Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Sapphire

Pages: 1 2 [3] 4 5 6
51
Team Avalanche / Re: Midgar Remake
« on: 2012-08-11 11:35:22 »
Getting back to work today  8-)

Didn't actually realise how small my Midgar was till i zoned out everything but the plate support(this really needs to finished)



Anyway, I may be able to post an update soon!

52
Team Avalanche / Re: Midgar Remake
« on: 2012-06-20 02:33:39 »
Oh wow I have missed so much! I have returned once again!!

My reactors still need some work to them too, IMO they're the most difficult pieces of geometry i've had to deal with, though i'm quite delighted to see i'm not the only one needing several versions and minor ajustments and optimisations here ;3.





I'm gonna continue work on it ASAP!

53
Team Avalanche / Re: New Project: Bombing Mission!
« on: 2012-02-26 05:28:43 »
http://ncs.millenia3d.net/Screencap/2011-05-08_1857.png

Yeah, I pretty much had Biggs done, and then I never got around to Jessie - although it occurs to me I may have started the model at some point. How completed it was though, I can't remember.

Oh wow that looks absolutely amazing!

54
Team Avalanche / Re: Midgar Remake
« on: 2012-02-23 15:46:37 »
http://www.youtube.com/watch?v=vfjDbkdKVBs

The full view of it will be up soon, due to a terrible internet connection I could only upload this.

55
Team Avalanche / Re: Midgar Remake
« on: 2012-02-23 07:08:34 »
Tiny little houses... Don't worry, I will make some variety houses so they aren't all the same!


56
Team Avalanche / Re: Midgar Remake
« on: 2012-02-23 05:42:54 »
Hmm time for an update.

Fixed the top of the HQ, remodeled and restructured it, completely redone from scratch, dropped from 2500 poly's down to just 1775 poly's :).


57
Oh wow, nice work Spoox!

Good to see you made use of my towers, I have to redo the bottom of the headquaters too, but the top and the middle is near complete what not.

I have to give you my latest .max see what you can salvage and use from there. I'm sure theres something of use for you!

58
Hmmm I'm not able to add you apparantly, trying adding me.

[email protected]

59
I'm online now :).

60
Hey there Tempus i've added you to MSN Messenger we can discuss what we can do to help each other out furthermore there.

61
Team Avalanche / Re: Midgar Remake
« on: 2012-02-14 05:08:43 »
RAM, and all CPU issues have been fixed.

I am now on a stable and faster internet connection and can commence working again!
I shall have an update for you all within this week.

I leave you with this simple render to keep yous intreiged while I work.


62
This would be a great oppurtunity to not only make both projects development faster but also have a much greater outcome with an actual team working and sharing together.

I would be more then happy to share my full Midgar model, so long as I know it would be solely used for game-play/movie scenes and not personal benefit.

63
Team Avalanche / Re: Midgar Remake
« on: 2011-12-10 09:53:30 »
Hello people, unfortunantly due to my computer failing itself with RAM issues and my internet connection went all mental I have not been able to keep up with progress here.

Hopefully that has changed as of today! I am back but I have a very weak service of internet :(.

My RAM issues will be sorted aswell and I will be back to producing glorious images and models for you all!

64
Team Avalanche / Re: Midgar Remake
« on: 2011-08-29 08:54:12 »
Updating the plate population.




65
Team Avalanche / Re: Midgar Remake
« on: 2011-08-28 15:07:00 »
Some more work on the walls.


66
Team Avalanche / Re: Midgar Remake
« on: 2011-08-28 08:52:08 »
Red outlines = New pipe/Redone.


67
Team Avalanche / Re: Midgar Remake
« on: 2011-08-28 02:53:59 »
Working on some texturing.







Note : It's not that bumpy/reflective in final renders. But it sowed the texture a lot more in a viewport render.

68
Team Avalanche / Re: Midgar Remake
« on: 2011-08-25 07:44:57 »
oh heavens forbid....you take a break???? That's not supposed to happen, where is the whip...?  :evil:
I might just do the same, on to the sun and the beach.....
 8)

Okay professor hojo :(. I'll get right on it.

69
Team Avalanche / Re: Midgar Remake
« on: 2011-08-24 17:11:34 »
Yeah just taking a break, been at Midgar non stop for the past month so I thouhgt i'd take a bit of a break and plan what I am to do next :). Sorry guys.

70
Team Avalanche / Re: Midgar Remake
« on: 2011-08-19 14:51:26 »
Redone the flanking towers.
Redone the weird cylinder things on sector 3.
Redone some stuff on the reactor, also they are smooth and not pointy now (thanks to Timu for a telling me about a quickfix).

I know yous probably don't like the update text so... I won't keep you reading any longer.


71
Team Avalanche / Re: Midgar Remake
« on: 2011-08-18 14:46:17 »
Done a bit more to the reactor.

Once again I miscalculated the rivets/bolts on the back of the reactor and must make them smaller. Other then that, everything look's pretty neat.
The mako energy on the inner part of the HQ is a WIP texture, i'll make it an animated image sequence soon and much better quality/realistic.

Here goes.


72
Team Avalanche / Re: Midgar Remake
« on: 2011-08-18 03:16:48 »
Finished the reactor(almost) Just a few tweaks here and there.


73
Team Avalanche / Re: Midgar Remake
« on: 2011-08-17 08:51:43 »
Update on the reactors.


74
Team Avalanche / Re: Midgar Remake
« on: 2011-08-16 06:33:48 »
Adding a bit more detail to the mako reactors, I need to make a few ajustments on the front part and it should look good but as for now it looks a tad bad.






75
Team Avalanche / Re: Midgar Remake
« on: 2011-08-16 02:53:40 »
I beleive Spoox is populating the plate for Sector 8 and 1 and I'm doing the rest with just random stuff.

Pages: 1 2 [3] 4 5 6