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Messages - Sapphire

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Team Avalanche / Re: Midgar Remake
« on: 2011-08-15 12:42:28 »
Came across this pic, dunno if it's close to the original tho.

This one also looks interesting:

Jason and Dales Midgar are both great however mine is faithful to the original, Noen Garuths has a lot of guess work as stated by himself, and Killerx20's is almost 100% but also has a lot of guess work.

Team Avalanche / Re: Midgar Remake
« on: 2011-08-15 09:17:39 »
After that you could try working on the Train Graveyard or the Junon fortress outside :wink:.

I think Junon is already being worked on by someone. If not perhaps I will.

I've been adding random stuff to fill the plates in, it's actually a very hard task but I managed to some stuff down.

The new stats have certainly jumped.

574.756 polys
1,097,123 tris
1.171.142 edges
644.779 verts

Heres the render.

Team Avalanche / Re: Midgar Remake
« on: 2011-08-14 11:54:44 »
Done a bit more on the plate population.

Team Avalanche / Re: Midgar Remake
« on: 2011-08-14 07:35:50 »
Omg this is amazing. I've been busy the last few days and come back to this. I'm impressed, looks like Midgar is close to completion. Just a few things left like the slums and some buildings, but the majority of Midgar is out of the way now. Great work guys.

So after you're done the Midgar project do you think you'll model other areas in FF7? I mean that would be a huge undertaking for only 2 guys, so I wouldn't expect you to. Hopefully your work here will inspire others to make FF7 a whole lot better. I don't see Square Enix making a remake anytime in the near future.

After I finish on Midgar I will be putting my focuses into recreating the interior for the ShinraHQ. However after that I beleive I will be taking part with the others on creating other Final Fantasy 7 places :).

Update :

Team Avalanche / Re: Midgar Remake
« on: 2011-08-13 10:38:55 »
Updated all the reactors.

Team Avalanche / Re: Midgar Remake
« on: 2011-08-13 09:07:33 »
Updated the reactor, instead of using bump maps for the panels I'm attempting to create them using actual mesh.

Team Avalanche / Re: Midgar Remake
« on: 2011-08-13 03:46:04 »
Vid looks great! Model looks, well y'know amazing, fantastic, astounding, etc

Mako burst looks good as well. I assume you took ref from that FMV along with the flashback in AC?

Correct, I used the FMV and the Flashback as reference :).

I'm updating the reactors.
Adding mesh to the back vents and making the plates mesh and not a bump map.

Heres the progress so far.

Team Avalanche / Re: Midgar Remake
« on: 2011-08-12 09:53:23 »
A video of my Midgar, it's a flythrough render only.

A little mako burst test.

Team Avalanche / Re: Midgar Remake
« on: 2011-08-12 03:14:04 »
Sapphire, I must ask.... did you work with the original FFVII team or something, cause you're talents are very much professional looking.

Makes me happy to hear that, I was pretty careless with my old model of Midgar the poly/tris count was over 700,000. But i've taken a lot of care and put so much more detail then ever before into this version and it's still a really low poly/tris count standing at.

128,698 Poly's
207,458 Tris
283,629 Edges
181,975 Verts

It's small enough to fit into a game engine like Crysis, this is excluding the slums and the undercarriage of Midgar.

But I can pretty much call the top of Midgar complete, minus the buildings and a few detailing etc..

Spoox is in charge of adding the undercarriage for Midgar, Spoox is responsible for the plate population.

Team Avalanche / Re: Midgar Remake
« on: 2011-08-11 15:55:57 »
Last update for the night, then I must sleep.
Curved the central tower like it should
Remodeled the top of the HQ.

Team Avalanche / Re: Midgar Remake
« on: 2011-08-11 13:10:00 »
Well I recently left my job and am looking for a new one so I have a lot more spare time on my hands then before  :mrgreen: 8-).

Team Avalanche / Re: Midgar Remake
« on: 2011-08-11 12:03:14 »
Update :
Added in constration sector wall with scaffolding.
Remade the pipe on sector 5.

Team Avalanche / Re: Midgar Remake
« on: 2011-08-11 03:17:24 »
Update :

Added the 2 round lights on the appropriate sectors.
Added a pipe on sector 7 however I miscalculated the size/length so I must re-do it.
Added a pipe on sector 3 going in to the 2 round towers.
Added various pipes on sectors 4-5.
Also you can see the base for the new HQ top half :P. (Thanks to Roxas for the amazing new reference images.)

Team Avalanche / Re: Midgar Remake
« on: 2011-08-10 16:36:00 »
Update :
Fixed the outter plate walls.

Redoing the top of the shinra hq, floor 65-70.

Team Avalanche / Re: Midgar Remake
« on: 2011-08-09 12:46:07 »
As far as I know Midgar is only being remade so it can be used in FMV's.

Team Avalanche / Re: Midgar Remake
« on: 2011-08-09 07:51:55 »
The plate support looks great. Seeing your model, and SpooX's reminded me of NoenGaruth's model as well.

Ah yes, Noen Garuth has given me trumendous amounts of help with my modeling for around 3 years now, he's also given me incredible amounts of help with midgar too.

Rendered plate support.

Trying to texture the reactors etc.. Trying to do more detail with bump maps instead of doing the painful task of doing the plates piece by piece.

Team Avalanche / Re: Midgar Remake
« on: 2011-08-09 03:37:15 »
A little fine tuning and remodeling of some parts and this model is finished.


Will be finished this week.

I'm really liking this, great attention to detail and very accurate lightning. Good work anaho.

Team Avalanche / Re: Midgar Remake
« on: 2011-08-08 15:08:46 »
Hey Saph,

nice progress, been away and way too busy lately, and I come back here, and see what you've done.....You almost remade midgar...
considering the lower level, support structures etc.... was a long time ago (in a galaxy far far and away) :P

Hey good to see you, I remember seeing that.

PM me next time your avalible we should start incorperating out stuff into the models.

Team Avalanche / Re: Midgar Remake
« on: 2011-08-08 12:50:12 »
This is amazing. If you don't mind me asking what percentage do you think this project is at?

Unfortunantly that's something I cannot comment about, me and Spoox are working together and i've had no contact from Spoox for about a month now so all I can say on my behalf is that it's around 30% or so.

Team Avalanche / Re: Midgar Remake
« on: 2011-08-08 08:27:18 »
Update on Midgar, i've done the actual scaffolding on the outside plates I never knew that the scaffolding there would bring out the charactaristics of Midgar, it really does make it look beautiful o_o. Or maybe I just have a thing with scaffolding :P.

Heres the update.

2 renders aiming for ultra realistic, half way there!

Team Avalanche / Re: Midgar Remake
« on: 2011-08-08 05:04:11 »
I just wanted to tell you how amazing you are.

That is all :D

Why thank you :P

You are like at the top of my favourite qhimm members now!

I'm flattered :).

Heres an update, done the scaffolding for the top of the support, added the railings.

Just gotta add little pylons for the railing support.

Team Avalanche / Re: Midgar Remake
« on: 2011-08-08 02:44:19 »
Update on the platesupport.

Starting to come along nicely now, bye! I'm off to lunch now :P:mrgreen:

Team Avalanche / Re: Midgar Remake
« on: 2011-08-08 02:25:36 »
Working on the plate support today, it should be finished by the end of the day, or tomorrow I'm not sure, depends on whether or not my motivation is still here.

Also the guy who wanted a sunset render, it's not quite so good at the moment, but I'm sure one day me and Spoox's work will make you a nice sunset render.

Team Avalanche / Re: Midgar Remake
« on: 2011-08-07 08:10:49 »
Spot whats missing?

If you can see what's missing it is being redone.

I've just added the inner walls for the mako spurting up, and the weird circle lights, redoing all the pipes.
Redoing all the outter plate walls.

Heres the updated main pipe, inner sector walls(mako spurts).

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