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Messages - Nunsrgr8

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26
Any updates as of late?

27
It's looking really good Mcindus! For the first time ever those amorphous blobs actually resemble trees! The cliff textures are superb as well.

29
I worked on this for a couple minutes tonight after work. I'll try a little harder over the holidays. For now if anyone else wants to try, I sharpened the texture and put a few quick fixes in. You can at least test with this texture, as the "Halo" will be noticeably fixed. Side by side with the original, you'll notice a lot of the noise has been taken care of. I think this is a texture that needs/deserves to be drawn by hand.


30
Just a quick update:


I'm going to be working on world map models and battle textures, if anybody is kind enough to lend me a save game which is the end of Disc 3, just before the Lunatic Pandora, I would be most grateful!

For 0.2 of project lionheart:

Objectives:
-Squall should have most all of his textures (including his world map), and all of his weapons and hashed most of the areas (Fated is working on getting these codes currently)
-Complete the hash codes for Selphie/Zell if possible
-Quistis textures released, ready to be hashed
-Balamb Garden model retextured
-Ragnarok Model retextured
-Battle textures begun

I want to take my time with each of the characters, fortunately Zell and Selphie are already done- I'll at some point work on their uniforms too.. Unless somebody else wants to do this for me, which I can't refuse any offers of

I went from playing Final Fantasy Tactics to making a Seifer sprite for it... to playing Final Fantasy 8... to now playing with FF8...

Anyway, I would like to help out this project if I could! I'm starting a new play through relatively soon and was wondering exactly how you are generating the hash codes. I am willing to help with the uniform hashcodes, I just need to know exactly what you need from my play through. I downloaded and used Berrymapper on my texture folder tonight and got a fair amount of hashes (256kb worth), not sure if they'd be useful but I can post if need be. I currently have SeeD Reborn, Tripod, a couple character textures and Project Eden installed. Is it simply that? A new objmap generated between from hashmap of Berrymapper and the input folder? Am I missing something obvious here?

Also, having just recently done some work with Square's PS1 era sprites/pixelart/formatting... can someone post some textures that need some love? I'd love to get my hands on the world map town textures especially. I'm not really familiar yet with FF8's file structure and honestly wouldn't know where to look. Sorry if this is was a stupid post, it's been a while since I've been on Qhimm. Looks like its an exciting time to be getting back into FF8. :)

31
PitBrat, check your messages. I think you'll find one from me that will make you very happy. ;) Wasn't sure if you wanted a PM first or post here so I did the safe bet.

Just so everyone knows, it's looking real good.

32
Completely Unrelated / Re: Vinyl Fantasy 7
« on: 2010-12-11 21:43:53 »
Lol, since this is on the the Completely Unrelated Board I will post this as my response. :)

This isnt part of it, but it's relevant  :P

http://www.youtube.com/watch?v=XMIysDu5ryI

LOL SOLDIER Boy

http://www.youtube.com/watch?v=9BjmSkxM5fQ

Enjoy, because it sounds like you totally love that boy soldier.  :wink:

But, if you want to listen to a sickk metal version of a rap song listen to http://www.youtube.com/watch?v=dz0RjFMAhXY.

33
Troubleshooting / Re: Storyline Revamp Concept
« on: 2010-12-11 21:35:32 »
Now that I'm thinking about it, without editing animations and whatnot it would be near IMPOSSIBLE to change any scene dramatically. That's a very good point. Well, I guess that answers that. Thanks guys!

34
Troubleshooting / Re: Storyline Revamp Concept
« on: 2010-12-10 15:18:54 »
changing the storyline is so much work and so strongly subject to OMGWHATRUDOINGWTF comments that I doubt anyone will ever publicly release such a thing. I am at 40% of my own story mod that turns this into a love story between Tifa and Aerith, and it's a crapton of work.
And from what it sounds like, you want some kinda story changes over the whole game. I have NFI how much work that'd be. probably enough to last a modder a lifetime.

I would download a copy of the game script (God, I love Fanboys), throw it on my lappy and work on rewording the awkward sentences and whatnot at my leisure. Then copy and pasting your work and compiling your info in-game. I'd imagine the hardest part would be figuring out exactly what actions are taking place during each text box. I've never done it personally, so you'd be the authority here.

PS: That is the best text mod I've heard of for FF7.. Lol, it's like anyone who has ever played 7's fantasy. :P

35
Completely Unrelated / Vinyl Fantasy 7
« on: 2010-12-10 15:00:32 »


I realize that this is old hat, but I can't help myself! (Besides the other thread was from a year ago, and I ain't no necroposter)  :evil:

Apparently, the general consensus from http://forums.qhimm.com/index.php?topic=9410.msg127202#msg127202 was that Vinyl Fantasy 7, the Final Fantasy 7 rap remix was "garbage".. I've listened to this album for a year now, and I like it? :|  Now, I'll admit... Stoopid is as the name implies and (I'm sorry to any fans) Spacious Thoughts with Tom Waits makes me want to jump out a window.

Now, with that being said, there are several songs that I personally feel are EPIC.
When I had the subs in my car, I used to crank:

1.Kool Keith + Tom Waits – Spacious Thoughts (The Prelude) 04:07
2.Jay-Z – Lucifer (Mako Reactor) 03:17
3.M.O.P. – Ante Up (Battle!) 03:42
4.MF DOOM – Air (Barrett’s Theme) 02:35
5.Outkast + Raekwon – Royal Flush (Sailing from Junon) 03:34
6.Skyzoo + Wale – Lyrically Inclined (Jenova) 03:18
7.Gucci Mane – Stoopid (Costa Del Sol) 04:10
8.Clipse – Fast Life (Sephiroth’s Reunion) 03:52
9.Dorrough – Ice Cream Paintjob (Gold Saucer) 04:07
10.Murs – Me and this Jawn (Mideel) 03:02
11.Slum Village – Get Dis Money (One-Winged Angel) 03:11
12.Ghostface Killah – Save Me Dear (City of the Ancients) 02:34

Icecream Paintjob took a little while to get into.. now I can't listen to the song without singing the whole damn thing.



Try this, listen to the original version of the song, then listen to the Vinyl Fantasy 7 Remix of that song.
Quite. A. Difference. It gives you a real appreciation for Nobuo Uematsu.

Enjoy!

http://www.youtube.com/watch?v=9kdKMjOCCEs&feature=related

36
Troubleshooting / Re: Storyline Revamp Concept
« on: 2010-12-10 14:32:49 »
Haha, thanks Timber! It was just an idea floating around that I technically "hadn't seen". I appreciate and fully understand why TA would NOT do such a thing as well too, keeping with the original concepts. But, like what you said there are tons of opportunities to increase the players awareness level while still avoiding the very painful "infodumps"; for example when Sephiroth 'explains' Cloud's existence at the North Crater and explains what really happened in Niebleheim.

Avalanche is not doing any updates to the storyline, this is beyond the scope of what we hope to achieve.

Last time I checked, the TA project as a whole is a bit beyond the scope of belief itself. ;D

37
Troubleshooting / Storyline Revamp Concept
« on: 2010-12-10 05:31:29 »
The Christmas season is officially upon us, you know this because the stores start putting up the Valentine's day decorations about now. I was working on an FF7 related project and remembered getting my non-greatest hits copy of Final Fantasy 7 twelve years ago at Christmas. Twelve years. I'll let you grasp that concept, I'm 19, Final Fantasy 7 has literally been my favorite game for almost three quarters of my whole life. Now what keeps the player interested? The top-notch graphics? "Hey Cities," you say "But, Square put millions of dollars and tons of manpower into the flagship of the Final Fantasy Series. Producing a unique experience by incorporating fully 3D figures into a vivid 2D environment." True. But, they also did the same to several other titles released after Final Fantasy 7 updating 'cutting edge' graphics for there respective time as well.

With that being said, what really keeps these players coming back? It's the underlying themes and the dynamic characters. I realize with each mod that comes out and the easy accessibility to in-game text editors that there are bound to be a vast number of enhanced versions of the often choppy English translation. And besides the few "this mod turnz clooud into a gurl with an achne probelm!!!1!111!LAWLAWL!11!11", I have yet to find an attempt to use the Final Fantasy 7 stage to really get any real form of catharsis from the audience. Finding someone with skill to take creative liberties yet stick to the original concepts and character development rate.

The real point of this post is just me wondering if any of the major revamps of the game including the Team Avalanche graphical overhaul are going to include such a thing. A graphical overhaul and a script update a sort of body and soul complex.

Just an idea, I'm interested to see what other members have to say.

38
Me but I had to cheat, also it depended on which choices you made sometimes... ended up with different set of levels to play.  It needed a save feature for sure.

Reminds me of the days back in 96' before I had a memory card for PSX, back in those days they cost like $50! I remember Rayman, where they gave you the classic "Password" system, where you spent 10 minutes writing down a 40 character random password which ultimately NEVER FXCKING WORKED. Rage.

39
The Jetbike level from Battletoads and Double Dragon.. Seriously. Like, head downtown to your seediest pawn shop and pick up a copy of this. Me and my roommate both agree, HARDEST THING EVER LITERALLY. It's like if you had a kidney stone the size of a golfball, ugh. Awful.  :|

40
Archive / Re: Vincent Hi Res
« on: 2010-12-09 21:23:33 »
That I do know, as a matter of fact the textures came with the model. The problem I'm encountering is retexturizing the UV AFTER I import the model into blender and convert it from the oddball format.

The only thing I can contribute to the community at this point, due to my apparent lack of 3D modeling skills is texturizing, lol. Rather, creating textures via photoshop. I have the capability and knowledge of/respect for the original characters to make a great texture. :( I'm not putting down the textures that came with the model, they are great for their initial purpose. But, in keeping with the overall feel of the overwhelming majority of other mods on Qhimm, I personally believe a new texture is in order. Blender just mystifies me sometimes and college courses really put a damper on learning new things ironicly. But, hey? When this is all over it will be well worth the aggravation.  :-[

41
Archive / Re: Vincent Hi Res
« on: 2010-12-09 17:40:12 »
I'm going to attempt unwrapping the UV and then photoshop the textures.
Oi Vay  :P
Qhimm, you are lucky you are great at what you do.. otherwise I wouldn't start putting in the time. ;)

Oh try Google translate then just send it in their language   ;D

While this IS technically true,  has anyone using a translator actually sent you an e-mail? lol
It sounds like someone with a head injury contacted you.
"I can has model Fantasy Vincentocenas for work time? C'est sharpie?"
"No. I'm seeing someone."

Differences, lawl.  :roll:

42
Archive / Re: Vincent Hi Res
« on: 2010-12-08 21:20:17 »
I'm missing everybody except Barret & enough Clouds to block out the sun!  :wink:
Besides the pun of the year, lol, there is a release of a HQ Custom Aeris model.
I just got around to cramming her into my LPG files today. :P
http://forums.qhimm.com/index.php?topic=10889.msg151569#msg151569

Back on topic, I'm trying my best man, I'm working on that before anything else on this project.
But the bounds of the internet are vast.
I'm not even sure if I speak the same language as the creator for that matter, lol.

Still no luck on the textures either.. :( Full of good news I suppose.

If I get the okay from the creator would anyone be willing to help me texture this model?

43
Archive / Re: Vincent Hi Res
« on: 2010-12-08 02:32:39 »
"Also, since you don't seem to know what you're doing, you may want to browse around for the many other threads that detail what all you will have to do.  Plenty of video tutorials as well."

I HAVE searched good sir, perhaps I've missed it or am not searching the right thing.

http://www.youtube.com/watch?v=k4pr3J45ESo
I might try and adopt this sort of method..^ Not sure though.

44
Archive / Re: A Question and a Quest
« on: 2010-12-07 22:32:45 »
You see, that's the sticky wicket.

I've scanned through the textures and it all looks like someone spent one heck of an afternoon using Photoshop.
Therefore, I believe it is a fan made model. And fan made models are acceptible correct?


Anywho, I have the 3D model. I'm stumped though on how to add the textures to it though. :/


Via Blender, is it possible to apply a texture to a selected object?
I have textures but have no idea how to incorporate them.
Any help would be much appreciated.

45
Archive / Vincent Hi Res
« on: 2010-12-07 22:10:14 »
Hiya,
I'm a new member and I would quickly like to say a few words. I joined Qhimm recently on my quest to help enhance not only my own but the gaming experience for others as well. From browsing the forums I realize that I'm not alone.. which is great!   ;)

Although I've read the rules this confuses me, are models originally intended as mods for other games/franchise that PERTAIN to the Final Fantasy series allowed?

For example, I have stumbled across a Hi-Res version of Vincent Valentine that I believe was created from scratch and not ported from anything. I've managed to import the file into Blender as well (after plugin hunting). If a new member of this community gets the okay, would a mod such as this be an acceptable project? Or is even discussion of such things taboo?

Cities

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