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Final Fantasy Forums => Audio Modding => FF7 Audio Releases => Topic started by: Covarr on 2010-07-28 21:39:28

Title: [FF7PC-98] FF7Music Installer (1.51.13)(Discontinued, use Anxious Heart)
Post by: Covarr on 2010-07-28 21:39:28
Now that Aali's driver includes OGG support out of the box (and much more reliably than FF7Music has ever been), I will no longer be supporting this application. This post will remain available for posterity, but I highly recommend you use Anxious Heart (http://forums.qhimm.com/index.php?topic=12787.0) instead.



FF7Music Installer
Current Version: 1.51.13

I did not make FF7Music, only the installer. I can do my best to find workarounds for FF7Music bugs, but I cannot fix any problems specific to the program itself.

This will not work with the 2012 re-release, only the 1998 PC version.[/size]


Download: Download (Mediafire) (http://www.mediafire.com/file/4vbotfeeeac52jo/ff7music_install_15113.exe) (put this in the same folder as the installer (https://rapidshare.com/files/3555615999/OSTRe.7z) (torrent here (http://forums.qhimm.com/index.php?topic=10546.msg183366#msg183366)), if you want the Remastered OST. The downloader will be fixed when I get a chance.)


What this is
What's Included
What's Required
How To Use
What's this "Minimal installer"?
How do I choose which included soundtrack to use?
What about my own music?
HELP! Something's way wrong! It won't install/music won't play/I still hear midi/I really have to go to the bathroom!
There's a virus in here! What are you trying to pull?!?!!?Notes
Extra thanks to these guys

Download: Download (Mediafire) (http://www.mediafire.com/file/4vbotfeeeac52jo/ff7music_install_15113.exe) (put this in the same folder as the installer (https://rapidshare.com/files/3555615999/OSTRe.7z) (torrent here (http://forums.qhimm.com/index.php?topic=10546.msg183366#msg183366)), if you want the Remastered OST. The downloader will be fixed when I get a chance.)
Title: Re: [BETA RELEASE] FF7Music Installer
Post by: DLPB on 2010-07-28 22:25:14
Good this will stop all the endless questions... and it is easy.

Nice work :)
Title: Re: [BETA RELEASE] FF7Music Installer
Post by: Travis on 2010-07-29 20:15:45
Well done!

This is perfect. To bad I already have mine installed.
Title: Re: [BETA RELEASE] FF7Music Installer
Post by: paladin181 on 2010-07-30 08:13:16
I've gone the rout of emulating Soundblaster support and using Soundfonts. In the end, it's less buggy than FF7Music. However, I WILL give this a DL for archiving and testing purposes. :D
Title: Re: [BETA RELEASE] FF7Music Installer
Post by: Timber on 2010-07-30 09:42:46
Wow nice work!

You should also include my pack looping pack, as default, since you can still play everything (including my looping oggs, which I got permission from FinalFanTim for), as explained here: http://forums.qhimm.com/index.php?topic=10294.msg143951#msg143951

Also a small bug, the OSTRe folder is not created by the installer, unlike the custom_music folder, had to make it manually.

I may include it in future versions of this installer, pending FinalFanTim's permission, but it really depends on somebody being willing to host it; my host won't let me put up something that large.

Just use megaupload. Can host 1GB files.
Title: Re: [BETA RELEASE] FF7Music Installer
Post by: Covarr on 2010-07-31 01:31:06
FinalFanTim has given his blessing. A new version may be coming soon, maybe not. Considering using multi-part rar.

What I may end up doing is waiting until somebody gets around to making a full looping version of FinalFanTim's remastered soundtrack (too lazy to do it myself), then include that. I really don't feel like working on this right now, unless I get a report of it not working right.
Title: Re: [BETA RELEASE] FF7Music Installer
Post by: nikfrozty on 2010-07-31 14:41:45
FinalFanTim has given his blessing. A new version may be coming soon, maybe not. Considering using multi-part rar.

What I may end up doing is waiting until somebody gets around to making a full looping version of FinalFanTim's remastered soundtrack (too lazy to do it myself), then include that. I really don't feel like working on this right now, unless I get a report of it not working right.
He's going to give a new version? Hmm I never knew that he was still working on it. Anyways you are talking about the ogg's right? Yeah I'll admit its quite tedious to do.
Title: Re: [BETA RELEASE] FF7Music Installer
Post by: Timber on 2010-08-01 01:20:32
He's going to give a new version? Hmm I never knew that he was still working on it.

I think Covarr was talking about his patch, not the remastered soundtrack. FFT is busy starting his own business and such, but has given permission to edit his current MP3s.

Anyways you are talking about the ogg's right? Yeah I'll admit its quite tedious to do.

You know it's really not as hard as it seems. The ones I uploaded, I did rather quickly, and with no prior Audacity or sound editing experience.
It depends on the song though, the only reason I stopped is because I couldn't get JENOVA to loop smoothly, made me sad lol.
Title: Re: [BETA RELEASE] FF7Music Installer
Post by: doomy on 2010-08-04 17:48:36
Just installed this, and is great, but having one issue.

Using my own custom MP3s, and while they play fine I also get the midi playing behind it. "Mute midi on custom playback" is checked, which was my first thought, but after messing around with it for a while I can't really figure out how to fix it. Has anyone else had a similar problem?
Title: Re: [BETA RELEASE] FF7Music Installer
Post by: sl1982 on 2010-08-04 17:54:57
Check your ff7opengl.cfg and make sure there isnt a # in front of the music plugin =
Title: Re: [BETA RELEASE] FF7Music Installer
Post by: doomy on 2010-08-04 17:59:59
Check your ff7opengl.cfg and make sure there isnt a # in front of the music plugin =

Heh, should of mentioned I checked that! But yea, the issue is not getting it to play, but getting the midi to not play at the same time!

Thanks though =)
Title: Re: [BETA RELEASE] FF7Music Installer
Post by: Aali on 2010-08-04 18:04:53
You are for some reason not really using the custom driver then. Without the plugin loaded FF7Music will not do anything, when it is loaded there's no MIDI playback.
Title: Re: [BETA RELEASE] FF7Music Installer
Post by: doomy on 2010-08-04 19:06:20
Well, I found a fix by getting a custom midi driver, having FF7 use that and then muting it. Was up on some gamespot forum post:


Quote
Download Loopbe1 and install it. Once it is installed, go into the configuration-Midi of FF7, and change the Midi Driver to LoopBe Internal Midi. Then, on the taskbar right beside your clock, there should be an icon for LoopBe1. Right click it, and choose "Mute".

http://www.nerds.de/en/loopbe1.html

That should work.
Title: Re: [BETA RELEASE] FF7Music Installer
Post by: sithlord48 on 2010-08-04 22:01:55
just wanted to let you know you installer does work in wine. just don't expect all to much from ff7music w/ wine it does not work correctly or at all (at least for me..)
Title: Re: [BETA RELEASE] FF7Music Installer
Post by: Covarr on 2010-08-05 22:26:22
Check your ff7opengl.cfg and make sure there isnt a # in front of the music plugin =
Installer should be doing this automatically. I'll look into it.
Title: Re: [BETA RELEASE] FF7Music Installer
Post by: Armand on 2010-08-31 11:23:37
I get something that says...


Error opening file for writing:

.Ficedula\FF7Music.exe

.Ficedula\FF7MUSIC.ini

.Ficedula\readme.txt


The only thing it really did is get me to the point where I can't hear any BG music at all.
Title: Re: [BETA RELEASE] FF7Music Installer
Post by: Senti on 2010-08-31 17:01:32
What if I want to use FinalFanTim's remastered soundtrack (http://forums.qhimm.com/index.php?topic=8160.0)?
  • Put it in C:\FF7Music\OSTRe to use it. I may include it in future versions of this installer, pending FinalFanTim's permission, but it really depends on somebody being willing to host it; my host won't let me put up something that large.
I can host any files you want on my site, not sure what the max file size is for the upload in the section I currently have is, but I can easily ftp it in there for download.
Title: Re: [BETA RELEASE] FF7Music Installer
Post by: Covarr on 2010-08-31 18:44:46
Thanks for the offer! I've decided for sure to wait until somebody offers to make looping OGGs rather than use MP3, but if/when that eventually happens, you'll be the first person I go to.
Title: [RELEASE] FF7Music Installer
Post by: Covarr on 2010-09-06 00:23:08
New version! Now with looping remastered soundtrack, thanks to Sir_Awesome III!

Anybody who decides to host it, just let me know, I'll add your links and give you thanks. I doubt Megaupload will keep it forever.

Armand, sorry for not getting to your problem sooner, I only just noticed it. What OS are you using? Also, consider trying the latest version, I fixed a few problems in it.
Title: Re: [RELEASE] FF7Music Installer
Post by: Senti on 2010-09-06 21:05:48
Hosted on my site, will be able to download from http://www.psychopathicstudios.net/modules.php?name=Downloads&cid=3 so long as my site remains up your file will remain up, if you need to update and I don't have your current release then let me know and I'll upload it.
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2010-09-06 21:10:53
Yeah, it's not working for me, tested in IE and Chrome.
Title: Re: [RELEASE] FF7Music Installer
Post by: Senti on 2010-09-06 21:27:18
Give it a bit, first upload didn't finish off properly, had a net hiccup when I uploaded and noticed the file size was wrong, almost done re-uploading it now.

Edit: Should be up and ready to go.
Title: Re: [RELEASE] FF7Music Installer
Post by: 90° on 2010-09-08 15:48:45
Just thought I'd drop in, and sya thanks for this. Awesome stuff here.  ;)

The PychopathicStudios link worked great, and was resumable through a download manager.
Title: Re: [RELEASE] FF7Music Installer
Post by: Timber on 2010-09-09 15:42:33
In the future, I may include a batch file to launch FF7Music and FF7 at the same time, to save a step for launching the game. This mostly depends on demand, though, because I'm lazy.

I would be interested in this :)
Title: Re: [RELEASE] FF7Music Installer
Post by: Hellbringer616 on 2010-09-09 16:07:58
I second the post above me :D
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2010-09-09 21:36:07
FF7Music Installer 1.51.2

(http://a.imageshack.us/img842/2279/ff7icon.png)

Changes:

To-Do:


Download: MEGAUPLOAD (http://www.megaupload.com/?d=YDJZ2ZP0) | MediaFire (7z) (http://www.mediafire.com/?9e0if1lrud80z) | PsycopathicStudios (Coming Soon)


edit: I have not tested this on Windows XP. If you run into errors, please let me know the nature of the problem, as well as what edition you're using (Home, Professional, or Media Center, it DOES make a difference).
Title: Re: [RELEASE] FF7Music Installer
Post by: old boss on 2010-09-13 06:47:20
i will test this on XP PRO and will report any bugs


EDIT: hi I have tested and unfortunately there are some problems the major one is that it made my game very slow [never happend before] the second problem that I found was also on the previous version whenever I quit the game I can't play again and have to restart my laptop
I hope I have been helpful and I also hope that u fix those bugs and I wish u luck on fixing them
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2010-09-13 16:25:53
I'm sorry to hear that. I have a few ideas of what might be the matter, but I'll need your help to fix them because I don't have an XP system to test on. Could you please do the following?

Title: Re: [RELEASE] FF7Music Installer
Post by: old boss on 2010-09-13 18:00:32
hi sorry it seems the slowing problem was my mistake yesterday i was playing with aali's custom driver and i raised the resolution too high and forgot to reset it so that leaves us with one bug now which is
Quote
the second problem that I found was also on the previous version whenever I quit the game I can't play again and have to restart my laptop
   ALSO i tried to run the game  itself without ffmusic and it still doesn't start  [i did so after using ffmusic and quitting]
now here is what u asked for covarr

1.  in the processes ff7 use approximately 95 of CPU and around 48,000 k of memory  ffmusic doesn't use any CPU but it use  around 5,500 k of memory [i assume u no longer need those since the problem was on my end  sorry]

2, this is what the batch has  [i copied this while the game was running]

Quote
start FF7Music.exe
ping localhost -n 2 > nul
CD C:\Program Files\Square Soft, Inc\Final Fantasy VII
start /w ff7.exe"
tskill FF7Music


that's all i hope this helps and please tell me if i could help in any way i would be glad to
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2010-09-13 18:05:58
And this is AFTER quitting the game? I should have specified that before. What's probably going on, as far as I can tell, is that it's not quitting properly (a fairly common problem with FF7, IIRC). I think what I'm going to have to do is add a line in the batch file that quits it if it's still open before it tries to run the game again.
Title: Re: [RELEASE] FF7Music Installer
Post by: old boss on 2010-09-13 18:14:52
yes it's after quitting the game  and when i click run FF7 the pointer turns to the waiting icon for three secs and then nothing happens  ,  am going to try and check if the second bug is on my end or in the installer by restarting my laptop and playing ff7 from the .exe without touching ffmusic and then quit and try to play again to insure if the bug is from ffmusic or not
so give me a few minuets to check that out
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2010-09-13 18:44:16
Yeah, I've seen that problem before. I'm not entirely sure what causes it, but I think it's compatibility mode; Win98 compat mode on FF7 doesn't play nicely with XP. Could you try disabling compatibility mode for FF7 and see if FF7Music still works? It's definitely required on Vista and 7, but I might have it not set compatibility mode on XP if it's unneeded and prevents this problem.

In the meantime, if it's not closing properly, you can always end the process in the Task Manager. It won't mess anything up if you've already saved and quit before doing so.
Title: Re: [RELEASE] FF7Music Installer
Post by: old boss on 2010-09-13 19:15:07
THAT WAS IT !!! The windows 98 compatblty was the problem now It works wonderfully  [all of the bugs were on my end weren't they ? "sigh"] thanks covarr I will countnue using ffmusic and will report any bugs if any is found
And if there is anything else u need just let me know I would be glad to help
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2010-09-13 19:38:12
Okay then, I'll have it check for WinXP and not set a compatibility mode in future versions.
Title: Re: [RELEASE] FF7Music Installer
Post by: pyrozen on 2010-09-13 23:56:37
wanted to give props to everyone who helped in putting this together. I have been apprehensive of FF7music due to the long list of problems, but with the ogg loops and covaars installer, i finally jumped in. The quality is amazing, and aside from a few tiny pauses before some tracks this mod is flawless! I would consider this a must have for anyone replaying FF7, it beats any soundfonts available.

great job!
Title: Re: [RELEASE] FF7Music Installer
Post by: xarfax1105 on 2010-09-22 12:38:11
Downloaded the mediafire ones, (ff7music_install_1512.7z.002 and ff7music_install_1511.7z.002) needless to say i wasn't able to open the archive for the installer... I'm currently downloading the MU one though xD
Title: Re: [RELEASE] FF7Music Installer
Post by: Hellbringer616 on 2010-09-22 13:39:09
downloaded, installed without a hitch on win7 x64, have to go to work so i can't test it. I'll post feedback when i get home.

See if it sounds better then soundfonts with my soundcard :D
Title: Re: [RELEASE] FF7Music Installer
Post by: Tyler_Wu on 2010-09-22 14:07:43
I have spent a decent amount of time searching for the answer... forgive me for failing to find it.

I have ff7 music working perfect, and phoenix rejuvenation project also working fine.

BUT I don't know how to have BOTH working at the SAME TIME.

FF7 music has its own icon on the desktop to make it work and start up with the game  but so does the ff7-prp,  how can I have both at the same time?

Or do I have to choose between updated models and updated music?

Thanks in advance.
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2010-09-22 18:45:37
Unfortunately, I'm not terribly familiar with PRP. I wasn't aware that you needed to start with their icon to make it work.

If you must use their icon, there's still a solution: Open FF7Music from the start menu. This will NOT automatically start the game, just FF7Music. Then you can start it from the PRP icon.
Title: Re: [RELEASE] FF7Music Installer
Post by: Tyler_Wu on 2010-09-22 19:18:11
Wow, well i feel dumb, for some reason I assumed the only way to have ff7 music working was to use the icon on the desktop.

Thanks for the help.
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2010-09-22 22:31:08
The icon on the desktop is just a shortcut to launch FF7Music and FF7 together, to make things a bit quicker and easier. It's still possible to launch them separately.

I may stick a FF7Music icon on the desktop as well in the next version, not entirely sure yet though.
Title: Re: [RELEASE] FF7Music Installer
Post by: Tyler_Wu on 2010-09-24 20:44:47
So I have a problem.  When playing ff7, with ff7 music the music (finalfantim's) in game sounds a little funny.  its hard to explain, its like its slow or something.  almost like it stutters or like i have my two headphones or speakers on and they are both playing the same music but 1 speaker is  half a second behind/slower than the other speaker. 

NOTE: When im using  finalfantims music with windows media player (not in game)  the music sounds perfectly fine, its only when it plays the music in final fantasy 7 that it gets all weird/garbled... not very bad or anything though.

im using windows vista, its a pretty new computer, in ff7 config for sound driver it says im using sigmatel high definition audio codec.  and under midi driver it says microsoft gs wavetable  synth then under midi data it says yamaha xg midi. 

if there is any other info i can give to be helpful let know.

i would love to be able to fix the music so its not garbled together anymore.

also should mention,  in ff7 music it says my input plugin is C:\FF7Music\in_vgmstream.dll and my output plugin is C:\FF7Music\out_wave.dll

i have no idea if any of that matters but i want to give as much info as possible so i can fix this problem.
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2010-09-24 21:02:28
That's weird. In FF7Music settings, for the output plugin settings, try increasing the buffer. It'll create a bit more of a delay before a song starts, but it can also fix weird issues like this.
Title: Re: [RELEASE] FF7Music Installer
Post by: Tyler_Wu on 2010-09-24 21:55:24
Thanks, I did what you said and it definitely sounds better BUT its still kinda weird. Like when i get in a battle you hear the song play twice. like it starts when it should normally start but then the music starts a 2nd time on top of the 1rst time. like im playing two songs at the same time but i started one a half second before starting the 1rst.

if i increase the buffer to the max (20 000) can it cause any problems?


edit: pyrozen  where it says mute midi on custom playback it is checkmarked yes... unless you are referring to somewhere else.
Title: Re: [RELEASE] FF7Music Installer
Post by: pyrozen on 2010-09-24 22:06:05
are u sure you turned off MIDI playback? If you didn't it would cause issues like this
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2010-09-24 22:34:03
You may have upgraded Aali's driver since installing this. In which case, find "ff7_opengl.cfg", and make sure that the line "music_plugin = plugins/ff7music.fgp" doesn't have a # at the start.
Title: Re: [RELEASE] FF7Music Installer
Post by: Tyler_Wu on 2010-09-24 22:56:38
Alright It did have a number sign in front of it so i deleted it...


the problem didnt go away,  AND now my sound affects arent working at all in ff7
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2010-09-24 23:10:30
First, open ff7config to make sure that the OpenGL driver is selected. Then, if it already is, or if that doesn't work, try choosing out_ds.dll for your output plugin.

(I admit, I have no idea what the hell is going on, I'm just kind of grasping at straws).
Title: Re: [RELEASE] FF7Music Installer
Post by: obesebear on 2010-09-25 00:48:31
Search around for a post I made a while back to help with FF7 music.  Somewhere in there is an uploaded midi.lgp file where all of the volume on them has been turned off.  Use that and your sound effects should all come back.
Title: Re: [RELEASE] FF7Music Installer
Post by: delpo on 2010-09-25 01:18:36
The installer has worked wonders for me except my game always freezes up right when I am about to go against Dyne.  The game just freezes with a really short loop of the wind sound, and it says on the bottom of the screen, error: could not read file wind.wav in C://etc...

This also happens in other areas where the wind music plays, and there seems to be a problem of both the wind music and background music playing at once.  However, in the other areas the game does not freeze.

I tried reinstalling ff7music but the same problem occured.

Any help is greatly appreciated.
Title: Re: [RELEASE] FF7Music Installer
Post by: Tekkie.X on 2010-09-25 01:45:25
I think that was an issue with an old version of Aali's driver, grab a newer build from the sticky that should be around here somewhere.
Title: Re: [RELEASE] FF7Music Installer
Post by: delpo on 2010-09-25 02:36:27
Thanks, works perfectly now! :)
Title: Re: [RELEASE] FF7Music Installer
Post by: xarfax1105 on 2010-09-26 03:37:18
Hi, first of all thanks for the installer XD Now, on to the problem... Some songs don't seem to loop properly.. Haven't been able to pinpoint which ones though.. But can someone try and confirm if 08 - Cinco de chocobo.ogg loops right? it's the music that plays when you win a chocobo race while waiting for the other chocobos to finish xD
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2010-09-26 03:50:40
Cinco de chocobo doesn't play when you win a chocobo race, it plays when you're riding a chocobo on the field. And it looped fine for me when I tested it just now. The song you're probably thinking of is 13 - A Great Success.ogg, but that one looped properly too when I tested it.

However, I did not loop the songs in the first place, I only packaged them with my installer. If they don't loop properly, you should probably tell Sir_Awesome IIIin the thread where he released them to begin with (http://forums.qhimm.com/index.php?topic=10723.0).
Title: Re: [RELEASE] FF7Music Installer
Post by: xarfax1105 on 2010-09-26 03:55:11
lol sorry i just realized that i did post the wrong song xD hmmm i wonder what im doing wrong i didnt change anything from when i used your installer  :-\ just to be sure are you hearing the intro play when it loops?
Title: Re: [RELEASE] FF7Music Installer
Post by: iloveTSA on 2010-09-26 09:45:00
First I'd like to thank everyone that's involved with this fine program.

I was just about to report that when riding a chocobo on the world map there's no music, at least not for me.
I figured it was a pathing problem so I double checked and guess what? I worked, loops etc!
Now I also can enjoy this mellow tune. So if you're having a similar problem try this out first..

For the record:
My OS is Windows XP Pro, with a Creative SB X-Fi Audio sound card.

And also sometimes the music doesn't play when it should, there's just dead silence.
But this is only during some small segments of the game so I haven't bothered.

And the music is almost always out of sync, for about ~1/2 sec, but everyone is experiencing this right?

Cheers
/iloveTSA
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2010-09-26 18:03:04
If you are getting delays before a song plays, you can try opening FF7Music from the start menu, going to the configuration for wave_out.dll, and reducing the buffer to something smaller, but I warn you that this increases the likelihood of crackling and popping in your music.
Title: Re: [RELEASE] FF7Music Installer
Post by: Hellbringer616 on 2010-09-26 18:13:52
If you are getting delays before a song plays, you can try opening FF7Music from the start menu, going to the configuration for wave_out.dll, and reducing the buffer to something smaller, but I warn you that this increases the likelihood of crackling and popping in your music.

Would this happen if you had a dedicated soundcard with RAM and processor built in? (Creative cards)
Title: Re: [RELEASE] FF7Music Installer
Post by: Aali on 2010-09-26 18:50:55
Yes, it doesn't matter how "fast" your soundcard is, you still have to get the data there fast enough. The processor on those cards does fancy signal processing, it does not decode audio formats.
Title: Re: [RELEASE] FF7Music Installer
Post by: Bob Grammernatzi on 2010-10-19 23:57:03
Problem here. I have installed FF7Music, but now when I change plugin settings, they don't change. Worse yet, when I switch the plugin, it just reverts to the default! I'm trying to get OGGs to play infinitely but instead they only loop twice and then fade.

Any solution?

Edit:

Just found out that it forces vgmstream.dll for oggs no matter what. Still, I can't change its settings. It just reverts back to default.

I just fixed it the hard way. I edited the hex values for the vgmstream dll and set the default number of loops to 999. Don't think I'll ever reach that number in-game to be noticeable, so I'm good.
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2010-10-20 04:02:50
I'm well aware of the looping problems with vgmstream. I'll probably include a newer version in the next release of this installer (which should have that fixed), or I'll resort to hexediting like you did.

The reason it reverts to vgmstream for OGGs is because the other included plugins do not support OGGs. Additionally, other OGG plugins do not support looping.
Title: Re: [RELEASE] FF7Music Installer
Post by: Timber on 2010-10-20 09:33:55
I'm well aware of the looping problems with vgmstream.

Huh? There is no looping problem.
If the setting are not saving, that means there is no 'plugins' folder.
Should have used my loop pack :P
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2010-10-20 15:44:52
What what what? That's good to know. Certainly, vgmstream hasn't been looping with my installer for a bunch of people. I can have a fix by the end of the week, hopefully. While I'm at it, I'll see if I can find a way to set in_psf to default to infinite looping as well.
Title: Re: [RELEASE] FF7Music Installer
Post by: Bob Grammernatzi on 2010-10-21 00:02:46
The new VGMStream still has the infinite looping problem, you fix it by making a plugins folder, as whoever programmed it was too lazy to make it autocreate one.

And making in_psf.dll default infinite loop is easy, just provide the default plugin.ini with ForceIndefinite set to 1.
Title: Re: [RELEASE] FF7Music Installer
Post by: Timber on 2010-10-21 06:27:18
The new VGMStream still has the infinite looping problem, I have the latest build.

I can provide you with my version that has 999 as the default number of loops.

And making in_psf.dll default infinite loop is easy, just provide the default plugin.ini with ForceIndefinite set to 1.

And, like he said, make the installer create a plugins folder.

Ok, I'm confused. Or you are confused. This is confusing. :P

I was talking about vgmstream, not psf.
As in, all you have to do to have vgmstream loop properly, is include a plugins folder, with a plugin.ini that has:

Code: [Select]
[vgmstream plugin]
loop_forever=1
Title: Re: [RELEASE] FF7Music Installer
Post by: Bob Grammernatzi on 2010-10-22 00:03:31

Ok, I'm confused. Or you are confused. This is confusing. :P

I was talking about vgmstream, not psf.
As in, all you have to do to have vgmstream loop properly, is include a plugins folder, with a plugin.ini that has:

Code: [Select]
[vgmstream plugin]
loop_forever=1
Partially my fault. I was telling him that his installer should probably create a plugins folder for vgmstream so people don't get confused. I was also telling him that he just has to provide a .ini with force indefinite for in_psf.dll in order to make it default. He could do the same thing with vgmstream, too, like you are saying, instead of just merely creating a plugins folder.
Title: Re: [RELEASE] FF7Music Installer
Post by: bartulata on 2010-10-27 09:32:09
It does not work for me. I have installed everything that is needed (Final Fantasy VII PC Version, v1.02 Patch, Aali's Custom Graphics Driver v0.7.9b, and FF7Music v1.51.2). I've enabled the custom graphics driver and made sure that music_plugin = plugins/ff7music.fgp in the ff7_opengl.cfg file doesn't have "#" at the start. Assuming that the default settings would work, I did not change any settings for FF7Music. I just ran it from the shortcut provided in the desktop.

Well, here's the problem. It opens up a command prompt, and UAC pops up twice (one for FF7Music, one for the game itself). I've selected "yes" to both, and the game runs as it should, but without any background music.

I checked this forum for the latest custom graphics driver and FF7Music, but just to be sure,

Aali's Custom Graphics Driver v0.7.9b
FF7Music v1.51.2

are the latest versions, am I correct?

I'm running on Windows 7 x64 OS. Any help is greatly appreciated. Thanks!

EDIT: Fixed it. Turns out I was using a different sound driver. By the way, are the PSF BGMs the ones used in the PSX version of the game?
Title: Re: [RELEASE] FF7Music Installer
Post by: Roxas on 2010-10-27 17:51:03
Great job on this installer!

Everything appears to be working fine for me.

However... when I attempt to use "out_burst.dll", which for "PowerFX Sound Enhancer 2 (http://www.winamp.com/plugin/powerfx-sound-enhancer-210/151886)" for Winamp, the game will be pushed to the background, with windows explorer in-front, and the music skips, repeating the first few seconds over and over. Any possible way for me to correct this?

Oh, and assuming this helps any:

OS: Windows Vista Home Premium 32-bit
Sound card: Realtek High Definition Audio
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2010-10-27 19:30:34
I'm not familiar with that plugin, but the problems you're describing don't seem like something that can be fixed by reconfiguring FF7Music. It's probably a bug in the program itself (or possibly the plugin), either of which means I can't do anything about it.
Title: Re: [RELEASE] FF7Music Installer
Post by: bartulata on 2010-11-04 12:34:42
I'd like to report some bugs. Am I allowed to post them here?

Anyway, are the PSF files the ones using in the PSX version of the game?
Title: Re: [RELEASE] FF7Music Installer
Post by: DLPB on 2010-11-04 13:39:44
I'd like to report some bugs. Am I allowed to post them here?

Anyway, are the PSF files the ones using in the PSX version of the game?


PSF files are like midi, they were created along with the plugin to play them, in an attempt to replicate the sound hardware and software of the real playstation.

They are around 95% accurate to the original game.  You will probably not notice any differences. 
Title: No CD patches are not supported?!?!
Post by: rokore1 on 2010-11-09 01:58:08
Hey guys,

First post... first day knowing there was an extensive mod community for my favorite game!

So I felt a bit nostalgic so I started looking up info on my favorite game. Come to find out, there's a whole mod community for it! My favorite of which is replacing the music, (I have all of the soundtracks, so I was going to go crazy). When I tried running FF7music the first time, I couldn't figure out how to get it to work. Luckily I came across this fabulous installer. I installed it, and everything was sweet. However, when I go to run the game, it now tells me it can't run on no-cd versions?! I don't understand, was it updated or something?

Little help please.... The original cd is LONGGGG gone. I keep an installed version on a thumb drive.
Title: Re: [RELEASE] FF7Music Installer
Post by: Tenko Kuugen on 2010-11-09 02:23:30
You NEED the cd's. well you COULD *cough* get a backup from the INTERNET and mount it but well..
you'll figure out how to do that on your own.

Good call on condoning piracy eventhough the rules here clearly state that we don't.  And by "we", I mean everyone here doesn't condone it.  So if you want to remain here, I suggest you don't encourage others to break the rules.  Warned.
Title: Re: [RELEASE] FF7Music Installer
Post by: Hellbringer616 on 2010-11-14 23:47:29
What what what? That's good to know. Certainly, vgmstream hasn't been looping with my installer for a bunch of people. I can have a fix by the end of the week, hopefully. While I'm at it, I'll see if I can find a way to set in_psf to default to infinite looping as well.

Covarr, I was wondering if you fixed the looping forever not working issue yet. Don't wanna redownload the installer to find out it's not fixed :P
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2010-11-15 00:00:04
I have not. It turns out, I have been too lazy to work on it. It really is only like twenty minutes of work, plus like two hours to upload it from my crappy internet connection.

When I have a new version, the first post will have a changelog so that you know it's been fixed. I guess I should get one up, if I want any chance of competing for those Forries.
Title: Re: [RELEASE] FF7Music Installer
Post by: Hellbringer616 on 2010-11-15 00:21:50
I have not. It turns out, I have been too lazy to work on it. It really is only like twenty minutes of work, plus like two hours to upload it from my crappy internet connection.

When I have a new version, the first post will have a changelog so that you know it's been fixed. I guess I should get one up, if I want any chance of competing for those Forries.

Alright thanks, Any workaround that is simple to do? :-D
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2010-11-15 00:47:13
I have not. It turns out, I have been too lazy to work on it. It really is only like twenty minutes of work, plus like two hours to upload it from my crappy internet connection.

When I have a new version, the first post will have a changelog so that you know it's been fixed. I guess I should get one up, if I want any chance of competing for those Forries.

Alright thanks, Any workaround that is simple to do? :-D
all you have to do to have vgmstream loop properly, is include a plugins folder, with a plugin.ini that has:

Code: [Select]
[vgmstream plugin]
loop_forever=1
Title: Re: [RELEASE] FF7Music Installer
Post by: Hellbringer616 on 2010-11-15 01:05:45
I was going to say i did that already, but i forgot the s on plugins whoops. thanks :D
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2010-12-03 20:43:57
(http://a.imageshack.us/img842/2279/ff7icon.png)
SUP FOOLS!!! NEW VERSION OUT!!! 1.51.3!!! IF YOU DOWNLOAD THIS, VOTE FOR ME IN THE FORRIES!!!

I fixed looping for real this time, fixed the problem with quitting in XP, and made the installer more intelligent in how it handles ff7_opengl.cfg. Feel free to mirror this, just make sure to let me know so I can add a link in the first post.

Download: MEGAUPLOAD (UP-TO-DATE!) (http://www.megaupload.com/?d=RMY3N6IC) | MediaFire coming soon-ish

Title: Re: [RELEASE] FF7Music Installer
Post by: dahfa on 2010-12-07 11:10:44
When using FF7music, Aali's driver will stop the midi from playing right?
However in my case the midi doesn't stop playing.

Both MIDI and FF7music  are playing.
I even tried the Loopybe1.that didn't help at all.

Im using the latest Aali's Driver and FF7Music .
My OS is Windows 7 32 bit

I also tried this on a 64 bit windows 7 ,the same thing happened.

Also  if playing without FF7music,(i.e Playing normally just with 1.02 patch and Aaali's driver) i noticed that sometimes the midi(rather the sound) stopped completely.No SFX no BGM.
Usually after a FMV sequence.then after going to a new map the sound(SFX and BGM)  started playing again.(which up to this day is still haven't found any solution)
I'm just throwing that out to see if there's a connection between this problem and FF7 music not working properly.

I also tried reducing the BGM meter from ingame menu configuration.but when reducing the volume of BGM to zero the SFX disappeared depite the SFX meter being full....

i really did search through google and all qhimm.

the closest thing i found on qhimm:
http://forums.qhimm.com/index.php?topic=8427.0%29

but the solution there is unclear and doent really help me much.
Chrysalis talked about the virtual midi app he tried.According to this forum:
http://www.gamefaqs.com/boards/130791-final-fantasy-vii/44788427

i think he's talking about loopbe1.I tried that but Both MIDI and the FF7music still playing.

so i already tried everything i know of.....

hope someone can help.
 



Title: Re: [RELEASE] FF7Music Installer
Post by: obesebear on 2010-12-07 14:21:55
When using FF7music, Aali's driver will stop the midi from playing right?
However in my case the midi doesn't stop playing.

Both MIDI and FF7music  are playing.
I even tried the Loopybe1.that didn't help at all.
Use this --> http://www.mediafire.com/?youxb3ffocxdf7j (http://www.mediafire.com/?youxb3ffocxdf7j)
Title: Re: [RELEASE] FF7Music Installer
Post by: Aali on 2010-12-07 16:03:43
If you have both MIDI and FF7Music working at the same time you're not using the driver. You should probably look into that first.
Title: Re: [RELEASE] FF7Music Installer
Post by: dahfa on 2010-12-07 19:58:10
If you have both MIDI and FF7Music working at the same time you're not using the driver. You should probably look into that first.

how do i know if i'm actually using the driver?(well im assuming that it work because there's no problem playing ff7.no crashing whatsoever.other than the sound problem .though i might be wrong)

i've downloaded your driver and extract all the content  to where the ff7config is.

then after replacing files and whatnot i open the replaced ff7config and change setting to custom driver.

then it notified me that im ready to use the opengl.cfg.

then i install ff7music by the installer Covar provided.

it automatically add the music plugin line in opengl.cfg.

i make sure that there's no # before the music plugin line.

so where did i go wrong?



When using FF7music, Aali's driver will stop the midi from playing right?
However in my case the midi doesn't stop playing.

Both MIDI and FF7music  are playing.
I even tried the Loopybe1.that didn't help at all.
Use this --> http://www.mediafire.com/?youxb3ffocxdf7j (http://www.mediafire.com/?youxb3ffocxdf7j)

thanks for the help.that really help alot. i tried this on my windows 7 64 bit computer.
the result:only ff7music playing and no midi which is good.and there's sound fx to be heard which is good.
my only gripe is that sometimes there's a missing sound(missing sfx like in some scene)

for my another computer (windows 7 32 bit)i tried another solution.
and i manage to find another solution that help completely restore any missing sound that  i previously had.and play ff7music without playing the midi perfectly.

GOD DAMN that took a very long time but I finally figured it out. I hate Vista more than ever now.

I'll try and write a guide in case anyone has the same issues as me but I can't guarantee coherency. This is for Vista users who have done everything in Covarr's guide but still have two sets of music playing, the midi and the music you selected with FF7music. If you try to go into the game's config settings and lower the music volume, you also lose sound effect volume. Here is how to fix that.

1.) First, some house cleaning. This may not be a mandatory step. Go to your User directory. Right click inside somewhere, go to properties, and select show hidden files and folders. Next, go into your AppData folder (it will look like a ghost folder if you are able to show hidden files and folders). Find your VirtualStore folder somewhere in that director. I had to go through AppData > Local to find mine. Inside your Virtual Store folder, navigate to your Final Fantasy VII program folder as if you were navigating to it from your C:\ drive. Delete your SquareSoft, Inc or Final Fantasy VII folder (however you installed it, just get everything). If you were never able to find your Virtual Store folder or the Final Fantasy VII folder within it, great.
2.) Download Highwind. You can find that here: http://christian59.ch.funpic.de/html/highwind.htm
3.) Extract the contents of the Highwind download to a folder, doesn't really matter where. Desktop, user-created subfolder within FF7 directory, whatever. I would NOT recommend the root directory of FF7.
4.) Right click on Highwind.exe and go to Compatibility. Select Run As Administrator.
5.) Open Highwind.exe. Click on Open Archive and find midi.lgp by going to your FF7 directory then Data > Midi. Open it.
6.) Make sure Create Backup is checked.
7.) Click Remove until everything is, well, removed.
8.) Click Save Changes and close Highwind.
9.) On FF7 music, click Run FF7. Tada!

this was from one of Covarr's earlier ff7music thread.this really helped me alot too.

EDIT:though i still have no idea what was wrong with my computers.I mean Obesebear provided me with a novolumemidi.lgp
while dyserga use Highwind to remove all the song from midi.lgp...doesnt seem like much of a difference but dyserga's method turn out to be more effective with no missing sound(SFX) problem.
Title: Re: [RELEASE] FF7Music Installer
Post by: Timber on 2010-12-08 00:23:36
how do i know if i'm actually using the driver?

An easy way to tell is to look at the game window title.
If it is called 'DEFAULT' then you are not using the driver, if it is called 'Final Fantasy VII' then the driver is working correctly.
Title: Re: [RELEASE] FF7Music Installer
Post by: dahfa on 2010-12-08 07:27:55
how do i know if i'm actually using the driver?

An easy way to tell is to look at the game window title.
If it is called 'DEFAULT' then you are not using the driver, if it is called 'Final Fantasy VII' then the driver is working correctly.

hey it says DEFAULT.

So what did i do wrong???that's weird...

EDIT:nevermind.i forgot to run ff7config as admin.
Title: Re: [RELEASE] FF7Music Installer
Post by: t9999clint on 2010-12-13 22:44:18
Windows Vista and windows 7 are very strict with write permissions.
Basically you have to allow all users full access to the ff7 folder AND the ff7music folder. I have a tutorial of that here...
http://custompc.ca/news-n-jokes/install-ff7-on-win7/ (http://custompc.ca/news-n-jokes/install-ff7-on-win7/)

Any ways, I updated my site to the new version of your installer Covarr. Add it up as a mirror.
http://custompc.tv/DOWNLOADS/ff7music_install_1513.exe (http://custompc.tv/DOWNLOADS/ff7music_install_1513.exe)
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2010-12-13 23:06:23
Done and done! Thanks!
Title: Re: [RELEASE] FF7Music Installer
Post by: Zerro on 2011-01-01 18:04:04
I must say, I was impressed this installer did so much work and actually worked the first time I used it.. however, when I rebooted, the .bat file needed a slight bit of editing.. for some.. reason. I don't know if this is a Win7 nitpick if you're changing directories to a different drive you must type the drive letter first THEN cd.

before:
Code: [Select]
start FF7Music.exe
ping localhost -n 2 > nul
CD e:\games\Final Fantasy VII
start /w ff7.exe"
taskkill /im FF7Music.exe

after:
Code: [Select]
start FF7Music.exe
ping localhost -n 2 > nul
e:
CD e:\games\Final Fantasy VII
start /w ff7.exe"
taskkill /im FF7Music.exe

This fixed my problem, and it works fine now. I also don't know if that quote after ff7.exe was there before I edited the file or not, oh well, it still works anyway. Hopefully you can find this post of some use to you.

I'd also like to say the new version of FF7 music {I used one a year or 2 ago} is absolutely spot on and is so much better than the old one I used. Now I have no reason to break out my playstation especially with the new openGL mod. Thanks so much for everything, FF7 mod community.
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2011-01-01 18:24:04
This is good to know, and I feel stupid for not thinking of it before since I'm familiar with some of the quirks of the command prompt. I'm not sure how I will implement such a feature since NSIS generates the batch file on-the-fly, but I think it can be done, and I will certainly look into it for the next version of the installer. I'm also thinking of allowing a custom install drive for FF7Music, not sure when I'll get around to it (I will never implement a custom directory, because the music MUST be in a path with no spaces, and giving the user that much control will inevitably lead to people having trouble with that).

Believe it or not, this is the exact same version of FF7Music you used a year ago; the program itself has not been updated in quite some time. All I've done is make an installer that does all the setup, since FF7Music is particularly picky about the way it needs to be set up, and to save the effort of gathering music for people who want to use one of the more common music collections. I can take no credit for the program itself.
Title: Re: [RELEASE] FF7Music Installer
Post by: Tekkie.X on 2011-01-02 20:34:55
After a recent format and reinstalling everything, now that I've gotten round to getting FF7music installed, is the progress bar in the installer supposed to be gong berserk at around the 15% mark?
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2011-01-02 20:40:14
It really shouldn't be, that I know of. NSIS progress bar, to the best of my knowledge, should just fill up from start to end.
Title: Re: [RELEASE] FF7Music Installer
Post by: Tekkie.X on 2011-01-02 21:06:14
Installed FF7 to the default location and it's all installing now.
Title: Re: [RELEASE] FF7Music Installer
Post by: buncorleone on 2011-01-25 14:32:21
Just wanted to say thanks for this, got my recently reinstalled FF7 looking and sounding better in about a day thanks to this forum.
Title: Re: [RELEASE] FF7Music Installer
Post by: MADDOGG on 2011-01-28 11:34:06
hope you don't mind me posting this but im gonna try and get a rock vesion of ff7 working as soon as soon as my pc is back to normal. 

heres some links i found on youtube. There not performed by me but you'll get the idea of what i mean.
enjoy...

http://www.youtube.com/watch?v=JmMa7wKxVpk
http://www.youtube.com/watch?v=eG-TXvKiFR0
http://www.youtube.com/watch?v=QQuLl7MhO_o&feature=related (guitar version)
http://www.youtube.com/watch?v=XYpxkRb2swU (drums version)   :-o
http://www.youtube.com/watch?v=b_IH-o3xsNk
Title: Re: [RELEASE] FF7Music Installer
Post by: Yuoaman on 2011-02-18 03:31:38
Every time I open FF7Music Installer I get this error:

"ERROR: Cannot create device

Not connected 1
Not connected 2"

Any idea how this could be fixed?
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2011-02-18 16:16:38
When you open the installer? That's strange, that sounds like it's more likely to be a problem with FF7Music, as the installer itself doesn't use the sound card and has no reason to need to access it.

Unless you meant that you get that error AFTER installing, and the installed program won't work. What I'd suggest is makings sure you have the latest drivers for your sound card.
Title: Re: [RELEASE] FF7Music Installer
Post by: Yuoaman on 2011-02-18 23:29:40
When you open the installer? That's strange, that sounds like it's more likely to be a problem with FF7Music, as the installer itself doesn't use the sound card and has no reason to need to access it.

Unless you meant that you get that error AFTER installing, and the installed program won't work. What I'd suggest is makings sure you have the latest drivers for your sound card.

Yeah, sorry, I mistyped the first time - that's the error I get after installing. I'll give updating my sound card's drivers a try.

Edited to add: I checked for new drivers and apparently my sound card is up to date, any other possibilities?
Title: Re: [RELEASE] FF7Music Installer
Post by: metastigmat on 2011-02-19 14:33:39
ASIO output support? (I use VST ambiophonic sereoizer\Lawo AGC\State Digital FG\Refined Auudiometrics CLAS\VTAPe Saturator to make game music wider & clear)
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2011-02-19 22:31:20
FF7Music uses winamp plugins. If you've used my installer, you could try putting this (http://www.winamp.com/plugin/asio-output-plugin/156466) in C:\FF7Music\ directory, but I can't guarantee it'll work; FF7Music can be picky about what plugins it accepts.

I'm not going to add this to the installer unless more people show interest. ASIO support isn't something the average player wants or needs. Furthermore, I should warn you that unless you have a separate audio device for sound effects, you're going to have trouble having both effects and music at the same time with this, because FF7 itself does not support any sound outside of directsound.
Title: Re: [RELEASE] FF7Music Installer
Post by: metastigmat on 2011-02-20 14:22:42
I find a better way to listen FF7music with effects through ASIO - install ASIO4ALL - install Virtual Audio Cable (VAC) - install Art Technica Console - Install VST)))all works
Title: Re: [RELEASE] FF7Music Installer
Post by: Daedelus on 2011-02-20 17:35:45
Hey there,

Firstly, I just wanted to say thanks for the easy installation of FF7music. Made my day much easier. But, although I did get FF7music to work, I've encountered a small problem. Believe or not, there are a few of the original Midi songs (Fighting and Fanfare, to be exact) that I'd prefer to have playing as oppose to their minipsf counterparts. I tried removing those two minipsf files and enabled the "maximise midi on song not found" option in FF7music, but instead of the midi files playing, there is only silence. Every other sound (music and SFX) work just fine.

Is there anyway to have those two midi files playing, instead of the silence?

Thanks again.
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2011-02-20 22:01:04
Unfortunately, this is caused by using Aali's driver to mute midi. If you want to disable it, open your ff7_opengl.cfg, find the line that begins with "music_plugin =" and add a # at the beginning to make it "# music_plugin ="
However, if you are using Windows Vista or later, this will lead to missing sound effects at any point in the game where music is silent, and possibly other bugs, so I advise against it.

Alternatively, what you could do is use a winamp midi plugin, and replace those two songs in your FF7Music profile with the midi versions (which will need extracted from your midi.lgp file, which I'm not going to go into detail about how to do, as it's not my area of expertise).
Title: Re: [RELEASE] FF7Music Installer
Post by: TrueLugia121 on 2011-02-25 21:59:10
if i may revive an old thread, i have this problem where i already have the Mute MIDI Option enabled yet i have to have the music thingy in the CONFIG menu of the game itself and that not only does that turn the sound effects off it turns off the midi and i want to have both OverClocked Remix and the sound effects going as well. how am i able to do that without hearing the MIDI playing in the background as well?
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2011-02-26 16:04:41
Part of the point of this installer is that it uses the music_plugin feature in Aali's driver. This should silence midi WITHOUT using the game's option, and without losing sound effects.

If you have installed a new version of Aali's driver since using this installer, you may need to reenable this plugin. In your FF7 directory, open the file "ff7_opengl.cfg". MAKE SURE YOU ARE RUNNING NOTEPAD AS ADMINISTRATOR, OR THIS WILL NOT SAVE. Find the line beginning with "#music_plugin" and remove the #.
Title: Re: [RELEASE] FF7Music Installer
Post by: TrueLugia121 on 2011-02-27 23:35:54
yeah but, Covarr, i've  read through the entire ff7_opengl.cfg but i don't see a line mentioning "#music_plugin". is there another option to this or.......?
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2011-02-27 23:50:27
The line is missing entirely? Weird. Well, add this then:

music_plugin = plugins/ff7music.fgp
Title: Re: [RELEASE] FF7Music Installer
Post by: TrueLugia121 on 2011-02-28 00:58:30
just noticed i kinda didn't read it well enough, i'm found the "music_plugin = plugins/ff7music.fgp line an at the start of it it didn't have the # but i still keep getting this fault on the main FF7MUSIC GUI saying that there's a fault in something and stil plays MIDI and Sound Effects of me OverClocked Remix.
do you doubt it's the version of DirectX I currently have at the moment or is there something that i have to change before i.........................


if there's no other option i'm happy just playing without the sound effects in the background.
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2011-02-28 01:04:44
Well, it's always good to make sure your drivers, and directx are up to date, but I doubt that's the problem. If it still plays the MIDI, then the music plugin is failing. Make sure you have the latest version of Aali's driver, v0.7.10b, and let me know if that helps.
Title: Re: [RELEASE] FF7Music Installer
Post by: TrueLugia121 on 2011-03-01 03:09:52
maybe it's best i didn't bother, i downloaded the latest version of Aali's drive....yet it still doesn't defeat the purpose.
Title: Re: [RELEASE] FF7Music Installer
Post by: Weather on 2011-03-01 05:42:13
Skip to EDIT2, I solved my problem.

Argh. This is quite frustrating, but bear with me. I'm giving as much detailed information as I can, and seeing as how the problem started when I used the latest FF7Music installer, I figured this would be the best first place to post about my problem. Please let me know if I should repost this in the Team Avalanche, PRP, or Aali's Custom Graphics Driver threads.

I have a Samsung laptop with a Windows 7 64-bit Home Edition installed and an NVIDIA GEForce w/CUDA 310M graphics card and Intel Core i5 dual-core processors. I have my FF7 PC isos, and I used the install CD to install FF7 with the DirectX5.0 and DirectShow filters. Because of the Phoenix Rejuvenation project's readme file, I set the install path to "C:\Program Files\Square Soft, Inc.\Final Fantasy VII\" instead of to the Program Files (x86) folder, and the game worked as it was. I then installed the following patches and mods according to www.finalfantasy7pc.com YouTube video instructions without any hitches whatsoever:


I did also change the resolution in ff7_opengl.cfg to 1366x768 with no preserve-ratio and yes to full-screen, as well as allowing the 9999 limit break, expand battle viewport and transparent  dialogs to on, and mdef fix to no. It all still worked beautifully.

Here's where I started to encounter problems: installing the latest FF7Music executable (http://forums.qhimm.com/index.php?topic=10546.0) (1.51.3). It would install successfully, but when I clicked on the Final Fantasy VII shortcut it created, it would start with the first two seconds of the Eidos intro screen and then alt+tab out onto my desktop with my taskbar and a black screen until I pressed a button. When I tried to click on the FF7 tab in my taskbar, it would revert back to fullscreen, and then back to the desktop view after a second. The FF7Music dialog box was still up as well as the DOS window. I could still play the game, but without sound effects. If I closed the FF7 dialog window before pressing a button, I would then play the game without any music or sound at all.

I managed to fix this temporarily by either just waiting a while or by spending the time making sure that full permissions were admitted for every profile for the C:\FF7Music\ folder and the C:\Program Files\Square Soft, Inc\ folder, and then it suddenly worked. But then when I installed the latest build of the FMV Restoration project (http://forums.qhimm.com/index.php?topic=10980.0), it reverted to the same problem. I figured "f*ck, maybe if I install something else it'll forget it had a problem" and went ahead with the latest FF7 Retranslation project installer (http://forums.qhimm.com/index.php?topic=9613.0). The problem still wasn't fixed.

So I retried a few times and then let it stew while I went looking around for solutions to my problem for a few minutes. Once I had gotten tired of looking, I just figured I'd try the FF7Music shortcut again and see what happened. It suddenly worked. I didn't do sh*t, and it just worked after a brief rest period.

After about 10 minutes, I decided to try again, and it somehow decided to stop working again.

The only way I can get it to work 100% of the time is to set the fullscreen option in the ff7_opengl.cfg to no, without changing the width and height or anything, and it would work. FF7Music only seems to have a problem with full-screen, but not with windowed resolutions. Finally, I did reinstall the Team Avalanche, PRP, and FF7Music mods (in that order without uninstalling), and the problem persisted.

Here's a video of me starting the game with the aforementioned problem, followed by a DxDiag.txt file and the APP.LOG and ff7_opengl.cfg files. Where the Eidos logo just stops cold, that's where the screen went black for me and the taskbar reappeared on the screen:

http://www.megaupload.com/?d=OLHAZ6SY <== FRAPS video compressed in Avidemux

http://www.megaupload.com/?d=FAH5JY04 <== APP.LOG

http://www.megaupload.com/?d=Z2VBMLBU <== DxDiag.txt

http://www.megaupload.com/?d=MTBH53OO <==ff7_opengl.cfg

EDIT: Unbelievable. So, I started a new game to see the cutscene, after changing a line in shaders/yuv.frag, and then when I closed a random tab on my taskbar, the game just suddenly slid back into place and I had sound n' everything. Now that I'm trying to do it after quitting and then loading from the first save spot, this result is not repeated and I'm left with music, but no sound effects. Good lord. Maybe I should just restart and not having any other programs open or something.

EDIT2: Speak of the devil. As soon as I closed Firefox, the system was fully focused on the game and I had sound and everything. It turns out that if you have one or more more than two or three windows or programs running, like Firefox or Explorer or Word, FF7 w/the Music patch just spazzes out and defocuses when full-screen is set to "yes" in ff7_opengl.cfg, mitigating either sound effects or both the sound and the music. For some reason it doesn't like running when anything else is open. Once I closed everything, it would run just fine. No problems at all. Well, except for Cloud's mouth being disfigured, but that's either for another topic or perhaps just for a bit of fiddling with LGPTools.

EDIT3: Yeah, Cloud's disfigured mouth is caused by Millenia's Cloud Weapons mod. It's already been discussed in the thread. Doesn't happen if I use APZ's Cloud, but I'd rather use the regular battle model for now.
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2011-03-01 08:39:26
Weather, your problem doesn't seem at all likely to be caused by either FF7Music or my installer. If your issues are showing up on and off seemingly without reason like that, or if the number of open applications is causing trouble, then I would strongly advise checking your RAM to make sure it's not faulty.

TrueLugia121, perhaps you could be a bit more specific about your problem. If you could post a copy of your ff7_opengl.cfg, as well as the exact error message you got (hint: it's more specific than "there's a fault in something"), I might be able to provide better help. Copies of your FF7Music.log (found in C:\FF7Music\) and APP.LOG (found in your FF7 install directory) in particular would be helpful.
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2011-03-08 00:02:33
Since I am an idiot, my profile was set up wrong and Cinco de Chocobo would not play.

Here is an update to fix the problem. (http://www.mediafire.com/?mpawfmvbamt2a08) I will release a proper full download eventually, pending my internet speed going back to normal.
Title: Re: [RELEASE] FF7Music Installer
Post by: Kyo13 on 2011-03-10 04:35:59
Hey thanks for the update Covarr !
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2011-03-26 03:20:58
HOLY CRAP GUYS! NEW VERSION (1.51.5)! LINK ON THE FIRST PAGE!!!

Here's what I changed:

IT'S DANGEROUS TO GO ALONE! DOWNLOAD THIS. its on page 1 and im not gonna link it here because im a lazy bum
Title: Re: [RELEASE] FF7Music Installer
Post by: Dark_Ansem on 2011-03-26 20:08:34
great stuff. thanks!
Title: Re: [RELEASE] FF7Music Installer
Post by: Vgr on 2011-04-02 23:17:23
So, there is a problem. I tried reinstalling FF7Music after a while and then I loaded a Highwind save game (which should now have the "Ride On" music from FF8) and the music won't play. "Well... damn ficedula isn't around here anymore..." I thought. Then it started after a short while and I thought "Hell yeah, it works... no more..." Yeah it shuted itself down and nothing I could do about. Here's my FF7music.ini (which I had to go after into the ficedula folder inside FF7 one even that the prog is in C:\FF7Music\)

Code: [Select]
[Nitrane MPEG Decoder]
allow_sctitles=1
http_buffersize=64
hq=9
http_prebuffer=40
http_prebuffer_underrun=80
priority=32
8bit=1
downmix=0
downsample=0
bufall_k=128
Id3FormatString=%1 - %2
extension_list=mp3;mp2;MP1;
eq_mode=0
http_save_dir=
httpsave=0
enable_mms=1

[Dsound output driver]
panrev=0
volumeenabled=1
blocklen=16
bufferlen=10

[Setup]
InputPlugin=C:\FF7Music\in_psf.dll
OutputPlugin=C:\FF7Music\out_wave.dll
Volume=255
Pan=0
Profile=FF8/FF9
Paths=C:\FF7Music\Custom_Music;C:\FF7Music\OSTRe;C:\FF7Music\FF7_PSF;C:\FF7Music\FF8_FF9\;C:\FF7Music\FF7_PSF\
ProfileList=PSF;FilenamesOnly;OSTRemastered;FF8/FF9
Loop=1
Remember=2
ResumeExclusions=aseri2,bat,chu,chu2,crwin,crlost,fanfare,fan2
ResumeAfter=aseri2,bat,chu,chu2,fan2,
ObeyStop=1
MidiDevice=0
MuteMidi=1
MaxMidi=0
PassThru=0
EmulateRamp=1
StopDelay=0

[ID]

//General Midi ID's
0031003100310031002D004F0026002F007400000001004F0077002600540021=aseri
00300030003000300030003C0038005100260000002F00730039003A004E8F8F=aseri2
003000040004000400040020003000300030000000490044004700468F8F8F8F=ayasi
002D0049004700460039003A002F003C00380000003000300030003000300030=barret
00300030003C004900490039003A0026002F000100490030003800388F8F8F8F=bat
00490046005000500039003A002D003000300000003000040004000400040004=bee
0004000400040004000400310031003100318F8F003100490074000C00748F8F=boo
000F004900470047004600180018001900198F8F0019002000198F8F8F8F8F8F=bokujo
8F8F00690069006900308F8F00200034007400000074003000300030001E0049=canyon
003400340034003400340030003000300030000000308F8F002F00010038003A=cannon
0030003000300031003100310031002000348F8F00340034000E007400018F8F=cephiros
001100110011001E0021004F004F003000300000005000508F8F8F8F8F8F8F8F=chu
00300039003A004F004F004F00010026002F000000380032003C005500310031=chu2
00300030004F004F004E0026002F8F8F00010000003700370011001100558F8F=chase
00470004000400040004003000308F8F8F8F000200200046003000308F8F8F8F=cinco
8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F000E007400018F8F=cintro
0049004700380038003800380039003A00300000003000300030002F003C8F8F=condor
001800180018001800200049000400040004000300048F8F8F8F8F8F8F8F8F8F=costa
007300490021003A0000000000008F8F8F8F00008F8F8F8F8F8F8F8F8F8F8F8F=comical
004F00470046002D000E00310031003100188F8F004E8F8F8F8F8F8F8F8F8F8F=corel
0044004900470046002F0021003A0038003C8F8F003C004F004F003000300030=corneo
0051005100518F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=crwin
0051005100510051004F8F8F8F8F8F8F8F8F00008F8F8F8F8F8F8F8F8F8F8F8F=crlost
00040049004400300030003000300030002E8F8F002E002E002E8F8F8F8F8F8F=date
0031003100310031003100310031001B001B000C001B001B00268F8F8F8F8F8F=dokubo
0004000400040004000400340034002E00308F8F004600460030003000300030=dun2
004900470004000400040004000400048F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=earislo
00490049004400470046003C0039003900008F8F0030002E0030003A8F8F8F8F=earis
001000100010001B8F8F8F8F8F8F001C002100008F8F8F8F8F8F007800108F8F=elec
003800380038003800398F8F8F8F8F8F8F8F007F8F8F8F8F8F8F8F8F8F8F8F8F=fanfare
003000300030003000300030003800380038000000398F8F8F8F005100510051=fan2
006E006E0018001800180069001900190019000400190020006E00188F8F8F8F=fiddle
000000010030003000300030002E0049003C000000380039003A002F002E002F=fin
00490047004700470046002D8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=geki
00490008000400470008003000460008002600000051005100518F8F8F8F8F8F=gold1
00490047003C003C003C003800380039003A00000030003000300001002F8F8F=gun
001900190019001900198F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=guitar2
0031000000000000000000300030003000308F8F003000268F8F8F8F8F8F8F8F=hen
0030003000300030003000490044003C0038000000460047003A002F00390039=hiku
00310031003100310031002F0073005100348F8F003100310031003100318F8F=horror
0049004400470046003000300030002E002D8F8F000E00010034003200320032=iseki
0049004400470046001900190019001900208F8F002D003000300030000E8F8F=jukai
0000000000000046000400040004000400318F8F003100318F8F8F8F8F8F8F8F=junon
00490038004700460030003000300030003000000039003A0026002F00448F8F=jyro
001100110011004700460021000F8F8F007300058F8F8F8F8F8F8F8F8F8F8F8F=ketc
00448F8F8F8F0027002700328F8F000000348F8F0034003400460047002F8F8F=kita
00310031003100310031002E002E004900048F8F000400040004000400040004=kurai
0030003000300030003000110050005000200000002000010026000E002F0050=lb1
0049003C00380039003A003000300030003000000030003000300000002F0074=lb2
0032003000300030004F003C003C003C00260006004F002F0030002000748F8F=ld
004F004F00310031003100310031004900448F8F004700460019001900190019=mati
0032003200320034003000770027000100010000002F000E0051005100510051=makoro
0004004F002E00300030003000300032002D8F8F002D002D0034003400340049=mekyu
000400040004000400040004000400048F8F0000002000310031003100318F8F=mura1
00310031003100310032003200040033002F0007003E003E007400740026002F=oa
004900380044003C00320037003000370032000700010020002600770039002F=ob
005100510051004F0050004E8F8F8F8F8F8F00008F8F8F8F8F8F8F8F8F8F8F8F=odds
0004002E002E002E002E002E002E002E002E8F8F00200031003100318F8F8F8F=over2
004900490038003800390039003A00748F8F00008F8F8F8F8F8F8F8F8F8F8F8F=parade
003C003C00390039003A0030003000300037000000370026002F00018F8F8F8F=pj
0049004400470046003C003C0031003100318F8F0031002E002E8F8F8F8F002E=pre
0031006900040004000400040004000400040000002000200074007400310031=red
0073001B8F8F00210074001B8F8F8F8F8F8F00088F8F8F8F8F8F8F8F8F8F8F8F=rhythm
003C003C0038003800380030003000300030000000010026002F8F8F8F8F8F8F=riku
00490044003C00380039003A0030003000300009003000300026004F0074002F=roll
00300030003C00380039003A00300030003000000030000E002F003000490049=ro
004900470046000400300030002100218F8F00008F8F8F8F8F8F8F8F8F8F8F8F=rocket
000400040004004F00748F8F002100190019000000190019003100318F8F8F8F=rukei
004700180018001800200031003100318F8F00008F8F8F8F8F8F8F8F8F8F8F8F=sadsid
0049004400470046002D00310031003100318F8F0004000400208F8F8F8F8F8F=sadbar
000F000400300030003000300049007400748F8F0020002E002E002E002E002E=seto
0030003000300030003100490044004700468F8F002E002E002E002E8F8F8F8F=sea
00490044004700470046003C003C003A8F8F00000000003000308F8F8F8F8F8F=sido
00490044004700460031003100310031002E8F8F0000000E002E002E002E002E=siera
00000030003100310031003100518F8F8F8F00008F8F8F8F8F8F8F8F8F8F8F8F=sinraslo
0030003000300030003000000000000000008F8F8F8F8F8F8F8F8F8F8F8F8F8F=si
00300034003C0039003A00010020000E005B000000300030003400348F8F8F8F=sinra
003A00360038003C00320032003200300030000A0030002600748F8F8F8F8F8F=sid2
00040004003000300030003000300030002D8F8F002D00208F8F8F8F8F8F8F8F=snow
0049004400470046003C002E0030003000300000003000300030003000000039=ta
004900390047003A003C00380030003000310000003100310031002E0001002F=tb
004900440047000400040004002E002E002E8F8F002E00300030003000300030=tender
0049004400470046000400040004000400048F8F003000310031003100308F8F=tifa
00300030003000300030002E002E002E002E8F8F8F8F8F8F8F8F8F8F8F8F8F8F=tm
0049003E000F003000300030003000210001000B00748F8F8F8F8F8F8F8F8F8F=utai
0019001900190019005000508F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=vincent
002E002E002E002E00490044003C003C00380000003A00208F8F8F8F002F0039=walz
00490047003C003C003C003800380039003A00000030003000010074002F000E=weapon
0049004F004F004F004F002E002E002E002E8F8F002E002E002E002E002E8F8F=yado
00490044004700470046002D00208F8F8F8F00008F8F8F8F8F8F8F8F8F8F8F8F=yufi2
00040004001900190019001900000000000000000020000400048F8F8F8F8F8F=yufi
000300030003000300640064006400648F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=yume

//AWE midi ID's
0131013101310131012D014F0126012F017401000101014F0177012601540121=aseri
02300230023002300230013C0138015101260100012F01730139013A014E8F8F=aseri2
013001040104010401040120013001300130010001490144014701468F8F8F8F=ayasi
012D0149014701460139013A012F013C01380100013001300130013001300130=barret
01300130013C014901490139013A0126012F010101490130013801388F8F8F8F=bat
01490146015001500139013A012D013001300100013001040104010401040104=bee
0104010401040104010401310131013101318F8F013101490174010C01748F8F=boo
010F014901470147014602180218011901198F8F0119012001198F8F8F8F8F8F=bokujo
8F8F01690169016901308F8F01200134027401000274013001300130011E0149=canyon
013401340134013401340130013001300130010001308F8F012F01010138013A=cannon
0130013001300231023102310231022001348F8F01340134010E017401018F8F=cephiros
011101110111011E0121014F014F043004300100025002508F8F8F8F8F8F8F8F=chu
01300139013A054F054F054F01010126012F010001380132013C015501310131=chu2
03300330044F044F014E0126012F8F8F01010100013701370111011102558F8F=chase
01470104010401040104013001308F8F8F8F010201200146013001308F8F8F8F=cinco
8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F010E017401018F8F=cintro
0144014901470146012F0121013A0138013C8F8F013C014F014F013001300130=corneo
014F01470146012D010E01310131013101188F8F014E8F8F8F8F8F8F8F8F8F8F=corel
0149014701380138013801380139013A01300100013001300130012F013C8F8F=condor
011801180118011801200149010401040104010301048F8F8F8F8F8F8F8F8F8F=costa
017301490121013A0100010001008F8F8F8F01008F8F8F8F8F8F8F8F8F8F8F8F=comical
0251025102518F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=crwin
0251025102510251014F8F8F8F8F8F8F8F8F01008F8F8F8F8F8F8F8F8F8F8F8F=crlost
01040149014401300130013001300130012E8F8F012E012E012E8F8F8F8F8F8F=date
0131013101310131013101310131011B011B010C011B011B01268F8F8F8F8F8F=dokubo
0104010401040104010401340134012E01308F8F014601460130013001300130=dun2
01490149014401470146013C0139013901008F8F0530012E0530013A8F8F8F8F=earis
014901470104010401040104010401048F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=earislo
011001100110011B8F8F8F8F8F8F011C012101008F8F8F8F8F8F017801108F8F=elec
013001300130013001300130013801380138010001398F8F8F8F015101510151=fan2
013801380138013801398F8F8F8F8F8F8F8F017F8F8F8F8F8F8F8F8F8F8F8F8F=fanfare
016E016E0218021802180169011901190119010401190120016E02188F8F8F8F=fiddle
010001010130013001300130012E0149013C010001380139013A012F012E012F=fin
01490147014701470146012D8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=geki
01490108010401470108013001460108012601000151015101518F8F8F8F8F8F=gold1
01490147013C013C013C013801380139013A01000130013001300101012F8F8F=gun
011901190119011901198F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=guitar2
0331010001000100010006300630063006308F8F063001268F8F8F8F8F8F8F8F=hen
0130013001300130013001490144013C0138010001460147013A012F01390139=hiku
01310131013101310131012F0173015101348F8F013101310131013101318F8F=horror
0149014401470146073007300730012E012D8F8F010E01010134023202320232=iseki
0100010001000146010401040104010401318F8F013101318F8F8F8F8F8F8F8F=junon
0149014401470146011901190119011901208F8F012D013001300130010E8F8F=jukai
01490138014701460130013001300130013001000139013A0126012F01448F8F=jyro
011101110111014701460121010F8F8F017301058F8F8F8F8F8F8F8F8F8F8F8F=ketc
01448F8F8F8F0127012704328F8F010001348F8F0134013401460147032F8F8F=kita
04310431043104310431012E012E014901048F8F010401040104010401040104=kurai
0149013C01380139013A013001300130013001000130013001300100012F0174=lb2
0130013001300130013001110350035003200100032001010126010E012F0350=lb1
0149013C01380139013A013101310131013001000130013001300100012F0174=lb2_awe
0432013001300130034F013C013C013C01260106034F012F0130012001748F8F=ld
0332033203320134013001770227010101010100012F010E0351035103510351=makoro
014F014F01310131013101310131014901448F8F014701460119011901190119=mati
0104024F012E02300230023002300332012D8F8F012D012D0134013401340149=mekyu
010401040104010401040104010401048F8F0100012001310131013101318F8F=mura1
03310331033103310532053201040133012F0107013E013E017401740126012F=oa
014901380144013C03320137013001370332010701010120012601770139012F=ob
015101510151014F0450024E8F8F8F8F8F8F01008F8F8F8F8F8F8F8F8F8F8F8F=odds
0104012E012E012E012E012E012E012E012E8F8F01200131013101318F8F8F8F=over2
014901490138013801390139013A01748F8F01008F8F8F8F8F8F8F8F8F8F8F8F=parade
013C013C01390139013A0830083008300137010001370126012F01018F8F8F8F=pj
0149014401470146013C013C0131013101318F8F0131012E012E8F8F8F8F012E=pre
0131016901040104010401040104010401040100012001200274027401310131=red
0173011B8F8F01210174021B8F8F8F8F8F8F01088F8F8F8F8F8F8F8F8F8F8F8F=rhythm
013C013C0138013801380130013001300130010001010126012F8F8F8F8F8F8F=riku
01300130013C01380139013A01300130013001000130010E012F013001490149=ro
01490144013C01380139013A0130013001300109013001300126014F0174012F=roll
014901470146010401300130012101218F8F01008F8F8F8F8F8F8F8F8F8F8F8F=rocket
010401040104014F01748F8F012101190119010001190119013101318F8F8F8F=rukei
0149014401470146012D01310131013101318F8F0104010401208F8F8F8F8F8F=sadbar
014701180118011801200131013101318F8F01008F8F8F8F8F8F8F8F8F8F8F8F=sadsid
010F010401300130013001300149027402748F8F0120012E012E012E012E012E=seto
0130013001300130013101490144014701468F8F012E012E012E012E8F8F8F8F=sea
01000130013101310131013101518F8F8F8F01008F8F8F8F8F8F8F8F8F8F8F8F=sinraslo
01490144014701470146013C013C013A8F8F01000100013001308F8F8F8F8F8F=sido
01490144014701460131013101310131012E8F8F0100010E012E012E012E012E=siera
013A01360138013C04320432043201300130010A0130012601748F8F8F8F8F8F=sid2
0130013001300130013001000100010001008F8F8F8F8F8F8F8F8F8F8F8F8F8F=si
01300134013C0139013A01010120010E015B010001300130013401348F8F8F8F=sinra
01040104013001300130013001300130012D8F8F012D01208F8F8F8F8F8F8F8F=snow
0149014401470146013C012E0130013001300100013001300130013001000139=ta
014901390147013A013C01380130013001310000013101310131012E0101012F=tb
014901440147010401040104012E012E012E8F8F012E07300730073007300730=tender
0149014401470146010401040104010401048F8F013001310131013101308F8F=tifa
01300130013001300130012E012E012E012E8F8F8F8F8F8F8F8F8F8F8F8F8F8F=tm
0149013E010F013001300130013001210101010B01748F8F8F8F8F8F8F8F8F8F=utai
0119011901190119065006508F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=vincent
012E012E012E012E01490144013C013C01380100013A01208F8F8F8F012F0139=walz
01490147013C013C013C013801380139013A01000130013001010174012F010E=weapon
0149014F014F014F014F012E012E012E012E8F8F012E012E012E012E012E8F8F=yado
01490144014701470146012D01208F8F8F8F01008F8F8F8F8F8F8F8F8F8F8F8F=yufi2
010301030103010301640164016401648F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=yume
01040104011901190119011901000100010001000120010401048F8F8F8F8F8F=yufi


[PSF]
aseri=FF7 107 Hurry!.minipsf
aseri2=FF7 408 Hurry Faster!.minipsf
ayasi=FF7 108 Lurking in the Darkness.minipsf
barret=FF7 106 Barret's Theme.minipsf
bat=FF7 110 Fighting.minipsf
bee=FF7 116 Honeybee Manor.minipsf
bokujo=FF7 205 Farm Boy.minipsf
boo=FF7 302 Life Stream.minipsf
cannon=FF7 412a The Mako Cannon Fires! - Shinra Explodes.minipsf
canyon=FF7 301 Cosmo Canyon.minipsf
cephiros=FF7 305 Those Chosen by the Planet.minipsf
chase=FF7 122 Crazy Motorcycle.minipsf
chu=FF7 120 Still More Fighting.minipsf
chu2=FF7 214 J-E-N-O-V-A.minipsf
cinco=FF7 208 Cinco de Chocobo.minipsf
cintro=FF7 305 Those Chosen by the Planet.minipsf
comical=FF7 214 J-E-N-O-V-A.minipsf
condor=FF7 210 Fortress of the Condor.minipsf
corel=FF7 218 Mining Town.minipsf
corneo=FF7 118 Don of the Slums.minipsf
costa=FF7 216 Costa del Sol.minipsf
crlost=FF7 314 Tango of Tears.minipsf
crwin=FF7 313 A Great Success.minipsf
date=FF7 316 Interrupted by Fireworks.minipsf
dokubo=FF7 114 Underneath the Rotting Pizza.minipsf
dun2=FF7 209 Chasing the Black-Caped Man.minipsf
earis=FF7 319 Aerith's Theme.minipsf
earislo=FF7 112 Flowers Blooming in the Church.minipsf
elec=FF7 207 Electric de Chocobo.minipsf
fan2=FF7 111 Fanfare.minipsf
fanfare=FF7 903 Fanfare (Variation).minipsf
fiddle=FF7_312 Fiddle de Chocobo.minipsf
fin=FF7 417 World Crisis.minipsf
geki=FF7 315 Debut.minipsf
gold1=FF7 219 Gold Saucer.minipsf
guitar2=FF7 407 On the Other Side of the Mountain.minipsf
gun=FF7 401 Shinra Army Wages a Full-Scale Attack.minipsf
hen=FF7 323 Who Am I.minipsf
hiku=FF7 403 Highwind Takes to the Skies.minipsf
horror=FF7 213 Trail of Blood.minipsf
iseki=FF7 318 You Can Hear the Cry of the Planet.minipsf
jukai=FF7 317 Forest Temple.minipsf
junon=FF7 406 Off the Edge of Despair.minipsf
jyro=FF7 308 Steal the Tiny Bronco!.minipsf
ketc=FF7 220 Cait Sith's Theme.minipsf
kita=FF7 321 The Great Northern Cave.minipsf
kurai=FF7 104 Anxious Heart.minipsf
lb1=FF7 415 The Birth of God.minipsf
lb2=FF7 416 One-Winged Angel.minipsf
lb2_awe=FF7 416 One-Winged Angel.minipsf
ld=FF7 413 Judgment Day.minipsf
makoro=FF7 103 Mako Reactor.minipsf
mati=FF7 202 Ahead on Our Way.minipsf
mekyu=FF7 322 Reunion.minipsf
mogu=FF7 403 Highwind Takes to the Skies.minipsf
mura1=FF7 405 Parochial Town.minipsf
nointro=FF7 305 Those Chosen by the Planet.minipsf
oa=FF7 102 Opening - Bombing Mission.minipsf
ob=FF7 905 Bombing Mission (Variation).minipsf
odds=FF7 311 Racing Chocobos.minipsf
over2=FF7 215 Continue.minipsf
parade=FF7 211 Rufus' Welcoming Ceremony.minipsf
pj=FF7 414 Jenova Absolute.minipsf
pre=FF7 101 The Prelude.minipsf
red=FF7 301 Cosmo Canyon.minipsf
rhythm=FF7 113 Turk's Theme.minipsf
riku=FF7 412b The Mako Cannon Fires! - Shinra Explodes.minipsf
ro=FF7 410 The Countdown Begins.minipsf
rocket=FF7 115 Oppressed People.minipsf
roll=FF7 418 Staff Roll.minipsf
rukei=FF7 221 Sandy Badlands.minipsf
sadbar=FF7 217 Mark of the Traitor.minipsf
sadsid=FF7 409 Sending a Dream Into the Universe.minipsf
sea=FF7 404 A Secret, Sleeping in the Deep Sea.minipsf
seto=FF7 303 Great Warrior.minipsf
si=FF7 412d The Mako Cannon Fires! - Shinra Explodes.minipsf
sid2=FF7 307 Cid's Theme.minipsf
sido=FF7 212 It's Difficult to Stand on Both Feet, Isn't It.minipsf
siera=FF7 411 If You Open Your Heart.minipsf
sinra=FF7 109 Shinra Corporation.minipsf
sinraslo=FF7 119 Infiltrating Shinra Tower.minipsf
snow=FF7 320 Buried in the Snow.minipsf
ta=FF7 201 FF VII Main Theme.minipsf
tb=FF7 201 FF VII Main Theme.minipsf
tender=FF7 123 Holding My Thoughts In My Heart.minipsf
tifa=FF7 105 Tifa's Theme.minipsf
tm=FF7 204 On That Day, 5 Years Ago.minipsf
utai=FF7 309 Wutai.minipsf
vincent=FF7 306 The Nightmare's Beginning.minipsf
walz=FF7 206 Waltz de Chocobo.minipsf
weapon=FF7 402 Weapon Raid.minipsf
yado=FF7 203 Good Night, Until Tomorrow.minipsf
yufi=FF7 304 Descendant of Shinobi.minipsf
yufi2=FF7 310 Stolen Materia.minipsf
yume=FF7 117 Who Are You.minipsf

[FilenamesOnly]
aseri=aseri.mp3
aseri2=aseri2.mp3
ayasi=ayasi.mp3
barret=barret.mp3
bat=bat.mp3
bee=bee.mp3
boo=boo.mp3
bokujo=bokujo.mp3
canyon=canyon.mp3
cannon=cannon.mp3
cephiros=cephiros.mp3
chu=chu.mp3
chu2=chu2.mp3
chase=chase.mp3
cinco=cinco.mp3
cintro=cintro.mp3
corneo=corneo.mp3
corel=corel.mp3
condor=condor.mp3
costa=costa.mp3
comical=comical.mp3
crwin=crwin.mp3
crlost=crlost.mp3
date=date.mp3
dokubo=dokubo.mp3
dun2=dun2.mp3
earis=earis.mp3
earislo=earislo.mp3
elec=elec.mp3
fan2=fan2.mp3
fanfare=fanfare.mp3
fiddle=fiddle.mp3
fin=fin.mp3
geki=geki.mp3
gold1=gold1.mp3
gun=gun.mp3
guitar2=guitar2.mp3
hen=hen.mp3
hiku=hiku.mp3
horror=horror.mp3
iseki=iseki.mp3
junon=junon.mp3
jukai=jukai.mp3
jyro=jyro.mp3
ketc=ketc.mp3
kita=kita.mp3
kurai=kurai.mp3
lb2=lb2.mp3
lb1=lb1.mp3
lb2_awe=lb2_awe.mp3
ld=ld.mp3
makoro=makoro.mp3
mati=mati.mp3
mekyu=mekyu.mp3
mogu=mogu.mp3
mura1=mura1.mp3
nointro=nointro.mp3
oa=oa.mp3
ob=ob.mp3
odds=odds.mp3
over2=over2.mp3
parade=parade.mp3
pj=pj.mp3
pre=pre.mp3
red=red.mp3
rhythm=rhythm.mp3
riku=riku.mp3
ro=ro.mp3
roll=roll.mp3
rocket=rocket.mp3
rukei=rukei.mp3
sadbar=sadbar.mp3
sadsid=sadsid.mp3
seto=seto.mp3
sea=sea.mp3
sinraslo=sinraslo.mp3
sido=sido.mp3
siera=siera.mp3
sid2=sid2.mp3
si=si.mp3
sinra=sinra.mp3
snow=snow.mp3
ta=ta.mp3
tb=tb.mp3
tender=tender.mp3
tifa=tifa.mp3
tm=tm.mp3
utai=utai.mp3
vincent=vincent.mp3
walz=walz.mp3
weapon=weapon.mp3
yado=yado.mp3
yufi2=yufi2.mp3
yume=yume.mp3
yufi=yufi.mp3
[out_wave]
cfg_buf_ms=2000
cfg_dev=0
cfg_volume=1
cfg_altvol=0
cfg_resetvol=0
cfg_prebuf=0
cfg_trackhack2=0
[out_ds]
cfg_volume=0
cfg_total_time=432006000000000069
[OSTRemastered]
aseri=07 - Hurry!.ogg
aseri2=08 - Hurry Faster!.ogg
ayasi=08 - Lurking in the Darkness.ogg
barret=06 - Barret's Theme.ogg
bat=10 - Fighting.ogg
bee=16 - Honeybee Manor.ogg
boo=02 - Life Stream.ogg
bokujo=05 - Farm Boy.ogg
canyon=01 - Cosmo Canyon.ogg
cannon=12 - The Makou Cannon Is Fired ~ Shinra Explodes A.ogg
cephiros=05 - Those Chosen By The Planet.ogg
chu=20 - Still More Fighting.ogg
chu2=14 - J-E-N-O-V-A.ogg
chase=22 - Crazy Motorcycle.ogg
cinco=08 - Cinco De Chocobo.mp3
cintro=05 - Those Chosen By The Planet - Intro.ogg
condor=10 - Fortress Of The Condor.ogg
costa=16 - Costa Del Sol.ogg
comical=14 - J-E-N-O-V-A.ogg
corel=18 - Mining Town.ogg
corneo=18 - Don of the Slums.ogg
crwin=13 - A Great Success.ogg
crlost=14 - Tango Of Tears.ogg
date=16 - Interrupted By Fireworks.ogg
dokubo=14 - Underneath the Rotting Pizza.ogg
dun2=09 - Chasing The Black-Caped Man.ogg
earislo=12 - Flowers Blooming in the Church.ogg
earis=19 - Aerith's Theme.ogg
elec=07 - Electric De Chocobo.ogg
fanfare=11 - Fanfare - Intro.ogg
fan2=11 - Fanfare.ogg
fiddle=12 - Fiddle De Chocobo.ogg
fin=17 - World Crisis.mp3
geki=15 - Debut.ogg
gold1=19 - Gold Saucer.ogg
gun=01 - Shinra Army Wages A Full-Scale Attack.ogg
guitar2=07 - On The Other Side Of The Mountain.ogg
hen=23 - Who Am I.ogg
hiku=03 - Highwind Takes To The Skies.ogg
horror=13 - Trail Of Blood.ogg
iseki=18 - You Can Hear The Cry Of The Planet.ogg
jukai=17 - Forested Temple.ogg
junon=06 - Off The Edge Of Despair.ogg
jyro=08 - Steal The Tiny Bronco!.ogg
ketc=20 - Cait Sith's Theme.ogg
kita=21 - The Great Northern Cave.ogg
kurai=04 - Anxious Heart.ogg
lb1=15 - The Birth Of God.ogg
lb2=16 - One-Winged Angel.ogg
ld=13 - Judgement Day.ogg
mati=02 - Ahead On Our Way.ogg
makoro=03 - Makou Reactor.ogg
mekyu=22 - Reunion.ogg
mura1=05 - Parochial Town.ogg
oa=02 - Opening ~ Bombing Mission.mp3
ob=02 - Bombing Mission.ogg
odds=11 - Racing Chocobo ~ Place Your Bets.ogg
over2=15 - Continue.ogg
parade=11 - Rufus Welcomming Ceremony.ogg
pj=14 - Jenova Absolute.ogg
pre=01 - Prelude.ogg
red=21 - Red XIII's Theme.ogg
rhythm=13 - Turk's Theme.ogg
riku=12 - The Makou Cannon Is Fired ~ Shinra Explodes B.ogg
roll=18 - Staff Roll.ogg
ro=10 - The Countdown Begins.ogg
rocket=15 - Oppressed People.ogg
rukei=21 - Sandy Badlands.ogg
sadsid=09 - Sending A Dream Into The Universe.ogg
sadbar=17 - Mark Of The Traitor.ogg
seto=03 - Great Warrior.ogg
sea=04 - A Secret Sleeping In The Deep Sea.ogg
si=12 - The Makou Cannon Is Fired ~ Shinra Explodes C.ogg
sido=12 - It's Difficult To Stand On Both Feet, Isn't It.ogg
siera=11 - If You Open Your Hearts.ogg
sinraslo=19 - Infiltrating Shinra Tower.ogg
sinra=09 - Shinra Company.ogg
sid2=07 - Cid's Theme.ogg
snow=20 - Buried In The Snow.ogg
ta=01 - Final Fantasy VII Main Theme.ogg
tb=01 - Final Fantasy VII Main Theme B.ogg
tender=23 - Holding My Thoughts In My Heart.ogg
tifa=05 - Tifa's Theme.ogg
tm=04 - On That Day, Five Years Ago.ogg
utai=09 - Utai.ogg
vincent=06 - The Nightmare's Beginning.ogg
walz=06 - Waltz De Chocobo.ogg
weapon=02 - Weapon Raid.ogg
yado=03 - Good Night, Until Tomorrow.ogg
yufi2=10 - Stolen Materia.ogg
yufi=04 - Descendant Of Shinobi.ogg
yume=17 - Who Are You.ogg
lb2_awe=16 - One-Winged Angel.ogg
[FF8/FF9]
aseri=FF8 112 Never Look Back.minipsf
aseri2=FF9 123 Run!.psf
ayasi=FF9 103 Battle Strategy Conference.psf
barret=FF8 310 The Oath.minipsf
bat=FF8 104 Don't Be Afraid.minipsf
bee=FF8 117 Tell Me.minipsf
boo=FF8 213 Intruders.minipsf
bokujo=FF9 208 Aloha de Chocobo.psf
canyon=FF8 204 Cactus Jack (Galbadian Anthem).minipsf
cannon=FF8 302 Retaliation.minipsf
cephiros=FF8 407 The Legendary Beast.minipsf
chu=FF8 110 Force Your Way.minipsf
chu2=FF8 214 Premonition.minipsf
chase=FF8 901 The Landing (Alternate).minipsf
cinco=FF8 401 Mods de Chocobo.minipsf
cintro=FF8 206 Succession of Witches.minipsf
condor=FF8 115 Shuffle Or Boogie.minipsf
costa=FF8 216 Fragments of Memories.minipsf
comical=FF8 908 Bass Chant.minipsf
corel=FF8 301 The Spy.minipsf
corneo=FF8 306 Heresy.minipsf
crwin=FF9 119 Fanfare.psf
crlost=FF9 122 Game Over.psf
date=FF8 313 Love Grows.minipsf
dokubo=FF8 217 Jailed.minipsf
dun2=FF8 209 Under Her Control.minipsf
earislo=FF8 219 Ami.minipsf
earis=FF8 201 My Mind.minipsf
elec=FF9 209 Ukulele de Chocobo.psf
fanfare=FF7 903 Fanfare (Variation).minipsf
fan2=FF8 105 The Winner.minipsf
fiddle=FF8 308 Odeka ke Chocobo.minipsf
fin=FF8 908 Bass Chant.minipsf
geki=FF8 306 Heresy.minipsf
gold1=FF8 406 The Castle.minipsf
gun=FF8 202 The Mission.minipsf
guitar2=FF8 118 Fear.minipsf
hen=FF8 207 Galbadia Garden.minipsf
hiku=FF8 402 Ride On.minipsf
horror=FF8 218 Rivals.minipsf
iseki=FF8 107 SeeD.minipsf
jukai=FF8 123 Timber Owls.minipsf
junon=FF8 122 Junction.minipsf
jyro=FF8 109 Starting Up.minipsf
ketc=FF9 108 Decisive Action ~ Search for the Princess ~.psf
kita=FF9 125 Crossing Those Hills.psf
kurai=FF8 305 Drifting.minipsf
lb1=FF8 408 Maybe I'm a Lion.minipsf
lb2=FF8 409 The Extreme (no effects).minipsf
ld=FF8 406 The Castle.minipsf
mati=FF8 114 Breezy.minipsf
makoro=FF8 318 Tears of the Moon.minipsf
mekyu=FF9 201 Cid's Theme.psf
mura1=FF8 315 Trust Me.minipsf
oa=FF8 909 Male Chant.minipsf
ob=FF8 906 Don't Be Afraid (Alternate).minipsf
odds=FF8 312 Slide Show Part 2.minipsf
over2=FF8 111 The Loser.minipsf
parade=FF8 212 FITHOS LUSEC WECOS VINOSEC.minipsf
pj=FF8 407 The Legendary Beast.minipsf
pre=FF8 412 Overture.minipsf
red=FF8 209 Under Her Control.minipsf
rhythm=FF8 309 Where I Belong.minipsf
riku=901 unknown.minipsf
roll=FF8 410 The Successor.minipsf
ro=FF8 303 Movin'.minipsf
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2011-04-02 23:43:42
So, there is a problem. I tried reinstalling FF7Music after a while and then I loaded a Highwind save game (which should now have the "Ride On" music from FF8) and the music won't play. "Well... damn ficedula isn't around here anymore..." I thought. Then it started after a short while and I thought "Hell yeah, it works... no more..." Yeah it shuted itself down and nothing I could do about. Here's my FF7music.ini (which I had to go after into the ficedula folder inside FF7 one even that the prog is in C:\FF7Music\)
Let me make sure I'm understanding this correctly: the song takes too long to start, and then it stops again?

Have you tried playing the same .minipsf file in winamp to make sure that the problem is not with the file itself? Also, have you double checked that your ff8 psflib file is in the same folder as the song? This is required for minipsf files to play properly; it should have been included with the minpsfs, and must not be renamed.
Title: Re: [RELEASE] FF7Music Installer
Post by: Vgr on 2011-04-02 23:44:34
Yes, yes and yes.
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2011-04-03 00:21:51
Well, if the song plays just fine in other software, then the minipsf isn't the problem. However, if it's playing at all, then the ini can't be the problem either. Are your other songs playing just fine?

What you could try is switching from out_wav.dll to out_ds.dll for your output plugin. Different people have reported different results with each one.
Title: Re: [RELEASE] FF7Music Installer
Post by: Vgr on 2011-04-03 00:24:54
Ok, will try this one later tonight (or tomorow, we'll see)

Edit : Yeah, different results... More glitches and no sound is playing at all. It shut itself down after a short while. Any ideas?

(The topic should bump)
Title: Re: [RELEASE] FF7Music Installer
Post by: Vgr on 2011-04-03 21:52:59
I resolved my problem by reinstalling everything (WHITOUT your installer since it was the cause) and everything is working fine.
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2011-04-04 00:43:58
So it works fine WITHOUT my installer, but not with? Crap, that means I must've messed something up pretty badly. Could you upload all your ff7music stuff to mediafire or something and gimme a link, so I could compare and see what I may have done wrong?
Title: Re: [RELEASE] FF7Music Installer
Post by: Vgr on 2011-04-04 01:20:22
Sure. Here's my "todo" list for your next release :

- Let us choose where to install this;
- The unistaller shouldn't delete the "ficedula" folder inside the FF7 one (this is a real crap);
- Include a choice of what to install;
- Include easy-to-change paths so no matter where it is installed it'll work;
- The batch file should search for the install path of FFVII because mine isn't in here.

I can't think of anything else for now.

I retried everything from scratch to make this work. Here's my FF7Music.ini to give you a hint (I manually entered each of these, so...)

Code: [Select]
[Setup]
InputPlugin=C:\Program Files (x86)\Eidos Interactive\Final Fantasy VII\ficedula\in_psf.dll
OutputPlugin=C:\Program Files (x86)\Eidos Interactive\Final Fantasy VII\ficedula\out_wave.dll
Volume=255
Pan=0
Loop=1
Remember=2
ResumeExclusions=aseri2,bat,chu,chu2,crwin,crlost,fanfare,fan2
ResumeAfter=aseri2,bat,chu,chu2,fan2
ObeyStop=1
MidiDevice=0
MuteMidi=0
MaxMidi=0
PassThru=0
EmulateRamp=1
StopDelay=1
Paths=.\PSF;.\MP3;"C:\Program Files (x86)\Eidos Interactive\Final Fantasy VII\ficedula\OSTRe\";"C:\Program Files (x86)\Eidos Interactive\Final Fantasy VII\ficedula\FF8_FF9\";"C:\Program Files (x86)\Eidos Interactive\Final Fantasy VII\ficedula\PSF\";"C:\Program Files (x86)\Eidos Interactive\Final Fantasy VII\ficedula\MP3\"
Profile=PSF
ProfileList=PSF;MP3;OSTRe;FF8/FF9

[ID]
00778F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=aseri
00300030003000300030003C0038005100260000002F00730039003A004E8F8F=aseri2
003000040004000400040020003000300030000000490044004700468F8F8F8F=ayasi
002D0049004700460039003A002F003C00380000003000300030003000300030=barret
00300030003C004900490039003A0026002F000100490030003800388F8F8F8F=bat
00490046005000500039003A002D003000300000003000040004000400040004=bee
0004000400040004000400310031003100318F8F003100490074000C00748F8F=boo
000F004900470047004600180018001900198F8F0019002000198F8F8F8F8F8F=bokujo
8F8F00690069006900308F8F00200034007400000074003000300030001E0049=canyon
003400340034003400340030003000300030000000308F8F002F00010038003A=cannon
0030003000300031003100310031002000348F8F00340034000E007400018F8F=cephiros
001100110011001E0021004F004F003000300000005000508F8F8F8F8F8F8F8F=chu
00300039003A004F004F004F00010026002F000000380032003C005500310031=chu2
00300030004F004F004E0026002F8F8F00010000003700370011001100558F8F=chase
00470004000400040004003000308F8F8F8F000200200046003000308F8F8F8F=cinco
8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F000E007400018F8F=cintro
0049004700380038003800380039003A00300000003000300030002F003C8F8F=condor
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00490049004400470046003C0039003900008F8F0030002E0030003A8F8F8F8F=earis
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003800380038003800398F8F8F8F8F8F8F8F007F8F8F8F8F8F8F8F8F8F8F8F8F=fanfare
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006E006E0018001800180069001900190019000400190020006E00188F8F8F8F=fiddle
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00490047004700470046002D8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=geki
00490008000400470008003000460008002600000051005100518F8F8F8F8F8F=gold1
00490047003C003C003C003800380039003A00000030003000300001002F8F8F=gun
001900190019001900198F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=guitar2
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0019001900190019005000508F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=vincent
002E002E002E002E00490044003C003C00380000003A00208F8F8F8F002F0039=walz
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0049004F004F004F004F002E002E002E002E8F8F002E002E002E002E002E8F8F=yado
00490044004700470046002D00208F8F8F8F00008F8F8F8F8F8F8F8F8F8F8F8F=yufi2
00040004001900190019001900000000000000000020000400048F8F8F8F8F8F=yufi
000300030003000300640064006400648F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=yume

[PSF]
aseri=107 Hurry!.minipsf
aseri2=408 Hurry Faster!.minipsf
ayasi=108 Lurking in the Darkness.minipsf
barret=106 Barret's Theme.minipsf
bat=110 Fighting.minipsf
bee=116 Honeybee Manor.minipsf
boo=302 Life Stream.minipsf
bokujo=205 Farm Boy.minipsf
canyon=301 Cosmo Canyon.minipsf
cannon=412 The Makou Cannon Fires.minipsf
cephiros=305 Those Chosen by the Planet.minipsf
chu=120 Still More Fighting.minipsf
chu2=214 J-E-N-O-V-A.minipsf
chase=122 Crazy Motorcycle.minipsf
cinco=208 Cinco de Chocobo.minipsf
cintro=305 Those Chosen by the Planet.minipsf
corneo=118 Don of the Slums.minipsf
corel=218 Mining Town.minipsf
condor=210 Fortress of the Condor.minipsf
costa=216 Costa del Sol.minipsf
comical=214 J-E-N-O-V-A.minipsf
crwin=313 A Great Success.minipsf
crlost=314 Tango of Tears.minipsf
date=316 Interrupted by Fireworks.minipsf
dokubo=114 Underneath the Rotting Pizza.minipsf
dun2=209 Chasing the Black-Caped Man.minipsf
earis=319 Aerith's Theme.minipsf
earislo=112 Flowers Blooming in the Church.minipsf
elec=207 Electric de Chocobo.minipsf
fan2=111 Fanfare.minipsf
fanfare=903 Fanfare (alternate).minipsf
fiddle=312 Fiddle de Chocobo.minipsf
fin=417 World Crisis.minipsf
geki=315 Debut.minipsf
gold1=219 Gold Saucer.minipsf
gun=401 ShinRa Army Wages a Full-Scale Attack.minipsf
guitar2=407 On the Other Side of the Mountain.minipsf
hen=323 Who Am I.minipsf
hiku=403 Highwind Takes to the Skies.minipsf
horror=213 Trail of Blood.minipsf
iseki=318 You Can Hear the Cry of the Planet.minipsf
junon=406 Off the Edge of Despair.minipsf
jukai=317 Forest Temple.minipsf
jyro=308 Steal the Tiny Bronco!.minipsf
ketc=220 Cait Sith's Theme.minipsf
kita=321 The Great Northern Cave.minipsf
kurai=104 Anxious Heart.minipsf
lb2=416 A One-Winged Angel.minipsf
lb1=415 The Birth of God.minipsf
ld=413 Judgement Day.minipsf
makoro=103 Makou Reactor.minipsf
mati=202 Ahead on Our Way.minipsf
mekyu=322 Reunion.minipsf
mura1=405 Parochial Town.minipsf
nointro=904 Sephiroth intro.minipsf
oa=102 Opening - Bombing Mission.minipsf
ob=102 Bombing Mission.minipsf
odds=311 Racing Chocobos.minipsf
over2=215 Continue.minipsf
parade=211 Rufus' Welcoming Ceremony.minipsf
pj=414 Jenova Absolute.minipsf
pre=101 Prelude.minipsf
red=121 Red XIII's Theme.minipsf
rhythm=113 Turk's Theme.minipsf
riku=901 unknown.minipsf
ro=410 The Countdown Begins.minipsf
roll=418 Staff Roll.minipsf
rocket=115 Oppressed People.minipsf
rukei=221 Sandy Badlands.minipsf
sadbar=217 Mark of the Traitor.minipsf
sadsid=409 Sending a Dream Into the Universe.minipsf
seto=303 Great Warrior.minipsf
sea=404 A Secret, Sleeping in the Deep Sea.minipsf
sinraslo=119 Infiltrating ShinRa Tower.minipsf
sido=212 It's Difficult to Stand on Both Feet, Isn't It.minipsf
siera=411 If You Open Your Heart.minipsf
sid2=307 Cid's Theme.minipsf
si=902 unknown.minipsf
sinra=109 ShinRa Corporation.minipsf
snow=320 Buried in the Snow.minipsf
ta=201 FF VII Main Theme.minipsf
tb=201 FF VII Main Theme.minipsf
tender=123 Holding My Thoughts In My Heart.minipsf
tifa=105 Tifa's Theme.minipsf
tm=204 On That Day, 5 Years Ago.minipsf
utai=309 Wutai.minipsf
vincent=306 The Nightmare's Beginning.minipsf
walz=206 Waltz de Chocobo.minipsf
weapon=402 Weapon Raid.minipsf
yado=203 Good Night, Until Tomorrow.minipsf
yufi2=310 Stolen Materia.minipsf
yume=117 Who Are You.minipsf
yufi=304 Descendant of Shinobi.minipsf

[MP3]
aseri=1-08 Big Giant Circles, Liontamer, zircon - Adrenalyne Kyck (Hurry!).mp3
aseri2=4-05 Fishy - Omnislash (Hurry Up!).mp3
ayasi=03-Truth.mp3
barret=11-The Oath.mp3
bat=1-05 norg, SnappleMan - Full Frontal Assault (Let the Battles Begin!).mp3
bee=03-Lindblum.mp3
boo=01-My Mind.mp3
bokujo=2-07 Geoffrey Taucer, Tepid - Golden Fields (Farm Boy).mp3
canyon=1-11 Sixto Sounds, zircon - Lunatic Moon (Red XIII's Theme ~ Cosmo Canyon).mp3
cannon=02-Retaliation(2).mp3
cephiros=Final_Fantasy_ThoseChosenByTheMedly_OC_ReMix.mp3
chu=1-09 zircon - Nomura Limit (Fight On!).mp3
chu2=2-11 bLiNd - JENOVA Celestial (J-E-N-O-V-A).mp3
chase=1-12 tefnek - motor crazycycle (Crazy Motorcycle).mp3
cinco=01-Mods de Chocobo (featuring N's Telecaster).mp3
cintro=10-Dark City Treno (Piano Version) (FFIX).mp3
corneo=18-Don of the Slums.mp3
corel=18-Mining Town.mp3
condor=10-Fortress of the Condor.mp3
costa=16-Costa del Sol.mp3
comical=14-J-E-N-O-V-A.mp3
crwin=13-A Great Success.mp3
crlost=14-Tango of Tears.mp3
date=16-Interrupted by Fireworks.mp3
dokubo=14-Underneath the Rotting Pizza.mp3
dun2=09-Chasing the Black-caped  Man.mp3
earis=19-Aerith's Theme.mp3
earislo=12-Flowers Blooming in the Church.mp3
elec=07-Electric de Chocobo.mp3
fan2=11-Fanfare.mp3
fanfare=03-Fanfare (alternate).mp3
fiddle=12-Fiddle de Chocobo.mp3
fin=17-World Crisis.mp3
geki=15-Debut.mp3
gold1=19-Gold Saucer.mp3
gun=01-Shinra Army Wages a Full-scale Attack.mp3
guitar2=07-On the Other Side of the Mountain.mp3
hen=23-Who am I.mp3
hiku=03-HingWind Takes to the Skies.mp3
horror=13-Trail of Blood.mp3
iseki=18-You Can Hear the Cry of the Planet.mp3
junon=06-Off the Egde of Despair.mp3
jukai=17-Forested Temple.mp3
jyro=08-Steal the Tiny Bronco !.mp3
ketc=20-Cait Sith's Theme.mp3
kita=21-The Great Northern Cave.mp3
kurai=04-Anxious Heart.mp3
lb2=16-A One-Winged Angel.mp3
lb1=15-The Birth of God.mp3
ld=13-Judgement Day.mp3
makoro=03-Makou Reactor.mp3
mati=02-Ahead on our Way.mp3
mekyu=22-Reunion.mp3
mura1=05-Parochial Town.mp3
nointro=04-Sephiroth intro.mp3
oa=02-Opening ~ Bombing Mission.mp3
ob=02-Opening ~ Bombing Mission.mp3
odds=11-Racing Chocobo ~ Place your Bets.mp3
over2=15-Continue.mp3
parade=11-Rufus' Welcomming Ceremony.mp3
pj=14-Jenova Absolute.mp3
pre=01-Prelude.mp3
red=21-Red XIII's Theme.mp3
rhythm=13-Turk's Theme.mp3
riku=01-unknown.mp3
ro=10-The Countdown Begins.mp3
roll=18-Staff Roll.mp3
rocket=15-Oppressed People.mp3
rukei=21-Sandy Badlands.mp3
sadbar=17-Mark of the Traitor.mp3
sadsid=09-Sending a Dream into the Universe.mp3
seto=03-Great Warrior.mp3
sea=04-A Secret, Sleeping in the Deep Sea.mp3
sinraslo=19-Infiltrating Shinra Tower.mp3
sido=12-It's Difficult to Stand on both Feet, isn't it.mp3
siera=11-If you Open your Hearts.mp3
sid2=07-Cid's Theme.mp3
si=02-unknown.mp3
sinra=09-Shinra Company.mp3
snow=20-Buried in the Snow.mp3
ta=01-Final Fantasy VII Main Theme.mp3
tb=01-Final Fantasy VII Main Theme.mp3
tender=23-Holding my Thoughts in my Heart.mp3
tifa=05-Tifa's Theme.mp3
tm=04-On that Day Five Years Ago.mp3
utai=09-Utai.mp3
vincent=06-The Nightmare's Beginning.mp3
walz=06-Waltz de Chocobo.mp3
weapon=02-Weapon Raid.mp3
yado=03-Good Night until Tomorrow.mp3
yufi2=10-Stolen Materia.mp3
yume=17-Who are You.mp3
yufi=04-Descendant of Shinobi.mp3

[out_wave]
cfg_buf_ms=2000
cfg_dev=1
cfg_volume=1
cfg_altvol=0
cfg_resetvol=0
cfg_prebuf=0
cfg_trackhack2=0
[OSTRe]
aseri=07 - Hurry!.ogg
aseri2=08 - Hurry Faster!.ogg
ayasi=08 - Lurking In The Darkness.ogg
barret=06 - Barret's Theme.ogg
bat=10 - Fighting.ogg
bee=(bee) 1-16 Honeybee Manor.ogg
boo=02 - Life Stream.ogg
bokujo=05 - Farm Boy.ogg
canyon=01 - Cosmo Canyon.ogg
cannon=12 - The Makou Cannon Is Fired ~ Shinra Explodes A.ogg
cephiros=05 - Those Chosen By The Planet.ogg
chu=20 - Still More Fighting.ogg
chu2=14 - J-E-N-O-V-A.ogg
chase=22 - Crazy Motorcycle.ogg
cinco=08 - Cinco De Chocobo.ogg
cintro=05 - Those Chosen By The Planet - Intro.ogg
condor=10 - Fortress Of The Condor.ogg
costa=16 - Costa Del Sol.ogg
comical=02 - Opening ~ Bombing Mission.mp3
corel=18 - Mining Town.ogg
corneo=18 - Don of the Slums.ogg
crwin=13 - A Great Success.ogg
crlost=14 - Tango Of Tears.ogg
date=16 - Interrupted By Fireworks.ogg
dokubo=14 - Underneath the Rotting Pizza.ogg
dun2=09 - Chasing The Black-Caped Man.ogg
earislo=12 - Flowers Blooming in the Church.ogg
earis=19 - Aerith's Theme.ogg
elec=07 - Electric De Chocobo.ogg
fanfare=11 - Fanfare - Intro.ogg
fan2=11 - Fanfare.ogg
fiddle=12 - Fiddle De Chocobo.ogg
fin=17 - World Crisis.mp3
geki=15 - Debut.ogg
gold1=19 - Gold Saucer.ogg
gun=01 - Shinra Army Wages A Full-Scale Attack.ogg
guitar2=07 - On The Other Side Of The Mountain.ogg
hen=23 - Who Am I.ogg
hiku=03 - Highwind Takes To The Skies.ogg
horror=13 - Trail Of Blood.ogg
iseki=18 - You Can Hear The Cry Of The Planet.ogg
jukai=17 - Forested Temple.ogg
junon=06 - Off The Edge Of Despair.ogg
jyro=08 - Steal The Tiny Bronco!.ogg
ketc=20 - Cait Sith's Theme.ogg
kita=21 - The Great Northern Cave.ogg
kurai=04 - Anxious Heart.ogg
lb1=15 - The Birth of God.ogg
lb2=16 - One-Winged Angel.ogg
ld=13 - Judgement Day.ogg
mati=02 - Ahead On Our Way.ogg
makoro=03 - Makou Reactor.ogg
mekyu=22 - Reunion.ogg
mura1=05 - Parochial Town.ogg
oa=02 - Opening ~ Bombing Mission.mp3
ob=02 - Bombing Mission.ogg
odds=11 - Racing Chocobo ~ Place Your Bets.ogg
over2=15 - Continue.ogg
parade=11 - Rufus Welcomming Ceremony.ogg
pj=14 - Jenova Absolute.ogg
pre=01 - Prelude.ogg
red=21 - Red XIII's Theme.ogg
rhythm=13 - Turk's Theme.ogg
riku=12 - The Makou Cannon Is Fired ~ Shinra Explodes B.ogg
roll=18 - Staff Roll.ogg
ro=10 - The Countdown Begins.ogg
rocket=15 - Oppressed People.ogg
rukei=21 - Sandy Badlands.ogg
sadsid=09 - Sending A Dream Into The Universe.ogg
sadbar=17 - Mark Of The Traitor.ogg
seto=03 - Great Warrior.ogg
sea=04 - A Secret Sleeping In The Deep Sea.ogg
sido=12 - It's Difficult To Stand On Both Feet, Isn't It.ogg
sid2=07 - Cid's Theme.ogg
siera=11 - If You Open Your Hearts.ogg
sinraslo=19 - Infiltrating Shinra Tower.ogg
si=12 - The Makou Cannon Is Fired ~ Shinra Explodes C.ogg
sinra=09 - Shinra Company.ogg
snow=20 - Buried In The Snow.ogg
ta=01 - Final Fantasy VII Main Theme.ogg
tb=01 - Final Fantasy VII Main Theme B.ogg
tender=23 - Holding My Thoughts In My Heart.ogg
tifa=05 - Tifa's Theme.ogg
tm=04 - On That Day, Five Years Ago.ogg
utai=09 - Utai.ogg
vincent=06 - The Nightmare's Beginning.ogg
walz=06 - Waltz De Chocobo.ogg
weapon=02 - Weapon Raid.ogg
yado=03 - Good Night, Until Tomorrow.ogg
yufi2=10 - Stolen Materia.ogg
yufi=04 - Descendant Of Shinobi.ogg
yume=17 - Who Are You.ogg
[FF8/FF9]
aseri=FF8 112 Never Look Back.minipsf

This isn't complete of course, but I tested first to make sure it would work. Here's my ficedula folder where everything is. I have deleted the MP3s/OGGs/PSFs inside the subfolders to make this less big, but that's it (It was 3,08 GB before, now it's 1,01 MB). Everything else is "as is" so...

http://www.mediafire.com/?9m1n3n1uoob1rvj
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2011-04-04 02:07:40
Hmm, I'm guessing that the problem is with the plugin.ini that I include. I will see about updating it to be more complete.
- Let us choose where to install this
The amount of code required to modify the ff7music.ini file on install to work with this would be immense. Not to mention, some machines have issues with spaces in paths with ff7music. I may implement this, but it's not likely.
- The unistaller shouldn't delete the "ficedula" folder inside the FF7 one (this is a real crap)
I will change this in the next version so it only deletes it if it's empty. I don't know why I have it the way it is to begin with.
- Include a choice of what to install
For future releases, I may have a separate, smaller installer that does not include the remastered soundtrack, for people who don't want to use it. I will not be releasing one without the psf soundtrack, as it is negligibly small.
- Include easy-to-change paths so no matter where it is installed it'll work
This goes along with the first feature. If I allow customization to install it anywhere, I'll make sure it works wherever it's installed.
- The batch file should search for the install path of FFVII because mine isn't in here.
The installer creates the batch file on the fly based on where ff7 is installed in older versions, but the latest version should make this moot as it does exactly what you asked.
Title: Re: [RELEASE] FF7Music Installer
Post by: Vgr on 2011-04-04 02:26:13
Well, you're the one who knows that, so... If you want anything else, this won't be now since my laptop is off (I'm writin' from my PSP right now)
Title: Re: [RELEASE] FF7Music Installer
Post by: Kranmer on 2011-04-04 17:30:47
The amount of code required to modify the ff7music.ini file on install to work with this would be immense.
Really ? i edited a few lines in my FF7music INI in this release to
Code: [Select]
[Setup]
InputPlugin=in_vgmstream.dll
OutputPlugin=out_wave.dll

Paths=Custom_Music;OSTRe;FF7_PSF
By removing the path of the plugin and the path for the different playlists it always looks in the root of the FF7music folder for the files and folders (so no matter where FF7Music is installed it always looks for the files inside the folder its running from) so this should make it portable, then you need to alter your bat file (i know its a EXE now but its still a BAT file in my eyes) since at the moment it changes the directory to "C:\FF7Music", but since that file is run from the same folder as FF7music that line isn't really needed (as long as it is run from the same folder)
Or maybe you could make it so it always installs to the FF7 root folder which would probably make it a lot easier.
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2011-04-04 21:16:58
Good work, kranmer, you've made me feel really stupid. I've spent years trying to make ff7music fetch music from paths with spaces, and it never even occurred to me to use relative paths.

You bet your ass this is gonna lead to significant changes in the next version of my installer. It will definitely allow more configurability, and probably use a default install location of wherever ff7 is installed.
Title: Re: [RELEASE] FF7Music Installer
Post by: Kranmer on 2011-04-05 20:20:15
You bet your ass this is gonna lead to significant changes in the next version of my installer. It will definitely allow more configurability, and probably use a default install location of wherever ff7 is installed.

Nice :), i really look forward to the next version.
Title: Re: [RELEASE] FF7Music Installer
Post by: ThePreacher on 2011-04-05 20:24:13
Hello,
I noticed there is a "flaw" in you installer, witch makes FF7 Crash with a BEX (even if DEP is disabled) on Windows 7 x64!

You turn on compatibility mode for "Windows 98 / Me" by default for "FF7.exe". That causes the crash. The solution is to choose "Windows XP SP2" or no compat. mode at all.

Thanks and regards,
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2011-04-06 01:43:24
This is the first I've heard of this bug. I use it on Windows 7 x64 myself and have not had this problem.

I'm sure there was a reason I used Windows 98 compatibility mode, though I can't remember off-hand what that reason was. I will look into this, for sure.
Title: Re: [RELEASE] FF7Music Installer
Post by: Timber on 2011-04-06 07:34:35
I'm sure there was a reason I used Windows 98 compatibility mode, though I can't remember off-hand what that reason was.

Curious, I have never used Compat mode for FF7Music on Win 7, and it's been fine.
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2011-04-06 07:37:40
Curious, I have never used Compat mode for FF7Music on Win 7, and it's been fine.
Hrm. I seem to have ff7music set to xp sp2 compatibility mode.

I will have to look into why I did this, and then either undo it or write down the answer so I don't run into my own forgetfulness again.
Title: Re: [RELEASE] FF7Music Installer
Post by: ThePreacher on 2011-04-06 07:55:19
Hello,

to Timber: yes, it seems to work without compat mode. I noticed that many progs which still needed the compat. mode in Windows Vista don't need it anymore on Windows 7. Seems that M$ has done a pretty good job here.

The only thing that could happen is, that since you have that damn VirtualStore since Vista and no enough rights to write to HKLM in the registry, some progs might behave strangely, as the installer of the avalanche mod did. Starting FF7Config with admin rights fixed that problem, too. No need for compat. mode.

To Covarr: I have double checked this. As soon as your installer has run, the compat. flag for Windows 98/Me is set to "FF7.exe". Uninstalling seems to revert that change. The crash happens in "rundll32.exe" because of the shim dll (which is used by M$ for the compat. mode). Antivirus and/or M$ EMET could play a role, though. But even by completely disabling DEP in EMET, I got that BEX crash when compat. mode was set to Win 98/Me.


BTW.: I'd like to thank you all for your great work. Currently I'm playing FF7 again after MANY years with my 14 years old son. He is absolutely blown away by the great storyline. Without your awesome work this would not have been possible, or at least not in this pleasant way!

Edit: many typo's.
Title: Re: [RELEASE] FF7Music Installer
Post by: TrickyNick on 2011-04-07 19:24:22
My antivirus flagged the one on megaupload.  The virus it found is:  TR/Clicker.aaa

Trying mediafire now, will post results if my AV sees the virus in it as well.

I use Avira AntiVir Premium
Title: Re: [RELEASE] FF7Music Installer
Post by: Kudistos Megistos on 2011-04-07 19:28:01
My antivirus flagged the one on megaupload.  The virus it found is:  TR/Clicker.aaa

Trying mediafire now, will post results if my AV sees the virus in it as well.

I use Avira AntiVir Premium

It's almost certainly a false positive. A lot of modding tools and installers have this problem, because the things they do are slightly similar to what viruses do and sensitive/indiscriminate AV software picks them up.
Title: Re: [RELEASE] FF7Music Installer
Post by: TrickyNick on 2011-04-07 19:30:46
It's in the mediafire one as well.  The launchff7.exe file is the one that has it.

Still safe?

Well, I'm going to have to uninstall it.  No way around it.  Both my AV and my firewall are popping up an alert every 30 seconds.

Any other suggestions in how to use this mod without either one of them firing off?

EDIT2:
I told my AV to always ignore it.  Scared to have done that though.
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2011-04-07 19:53:27
I made it myself. It's a batch file that has been converted to an exe using Quick Batch File Compiler.

What the exe really does, though, is to create the batch file on the fly and launch it silently, and then delete it when it's done. I only did this because this makes it work nicely in Steam and doesn't bring up an ugly command prompt window, but I'm not even remotely surprised that such behavior is being tagged by Avira; I'm fairly confident that its heuristic mechanism is recognizing this behavior and flagging it for that, rather than recognizing it is a known virus.

A quick run though VirusTotal (http://www.virustotal.com/file-scan/report.html?id=8ff37d1b42ac19b7dd8bb5dd8ef8c96366b55c958e2d1bd839b1d802b35f764d-1302205023) is showing this file as all sorts of different viruses depending on which AV is asked (most positives are for generic categories rather than specific viruses). Having personally made and used this file, and checked for symptoms of a number of viruses that this file supposedly contains, I can say with 100% confidence that my computer is not infected, and launchff7.exe is perfectly safe.
Title: Re: [RELEASE] FF7Music Installer
Post by: TrickyNick on 2011-04-07 20:00:57
I made it myself. It's a batch file that has been converted to an exe using Quick Batch File Compiler.

What the exe really does, though, is to create the batch file on the fly and launch it silently, and then delete it when it's done. I only did this because this makes it work nicely in Steam and doesn't bring up an ugly command prompt window, but I'm not even remotely surprised that such behavior is being tagged by Avira; I'm fairly confident that its heuristic mechanism is recognizing this behavior and flagging it for that, rather than recognizing it is a known virus.

A quick run though VirusTotal (http://www.virustotal.com/file-scan/report.html?id=8ff37d1b42ac19b7dd8bb5dd8ef8c96366b55c958e2d1bd839b1d802b35f764d-1302205023) is showing this file as all sorts of different viruses depending on which AV is asked (most positives are for generic categories rather than specific viruses). Having personally made and used this file, and checked for symptoms of a number of viruses that this file supposedly contains, I can say with 100% confidence that my computer is not infected, and launchff7.exe is perfectly safe.

I figured it was safe & reason why I made it always ignore but is there a way around it though?  Cause it's going to keep coming up when I do my weekly AV scans. 
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2011-04-07 20:27:58
I haven't used Avira in a while, but isn't there a way to mark a file as a false positive?

The next version will have a new launcher that eliminates this problem, but it could be a while off. For now, you can just use the batch file (http://www.mediafire.com/?2bg7pbv7wpz7bm0) that the exe is based on instead, and delete the exe. It'll work just as well, provided you don't want to use FF7 with Steam.
Title: Re: [RELEASE] FF7Music Installer
Post by: TrickyNick on 2011-04-07 20:38:20
I haven't used Avira in a while, but isn't there a way to mark a file as a false positive?

Thanks, don't know why I didn't think of this.  I will add the file to the exceptions list.
For those wondering how....
http://forum.avira.com/wbb/index.php?page=Thread&threadID=128948

I don't use steam, but since I can now ignore the problem, I won't need to use the batch file.
Title: Re: FF7Music Installer
Post by: terrabrake on 2011-04-09 00:08:17
Problem here, I can still hear midi music. I'm on Win7, any idea how to solve this?
Title: Re: FF7Music Installer
Post by: Covarr on 2011-04-09 00:17:09
You've got Aali's driver installed and ENABLED? Run ff7config as administrator and make sure it has "Custom Driver" selected in the graphics tab.
Title: Re: FF7Music Installer
Post by: terrabrake on 2011-04-09 00:56:06
Yes, everything is as you said. I remember perfectly that it worked on a laptop with XP, but it won't work correctly on these other one. However it seems ther's something wrong with the drivers. I enebled fps to show in a screen corner, but they never show up. Oh boy oh boy
Title: Re: FF7Music Installer
Post by: sl1982 on 2011-04-09 01:12:41
Of it doesnt show up then the driver is not working. Show us your app.log.
Title: Re: FF7Music Installer
Post by: terrabrake on 2011-04-09 02:11:03
In fact it was the driver not working. After reinstalling everything three times now all is fine yay! I think my mistake was creating the save files after installing the driver  :P. That's what I think... if it's not that I don't know why it was not working before.
Title: Re: FF7Music Installer
Post by: Vgr on 2011-04-21 11:33:55
I have a problem : When I set in_vgmstream.dll as the input plugin in FF7Music, I configure it then save, but immediatly after, it is back to default. Could someone send a plugin.ini so that it will stop doing that?
Title: Re: FF7Music Installer
Post by: ThePreacher on 2011-04-21 14:55:29
I have a problem : When I set in_vgmstream.dll as the input plugin in FF7Music, I configure it then save, but immediatly after, it is back to default. Could someone send a plugin.ini so that it will stop doing that?

You could check what file permissions are set on your FF directory. If you're using Windows 7 / Vista, this could be a problem...
Title: Re: FF7Music Installer
Post by: Covarr on 2011-04-21 18:55:22
Shoot, I didn't think of this.

If FF7Music is installed in Program Files (which is the default ff7 directory also), it WILL need to be run as administrator to change settings. I will see about changing the start menu shortcut so it does this automatically. (Don't want to change the game launcher, or it'll ask every time unless you turn off UAC, which I don't generally recommend).
Title: Re: FF7Music Installer
Post by: Vgr on 2011-04-21 22:47:55
Yeah, I'm on 7 64 bits. Unless the next release (but I don't use it for now), I will try to do that.

Edit : No, still doesn't work. I need plugin.ini for now.
Title: Re: FF7Music Installer
Post by: Covarr on 2011-04-21 23:13:29
Yeah, I'm on 7 64 bits. Unless the next release (but I don't use it for now), I will try to do that.

Edit : No, still doesn't work. I need plugin.ini for now.
Oh, it's vgmstream's settings that aren't changing? Hmm.
I recall having the same problem, but I don't know how to fix it outside of manually editing plugin.ini in an external problem. It may be an issue with ff7music itself.
Title: Re: FF7Music Installer
Post by: Vgr on 2011-04-21 23:14:27
So could anyone post it? I just want them to loop forever...
Title: Re: FF7Music Installer
Post by: Covarr on 2011-04-21 23:34:50
Sorry, I'm tired, it didn't even occur to me to upload it, just to answer the question :/

Anyway, here it is (http://www.mediafire.com/?uqp953mv96usdvg). This IS included in the latest version of the installer as well, btw.

Also, I'm not sure if the mere presence of a plugin.ini is enough for it to save properly, I wouldn't be surprised if it can edit them but not create them. I'm really not sure.
Title: Re: FF7Music Installer
Post by: BloodShot on 2011-04-24 01:41:39
Is there any way to make PSFs or whatever files fade out during the transitions? Like how on the PSX when the victory screen goes away fanfare fades to the world map theme, instead of just switching tracks.
Title: Re: FF7Music Installer
Post by: Covarr on 2011-04-24 03:55:30
There might be a setting for Highly Experimental (in_psf.dll) that can do this, but I don't think there is. I honestly haven't looked, but if it's there it shouldn't be too hard to find. It's not something FF7Music can do on its own.
Title: Re: FF7Music Installer
Post by: BloodShot on 2011-05-02 00:35:41
Just wanted to point this out, because it bugged me for a while, and maybe some people, but FF7's psfs don't come with one for the shinra mansion song, or the "short" version of those chosen by the planet, defined cintro in FF7Music. It really hurts the buildup of suspense in the flashback or just walking around the mansion.

Just wanted to point that out Covarr, as it is a small, but IMO, important detail to FF7 while you play. Idk if you added something like that in any recent versions of the installer.


I made an MP3 recorded from the PSF, specifically for cintro so it could be used with PSFs and it wouldn't need a defined looping point, the way the song plays allows it to be extremely short and loop seamlessly. If you haven't put any correct "cintro" sound file in, and you want it, I could upload it real quick. It's small, I know, but it really makes the flashback segment just not feel right to me without it.
Title: Re: FF7Music Installer
Post by: Covarr on 2011-05-02 00:44:20
I'll see what I can do about that. The problem is, no psf set has cintro that I know of, but since I also have MP3/OGG support that should be able to be filled in.

Have you tested your MP3 in-game? I'm concerned that in_mad may be rebuffering every loop, so a looping OGG may still be the best way to go. Not to mention, OGG has a better filesize-quality ratio than MP3.
Title: Re: FF7Music Installer
Post by: BloodShot on 2011-05-03 00:17:28
I've tested with both in_mad and in_psf and the mp3 seems to work fine, although I can see the rebuffering you mentioned with in_mad, but I just cut down the silence a bit more at the end, so I'm going to test it, and hopefully the MP3 will work fine. It could always be made an OGG as well, of course, for proper looping.
Title: Re: FF7Music Installer
Post by: Covarr on 2011-05-03 01:51:18
The thing is, buffer time can vary based on the system doing it. There's no one-size-fits-all solution, which is why looping OGG is probably a superior solution.
Title: Re: FF7Music Installer
Post by: BloodShot on 2011-05-03 20:49:15
I see. Can PSF's properly loop with the in_vgmstream.dll or in_mad? That's the only real reason I suggested to use an MP3, I thought PSFs couldn't loop at the right spot without in_psf.
Title: Re: FF7Music Installer
Post by: sl1982 on 2011-05-03 21:10:58
PSF's can only use in_psf i believe.
Title: Re: FF7Music Installer
Post by: Covarr on 2011-05-04 01:20:33
sl is correct. in_mad only reads MP3s, and vgmstream mostly reads formats used in actual video games (and looping OGGs).

However, regardless of which plugin is "active" it'll use all of them, so it's okay to mix PSF and MP3 in the same profile. The big issue is that I have not even been able to FIND a psf for cintro.
Title: Re: FF7Music Installer
Post by: obesebear on 2011-05-04 01:37:06
is it not safe to assume when cintro is called fore the longer version of the psf just loops the beginning?
Title: Re: FF7Music Installer
Post by: Covarr on 2011-05-04 18:11:49
is it not safe to assume when cintro is called fore the longer version of the psf just loops the beginning?
I'd bet money that the PSX version does this. The problem lies in the fact that there's no way to specify to in_psf to only loop the beginning when playing it as cintro, as far as I know.
Title: Re: FF7Music Installer
Post by: Malika on 2011-05-08 12:07:20
well before that i was not having any knowledge about this but now i got the idea thanks everyone....
Title: Re: FF7Music Installer
Post by: Vgr on 2011-05-08 12:08:42
I will say this now and for once. Please stop responding to threads when you don't have anything more to say than that.
Title: Re: FF7Music Installer
Post by: MarioEX on 2011-05-09 07:11:25
FF music does not work at all , it opens and than it says m_PkChar Error  over and over again. I have the 1.02 patch, Alalis Custom driver 7.10, Phoenix Rejuvenation and Team Avalanche installed and i am ruining Windows7 64bit Ultimate.
*EDIT*
Never mind problem solved turns out if I have a game a play called Fiesta open and runing and i try to open ffmusic i get the Pkchar error. Very odd but not surpzied (fiesta is riddled with bugs) but didnt think it would affect my windows environment) all though i am curious does ffmusic using some windows file or something  as well as fiesta to cause this conflict?
Title: Re: FF7Music Installer
Post by: Jaitsu on 2011-05-09 20:35:34
FF music does not work at all , it opens and than it says m_PkChar Error  over and over again. I have the 1.02 patch, Alalis Custom driver 7.10, Phoenix Rejuvenation and Team Avalanche installed and i am ruining Windows7 64bit Ultimate.
*EDIT*
Never mind problem solved turns out if I have a game a play called Fiesta open and runing and i try to open ffmusic i get the Pkchar error. Very odd but not surpzied (fiesta is riddled with bugs) but didnt think it would affect my windows environment) all though i am curious does ffmusic using some windows file or something  as well as fiesta to cause this conflict?

Fiesta, yeah, does that way to often, plus i personally find the game terrible.
Title: Re: FF7Music Installer
Post by: MarioEX on 2011-05-09 20:53:50
Fiesta, yeah, does that way to often, plus i personally find the game terrible.
Haha yea its a terrible game but its been a terrible game i been playing for 2 years o.o and my girl friend plays it +some other friends so I guess this means no vending and playing ff7 with real music at the same time=/.
Anyways thanks to Covarr for the installer and its working great and way more simpler than the old way xD
Title: Re: FF7Music Installer
Post by: RazerWolf on 2011-05-19 12:57:54
Having a lot of problems with this program.

I installed it once, it worked fine a couple of times, then suddenly started throwing error messages. Reinstalling didn't help, but copying some files such as libvorbis.dll to my Windows folder fixed it. It worked for one play session, then I rebooted, came back the next day and now for the life of me I can't get the music to play again. The other game sounds all work fine all of the time though.

I've tried every combination of input/output plugins, both ogg and psf soundtracks, I've deleted and replaced the ogg .dlls I put in my Windows folder, pretty much everything I can think of. The FF7Music app is coming up with what I at least assume are the correct files - I am following Sephiroth's blood trail in the Shinra Building on Disc 1, FF7Music is reading:

reading midi file: HORROR.mid

HORROR.mid

Midi file matched! HORROR
CSA6
CSR7
File counterpart FF7 213 Trail of Blood.minipsf
Resolved to FF7 213 Trail of Blood.minipsf

Getting the ogg equivalents if I'm using those.

Halp!


Edit: Reinstalled game and mods from scratch. Had originally found a mod pack on another website; reinstalled stuff in a slightly different order and now FF7Music auto-installed into my FF7 folder, with mp3s rather than oggs and works fine. No idea what the actual fix was, which annoys me slightly, but I'm not gonna look a gift horse in the mouth.
Title: Re: FF7Music Installer
Post by: Covarr on 2011-05-19 18:50:35
I suspect the mod you were using was messing with some of your game's music data, and that's confusing ff7music. Especially if it's only happening on that one song. Can't say I've heard of this problem before, but I can check the ini file to make sure it's set up right for that song later today.
Title: Re: FF7Music Installer
Post by: RazerWolf on 2011-05-19 21:00:59
It's not just that song it was happening with, it was all songs. That just happened to be the song in the area I had my save in. Started a new game and there was no music after the intro movie.
Title: Re: FF7Music Installer
Post by: Raestloz on 2011-06-01 09:37:57
Hello, this is my first post here.

First, I want to thank all the modders here that worked on various projects to "liven up" FF7 even after decades of the true release. For me Final Fantasy VII just doesn't sound the same without the original PSF soundtrack

Second:

Title: Re: FF7Music Installer
Post by: Covarr on 2011-06-01 09:48:57
I made the ini based on the collection at zophar.net. Naming schemes are not consistent between sites, but that one seems to be the most common, as I've seen it floating around a few sites, and I've seen zophar linked quite a bit.

What I said about the variation of Those Chosen by the Planet being missing seems to have been completely wrong, and based on the fact that the official OST in fact does not come with it. I definitely have a song that is labeled as such (though I can't test if it's the right thing, as winamp doesn't seem to want to work).

Expect that to be fixed in the next release.
Title: Re: FF7Music Installer
Post by: Raestloz on 2011-06-01 11:21:08
I made the ini based on the collection at zophar.net. Naming schemes are not consistent between sites, but that one seems to be the most common, as I've seen it floating around a few sites, and I've seen zophar linked quite a bit.

What I said about the variation of Those Chosen by the Planet being missing seems to have been completely wrong, and based on the fact that the official OST in fact does not come with it. I definitely have a song that is labeled as such (though I can't test if it's the right thing, as winamp doesn't seem to want to work).

Expect that to be fixed in the next release.

I see, that makes sense

As for 904 Sephiroth Intro, I last played FF7 on my PSX maybe 5-6 years ago, so I can't really remember Sephiroth-related songs, but as I test them on Winamp, that 904 does seem to be different than Those Chosen by The Planet, in that it is very slightly faster

Also, a question: I have read many times that FF7Music supports multiple input in one profile, but I'm not clear as to what that means.

1. Does that mean I can use both PSF and mp3 files to work together? (I kinda assume this is yes, as it seems to be obvious, but just wanna make sure)
2. How do I get to do this? The input plugin has only one box, and I can't figure out by myself how to get the in_mp3 plugin to work along with it. Do I just have to put in_mp3 in the same folder as in_psf?
3. How do I configure the PSF and MP3 plugins then? I can configure the plugin for one in the input plugin box, but how about the other? Do I just choose them in the box and configure them separately like usual?

Also, which one is better (be it better in sound quality, or more stable): in_ds or in_wav?
Title: Re: FF7Music Installer
Post by: Timber on 2011-06-01 13:44:37
Also, a question: I have read many times that FF7Music supports multiple input in one profile, but I'm not clear as to what that means.

1. Does that mean I can use both PSF and mp3 files to work together? (I kinda assume this is yes, as it seems to be obvious, but just wanna make sure)
2. How do I get to do this? The input plugin has only one box, and I can't figure out by myself how to get the in_mp3 plugin to work along with it. Do I just have to put in_mp3 in the same folder as in_psf?
3. How do I configure the PSF and MP3 plugins then? I can configure the plugin for one in the input plugin box, but how about the other? Do I just choose them in the box and configure them separately like usual?

Yup that's exactly what it means, look here: http://forums.qhimm.com/index.php?topic=10294.msg143951#msg143951
As for your configuration question, I dunno, I don't think I have ever configured the other in_ plugins.
Try configuring each plugin, then switching back to vgmstream, it probably saves any changes in an .ini
Title: Re: FF7Music Installer
Post by: Covarr on 2011-06-01 18:10:47
As for 904 Sephiroth Intro, I last played FF7 on my PSX maybe 5-6 years ago, so I can't really remember Sephiroth-related songs, but as I test them on Winamp, that 904 does seem to be different than Those Chosen by The Planet, in that it is very slightly faster
The song for the "cintro" slot should not be a faster version, but rather only the drum part from the song and nothing else. It's distinctly possible that this is why I said the song isn't included, because 904 is the wrong thing. When I can figure out why winamp isn't working, I'll test it myself (or maybe just find a save in that part of the game and use that to test it).

1. Does that mean I can use both PSF and mp3 files to work together? (I kinda assume this is yes, as it seems to be obvious, but just wanna make sure)
The profiles are more for song selection than anything else. The ones I set up don't have different filetypes in the same profile simply because I sorted by collection, but it can definitely be done.

2. How do I get to do this? The input plugin has only one box, and I can't figure out by myself how to get the in_mp3 plugin to work along with it. Do I just have to put in_mp3 in the same folder as in_psf?
Yes. As long as all the input plugins are in the same folder, it doesn't matter all that much which one is selected.

3. How do I configure the PSF and MP3 plugins then? I can configure the plugin for one in the input plugin box, but how about the other? Do I just choose them in the box and configure them separately like usual?
Choose the one you want to configure, and configure it. Simple as that. I should warn you, though, sometimes FF7Music doesn't like to save configurations afterwards.

Also, which one is better (be it better in sound quality, or more stable): in_ds or in_wav?
The sound quality should be just about exactly the same. out_ds uses DirectSound to output audio, and tends to be more stable, but with the disadvantage that it has a very slightly higher toll on the processor (not enough that you'll notice unless you're using a computer from 1996), and possibly takes a split second longer to load (not even 10ms though, it's pretty insignificant). out_wave sends the sound directly to the soundcard, which can be a little less stable, and may have trouble on some soundcards if another sound tries to play at the same time. Really, unless you have crashing issues with one of them, it probably won't make a noticeable difference which one you use.
Title: Re: FF7Music Installer
Post by: Asvaldr on 2011-06-02 07:08:35
Hey fellas new guy here. Let me start off by saying how great this whole project is and by giving thanks to all the people in the community who have worked their butts off making FFVII a better experience for the fans and newcomers alike. Now here's my issue. I installed this music mod onto FFVII and it seemed to be working fine until after the first mission with Avalance. At the point where "Barret's Theme" is supposed to play I would experience dead silence. The FF7Music.exe log seemed like it was looking for something like this: "06-Barret's Theme.mp3" but I didn't have that file. After a playing around with the program's options for a bit I discovered you could "open" files by right clicking the song name on the "Files" section of the FF7.exe's configuration. I located "1-06 - Barret's Theme (Loop).mp3" and opened the file. I tested it and it seems to work now. I should note that the "Paths" box on the "Files" section read like this:

C:\FFVIIMusic
C:\FF7\FF7_PSF

After I opened 1-06 - Barret's Theme (Loop).mp3 it appeared like this

C:\FFVIIMusic
C:\FF7\FF7_PSF
C:\FFVIIMusic\

Why did that folder appear? The real problem though is that sometimes the music won't play unless I access the in-game status screen and sometimes during an event (at the beginning of one mostly) the music will start to play then stop and won't come back on until later. Randomly at that. So far it happened right after(SPOILERS?) I came out of the sewers after the cross-dressing part(END SPOILERS). The music started then stopped. I accessed the menu and it came back on. I'd very much like to fix this before progressing any further in the game. Help would be most appreciated. I'm running the game on Windows XP Home Edition.

 
Title: Re: FF7Music Installer
Post by: Covarr on 2011-06-02 16:49:16
The current version of the installer in this thread does not use or even include MP3s, except for the end credits. Older versions only had PSFs, until a looping OGG soundtrack was released. The latest version of this installer is on the first post of this thread, and should not have these problems.
Title: Re: FF7Music Installer
Post by: Raestloz on 2011-06-03 03:20:32
The song for the "cintro" slot should not be a faster version, but rather only the drum part from the song and nothing else. It's distinctly possible that this is why I said the song isn't included, because 904 is the wrong thing. When I can figure out why winamp isn't working, I'll test it myself (or maybe just find a save in that part of the game and use that to test it).
Hmmm... is there any youtube video regarding the cintro part? Might be useful to check

Also, I want to ask about a minor inconvenience: in the opening - bombing mission, after we killed the Guardian Scorpion, the countdown starts and the "hurry" music plays (or whatever the music is, I kinda forgot), and it was supposed to stop once the crew got out of the reactor and Cloud helps Jessie for the second time (when the lightning starts to appear).

Now, the problem is the music keeps playing up until the FMV ends. Is this supposed to happen?
Title: Re: FF7Music Installer
Post by: Covarr on 2011-06-03 05:00:54
I misspoke. It is in fact the drums and the bells. Literally just the intro to the song, on a loop. If you used my installer, one of the song files included is 05 - Those Chosen By The Planet - Intro.ogg in the OstRe folder; this is all the song should be. I got Winamp working (turns out a faulty plugin was breaking it) and listened to the 904 PSF, and it's just the opposite; it should sound like this (http://www.youtube.com/watch?v=ngdWYKa8XxQ).

As for Hurry! continuing to play, it could be either of two things:
1. If the music is supposed to simply stop, it's quite possible that "Ignore Stops" is ticked. Turning this off should fix the problem.
2. If the music is supposed to fade out, it won't. This is a bug in FF7Music. As I merely packaged it all up and didn't actually make it, I'm not really equipped to fix bugs in the software.
Title: Re: FF7Music Installer
Post by: Raestloz on 2011-06-03 12:04:25
I misspoke. It is in fact the drums and the bells. Literally just the intro to the song, on a loop. If you used my installer, one of the song files included is 05 - Those Chosen By The Planet - Intro.ogg in the OstRe folder; this is all the song should be. I got Winamp working (turns out a faulty plugin was breaking it) and listened to the 904 PSF, and it's just the opposite; it should sound like this (http://www.youtube.com/watch?v=ngdWYKa8XxQ).
Unfortunately, I didn't use your collection (I do use your installer, but only for FF7Music.ini, I have a 70KB or so 1514u.exe installer), mine comes with PSF (the sans "FF7" one) and a whole bunch of MP3s (not OGG). Downloading the whole collection just for one stick would be cumbersome, but might try it nonetheless

Quote
As for Hurry! continuing to play, it could be either of two things:
1. If the music is supposed to simply stop, it's quite possible that "Ignore Stops" is ticked. Turning this off should fix the problem.
2. If the music is supposed to fade out, it won't. This is a bug in FF7Music. As I merely packaged it all up and didn't actually make it, I'm not really equipped to fix bugs in the software.
I ticked "Force all songs to play indefinitely" in in_psf, maybe that's what causing it? I already ticked "Obey Stops".

And I have one other curiosity:
The PSFs by themselves are not exactly good for looping, mainly because they have the intro part (which is usually omitted when looping), when a PSF loops in-game, does it simply loop from the very beginning or the FF7.exe controls how it loops?
Title: Re: FF7Music Installer
Post by: Covarr on 2011-06-03 19:01:34
PSF is the music data straight from the game, and has the exact same looping point. in_psf.dll knows how to read this and will in fact loop properly.

Force all songs to play indefinitely wouldn't cause that problem. All it means is that the plugin won't stop them after a certain number of loops; the game is still free to stop them on its own. If a song continues when it shouldn't, it's probably because "Emulate Ramps" simply doesn't work properly (or at all, really).
Title: Re: FF7Music Installer
Post by: Raestloz on 2011-06-03 19:15:17
PSF is the music data straight from the game, and has the exact same looping point. in_psf.dll knows how to read this and will in fact loop properly.

Force all songs to play indefinitely wouldn't cause that problem. All it means is that the plugin won't stop them after a certain number of loops; the game is still free to stop them on its own. If a song continues when it shouldn't, it's probably because "Emulate Ramps" simply doesn't work properly (or at all, really).
Hmmm... then maybe that part uses ramp instead of simply stopping the music. Thanks! Good to know about the looping point. I noticed the "Oppressed People" loops from the beginning, so I got curious, as usually the songs won't loop from the beginning, I thought there is something wrong.

I was thinking of using PSX emulator to play it because of that lol
Title: Re: FF7Music Installer
Post by: Therberus on 2011-06-05 15:07:31
Right I downloaded the files from mediafire, and tried to install them, but avast comes up with a virus message, and I can't get it to not flag it as a virus.

The installer finishes and I try to run the ff7music application but it freezes when I click on configure or run FF 7!

I tried to use another version of the ff7 music app (without an installer) but the music didn't always play, and it came up with a waveout output v2.0.2a error...

I've been pulling my hair out for the last three days trying to get this to work, so any advice on how to get the mod to install with avast?

Thanks

Therberus
Title: Re: FF7Music Installer
Post by: Raestloz on 2011-06-05 15:09:51
Have you tried running it as Administrator?

And try to disable avast when installing, the thing likes to come up with false positive, much like AVG

The one provided here should work, as the FF7Music itself is about a few years old, only the configuration file and music content ever get updated
Title: Re: FF7Music Installer
Post by: Therberus on 2011-06-05 15:15:32
Just disabled avast to run the installer, no problems!

But I still have the problem with the actual application, it still doesn't open the configuration menu when I click on it, and it doesn't respond after either...


[EDIT]
I used the tutorial from www.finalfantasy7pc.com to install the mod without the installer first time round, but when it didn't work, and I got the waveout error messages, I tried to use the installer...
Title: Re: FF7Music Installer
Post by: Covarr on 2011-06-05 18:46:26
I don't ordinarily provide support for any installation methods other than the installer in this thread and my own tutorial (http://forums.qhimm.com/index.php?topic=8493.0), but since it looks like he just stole my tutorial and made some minor changes I'll go ahead and help ya.

Do you have out_ds.dll? Some people have trouble with the out_wave.dll output plugin, and switching to out_ds.dll usually solved these crashing issues.
Title: Re: FF7Music Installer
Post by: Asvaldr on 2011-06-06 06:36:47
Any solution for music not playing when its supposed to? I'm at the Shinra parade part and during the part where Cloud enters the building the music wouldn't start. I restarted the game and then it played. What's the deal?
Title: Re: FF7Music Installer
Post by: Covarr on 2011-06-06 17:42:07
Music that fades in and out simply does not work. The "emulate ramps" feature is supposed to control volume-changing music, but unfortunately ficedula never implemented it. As a result, entering an area where music fades in (such as the parade) will cause none to play because it starts at 0 volume but doesn't go up from there. The reason it works if you save and restart is because when you're already in the area, it's at full volume to begin with, so it doesn't need to fade. You may notice it doesn't fade out correctly when it's supposed to either.

Unfortunately, there is nothing I can do about this.
Title: Re: FF7Music Installer
Post by: Asvaldr on 2011-06-11 15:57:45
Oh well. At least I know this now. Thanks for your help.
Title: Re: FF7Music Installer
Post by: Starboard on 2011-06-23 17:44:24
I've got everything functioning properly but... I'm wondering whether or not the music is supposed to keep going when you "change screen" but remain in the same area. Like when you're going into a building, the soundtrack starts over from the beginning... then AGAIN when you go outside, even though it's the same song all along. Choosing the "resume" option produces an extremely noticeable pause in the track every time, and usually jumps back 1 second or so in the track, so that's equally annoying.

I don't really remember, but is it really supposed to be like this? Pretty sure the midi-tracks keep going without breaks. If not, what's wrong?
Title: Re: FF7Music Installer
Post by: Covarr on 2011-06-23 19:41:19
As far as I know, this is a problem with FF7Music itself. I am not able to fix it.
Title: Re: FF7Music Installer
Post by: lerenwe on 2011-06-28 11:02:14
Hey guys,

First, just let me thank you for what you did, that's really an awesome thing we can play this epic game with remastered music instead of those horrible MIDIs.

I wanted to let you know that it seems that a lot of people are having the "No sound driver is available for use. in FILE C:\lib\src\sound\dx_snd.cpp LINE 68" while trying to launch the game on windows 7.
I searched the forums to see if there's a definitive solution, but didn't find anything.

This is quite strange because I successfully installed the games and all the mods on two PC equipped with Windows 7, and it worked perfectly fine. But after a few computer reboots, FF7Music began to give me this infamous error, and this is quite annoying since it seems you can only fix it with pure luck!

I tried to change the Output plugins configuration, using DS instead of WAVE, but... Nothing works.
I don't know if you can fix this in another release, but I thought it would be useful to point it out ;)

PS: Sorry if I made some mistakes, English isn't my mothertongue.
Title: Re: FF7Music Installer
Post by: Covarr on 2011-06-28 17:11:52
I haven't been able to pinpoint the cause for this. I'm relatively sure it's with FF7Music itself, not the whole pack or configuration, in which case I can't really fix it.

Best advice I can give is to make sure your audio card drivers are up-to-date, and make sure you don't have any other software running that will use or take over the sound card. If you have any other sound devices available, such as a USB headset, you can try plugging that in, but I can't guarantee this'll work.
Title: Re: FF7Music Installer
Post by: lerenwe on 2011-06-28 18:05:23
Well, it seems that this error occurs more often when you try ton install or use softwares that can record your computer's sound output (Audacity, Fraps, ...). I'm not sure it is the main cause, but it seems so.

Also, I would like to recommend to everyone to actually NOT use a USB Headset, it tends to mess up with the audio outputs and make FF7Music even more confused. Sometimes the game launch, but you hear music on your jack plug output and the SFX on your headset.

So my advice would be: stick to the use of your jack plugs.

Well, anyway, guess I'm good for another FF7 complete reinstall on this laptop, ah well, the game's deserve it ^^
Thanks for your help, and good luck for your projects =)
Title: Re: FF7Music Installer
Post by: Covarr on 2011-06-28 18:11:16
Also, I would like to recommend to everyone to actually NOT use a USB Headset, it tends to mess up with the audio outputs and make FF7Music even more confused. Sometimes the game launch, but you hear music on your jack plug output and the SFX on your headset.
FF7Music and FF7 both need configured to use the USB headset. It's a bit of extra effort, but it can be done without problems.
Title: Re: FF7Music Installer
Post by: lerenwe on 2011-06-28 18:13:17
Talked too fast then, sorry for that!
Title: Re: FF7Music Installer
Post by: Kompass63 on 2011-07-02 05:50:33
Hi Covarr

I have to try installing your mod but AntiVir tells me, that there is an Virus in 'launchff7.exe' (TR/Refoso.dgvi).
for what is this exe and can you make your mod whitout that?

Kompass63
Title: Re: FF7Music Installer
Post by: Vgr on 2011-07-02 12:18:33
False Positive
Title: Re: FF7Music Installer
Post by: Covarr on 2011-07-02 18:22:39
This exe is used to launch ff7 and ff7music at the same time, while working with kranmer's anycd, and theoretically working with steam as well (though no overlay). The way I packed it is identified by many less-good antivirus software as a trojan. When I get around to it, I will redo this with AutoIt to avoid this problem, but for now I can promise you it's not a virus. If AntiVir has a way of whitelisting this file, I'd advise looking into that.
Title: Re: FF7Music Installer
Post by: Kranmer on 2011-07-02 23:34:58
Yeah it is a false positive, this happens with all Bat2Exe programs (i have tried demo's of 4 or 5 different programs and all of them give loads of false positives) which is a real shame.
The only way so far i have found of making a BAT to a EXE is first using BAT2COM then using COM2EXE and the output is a EXE that isnt a detected as a virus by any virus scanner.

Also Covarr i made a DLL for anycd so now you shouldn't need to have that in the BAT file anymore (as long as they use the DLL version) since my DLL can be loaded into FF7 with Aali's driver.
Title: Re: FF7Music Installer
Post by: Covarr on 2011-07-02 23:52:37
I'm well aware, I use the DLL myself, but I'm sure some people didn't bother to download it since they already had the launcher, and it's no effort and only a tiny filesize difference to just keep compatibility with that.
Title: Re: FF7Music Installer
Post by: Moogie on 2011-07-04 07:24:28
I'm having a strange problem with this. I ran the installer and the progress bar says "FF7 is located at:" (the installation dir), but nothing else has happened for about 10 minutes.

My system is a Windows 7 x64.

Does it just take a while to unpack the music, or have I done something wrong? Should I run it from the game folder?

My game is patched 1.2 and I have installed/tested Aali's driver. No other mods applied.

Thanks for making this, by the way. :)


Edit: I kept trying various things with the installer, with no luck. I decided to watch exactly what it was trying to do with ProcMon, and found that it was looking for an invalid path- it's looking for FinalFantasyVI, with a missing "i". It spams this error forever, without giving up. I haven't determined yet whether this is the installer's fault, or if perhaps something in my registry is screwed. I did kind of do a hack job to get this game installed on 64bit Win7, involving manually copying the entire install (registry keys et al) from a virtual box, to my real system. Don't judge me, it worked perfectly. Lol. I'll update again after I check my keys. :P

Mnnnnnope... my keys appear to be fine. So uh... the installer is broken, I think? In any case, I'm reading the manual installation tutorial (http://forums.qhimm.com/index.php?topic=8493.0) now, so I should be able to get it working. I'll leave this post here in case you decide to investigate though. :)
Title: Re: FF7Music Installer
Post by: Covarr on 2011-07-04 16:22:54
I'm having a strange problem with this. I ran the installer and the progress bar says "FF7 is located at:" (the installation dir), but nothing else has happened for about 10 minutes.

My system is a Windows 7 x64.

Does it just take a while to unpack the music, or have I done something wrong? Should I run it from the game folder?

My game is patched 1.2 and I have installed/tested Aali's driver. No other mods applied.

Thanks for making this, by the way. :)


Edit: I kept trying various things with the installer, with no luck. I decided to watch exactly what it was trying to do with ProcMon, and found that it was looking for an invalid path- it's looking for FinalFantasyVI, with a missing "i". It spams this error forever, without giving up. I haven't determined yet whether this is the installer's fault, or if perhaps something in my registry is screwed. I did kind of do a hack job to get this game installed on 64bit Win7, involving manually copying the entire install (registry keys et al) from a virtual box, to my real system. Don't judge me, it worked perfectly. Lol. I'll update again after I check my keys. :P

Mnnnnnope... my keys appear to be fine. So uh... the installer is broken, I think? In any case, I'm reading the manual installation tutorial (http://forums.qhimm.com/index.php?topic=8493.0) now, so I should be able to get it working. I'll leave this post here in case you decide to investigate though. :)
By default, FF7 throws a final \ at the end of its registry key. Unfortunately, NSIS throws a tantrum at this because it tries to add its own when using that path. To compensate, I automatically remove the last character from that string. Like an idiot, I didn't tell it to check what that character is, so if you're missing the closing \ then it will delete an important letter character instead. I'm fixing it right now, but if you want to use the current version of the installer then just go into the registry and add that \ to the key.
Title: Re: FF7Music Installer
Post by: Covarr on 2011-07-04 17:40:26
NEW VERSION: 1.51.7

Hey kids! Now there's two installers:
Full installer (MegaUpload, 373MB) (http://www.megaupload.com/?d=SO7N42UN) - What you've grown to love! This includes the whole thing, just like previous versions.
Minimal installer (MediaFire, 2.77MB) (http://www.mediafire.com/?6wauyt64m2hzgku) - No remastered OST, just PSFs. Perfect if you just want the PSFs. Also great for updating, since it's much smaller; just install right over the top of a previous install!

Changelog

If you already have 1.51.5 and your antivirus hasn't complained about this, there's really no reason to update.[/list]
Title: Re: FF7Music Installer
Post by: Tekkie.X on 2011-07-04 17:53:11

  • Removed Herobrine



Shouldn't that be in the 1.6 and 1.7 changelogs? :)

Steam Overlay when using FFVIIMusic works for me by the way.
Title: Re: FF7Music Installer
Post by: Covarr on 2011-07-04 18:02:31
Steam Overlay when using FFVIIMusic works for me by the way.
Yeah, it's always worked, just not with the included launcher exe as far as I know. Anyway, if it worked before, I broke it in the name of fixing that a/v false positive. I'm gonna check out AutoIt alternatives, such as AutoHotKey, later this week to see if I can get it working.

edit: I didn't break it. Evidently a last minute tweak I made for some other reason fixed it. JOY! :D
Title: Re: FF7Music Installer
Post by: BloodShot on 2011-07-06 04:40:11
Got a problem with the newest launchff7.exe with win7 x64. For some reason, it forces me to always switch tasks away from FF7, and I have to use FF7 music separately. If I don't, it will constantly push me to the desktop whenever I try to play.
Title: Re: FF7Music Installer
Post by: Covarr on 2011-07-06 05:35:44
That's odd. I use Win7 x64 myself, and it worked just fine in my tests. If you're comfortable looking around in your registry, could you check a few things for me?

Does the key HKEY_LOCAL_MACHINE/Software/FF7Music exist?
If so, is there a value called InstDir?
If it doesn't exist, or if the value is missing, does HKEY_LOCAL_MACHINE/Software/Wow6432Node/FF7Music exist?

I'd appreciate it if someone else could verify if they're having this problem too, and what OS they're on (especially mention if you're using 32-bit or 64-bit).
Title: Re: FF7Music Installer
Post by: Jaki on 2011-07-06 05:45:29
Good work  :D
Title: Re: FF7Music Installer
Post by: PitBrat on 2011-07-06 13:23:33
I'm using Win7 64bit.
After running your installer, I had to open FF7Music and manually add the Input and Output Plugin paths under the Setup tab.
It's all good now.

Great work!  I really like your launcher.

Thanks,
-PitBrat
Title: Re: FF7Music Installer
Post by: Jaki on 2011-07-06 14:55:52
A tip with anyone who want use this mod with Plugin like Speedhack. Put launchff7.exe to folder where you install ff7, change directory of shortcut on desktop and it's will work fine.
Title: Re: FF7Music Installer
Post by: BloodShot on 2011-07-06 16:33:52
Does the key HKEY_LOCAL_MACHINE/Software/FF7Music exist?
If so, is there a value called InstDir?

Yes to both.
Title: Re: FF7Music Installer
Post by: Covarr on 2011-07-06 21:26:34
Huh, that's really weird. Are you launching straight from launchff7.exe, or are you using some other application or something to run this, such as Steam to launch it?

If anybody's familiar with AutoIt, here's the script for the current launcher; I don't think there's any glaring problems, but there might be. As I said before, it worked fine for me, but I'm going to rewrite it for AutoHotKey tonight and upload it, I'd like to know if it has the same problems.
Code: [Select]
If @OSArch = "X64" Then
$HKLM = "HKLM64"
EndIf
If @OSArch = "X86" Then
$HKLM = "HKLM"
EndIf

$musicdir = RegRead ($HKLM & "\SOFTWARE\FF7Music", "InstDir")
$ff7dir = RegRead("HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII", "AppPath")

Run (@ComSpec & " /c " & "start /min FF7Music.exe", $musicdir, @SW_HIDE)
sleep(2000)
Run ($ff7dir & "\ff7.exe")
sleep(5000)
while processexists ("ff7.exe")
sleep(1500)
WEnd
ProcessClose ("FF7Music.exe")

edit: AutoHotKey is stupid and useless. It cannot properly read 64-bit mode registry keys when running as a 32-bit application, but if I made a 64-bit version then it would not run on 32-bit systems. Also, the language doesn't make a whole lot of sense, and the syntax is backwards, confusing, and inconsistent. Therefore, this solution is out of the question for now.
Title: Re: FF7Music Installer
Post by: BloodShot on 2011-07-07 19:38:15
Hmm, maybe it's not your launchff7.exe, because it started to work, and all of a sudden it does it with both that and the real FF7.exe unless I log out then back in and launch again.

Weird.
Title: Re: FF7Music Installer
Post by: Covarr on 2011-07-07 19:48:33
I figured it was probably something specific to your setup, since I'm on the same OS as you and didn't encounter this problem on my machine. It's most likely related to some background process you have running.
Title: Re: FF7Music Installer
Post by: Borde on 2011-07-09 16:41:20
Thanks for taking the time to do create this installer Covarr, it worked great. Just would like to point out that the input/output Winamp plug-in paths are wrong by default. It seems to be looking for them at C:\FF7Music\ regardless the path where you actually installed FF7Music. But then again, that a very minor problem.

As for FinalFanTim's job with the music, very good job too. Sounds nice and has none of the problems other custom osts exhibit.
Title: Re: FF7Music Installer
Post by: Covarr on 2011-07-09 19:26:12
the input/output Winamp plug-in paths are wrong by default. It seems to be looking for them at C:\FF7Music\ regardless the path where you actually installed FF7Music.
Really? I thought I fixed that two versions ago. Minor update coming soon then, probably tomorrow.
Title: Re: FF7Music Installer
Post by: Jaki on 2011-07-10 02:40:46
Can you put file launchff7.exe to main folder of FF7 on update version because plugin only work with FF7Music when do it.
Title: Re: FF7Music Installer
Post by: Covarr on 2011-07-10 05:27:58
Plugins such as kranmer's speedhack dll work just fine with it where it is. I'm using kranmer's anycd dll myself, and have had no trouble with it in FF7Music's location.

edit: I have looked through the script, and I think I have found a potential solution to your problem that doesn't involve moving launchff7.exe, you can try it out in this
NEW VERSION: 1.51.8

Don't forget there's two installers. Use the minimal installer if you just wanna upgrade:
Full installer (MegaUpload, 373MB) (http://www.megaupload.com/?d=WVIJODS6)
Minimal installer (MediaFire, 2.77MB) (http://www.mediafire.com/?fkj1cy5ehtb82)

Changelog

If you already have 1.51.5 or later working correctly and your antivirus hasn't complained about this, there's really no reason to update.

edit: looks like sl fixed my links. Thanks! No more posting when I'm tired, I forget how to format :P
Title: Re: FF7Music Installer
Post by: Tekkie.X on 2011-07-10 14:25:05
Fix those links son, you've missed a space or something and it's lumped them all in one link.
Title: Re: FF7Music Installer
Post by: Jaki on 2011-07-10 15:02:40
It's work fine Covarr, you're a great man  :)
Title: Re: FF7Music Installer
Post by: sen on 2011-07-21 16:11:03
still finding this a bit difficult lol abit of a noob here
Title: Re: FF7Music Installer
Post by: Auraplatonic on 2011-07-21 16:24:04
still finding this a bit difficult lol abit of a noob here

What issues are you having?  It would be easier to assist if you could be more specific.
Title: Re: FF7Music Installer
Post by: Covarr on 2011-07-21 20:21:06
In theory, you should simply need to install it, and run the game from the shortcut it puts on your desktop. In practice, I may have made a mistake setting plugin directories, so you may have to direct ff7music to them in order to get it working. Haven't really gotten confirmation either way if the fix in the last version actually fixed this.

edit: I have just tested this and it seems to work.

edit: The link on the first post was outdated, because I'm an idiot. It now links to the latest version.
Title: Re: FF7Music Installer
Post by: sen on 2011-07-22 17:03:48
What issues are you having?  It would be easier to assist if you could be more specific.

I installed it exactly the way he said but the sound never works for some reason
Title: Re: FF7Music Installer
Post by: sen on 2011-07-22 17:04:51
thanks alot it works now thanks to you  :)

You don't need to doublepost - just edit your previous one - Bosola
Title: Re: FF7Music Installer
Post by: mickking on 2011-07-24 14:54:00
hey guys

i dont wanna read all those posts cause my english is very sick ._.
i have a littel prob. maybe u know the answer :-)
the music installer works very fine on my system.
the only prob is that the midi music is still playing. i klicked
the button disable midi music when other blablabla is playing, but the
midi is still playing :-(
maybe some of u can help me please...

greets, micki
Title: Re: FF7Music Installer
Post by: Covarr on 2011-07-24 18:38:17
Aali's driver should be disabling it. Did you update or reinstall aali's driver after running this installer? If so, do the following:
That should fix the problem, unless you deleted your plugins folder or something.
Title: Re: FF7Music Installer
Post by: mickking on 2011-07-24 21:44:31
i remoed the # but the prob is still the same.....
double music... the midi and the remix :-(
Title: Re: FF7Music Installer
Post by: Covarr on 2011-07-24 21:55:28
Then FF7 is not using Aali's driver. Open ff7config.exe and make sure it's set to custom graphics driver in the graphics tab.
Title: Re: FF7Music Installer
Post by: mickking on 2011-07-24 22:34:55
hmmm by the way..... is it normal that my ff7config says me every time when i click on graphics " Info: self test passed. you are now ready to use the custom driver. see ff7_opengl.cfg for configuration. choosing additional graphics setting in ff7config will not affect anything while the driver is active." i get this message every time when i open my ff7config and click on graphic... yah and changing the display settings to 1024x768 isn't working too x_x maybe i do something wrong with the config? i run as admin...
Title: Re: FF7Music Installer
Post by: Covarr on 2011-07-24 22:49:29
Yeah, it should give that message every time. If you're running as admin and it's still not working, I'm not really sure what's wrong, sorry.
Title: Re: FF7Music Installer
Post by: mickking on 2011-07-24 23:06:53
damn..... could it be a problem that im using the german version of ff7 and not the english? i also use the german 1.2 patch...

EDIT: and i use compatibility mode with win xp sp2 cause it doesnt work in basic
Title: Re: FF7Music Installer
Post by: Covarr on 2011-07-25 00:10:36
Could be. But then, I'm not an expert on aali's driver. Ask in this thread (http://forums.qhimm.com/index.php?topic=11992.0), you're more likely to get a response from someone who can actually help you.

In other news:
NEW VERSION: 1.51.9

Don't forget there's two installers. Use the minimal installer if you just wanna upgrade:
Full installer (MegaUpload, 373.37MB) (http://www.megaupload.com/?d=7LAPDMXY)
Minimal installer (MediaFire, 3.08MB) (http://www.mediafire.com/?d3detnsq01sa5rv) (REUPLOADED. IF YOU GOT THIS, GET IT AGAIN).

Changelog

This is a recommended upgrade. If you've got 1.51.4 or later, the minimal installer should be fine to upgrade with.
Title: Re: FF7Music Installer
Post by: Jaki on 2011-07-25 03:34:57
Sadly my plugins doesn't work, this is the same problem with 1.51.7 and i also get message "AutoIT error" when run launchff7.exe. Now i'm comeback with 1.51.8 and hope it's will be fix soon.
Title: Re: FF7Music Installer
Post by: Covarr on 2011-07-25 04:21:07
Because I was in a hurry and I didn't test it. Hotfix coming in a few minutes.

edit: Here ya go (http://www.mediafire.com/?d3detnsq01sa5rv)! This time I tested it and everything, so I know it works!

As for the plugin issues, I'll look into it for the next version. I formatted my hard drive today and did a fresh install of Windows, so now's the ideal time to test something like that.
Title: Re: FF7Music Installer
Post by: Jaki on 2011-07-25 05:58:02
Sorry Covarr, my fault. The plugin always work fine with launchff7.exe and it's only not work when i run game with FF7Music.exe. Now i'm happy with it and thanks so much  :)
Title: Re: FF7Music Installer
Post by: mickking on 2011-07-25 14:48:04
by the way... in ur ff7 tool there are only the remix versions of the ff7 music.
is there any link here in the forum to get the complete PSX Musics as profile to load in the FF7Music.exe ?
Title: Re: FF7Music Installer
Post by: Vgr on 2011-07-25 14:50:38
PSFs are.
Title: Re: FF7Music Installer
Post by: mickking on 2011-07-25 14:54:54
hm? sry i dont understand... my english sucks as well as my shortcut understanding :P
Title: Re: FF7Music Installer
Post by: Jaki on 2011-07-25 15:12:44
Yes, open FF7Music.exe > configure > Files, and change profile to PSF.
Title: Re: FF7Music Installer
Post by: mickking on 2011-07-25 15:17:17
OMG! Im so stupid i cant belive it... Thank you so much Robert Plant and Vgr :-)
i just started to do it by myself. now i can use this perfect PSF file. Thank you so much. i cant believe it how stupid i am...
ok problem music is solved :-) now i have to solve this thing with the window solution...
Title: Re: FF7Music Installer
Post by: Covarr on 2011-07-25 17:34:01
Yeah, the front page explains that. Guess I should stick it in the readme as well.
Title: Re: FF7Music Installer
Post by: grim_22 on 2011-08-01 17:01:17
Hi,

I'm having a small problem with FF7 music. During the nibelheim flashback, the song Those chosen by the planet - no intro doesn't play at all. I checked in the config file for the program and the song isn't included at all (should be between mura1 and oa. The code of the song is nointro). Is there anyway to fix this? If I had the midi ID and AWE id for the song I could add it to the config file, but I don't know how to get those.
Title: Re: FF7Music Installer
Post by: Covarr on 2011-08-01 17:51:49
Open FF7Music from the start menu, there should be a config screen.

Frankly, I don't know how I managed to overlook this, a fix will be coming in the next update.
Title: Re: FF7Music Installer
Post by: grim_22 on 2011-08-01 19:32:31
Thank you for taking your time to fix this.

As for the config menu, I've already tried it, and I can't find a way to add a song to a profile. Even if you create a new profile, the midi codes (aseri, aseri2 etc) are already configured for it, and I see no way to add a new one, in this case nointro.
Title: Re: FF7Music Installer
Post by: Covarr on 2011-08-01 19:35:53
Alright then. An update will be out later today, pending another feature I'm trying to add into the installer (giving the choice of which profile to activate on install).
Title: Re: FF7Music Installer
Post by: Armand on 2011-08-02 02:19:50
So... I barely got my midis back (well, working again at least) when I posted from September of last year, and I'm a bit skeptical to try this again.... has it gotten any easier?  :?
Title: Re: FF7Music Installer
Post by: Covarr on 2011-08-02 03:15:22
Well, I don't know if I solved your particular problem, since when I asked for more info (system specs, etc) you never got back to me. However, I have poured quite a bit of time into various improvements and fixes, and there are currently no known bugs (except the one grim_22 mentioned a few posts ago. I'm surprised nobody noticed it before, and I'm already working on it). Other than that, it should be as simple as installing and running.



HOLD IT! I just released a new version that fixes grim_22's problem, among other things.
NEW VERSION: 1.51.10

Don't forget there's two installers. Use the minimal installer if you just wanna upgrade:
Full installer (MegaUpload, 373.46MB) (http://www.megaupload.com/?d=QFB9FJES)
Minimal installer (MediaFire, 3.13MB) (http://www.mediafire.com/?2564wmgzvs2qn7s)

Changelog

This is a recommended upgrade. If you've got 1.51.4 or later, the minimal installer should be fine to upgrade with.

I don't have any more new features or changes in mind. Unless someone finds another bug, this will probably be the last version until SymphoniC finishes his project (http://forums.qhimm.com/index.php?topic=12189.0). I think it's high time I started a new project.
Title: Re: FF7Music Installer
Post by: Armand on 2011-08-02 10:33:42
Alright i'll give this another ago, and if I run in to any problems... i'll let you know. kudos.  8-)


-Edit- It works. You're the man.
Title: Re: FF7Music Installer
Post by: PitBrat on 2011-08-04 04:23:50
When I install FF7Music 1.51.10 and select the Remastered soundtrack, it changes FF7MUSIC.ini to read:
    Profile=remastered
But the profile is labeled:
    [OSTRemastered]
There's no music in the game.

-PitBrat
Title: Re: FF7Music Installer
Post by: Covarr on 2011-08-04 06:11:49
Because I am stupid and I don't test things. Fix coming tonight. In the mean time, selecting the profile within ff7music should fix it.

edit: Here's 1.51.11 Minimal, only fixes that bug. (http://www.mediafire.com/?617uy7gajbq38t9) Full version uploading right now.
edit: 1.51.11 full (http://www.megaupload.com/?d=455RZEVI)

Changelog:

* fixed selecting "Remastered" in the installer.
Title: Re: FF7Music Installer
Post by: sen on 2011-08-08 18:19:17
Hey i was just wondering i got OSTremastered music album but i got it in 2 files .mp3 file and .ogg files which one is better to use and has good sound quality etc. I also got the same album in .PSF format and i definitely don't need 3 of them wasting my space so which is best?
Title: Re: FF7Music Installer
Post by: Covarr on 2011-08-08 22:18:08
For use in-game, the OGG and MP3 soundtracks actually sound about the same, but OGG loops properly, so it's recommended.

The PSF format is exactly as it sounded in the Playstation game: better than the crap midi in the PC version, but nothing special either. Personally, I think the remastered soundtrack is better so that's what I prefer to use, but if you're a purist then the PSFs are what you would've heard on the playstation back in 1997.
Title: Re: FF7Music Installer
Post by: balmung123 on 2011-08-15 18:02:31
there is a ficedula folder in C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\ folder and there is one in the ff7music folder is there suppose to be 2?
Title: Re: FF7Music Installer
Post by: Covarr on 2011-08-15 18:21:20
Yes. FF7Music can be unreliable about which ff7music.ini it reads, depending on the system, so I went ahead and stuck both in. They aren't both strictly needed on any given machine, but I have no way of testing on a case by case basis which one it'll read so I just install both. It's so small that it doesn't matter anyway, I doubt anybody using ff7music can't spare 22K.
Title: Re: FF7Music Installer
Post by: balmung123 on 2011-08-15 19:33:43
yea but mine wont even play any sounds tho lol
Title: Re: FF7Music Installer
Post by: Covarr on 2011-08-15 20:42:45
The existence of two Ficedula folders has nothing to do with that.

Are you saying that FF7 isn't playing sounds, but music is working, that FF7's sound is working but music isn't, or no sound is working at all?
Title: Re: FF7Music Installer
Post by: balmung123 on 2011-08-15 21:54:15
no music no sounds i have win 7 64bit what do i do exactly do i move some files to the ficedula folder or something?
Title: Re: FF7Music Installer
Post by: Prince Lex on 2011-08-15 22:15:55
Hey I'm having this problem at the moment too, I've just installed your FF7Music with the remastered soundtrack.

I've checked all file names/ paths and I've also tried opening the game from various sources (launching using the new method, launching FF7Music first etc) and I get no music. I have copied the contents of the FF7Music folder to the Ficedula folder incase it was reading from the wrong directory.

I have tried both with the plugin option on and off in Aali's driver. I've also got Windows 7x64. I have sound effects, just no music.

EDIT: Somehow, mysteriously resolved itself.
Title: Re: FF7Music Installer
Post by: balmung123 on 2011-08-16 01:14:55
well no sounds play on mine i wonder how i need to fix this what did you mess around with to make it work?
Title: Re: FF7Music Installer
Post by: Prince Lex on 2011-08-16 01:17:28
Nothing, I just entered configuration and checked the plugins were correct for the remastered soundtrack then it worked. Didn't change a thing.
Title: Re: FF7Music Installer
Post by: balmung123 on 2011-08-16 02:02:24
what did you check for exactly? also it seems to stop my audio on my computer and then i have to restart it to get it back
Title: Re: FF7Music Installer
Post by: fantasycloud on 2011-08-16 07:03:22
are you sure,, it does'nt give me any viruses,,,and will it work without the custom driver installed..
Title: Re: FF7Music Installer
Post by: StrayOff on 2011-08-16 09:23:33
try to check the original ff7config.exe! maybe your sound hardware output isn't set correctly. as i know for my own the covarr/ficedula music mod worked after setting the right soundcard. should be an entry in your windows registry i think

Title: Re: FF7Music Installer
Post by: dynastys on 2011-08-19 02:20:01
Great mod, thanks for all the hard work.

That said, I have an odd error. My music plays just fine, but I don't get any sound effects. What should I look at for a fix?

Thanks.
Title: Re: FF7Music Installer
Post by: PitBrat on 2011-08-19 03:03:31
Covarr,
In your next release, you might forcefully remind people to correctly configure their sound and midi devices.
Seems like every other problem posted has the same solution!
Title: Re: FF7Music Installer
Post by: Covarr on 2011-08-19 06:21:24
Maybe, but I consider this installer finished as of the last bugfix. Unless something major changes (new version of Windows comes out that requires different compatibility settings, someone makes a new remixed/remastered soundtrack, ficedula releases a new version of the ff7music exe, a new bug is discovered), there won't be another release. I'm certainly not going to make another release just to automatically open ff7config and force them to change their audio settings.

edit: However, ff7config just changes a few things in the registry, nothing more. I might be able to have them set it within the installer without touching ff7config. I'll look into it.
Title: Re: FF7Music Installer
Post by: Prince Lex on 2011-08-19 14:13:49
what did you check for exactly? also it seems to stop my audio on my computer and then i have to restart it to get it back

I checked to make sure that I was using the correct plugin in FF7Music. I wanted to use the remastered OGG soundtrack so I made sure the correct plugin was being used.

Another thing I did was copy the entire contents of the "FF7Music" folder into the "Ficedula" folder. I now have needless duplicates of all the files, but I really can't tell which FF7Music is being run because I'm using the new boot .exe that launches both the game itself and the FF7Music program.

Incidentally, if I want to add my own music tracks but otherwise keep the OGG playlist, am I able to just substitute the files? Or should I covert mp3 to ogg first?
Title: Re: FF7Music Installer
Post by: Covarr on 2011-08-19 19:40:48
Another thing I did was copy the entire contents of the "FF7Music" folder into the "Ficedula" folder. I now have needless duplicates of all the files, but I really can't tell which FF7Music is being run because I'm using the new boot .exe that launches both the game itself and the FF7Music program.
Copying everything into the Ficedula folder won't make any difference. In fact, the launcher will still only use the original files anyway.
Incidentally, if I want to add my own music tracks but otherwise keep the OGG playlist, am I able to just substitute the files? Or should I covert mp3 to ogg first?
Yeah, as long as you have in_mad.dll in the right folder (hint: if you used my installer, you do), it will read mp3 files even if it's not the actively selected plugin. For convenience sake, there should be a "Custom_Music" folder, so you can keep the stuff you added yourself separate from the stuff that comes with it.
Title: Re: FF7Music Installer
Post by: Team Fail on 2011-08-25 03:27:25
I have a small issue. When I play the game, whether resuming from a save or starting a new game, all the music plays twice at one time. I think it's because the MIDI doesn't not play.

It sounds like this. (http://dl.dropbox.com/u/34957059/midi.wma)

I followed the readme, but I can't seem to fix the issue.
Title: Re: FF7Music Installer
Post by: Covarr on 2011-08-25 03:32:50
I'm guessing you updated Aali's driver after installing this? The latest version of this should take care of that issue on its own, but what you can do is, in your ff7 directory, open "ff7_opengl.cfg", find the line that begins with "#music_plugin", and remove the #.
Title: Re: FF7Music Installer
Post by: Team Fail on 2011-08-25 03:33:58
I checked it. It is removed. I'm also running Vista Home Premium 32-bit SP2.
Title: Re: FF7Music Installer
Post by: Covarr on 2011-08-25 03:39:32
In which case, Aali's driver is probably not working properly. Unfortunately, I only check if it's there, not if it's actually installed or set up right.

Open ff7config.exe (make sure to run as administrator!) and in the graphics tab choose custom driver.
Title: Re: FF7Music Installer
Post by: Team Fail on 2011-08-25 03:51:41
Yup. Much better. Thanks for the fix. I was using my NVIDIA driver. I guess I can't, but the graphics look just as good.
Title: Re: FF7Music Installer
Post by: Hellbringer616 on 2011-08-25 04:00:30
Make sure you don't use anything above the nVidia 266.58 drivers, they break Aali's driver.
Title: Re: FF7Music Installer
Post by: PitBrat on 2011-08-25 05:37:02
NVIDIA Made of Light Fix (http://forums.qhimm.com/index.php?topic=8963.msg166928#msg166928)
It Works. (http://forums.qhimm.com/index.php?topic=11992.msg170303#msg170303)
Title: Re: FF7Music Installer
Post by: mattyd on 2011-08-27 03:50:25
I've tried everything O.o still get double playing music - this the error log taken from ff7music.exe ! If anyone can help plz let me know, many thanks! :)

DataPath is C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
Init patches
Reading ini...
Parsing paths... -currently Custom_Music
OSTRe
FF7_PSF
C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\

File search paths:
   Custom_Music\
   OSTRe\
   FF7_PSF\
   C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
   .\
Files count: 94
Patch init done
----------------------------------------------
Init patches
Reading ini...
Parsing paths... -currently Custom_Music
OSTRe
FF7_PSF
C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\

File search paths:
   Custom_Music\
   OSTRe\
   FF7_PSF\
   C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
   .\
Files count: 94
Patch init done
----------------------------------------------
FTH: (5988): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***

FTH: (668): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***

WM_ACTIVATEAPP

INITIALIZE DD/D3D START

DIRECT DRAW 2

TOTAL 1063981056 FREE 1059784704

DD MODE: W 640 H 480 P 640 RGB 1 BPP 8

DD MODE: W 800 H 480 P 800 RGB 1 BPP 8

DD MODE: W 800 H 600 P 800 RGB 1 BPP 8

DD MODE: W 1024 H 600 P 1024 RGB 1 BPP 8

DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8

DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8

DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8

DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16

DISPLAY MODE MATCH

DD MODE: W 800 H 480 P 1600 RGB 1 BPP 16

DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16

DD MODE: W 1024 H 600 P 2048 RGB 1 BPP 16

DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16

DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16

DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16

DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32

DD MODE: W 800 H 480 P 3200 RGB 1 BPP 32

DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32

DD MODE: W 1024 H 600 P 4096 RGB 1 BPP 32

DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32

DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32

DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32

Ramp Emulation

  Microsoft Direct3D Mono(Ramp) Software Emulation

RGB Emulation

  Microsoft Direct3D RGB Software Emulation

Direct3D HAL

  Microsoft Direct3D Hardware acceleration through Direct3D HAL

EXCLUSIVE MODE

LOCK UNLOCK TEST

MATRIX INITIALIZE

INITIALIZE DD/D3D END

ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg

initializing sound...

creating dsound primary buffer

reading audio file

loading static sounds

sound initialized

INITIALIZING MIDI...

selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,

midi data type: GENERAL MIDI

using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp

midiOutGetVolume returned: ffffffff

MIDI INITIALIZED

set music volume: 127

MIDI set volume: 127

100% of 127 = 127

set music volume: 127

MIDI set master volume: 100

MIDI set volume: 127

100% of 127 = 127

Entering MAIN

Exiting MAIN

START OF CREDITS!!!

set music volume trans: 127->0, step=60

MIDI set volume trans: 127->0; step=60

MIDI stop
CSA6
CSR7
 - OK

MIDI stop
CSA6
CSR7
 - OK

END OF CREDITS!!!

Entering MAIN

set music volume: 127

MIDI set volume: 127

100% of 127 = 127

Exiting MAIN

START OF MENU SYSTEM!!!

SET VOLUME 5: 127

ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7

ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7

ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7

ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7

ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7

ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7

ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7

ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7

ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7

END OF MENU SYSTEM!!!

Entering MAIN

Exiting MAIN

Field Start

MIDI play: 36

reading midi file: ROCKET.mid

ROCKET.mid

Midi file matched! ROCKET
CSA6
CSR7
File counterpart 15 - Oppressed People.ogg
Resolved to OSTRe\15 - Oppressed People.ogg
Playing music
CSA6
CSR7
CSA8
Look for plugin for ogg
Init plugins
Setup input plugin: vgmstream plugin r828 Sep  4 2010
Setup output plugin: waveOut output v2.0.2a
Init finished
---------------------------
Prevented from resuming
CSR9
current volume: 127

MIDI is playing SUCCESSFULLY!!!

WM_CLOSE

Field Quit

MIDI stop
CSA6
Halting music
CSR7
 - OK

resetting MIDI driver volume
 - OK

UNINITIALIZE DD

END UNINITIALIZE DD

WM_ACTIVATEAPP

Title: Re: FF7Music Installer
Post by: Covarr on 2011-08-27 03:53:26
Two things:
1. Make sure you are using Aali's custom driver. Open ff7config.exe AS ADMIN and choose "custom driver" in the dropdown menu in the graphics tab.
2. If that doesn't work, open ff7_opengl.cfg, find the line that begins with "#music_plugin" and remove the #.
Title: Re: FF7Music Installer
Post by: mattyd on 2011-08-27 04:24:17
Amazing! Thanks man, after ages of reading these posts etc I changed the folder properties to allow users to read/write/execute etc, but I guess it didn't save the changes to 'custom graphics' unless I went in as admin.

Genius! Thanks buddy :D
Title: ???
Post by: crackinglazer on 2011-08-31 14:59:02
ok here's my situation

I had downloaded the music mod before (the old fashioned way without the installer) and it was working fine, then I had stopped playing for a few months and when I got back on that double playing thing people were talking about started, as a reaction I closed ff7music and just one was playing, but then I realised it was the game default music, and not the remastered tracks, but now every time I start up ff7 with ff7 music the only music that plays is the game default, and I have fidled around alot (deleting and redownloading the music mod, using this installer).
aali's custon graphics driver is definately on in the configuration.

this is how the ff7 music reads while the game is running:

DataPath is C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
Init patches
Reading ini...
Parsing paths... -currently C:\Program
Files\Square
Soft,
Inc\Final
Fantasy
VII\FF7Music\OSTRe\
C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\

File search paths:
   C:\Program\
   Files\Square\
   Soft,\
   Inc\Final\
   Fantasy\
   VII\FF7Music\OSTRe\
   C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
   .\
Files count: 91
Patch init done
----------------------------------------------
WM_ACTIVATEAPP

INITIALIZE DD/D3D START

WM_ACTIVATEAPP

WM_ACTIVATEAPP

the input plugin:
C:\Program Files\Square Soft, Inc\Final Fantasy VII\FF7Music\in_mad.dll

the output plugin:
C:\Program Files\Square Soft, Inc\Final Fantasy VII\FF7Music\out_wave.dll

the path:
C:\Program Files\Square Soft, Inc\Final Fantasy VII\FF7Music\OSTRe\

the profile is set to ost remastered and the playback options:
loop custom files: ticked
resuming: selective
midi device: microsoft GS wavetable synth
mute midi on custom playback: ticked
maximise midi on song not found: unticked
emulate ramps: ticked
delay stops: unticked
obey stop: ticked

as I said, when I first got the mod it worked fine, but when I closed the ff7 music while the game was running it must have changed a setting somewhere to make make it play in default, ive checked and it's not just ff7 music playing the psf files, I launched the game through ff7 music, loaded up a save waited for music to start and then closed ff7 music and the music still played, I haven't read this thread in it's entirety, so if I've overlooked the solution, just point me in the right direction, cheers
Title: Re: FF7Music Installer
Post by: Covarr on 2011-08-31 20:05:53
You say you're using aali's driver for sure?

open ff7_opengl.cfg and look for a line that begins with:
#music_plugin
and delete the # and save. If you're on Vista or 7, you may have to open Notepad (or your text editor of choice) as an administrator.

If the # is already not there and you're still hearing default midi music, it means that Aali's driver is not installed correctly. If Aali's driver is installed correctly and the music plugin line does not have a # before it, you will either hear ff7music, or no music.
Title: Re: FF7Music Installer
Post by: crackinglazer on 2011-08-31 20:17:00
yeah the hash is already gone, I got that much, I used finalfantasy7pc.com for instructions on instalation, is there a way to default the setting for ff7 music, I've considered deleting all the ff7 stuff and starting from scatch, but Im really not looking forward to the reinstallation of all these mods
Title: Re: FF7Music Installer
Post by: Covarr on 2011-08-31 21:39:34
If the hash is gone and you're still hearing midi music, it means Aali's driver is not set up properly.

I will not provide support for directions given by that site. Too much of the information there is outdated or wrong. As a general rule, I recommend using this guide (http://forums.qhimm.com/index.php?topic=9590.0) for installing the game; use the latest version of Aali's driver, and make sure to run his ff7config.exe AS ADMINISTRATOR and select custom driver. From there, the installer in this thread should work straight out of the box.

Fun fact: Even if you reinstall ff7, you won't need to uninstall ff7music. I suggest simply installing from the latest minimal installer, right over the old install.
Title: Re: FF7Music Installer
Post by: crackinglazer on 2011-08-31 22:43:23
yeah I'll reinstall everything using the proper instructions and versions and whatnot, just to be sure everything is as good as it can be

cheers

edit.

ok thats a little anoying.
I reinstalled the game, patch and custom graphics driver to the specifications of the guide that you linked, and then the ff7 music installer, and I'm still getting midi, I'm beginning to lose hope
Title: Re: FF7Music Installer
Post by: Hellbringer616 on 2011-08-31 23:30:16
did you run ff7 config as admin when you selected the custom driver?
Title: Re: FF7Music Installer
Post by: crackinglazer on 2011-08-31 23:38:03
how do I run it as admin?
Title: Re: FF7Music Installer
Post by: sl1982 on 2011-09-01 00:09:51
Right click on the exe, click Run as Administrator.
Title: Re: FF7Music Installer
Post by: crackinglazer on 2011-09-01 00:20:30
nope I dont think that is the issue, I think the custom driver was already saved, because when I go on the config, it's already selected, but I ran it as admin and selected it anyway, and still midi
Title: Re: FF7Music Installer
Post by: Covarr on 2011-09-01 00:32:24
There is absolutely no reason it should be playing midi at this point.

What I want you to do now is run ff7.exe, don't use the shortcut that comes with my installer. Do you still hear the midi?
Title: Re: FF7Music Installer
Post by: crackinglazer on 2011-09-01 00:46:44
you do mean the original launcher? if so yeah I still hear midi, and I'm not blaming your installer (incase thats what you thought) because its something I did I think, like I was saying in the original post, the remastered tracks were playing (along with the midi) but then I closed ff7 music, and I believe thats when something went screwy and made it cease to play anymore, and at that point I wasn't even using the installer, It was after that I used the installer to try and remedy it
Title: Re: FF7Music Installer
Post by: Covarr on 2011-09-01 05:07:31
Since you're still hearing midi even when running ff7 from its original shortcut, it's safe to assume that one of two things is at play here:


There's a thread specifically for troubleshooting Aali's driver, and that's probably the place to start. People who actually know the answer (not me) are more likely to check there. Once you have Aali's driver doing what it should and MIDI silenced, I'll be glad to help you get FF7Music working.
Title: Re: FF7Music Installer
Post by: sl1982 on 2011-09-01 10:51:49
If you post the contents of your app.log it will tell us if aali's driver is working.
Title: Re: FF7Music Installer
Post by: crackinglazer on 2011-09-01 17:35:35
how do I do that?
Title: Re: FF7Music Installer
Post by: Tekkie.X on 2011-09-01 17:40:41
Go to your install location, you'll see the file, open it with a text editor like notepad, copy the contents here in the code tags, the little button on the post formatting bar labelled with a #.
Title: Re: FF7Music Installer
Post by: crackinglazer on 2011-09-01 17:46:39
Im trying to do this with ff7 music?
edit
if so then it doesn't give me the open with... option
Title: Re: FF7Music Installer
Post by: Tekkie.X on 2011-09-01 18:36:35
the app.log file should bring up the "open with" box if you just try and open it even if it's not in the right click menu.
Title: Re: FF7Music Installer
Post by: crackinglazer on 2011-09-04 17:37:37
alright, I'm using a different computer and now it works fine, so I'm gonna assume it was a unique problem, and we can probebly just forget about it, cheers for the help anyways.
Title: Re: FF7Music Installer
Post by: UGerstl on 2011-09-06 01:51:59
Hi Covarr,

i found a little typo in .\FF7Music\FF7MUSIC.ini (Version: 1.51.11).

Line 269: fiddle=FF7_312 Fiddle de Chocobo.minipsf
          => fiddle=FF7  312 Fiddle de Chocobo.minipsf


Did you remind adding this lines ?

 [OSTRemastered]
 mogu=03 - Highwind Takes To The Skies.ogg
 nointro=05 - Those Chosen By The Planet - No Intro.ogg
Title: Re: FF7Music Installer
Post by: Covarr on 2011-09-06 02:17:06
Ouch, those are some embarrassing mistakes! It's quite likely that they've been in there since at or near the first release, since I have not really changed those bits. Since I rarely play that far in the game, I didn't notice :/

A new version should be coming later tonight, or when I feel like it.

Edit: A bit late, but here it is.
NEW VERSION: 1.51.12

1.51.12 Minimal (http://www.mediafire.com/?5x21cs2ce4z9oq5)
1.51.12 Full (http://www.megaupload.com/?d=LD7GCDM8)

Changelog: Fixed those things that UGerstl mentioned. Didn't include changelog in readme this time around.

This is a RECOMMENDED UPDATE. It fixes a few issues in the ini file, which could lead to a few songs failing to play depending on the profile you're using. If you have a previous version, you can go ahead and use the minimal installer to update.
Title: Re: FF7Music Installer
Post by: Devil May Cry on 2011-09-20 23:13:10
Thank you deeply appreciated.
Title: Re: FF7Music Installer
Post by: Jaitsu on 2011-10-02 18:56:43
i hate to do this but..

i finally pulled ff7 out again and reinstalled, got this installed, but i seem to have forgotten pretty much everything i ever knew, now with this installed, i'm playing but i'm not getting any music, at all, whether i choose remastered or PSF...



shoot me now, but does anyone know what's causing this.



EDIT: sorry, after fighting and winning a battle music started playing normally. dunno why, just disregard this message.
Title: Re: FF7Music Installer
Post by: PitBrat on 2011-10-02 19:25:44
If you use ctrl+s to skip the opening FMV, the music will not start until after the first battle and sometimes even later.
Title: Re: FF7Music Installer
Post by: youngmit on 2011-10-10 05:11:02
I am having the same issue as above: FF7music installed, MIDI is being muted, but no music plays. I made sure the plugin line of the openglmod .cfg file is uncommented. The status window shows little messages about which music file it is supposed to be playing:

Midi file matched! FAN2
CSA6
CSR7
File counterpart 11 - Fanfare.ogg
Resolved to 11 - Fanfare.ogg
WM_ACTIVATEAPP

But no music actually plays. As I understand it, winamp is needed for all of this to work. I have installed it, but is there anything i need to do on the winamp side to make it work, perhaps? Ive tried looking for something in the readmes and have found nothing.

Thanks, and any advice would be helpful!
Title: Re: FF7Music Installer
Post by: Covarr on 2011-10-10 05:22:19
Winamp is NOT needed for this to work. It seems like FF7Music thinks it's playing the songs, so make double check the settings in the output plugin to make sure it's using the correct audio device.
Title: Re: FF7Music Installer
Post by: Asuka_XL on 2011-10-10 06:43:40
did you run the game from the ff7 music given launcher or the original launcher from the game?
Title: Re: FF7Music Installer
Post by: Covarr on 2011-10-10 17:36:49
did you run the game from the ff7 music given launcher or the original launcher from the game?

Midi file matched! FAN2
CSA6
CSR7
File counterpart 11 - Fanfare.ogg
Resolved to 11 - Fanfare.ogg
WM_ACTIVATEAPP
He's clearly running FF7Music.
Title: Re: FF7Music Installer
Post by: youngmit on 2011-10-11 01:41:43
Thanks so much for your interest in helping me... Yes, I'm running FF7 through the FF7music launcher. I took another look at the output plugin settings, and i did have the right audio device selected: "Speakers (Creative SB Audigy 2".

I have seen other peoples' logs from FF7music that have another line after the Resolved to... line saying something like "playing song." Do you guys get that as well?


Thanks!
Title: Re: FF7Music Installer
Post by: Covarr on 2011-10-11 03:39:49
Yes. "Resolved to" means that it is using that file. I can't imagine why it's not playing; it clearly thinks it is.

You used the full installer, correct? The minimal one does not include the ogg soundtrack.
Title: Re: FF7Music Installer
Post by: PitBrat on 2011-10-17 02:28:28
Do you have a version of the launcher.exe that starts FF7.EXE with the affinity set to 3 for dual core support?
I continue receiving requests for dual core support.
Some people have extreme lag when running the game on a single core.
I've implemented an alternate launcher in Bootleg, but prefer using your launcer.exe.

Thanks
Title: Re: FF7Music Installer
Post by: Covarr on 2011-10-17 02:35:14
That's not something I've even thought of before. I'll look into it tonight.
Title: Re: FF7Music Installer
Post by: Hellbringer616 on 2011-10-17 03:10:44
It isn't set to dual by default? Interesting. Could you add an auto detect maybe? Cause i have a quad. I'd like to use all four :D
Title: Re: FF7Music Installer
Post by: Covarr on 2011-10-17 03:49:03
I don't set any affinity by default. AutoIt may be doing something that I'm unaware of and setting single-core without me telling it to, thus the "I'll look into it" instead of "I'll add that feature". I need to figure out what's going on here myself.
Title: Re: FF7Music Installer
Post by: PitBrat on 2011-10-17 13:29:10
It's dirty, but you can determine the number of cores with the environment variable: NUMBER_OF_PROCESSORS
Title: Re: FF7Music Installer
Post by: Ouroboros on 2011-11-24 21:25:16
Mmmm, i have a small issue, everthing works pefect till in some "random" moment, the "midi" ( Sound effects of the game, like the one when you move the curson in the menu, or just sound in the map ( where you walk ) goes off after the music goes off too

For example i was on the first flashback of cloud on the mako reactor, when you are outside the reactor and you enter the music goes off and also the sound effectos too, i'be noticed that the "wave" sound on the volumen control (In control panel ) is turned all the way down ( Mutting the midi sound ), there is some config that i should make or is simple a "Small" bug of the program?

here my config of FF7music
(http://puu.sh/9gDd)
(http://puu.sh/9gDA)

I'm using Xp sp2 and SRS audio sandbox as Sound "driver" ( Tryed with the default of windows C-media and the same result)
Title: Re: FF7Music Installer
Post by: Covarr on 2011-11-24 21:31:25
This is a bug I've seen in Vista and 7, that FF7Music actually FIXES. I've never heard of it happening in XP though...

Two questions:
1. what output device is out_wave.dll set to?
2. Are you sure you're even hearing ff7music, and not the default MIDI?
Title: Re: FF7Music Installer
Post by: Ouroboros on 2011-11-24 21:59:14
This is a bug I've seen in Vista and 7, that FF7Music actually FIXES. I've never heard of it happening in XP though...

Two questions:
1. what output device is out_wave.dll set to?
2. Are you sure you're even hearing ff7music, and not the default MIDI?

1° (http://puu.sh/9gK7)

2° Yeah, i'be compared the music of midi and the remastered version and yeah i'm using the remastered

3° extra
Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 900
window_size_y = 675
preserve_aspect = yes
fullscreen = no

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path=DK

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
# break_9999limit

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = yes



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = yes

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no
, as you can see the music plug in is configured to be used with FF7

4° i'be changed the out_wave.dll > configure > Device  from microsoft to SRS audio sandbox and see if that fix the bug
Title: Re: FF7Music Installer
Post by: ProtomanZxAdvent on 2011-11-29 00:47:06
i recommend going here http://neveron.ru/Default.aspx?type=myapps (http://neveron.ru/Default.aspx?type=myapps) downloading  VL Sound 5.1 v1.0.0.18 and puting the out_vlsound51.dll in the ff7 music folder. i use that instead of the out_wav.dll
Title: Re: FF7Music Installer
Post by: Covarr on 2011-11-29 01:16:32
Mmm, a new output plugin. I'll experiment with it, and consider adding an official recommendation for it to the first post. Unfortunately, I cannot actually add it to the installer, since it does not have a license of any sort and I was unable to find any contact information on the author's site.
Title: Re: FF7Music Installer
Post by: ProtomanZxAdvent on 2011-11-29 01:18:46
Mmm, a new output plugin. I'll experiment with it, and consider adding an official recommendation for it to the first post. Unfortunately, I cannot actually add it to the installer, since it does not have a license of any sort and I was unable to find any contact information on the author's site.
it was made for winamp. winamps site only  has verson 1.0.0.17
Title: Re: FF7Music Installer
Post by: Covarr on 2011-11-29 01:55:55
Yes, I understand that. But without either author permission or a license that allows redistribution, I cannot add it to the ff7music installer.
Title: Re: FF7Music Installer
Post by: ProtomanZxAdvent on 2011-11-29 03:36:28
Yes, I understand that. But without either author permission or a license that allows redistribution, I cannot add it to the ff7music installer.
well i'll see if can get in touch with him and get his permisson to do so. if i do i'll send you via pm an exact copy of his reply if i can.
Title: Re: FF7Music Installer
Post by: Ouroboros on 2011-11-29 14:59:40
i recommend going here http://neveron.ru/Default.aspx?type=myapps (http://neveron.ru/Default.aspx?type=myapps) downloading  VL Sound 5.1 v1.0.0.18 and puting the out_vlsound51.dll in the ff7 music folder. i use that instead of the out_wav.dll

I have Xp sp2, so i can't use it

@my test with SRS
For the "bit" i'be teste ( From the chocobo farmn to the other side of the mitrill mine ) didn't have any problem yet

Gona keep testing if i have again that sound bug, gona report it
Title: Re: FF7Music Installer
Post by: FFFreak on 2012-01-09 08:38:26
Hey guys, back from the dead. I'm having a small problem running ff7music. Whenever I try to run ff7 through ff7music, the screen flickers then goes black for a split second and goes back to ff7music.

Here's my app from it:

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics Family 3.1.0 - Build 8.15.10.2372
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1600x900, output resolution 1200x900, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.

INFO: fragment shader compile log:
No errors.

INFO: main program link log:
No errors.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...

I'm guessing something is conflicting with it and is making it crash? Although it has worked before, but I haven't played in a while so I've no idea what the problem may be.
Title: Re: FF7Music Installer
Post by: Covarr on 2012-01-09 18:24:25
Have you tried running ff7 without ff7music? It looks like ff7 is crashing on startup when initializing sound (not something I've seen caused by ff7music before).

One suggestion I have is open ff7config and make sure that the correct driver is set in the Sound tab. You may need to run as administrator if you're using Windows Vista or 7.
Title: Re: FF7Music Installer
Post by: FFFreak on 2012-01-10 05:59:30
Boy, do I feel like a retard. Somehow in ff7config, it didn't have a driver selected although I distinctly remember playing ff7 with ff7music before. No idea how that happened. Thanks Covarr.
Title: Re: FF7Music Installer
Post by: DLPB on 2012-01-10 07:14:16
If you mean the audio driver, I can concur.  It has happened to me too twice...  and I needed to open ff7config.exe and reassign it.
Title: Re: FF7Music Installer
Post by: Covarr on 2012-01-10 21:40:33
I've had it too. As far as I can tell, this is mainly an issue on machines with multiple devices (such as a soundcard and a USB headset). If the device it's expecting has been disconnected, it'll simply fail rather than reverting.

Even though this isn't a problem with ff7music, I'm looking into ways to prevent in with my launcher. No promises though. :(
Title: Re: FF7Music Installer
Post by: FFFreak on 2012-01-11 14:55:17
Yeah, I do use a headset every now and then but I don't use it with FF7, only with Vent. But it's just a miniscule problem though, no biggie.
Title: Re: FF7Music Installer
Post by: VonZippa on 2012-01-14 18:12:53
I've successfully used this installer and have been enjoying the remastered ogg music quite a bit.  Thanks a lot for all the work that went into creating this installer.

I'm having one peculiar issue that I've noticed ever since installing this.  It isn't even a problem really, so much as a peculiarity.  When you rest at an inn, after selecting to pay whatever amount of money, you would normally see the screen go black for maybe 6 or 8 seconds or however long and that little "sleeping at an inn" tune plays (sorry I don't know what it's actually called), but with FF7Music installed, the part where the screen goes black and the little tune plays seems to be skipped entirely, although not at every inn (the one in Costa Del Sol still goes black, although in that one you hear the ocean instead of the usual tune).  To be honest, it's actually something I enjoy as sitting there waiting for the time to go by and the tune to play can be annoying sometimes (yes, I'm impatient).  I've read through this whole thread thinking someone else might have noticed this, but there was nothing mentioned about it.  If I comment out the ff7 plugin line from ff7_opengl.cfg and run ff7.exe directly then the game goes back to using MIDI and the inns work normally again.  Am I the only one experiencing this, or is it a known issue with FF7Music and FF7?
Title: Re: FF7Music Installer
Post by: Covarr on 2012-01-14 18:17:14
This is a known issue. If I recall correctly, it's caused by Aali's driver not knowing how long to wait when it's not using internal MIDI music, so it just skips it entirely.
Title: Re: FF7Music Installer
Post by: VonZippa on 2012-01-14 22:16:05
This is a known issue. If I recall correctly, it's caused by Aali's driver not knowing how long to wait when it's not using internal MIDI music, so it just skips it entirely.

Good to know.  Thanks for the prompt reply.
Title: Re: FF7Music Installer
Post by: Covarr on 2012-01-20 00:13:06
What with Megaupload being down, and no sign that it's coming back any time soon, I've moved the full installer over to RapidShare (https://rapidshare.com/files/3788309481/ff7music_install_15112.exe). If you were linking to it *AHEM PITBRAT*, I strongly suggest changing those links. Happy downloading!
Title: Re: FF7Music Installer
Post by: norikoteiko on 2012-01-20 02:09:26
i want to begin if the users allow me to host the most addons on my root server with a small list
Title: Re: FF7Music Installer
Post by: SereneBLue on 2012-01-30 04:24:21
Thanks for this mod! I am playing FF7 now with it. The tracks are really great, especially the World map theme(main theme). They give me more emotional experience. I want to say thanks to those who are related to FF7Music project.:)

Here is an issue. It might be good to consider this before using a music mod.
Sometimes the main music won't start after extra stuff likes piano(#snap1), wind, switch(#snap2) played. The FF7Music stops background music well at the exact time, but at times it seems to forget to replay it later. It's hard to explain this in English.:-[ Anyway, if you want to listen to background music again, you should restart your game.
(http://farm8.staticflickr.com/7164/6787224713_e58db42732.jpg)(http://farm8.staticflickr.com/7158/6787224673_07b7befd9c.jpg)
Title: Re: FF7Music Installer
Post by: Covarr on 2012-01-31 02:00:13
This bug is fairly well known; it's related to volume ramps not working right in FF7Music. It should be *somewhat* quelled by using the latest version of Aali's driver, but there are still problems.
Title: Re: FF7Music Installer
Post by: Xslayer on 2012-01-31 20:04:57
Hey,

So I installed this hoping that it would make the music awesome and I get no music at all =( it's probably something I am doing wrong on my end I just cant figure it out. If someone wouldnt mind helping me I would greatly appreciate it.

Im using windows 7 btw just in case that matters.

Thanks!

EDIT: I went an downloaded/installed the full not mini and now it works great!
Title: Re: FF7Music Installer
Post by: AdamB1384 on 2012-02-04 18:19:32
Hi There,

I'm new here, just wanted to say thanks to everyone for putting so much work into all of this.

I've got a proper, PC copy of FF7 installed with the 1.02 patch and Aali's graphics driver. The version is 0.7.09 because I could not find the newest version on a download site that actually worked.

The game ran perfectly other than I was having problems with the sound effects and music on some of the full motion video cut scenes - a problem I researched to be something with the MIDI volume control based on what I've read on this board.

I download the music patch to try and fix it, and it's caused more problems than it's fixed.

First, the game no longer seems to recognize any settings in the ff7opengl.cfg file. I had the game running at 1280x720 with no black bars - now with the same .cfg information the game runs in default 640x480 with black bars on the sides, and I can't do anything about it.

Second - And probably the most frustrating thing - is that the music installer deleted all of my saved games. I'm shocked and disappointed by this. It's not a matter of perhaps moving a save game folder over into the FF7MUSIC folder or whatever - the save game folder is literally EMPTY. Not happy about that...

Third - I decided to start a new game to try and see how it worked. Right off the bat as soon as Cloud gets off the train at the beginning of the game - the music is sounding better. However, it sounds as if there are two separate sound tracks playing over top of eachother, offset by about 2-3 seconds.

Fourth - The link that you are supposed to use to start the game starts up the sound plug in program, but won't actually start the game itself. This isn't a big deal - if I run this separately and then start the actual game as normal it seems to work ok still.

So I'm really not having much luck here... Can anyone help me out? I can't say that I've read through this entire thread for these problems but I browsed quite a bit and couldn't find reference to any of these issues.

Thanks for any help...

Adam


EDIT: It appears this has been an exercise in futility for me... The game got so screwy with this Music Installer thing (game still didn't work properly even after uninstalling it) that I decided to remove the game from my computer and start from scratch. Now I can't even get the setup.exe to start (to install the program) despite trying an iso, running as admin and running in compatibility mode. I guess that's it for me.

Thanks anyway.
Title: Re: FF7Music Installer
Post by: Covarr on 2012-02-04 20:29:15
Wow. That's a whole host of problems, most of which I haven't seen before. A few things, in no particular order:

1. I'm pretty sure this installer won't work with older versions of Aali's driver. They rely on some changes he made (I can't remember in which version), and can cause all sorts of issues, such as music playing on top of each other.
2. This installer doesn't move any game files, or touch saves. It could not have been responsible for your saves going missing. Have you installed any other mods?
3. What version of the game are you using? This has not been tested with any non-US versions, and I can pretty much guarantee there will be issues with pirated versions.
4. What OS are you using? The launcher has been tested on Windows XP, and Windows 7 x64, but I can't vouch for any others. I wouldn't be surprised if it has problems on Vista, but I am not equipped to deal with them since I don't have a copy of Vista laying around.
5. Can't reinstall ff7? If you're using Vista or 7 64-bit, try starting your computer in safe mode. I have had this problem myself in the past, and while I'm not sure what causes it (antivirus software, perhaps?), this solution has usually worked for me.
Title: Re: FF7Music Installer
Post by: AdamB1384 on 2012-02-13 00:01:54
Thanks for replying. I was able to find the most current version of Aali's custom driver so I'm going to try it out. I was running the game 1.02 patched with the US version.

I was using Windows 7 64 bit.

The problem I had with not being able to re-install turned out to be a program conflict. It kept giving me an error about not being about to read a language file. I was able to solve it by going through a clean boot process.

I will try it again with the newest version of the custom driver and let you guys know how it goes. The save game thing I really can't explain. I didn't install any other mods - before I put the music driver on there the save files were there, and after they weren't. I might suggest making a copy of them just to be safe in the future?

Thanks for the help! I'll update soon.

Adam
Title: Re: FF7Music Installer
Post by: AdamB1384 on 2012-02-13 01:17:26
I got the game working again but same set of problems. The music doesn't double up anymore but the game still doesn't recognize any setting changes in the .cfg file. It sticks to the default resolution settings no matter what. I also tried changing other settings in the .cfg file to see if it make any difference but it didn't. Any ideas? Here's the contents of the .cfg file as I'm using it.

# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 720
preserve_aspect = no
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = off

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no
Title: Re: FF7Music Installer
Post by: Covarr on 2012-02-13 06:18:24
I think Aali's driver may not be installed right. It may be related to "Virtual Store", a stupid feature in Windows Vista and 7 that I don't fully understand, but is related to UAC. You may be able to find more help in the troubleshooting thread for Aali's driver. Come back here if you still have problems once you get that working.
Title: Re: FF7Music Installer
Post by: AdamB1384 on 2012-02-13 22:25:00
Ok I will read into it. One thing I should mention is that prior to installing the music driver, the game was properly re-configuring the resolution and aspect ratio to reflect what I put in the .cfg file. It was only after I put the music installer in that there were problems. I'll keep reading and thank you for the help so far - I know it's on your free time! :)

Adam
Title: Re: FF7Music Installer
Post by: AdamB1384 on 2012-02-13 22:30:43
Wow interesting! I should have looked into it further.

So I read in the trouble shooting thread on Aali's driver and someone mentioned he couldn't make resolution changes. He then said that he had compatibility mode turned on.

I looked at mine and mine was setup the same way. The ff7.exe. was in compatibility mode even though I didn't set it up that way.

Once I unchecked it and started the game, the FF7music installer properly started the game, the game ran in the resolutions that I wanted, AND the lost save games suddenly reappeared! Weird eh? The FF7Music player seems to be running because the MIDI sounds different, although I don't know if my original problem has been solved yet.

This has been an interesting problem to troubleshoot. I will update on whether the sound level problem with the FMV's worked or not.

Thanks!

Adam
Title: Re: FF7Music Installer
Post by: Covarr on 2012-02-13 23:54:11
Yeah, my installer sets compatibility mode. On most machines, ff7music doesn't work right without it, but on some it doesn't work right with it. I'm still trying to figure out why that is, and if there's a workaround I can use that'll work for ALL machines.

This does further my suspicions that it's related to UAC, though. I wonder if it's trying to read things from a different directory in compatibility mode? I'll look into it, anyway.
Title: Re: FF7Music Installer
Post by: DLPB on 2012-02-16 07:46:36
A minor quibble...

You need to add exclusion from resuming to the game over and sleep music.
Title: Re: FF7Music Installer
Post by: Covarr on 2012-02-17 03:26:04
Sleep music doesn't play at all when using FF7Music with Aali's driver, but I'll add it anyway. The other one, too.

I'm honestly surprised they weren't already in there. I grabbed the list from the old, old ff7music thread of which songs needed to be excluded, figuring the guy who wrote it knew what he was talking about. I guess I shouldn't assume things :(
Title: Re: FF7Music Installer
Post by: Felio on 2012-02-17 13:35:33
sorry to bother, but it's two days that i try to download from rapidshare and it's impossible. download go strangely slow and never reach the end. i also tried to use some download program but it's useless.

unluckly i have already used the minimal install and the only result was to cancel all the music from the game so now i really need the full install.

Can you plase upload it somewere else?

TNX
Title: Re: FF7Music Installer
Post by: UGerstl on 2012-02-17 14:35:05
Hi Felio,

look here: MediaFire folder (http://www.mediafire.com/?5ksy0lualw7wc)

@Covarr: I hope this is ok.
Title: Re: FF7Music Installer
Post by: Tekkie.X on 2012-02-17 19:10:53
sorry to bother, but it's two days that i try to download from rapidshare and it's impossible.

Rapidshare have decided to fern over free users with really low speed limits as of a couple of days ago, I used to get my max speed (~2,000KB/s) now I get 30 to 40KB/s, you also can't resume downloads any more either.

Looks like Mediafire or Dropbox is the way to go.
Title: Re: FF7Music Installer
Post by: UGerstl on 2012-02-17 20:11:17
@DragonNinja:We should talk about an alternative for all files + Backup system.
                         File hosters could vanish suddenly (like MegaUpload).
                         Or they decide to allow only the owner to access the files.

                         I am open for suggestions.

                                               space limit / max. size per file
                         MediaFire    :      none                200 mb
                         Dropbox      :       2 gb                  ?
                         Google docs:       1 gb                  ?
                         Skydrive      :     25 gb                100 mb


Edit 1 (02/18/2012):

This info is shown by JDownloader when trying to download from RapidShare.
(http://i1065.photobucket.com/albums/u383/UGerstl/Sonstiges/RapidShare-newLimits.png)
Title: Re: FF7Music Installer
Post by: Covarr on 2012-02-18 07:42:36
Looks like Mediafire or Dropbox is the way to go.
Dropbox is no good. This thing gets too many downloads, it regularly uses around 10GB bandwidth daily. Since Dropbox has a 10GB limit for public links on free accounts, it'd lead to an account suspension within a few days.

I might end up paying for hosting for this thing. I have something in mind that would be better with fast, ad-free hosting anyway.
Title: Re: FF7Music Installer
Post by: Garrick on 2012-02-23 01:49:43
EDIT: I'm so nub for posting this in the first place, read the bottom edit to see if you are amused :).

First of all, massive props to the people involved in this, it's brilliant. I am however, like a few people are, encountering problems

So I installed FF7Music (full) and all was working fine, albeit a wee bit delayed. All of a sudden, specifically at Holzoff's cabin, the music stops altogether!

I've tried reinstalling, using the PSFs, checking all my settings(FF7Music, Aali's driver) and as far as I'm aware nothing seems to have changed.

I know Aali's driver is configured because I'm also using the Avalanche 2D Overhaul mod, and have done since before installing FF7Music.

app.log:
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Mobility Radeon HD 4200 Series 3.2.9704 Compatibility Profile Context
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1779x1000, output resolution 1779x1000, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: G:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
INFO: G:\FF7\Movies\sqlogo.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 14.533333, frames: 218
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: Texture could not be compressed
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 208
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
song is already playing...
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 708
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start

As you can see I also fought some battles to see if that would kick-start the music like it did for some others.

Thanks if you took the time to read this.

EDIT

I'm playing on my laptop. plugging into my TV via HDMI and for some reason my TV speakers automatically mute FF7Music, but not FF7, hence the reason why sound was working but music wasn't.

PROBLEM RESOLVED!
Title: Re: FF7Music Installer
Post by: Covarr on 2012-02-26 22:26:52
With MegaUpload gone, and RapidShare slowed down lately, I put some thought into how I was going to host this. I found a good solution (it's costing me a bit, but it's worth it), and figured that there's no better way to celebrate than with a
NEW VERSION: 1.51.13

Main Download (Ad-supported, helps pay for hosting) (http://adf.ly/1493430/ff7music-installer-15113)
Alternate Download (no ads, more guilt) (http://storage.itscovarr.com/ff7musicstuff/ff7music_install_15113.exe)

This was such a monumental update that I actually ended up having to rewrite the NSIS install script from scratch. Don't worry, the launcher and ini file that make it worth while should still work fine.

Changelog

This is a recommended upgrade. It won't make much difference now, since I didn't touch the ini, but it'll make future, more important updates easier to deliver.

edit: Also, since so much has been changed, let me know if something breaks for you. It's always easier to fix bugs when they're reported :D
Title: Re: FF7Music Installer
Post by: LeonhartGR on 2012-02-26 22:44:54
Great! Thanks!
Title: Re: FF7Music Installer
Post by: sl1982 on 2012-02-27 13:45:11
Just a note for everyone out there: Please click the links for the ads as it is helping Covarr with hosting costs for this as opposed to the ad free ones. It takes 5 seconds of your time and is much better then having these files hosted on mediafire or another free host.
Title: Re: FF7Music Installer
Post by: Covarr on 2012-03-01 02:01:04
Just a heads up, I can confirm this currently DOESN'T work on Windows 8 Consumer Preview. I already have a pretty good idea what's wrong, so an update may be coming soon. Chances are it won't affect you, unless you're an early adopter, though.

This is also a good chance for me to get some wider-scale testing of the auto-update feature! I'm so excited.
Title: Re: FF7Music Installer
Post by: Juvi on 2012-03-06 16:11:23
ok im having some problems with this mod. its not playing the mp3 during the fmv's. i think it has something to do with the fmv restoration mod also. has anyone gotten both of these to work together?
Title: Re: FF7Music Installer
Post by: DLPB on 2012-03-06 17:12:17
It is nothing to do with both.  Either you are having compatibility issues or you have not installed aali driver/config properly.
Title: Re: FF7Music Installer
Post by: Juvi on 2012-03-06 17:35:31
i have everything updated and installed. all the videos are playing perfectly, but theyre playing without sound, and all my midis playing fine. its only the mp3 that isnt playing at all
Title: Re: FF7Music Installer
Post by: UGerstl on 2012-03-06 20:01:21
@Juvi: Execute .\FF7Music\FF7Music.exe and compare your setup with my screenshots:

(http://i1065.photobucket.com/albums/u383/UGerstl/Tutorials/th_FF7Music01.png) (http://i1065.photobucket.com/albums/u383/UGerstl/Tutorials/FF7Music01.png)   (http://i1065.photobucket.com/albums/u383/UGerstl/Tutorials/th_FF7Music02.png) (http://i1065.photobucket.com/albums/u383/UGerstl/Tutorials/FF7Music02.png)   (http://i1065.photobucket.com/albums/u383/UGerstl/Tutorials/th_FF7Music03.png) (http://i1065.photobucket.com/albums/u383/UGerstl/Tutorials/FF7Music03.png)
Title: Re: FF7Music Installer
Post by: LeonhartGR on 2012-03-06 20:56:12
Here's a badass remixed song for the battle http://www.newgrounds.com/audio/listen/97166 (http://www.newgrounds.com/audio/listen/97166) ;)
Title: Re: FF7Music Installer
Post by: Satio on 2012-03-11 05:26:51
I want the music, but not the graphics, do I HAVE to use aavi's graphic driver?
Title: Re: FF7Music Installer
Post by: sithlord48 on 2012-03-11 14:23:10
I want the music, but not the graphics, do I HAVE to use aavi's graphic driver?

YES. the game on a "modern" os is mostly broken with out it.
Title: Re: FF7Music Installer
Post by: Jimmyto on 2012-03-12 03:14:55
doesn't seem to work for me, no music whatsoever, i can't seem to find the remastered ost that the installer downloaded, not entirely sure what went wrong to be honest, everything installed properly it took the necessary time to download the ost and then no sound for the game...well just thought I'd say something, thanks anyway
Title: Re: FF7Music Installer
Post by: Covarr on 2012-03-12 04:35:37
The remastered soundtrack should be in ff7music's install directory, in a folder called "OSTRe". If it's not, then I've messed something up in my new installer (no surprise). Double check there, and if it's not there I might be able to help you out.
Title: Re: FF7Music Installer
Post by: Jimmyto on 2012-03-12 07:21:46
I checked there already, I figured it was there since it was called OSTre.

What worries me is, it took all that time to download and the ost was nowhere to be found

edit:
also I tried every single profile and no music to speak of
Title: Re: FF7Music Installer
Post by: PitBrat on 2012-03-12 14:38:22
I also had a issue with the installer not automatically downloading OSTre.
Maybe one of the firewalls blocked the installer.

I had to download OSTre manually and place it in the the folder with the installer.
Title: Re: FF7Music Installer
Post by: UGerstl on 2012-03-12 19:36:40
Hi Covarr,

i have compared your new installer (1.51.13) with the old version (1.51.12)
and found some issues.

Title: Re: FF7Music Installer
Post by: Covarr on 2012-03-12 22:47:26
PitBrat, I will look into the auto-downloading. I'm not really sure why it's failing, but I think I know where to start looking, in any case.

UGerstl, I watch this thread like a hawk, (in fact, I read all new posts on the site whenever I have a chance). You don't need to tell me this in here AND via PM, I will see it either way. I have noted all the issues you mentioned and will look into them.
Title: Re: FF7Music Installer
Post by: UGerstl on 2012-03-13 00:44:10
Hi Covarr,

sorry for double PM+Posting. I do this normally to be sure that the corresponding
user reads my analysis. Very often only the PM is read and not the posting.



What worries me is, it took all that time to download and the ost was nowhere to be found

The problem is, that the download of OSTRe.7z is placed in the temporary
(%Temp%) folder and not in the folder where the installer is located.
Title: Re: FF7Music Installer
Post by: Covarr on 2012-03-13 01:00:55
The problem is, that the download of OSTRe.7z is placed in the temporary
(%Temp%) folder and not in the folder where the installer is located.
No, this is not the problem. the 7z extractor also goes in the temp folder, and should be extracting in there as well. What the installer is designed to do is extract it in there, and then copy or move the extracted files over to where they need to be. (and then cleaning up after itself)

If the files aren't going where they're supposed to, I have messed something up for sure, but using the temp folder was not the mistake, as it's designed to work from temp OR same directory.

Jimmyto, is OSTRe.7z in your Temp directory? (I dunno 'bout XP or Vista, but in Windows 7 this can easily be accessed by typing %temp% into the start menu. If so, you have the songs and they just need moved/extracted to the correct location.
Title: Re: FF7Music Installer
Post by: PitBrat on 2012-03-13 01:17:09
Is the problem system a Vista machine?
Maybe that pesky UAC/DEP is diverting files from a system folder to VIRTUAL STORE.
Title: Re: FF7Music Installer
Post by: Covarr on 2012-03-13 03:34:45
Not likely. The installer requests admin when it runs, which should prevent that.
Title: Re: FF7Music Installer
Post by: UGerstl on 2012-03-13 11:04:41
Quote
The problem is, that the download of OSTRe.7z is placed in the temporary
(%Temp%) folder and not in the folder where the installer is located.

Tested with this configuration:



Test 02

User variable of temporary folder changed

Where can OSTRe.7z be found ?

Article:  Where Does Windows Store Temporary Files and How to Change TEMP Folder Location? (http://www.askvg.com/where-does-windows-store-temporary-files-and-how-to-change-temp-folder-location/)
Title: Re: FF7Music Installer
Post by: Covarr on 2012-03-13 23:22:02
I am aware of this. As I said, I used the temp folder ON PURPOSE, so as not to clutter other folders with temporary files; it's what the TEMP folder is there for. The problem isn't that I used it, but that I messed up a copy operation afterwards.
Title: Re: FF7Music Installer
Post by: UGerstl on 2012-03-13 23:43:10
@Covarr: Please understand me right, i made a mistake !
                The result of my first test (%TEMP%) is false.
                Your installer uses the %TMP% variable.
Title: Re: FF7Music Installer
Post by: Jimmyto on 2012-03-14 03:02:00
it's not on the temp folder, that's what i get for cleaning that folder as often as posible :(
Title: Re: FF7Music Installer
Post by: UGerstl on 2012-03-14 04:13:04
@Jimmyto: Please download/install and start this software:  Everything search engine (http://www.voidtools.com/download.php)
                  Now search for OSTRe.7z :
                  (http://i1065.photobucket.com/albums/u383/UGerstl/Tutorials/Everything02.png)
Title: Re: FF7Music Installer
Post by: Jimmyto on 2012-03-14 04:24:50
0 objects...oh well, it's fast!
Title: Re: FF7Music Installer
Post by: UGerstl on 2012-03-14 04:48:49
@Jimmyto: When you start the installation of FF7Music 1.51.13 and the
                  download of OSTRe.7z begins, you should see where the file is
                  placed. (Everything updates automatically)
Title: Re: FF7Music Installer
Post by: Jimmyto on 2012-03-14 05:38:12
I uninstalled and reinstalled, the OSTRe file disappears completely after the install, Still no sound, during the installation it's in the temp folder though
Title: Re: FF7Music Installer
Post by: Covarr on 2012-03-14 23:34:18
Yeah, this is definitely a mistake on my part. I have been really busy these past few days, but if you don't mind waiting until I can find out where I messed up and push out an update I can have this working correctly. I'll try to have it by the end of the week (hopefully sooner).
Title: Re: FF7Music Installer
Post by: LeonhartGR on 2012-03-14 23:55:13
UGerstl should be renamed as Tech-police lol
Title: Re: FF7Music Installer
Post by: UGerstl on 2012-03-15 22:02:50
@Jimmyto: Please read the PM i have send to you.
Title: Re: FF7Music Installer
Post by: h7u9i on 2012-03-24 01:27:08
For some Bootleg Mods, the program needs ff7music_install_15112.exe. Can we substitute it with the newer version (i.e. download 15113, and rename it so Bootleg recognizes it), or should we stick with the old version?
Title: Re: FF7Music Installer
Post by: Covarr on 2012-03-24 06:35:35
If bootleg asks for the old version, use the old version. PitBrat has integrated everything he requires pretty tightly into Bootleg's installation process, so using a version other than the one he asks for could cause issues, especially with how much changed between 1.51.12 and 1.51.13.
Title: Re: FF7Music Installer
Post by: BaconTopHat45 on 2012-04-01 03:46:59
I'm having an issue. I installed FF7Music and now when I start the game it has no music. the sound effects are there but no music. I wanted the remastered soundtrack.  :(
I'm running Win7 64bit
Title: Re: FF7Music Installer
Post by: Covarr on 2012-04-01 04:22:39
I'm having an issue. I installed FF7Music and now when I start the game it has no music. the sound effects are there but no music. I wanted the remastered soundtrack.  :(
I'm running Win7 64bit
I'm about 95% sure I know what's wrong. In the meantime, download this (http://storage.itscovarr.com/ff7musicstuff/ostre.7z), and put it in the same folder as the installer, and run it again. That *SHOULD* fix it.

The downloader included in the installer doesn't work right, I didn't test it adequately. Unfortunately, I don't have access to the hard drive with all my ff7music stuff at the moment, so a proper update may be a while off yet.
Title: Re: FF7Music Installer
Post by: BaconTopHat45 on 2012-04-08 00:33:55
That file is the remastered sound track. I read the earlier comment about the installer not downloading the sound track for some people. I checked, all the files are there for me. In the OSTRe folder in FF7Music folder. All the ogg and the couple mp3s are there. :/
Title: Re: FF7Music Installer
Post by: Covarr on 2012-04-08 04:58:58
Hmm... It's possible that Aali's driver isn't set up correctly.

Open ff7_opengl.cfg and paste it in here, maybe I can get a better idea what's going on.
Title: Re: FF7Music Installer
Post by: BaconTopHat45 on 2012-04-09 07:12:48
I got it working. I forgot to load the files in FF7Music's configuration :p
Thank you for the help! :D
Title: Re: FF7Music Installer
Post by: PitBrat on 2012-04-09 15:31:55
Would you please restore the silent install feature in the next version.
The /S switch worked until FF7Music 1.51.13.
Now the installer just runs and exits without installing anything.
Thank you for bringing the beautiful music to us.
Title: Re: FF7Music Installer
Post by: Covarr on 2012-04-09 20:25:11
Silent install is broken too? *Sigh...* Okay, it's on my list.

It may be a few weeks yet, but with the sheer number of things currently broken I am getting impatient for the chance to fix them. It's driving me as crazy as everyone else, especially since I cannot do anything about it until the MOLEX-SATA adapter I ordered arrives.
Title: Re: FF7Music Installer
Post by: LeonhartGR on 2012-04-10 13:16:51
Silent install is broken too? *Sigh...* Okay, it's on my list.

It may be a few weeks yet, but with the sheer number of things currently broken I am getting impatient for the chance to fix them. It's driving me as crazy as everyone else, especially since I cannot do anything about it until the MOLEX-SATA adapter I ordered arrives.

Just chill until then... heh... I'm waiting for a cheap copy of ffxiii-2 to arrive too :P
Title: Re: FF7Music Installer
Post by: fortbcx on 2012-04-11 02:32:40
Hello I'm new to the forum but not new to trying to get FF7Music to work.. I've really tried everything so far and no luck.

- Using Aali 7.11
- FF7Music 1.5.3
- Autodownload did not work but I downloaded the files separately and put them into the directory per the instruction.  Once I finished configure it found 95 files. 
- I've been using FF7-PRP shortcut to load the game and the graphics looks very clean... game is apparently running at 1600x900!

All I get are sound effects.   Before I installed 1.53 I had 1.51, and though that didn't work either I could at least hear the terrible midi (in certain parts; there were many other parts, sometimes during FMV's, where the sound would cut out completely.  On the Airship at one point, the crew talks about how they are hearing screams and I am not hearing squat). 

I have no music whatsoever now and I registered because I want to have the hi-res graphics and the remastered soundtrack at once - it seems like no matter what I try I get either the graphics but no improved sound, or neither.  Here is the copy/paste from the configuration screen:



DataPath is C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
Init patches
Reading ini...
Parsing paths... -currently Custom_Music
OSTRe
FF7_PSF
C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\

File search paths:
   Custom_Music\
   OSTRe\
   FF7_PSF\
   C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
   .\
Files count: 0
Patch init done
----------------------------------------------
Init patches
Reading ini...
Parsing paths... -currently Custom_Music
OSTRe
FF7_PSF
C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\

File search paths:
   Custom_Music\
   OSTRe\
   FF7_PSF\
   C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
   .\
Files count: 95
Patch init done
----------------------------------------------
WM_ACTIVATEAPP

INITIALIZE DD/D3D START

MIDI set volume trans: 127->0; step=60

MIDI stop

CSA6
CSR7
MIDI stop

CSA6
CSR7
reading midi file: KITA.mid

KITA.mid

Midi file matched! KITA
CSA6
CSR7
File counterpart 21 - The Great Northern Cave.ogg
Resolved to 21 - The Great Northern Cave.ogg
reading midi file: JUNON.mid

JUNON.mid

Midi file matched! JUNON
CSA6
CSR7
File counterpart 06 - Off The Edge Of Despair.ogg
Resolved to 06 - Off The Edge Of Despair.ogg
MIDI stop

CSA6
CSR7
END UNINITIALIZE DD

WM_ACTIVATEAPP


Thank you for the hard work!!
Title: Re: FF7Music Installer
Post by: Covarr on 2012-04-11 03:04:47
Well, it's definitely finding the files...

I'm guessing that ff7music is attempting to use the wrong device. I can't remember off the top of my head where the setting to fix it is, but it's either in the output plugin config or one of the other tabs of ff7music's config.
Title: Re: FF7Music Installer
Post by: PitBrat on 2012-04-11 03:15:17
He's using the PRP mod.  That has a separate executable (FF7-PRP.exe) and those funky 01.LGP and 02.LGP files.

Use the Unified Model Installer or Bootleg instead of PRP.

Bootleg0037.zip                                     PitBrat         Bootleg Configurator                    Qhimm (http://forums.qhimm.com/index.php?topic=12008.msg168306#msg168306) FILE (https://docs.google.com/uc?id=0BwC7kjtdF7wpNTA0ZTNhMzktOWIzZi00MGM2LTg1NWQtYWZjMmFmNjUwNjE4&export=download)

U001.exe                                            Various         Unified Model Installer                 Qhimm (http://forums.qhimm.com/index.php?topic=12522.msg173994#msg173994) FILE (https://docs.google.com/uc?id=0B1JH_wU1qqN4MzI2ZmQ2NGMtNDEyNC00ZDgzLThhNmMtNjA5MmNiNjViZmZl&export=download)

Title: Re: FF7Music Installer
Post by: fortbcx on 2012-04-12 00:47:15
Thanks for the links.  I download the Unified one and started from scratch.. still having issues.  I reinstalled FF7, updated to 1.02, installed Aali's 10b driver, installed the Unified exe you linked to, edited the ff7_config file to adjust resolution and remove the hash tag to allow ff7music to run.  Aali's driver is detected, I configured ff7music and it found the files again.   When I launch the game from ff7music, the game is completely zoomed into one section of the screen and there are sound effects but no music.  It's strange because when I used to use the PRP mod separately, the music mod didn't work but I at least had hi-res graphics. 

Need help!
Title: Re: FF7Music Installer
Post by: fortbcx on 2012-04-12 01:02:43
File search paths:
   Custom_Music\
   OSTRe\
   FF7_PSF\
   C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
   .\
Files count: 95
Patch init done
----------------------------------------------
FTH: (848): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***

FTH: (3216): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***

WM_ACTIVATEAPP

INITIALIZE DD/D3D START

MIDI set volume trans: 127->0; step=60

MIDI stop

CSA6
CSR7
MIDI stop

CSA6
CSR7
reading midi file: KITA.mid

KITA.mid

Midi file matched! KITA
CSA6
CSR7
File counterpart 21 - The Great Northern Cave.ogg
Resolved to 21 - The Great Northern Cave.ogg
MIDI stop

CSA6
CSR7
END UNINITIALIZE DD

WM_ACTIVATEAPP


Sorry I forgot to add this. 
Title: Re: FF7Music Installer
Post by: räddy on 2012-04-23 05:52:03
i cant get the music to play here been trying everything... though the sound effects do work in battle and menu but no music... would be very helpful if someone could help with this one.

here's what the ff7music log says:

Init patches
Reading ini...
Parsing paths... -currently C:\ff7
C:\Program Files\Square Soft, Inc\Final Fantasy VII\ficedula\
.\

File search paths:
   C:\ff7\
   C:\Program Files\Square Soft, Inc\Final Fantasy VII\ficedula\
   .\
Files count: 95
Patch init done
----------------------------------------------
FTH: (7128): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***

FTH: (8088): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***

WM_ACTIVATEAPP

INITIALIZE DD/D3D START

reading midi file: PRE.mid

PRE.mid

Midi file matched! PRE
CSA6
CSR7
File counterpart 01 - Prelude.ogg
Resolved to 01 - Prelude.ogg
MIDI set volume trans: 127->0; step=60

MIDI stop

reading midi file: MAKORO.mid

MAKORO.mid

Midi file matched! MAKORO
CSA6
CSR7
File counterpart 03 - Makou Reactor.ogg
Resolved to 03 - Makou Reactor.ogg
reading midi file: BAT.mid

BAT.mid

Midi file matched! BAT
CSA6
CSR7
File counterpart 10 - Fighting.ogg
Resolved to 10 - Fighting.ogg
reading midi file: FAN2.mid

FAN2.mid

Midi file matched! FAN2
CSA6
CSR7
File counterpart 11 - Fanfare.ogg
Resolved to 11 - Fanfare.ogg
MIDI stop

reading midi file: MAKORO.mid

MAKORO.mid

Midi file matched! MAKORO
CSA6
CSR7
File counterpart 03 - Makou Reactor.ogg
Resolved to 03 - Makou Reactor.ogg
MIDI set volume trans: 127->0; step=144

MIDI stop

MIDI set volume trans: 0->127; step=1

reading midi file: SINRA.mid

SINRA.mid

Midi file matched! SINRA
CSA6
CSR7
File counterpart 09 - Shinra Company.ogg
Resolved to 09 - Shinra Company.ogg
MIDI set volume trans: 127->0; step=64

MIDI stop

MIDI set volume trans: 0->127; step=1

reading midi file: CHU.mid

CHU.mid

Midi file matched! CHU
CSA6
CSR7
File counterpart 20 - Still More Fighting.ogg
Resolved to 20 - Still More Fighting.ogg
MIDI stop

reading midi file: ASERI.mid

ASERI.mid

Midi file matched! ASERI
CSA6
CSR7
File counterpart 07 - Hurry!.ogg
Resolved to 07 - Hurry!.ogg
MIDI stop

MIDI set volume trans: 127->0; step=72

MIDI stop

MIDI set volume trans: 0->127; step=3

MIDI stop

reading midi file: EARISLO.mid

EARISLO.mid

Midi file matched! EARISLO
CSA6
CSR7
File counterpart 12 - Flowers Blooming in the Church.ogg
Resolved to 12 - Flowers Blooming in the Church.ogg
MIDI stop

reading midi file: RHYTHM.mid

RHYTHM.mid

Midi file matched! RHYTHM
CSA6
CSR7
File counterpart 13 - Turk's Theme.ogg
Resolved to 13 - Turk's Theme.ogg
MIDI stop

MIDI set volume trans: 127->0; step=32

reading midi file: ASERI.mid

ASERI.mid

Midi file matched! ASERI
CSA6
CSR7
File counterpart 07 - Hurry!.ogg
Resolved to 07 - Hurry!.ogg
MIDI set volume trans: 0->127; step=1

reading midi file: EARISLO.mid

EARISLO.mid

Midi file matched! EARISLO
CSA6
CSR7
File counterpart 12 - Flowers Blooming in the Church.ogg
Resolved to 12 - Flowers Blooming in the Church.ogg
reading midi file: DOKUBO.mid

DOKUBO.mid

Midi file matched! DOKUBO
CSA6
CSR7
File counterpart 14 - Underneath the Rotting Pizza.ogg
Resolved to 14 - Underneath the Rotting Pizza.ogg
reading midi file: TENDER.mid

TENDER.mid

Midi file matched! TENDER
CSA6
CSR7
File counterpart 23 - Holding My Thoughts In My Heart.ogg
Resolved to 23 - Holding My Thoughts In My Heart.ogg
reading midi file: DOKUBO.mid

DOKUBO.mid

Midi file matched! DOKUBO
CSA6
CSR7
File counterpart 14 - Underneath the Rotting Pizza.ogg
Resolved to 14 - Underneath the Rotting Pizza.ogg
reading midi file: EARISLO.mid

EARISLO.mid

Midi file matched! EARISLO
CSA6
CSR7
File counterpart 12 - Flowers Blooming in the Church.ogg
Resolved to 12 - Flowers Blooming in the Church.ogg
reading midi file: DOKUBO.mid

DOKUBO.mid

Midi file matched! DOKUBO
CSA6
CSR7
File counterpart 14 - Underneath the Rotting Pizza.ogg
Resolved to 14 - Underneath the Rotting Pizza.ogg
MIDI stop

END UNINITIALIZE DD

WM_ACTIVATEAPP


Title: Re: FF7Music Installer
Post by: vashtriguner on 2012-04-23 08:29:58
fortbcx and räddy make sure you have OSTRE file in your ff7 music (http://img341.imageshack.us/img341/7484/bandicam201204230324209.jpg) (http://imageshack.us/photo/my-images/341/bandicam201204230324209.jpg/) (http://img705.imageshack.us/img705/2601/bandicam201204230324495.jpg) (http://imageshack.us/photo/my-images/705/bandicam201204230324495.jpg/)
Title: Re: FF7Music Installer
Post by: The Skillster on 2012-05-06 12:52:15
Anyone know why I can only get FF7Music (installed with the installer) to actually play anything if I run FF7 from the FF7music.exe Play FF7 button?
I have Aali's custom driver installed OK and configured to find the FF7Music plugin. If I run FF7.exe I get no music.
Title: Re: FF7Music Installer
Post by: Covarr on 2012-05-06 21:22:31
Because FF7Music needs to be open in order to work. The plugin just redirects the music calls to ff7music, but the program does the actual song playing.
Title: Re: FF7Music Installer
Post by: The Skillster on 2012-05-09 10:14:22
Because FF7Music needs to be open in order to work. The plugin just redirects the music calls to ff7music, but the program does the actual song playing.

Hi am I doing it correctly to open FF7music first and run FF7 from there, or should I have it open separately and then start up FF7?
Title: Re: FF7Music Installer
Post by: Covarr on 2012-05-09 21:44:31
Either way will work. All that the button in ff7music does is open ff7 like normal. The main reason to use it is so that you don't forget to launch ff7.

Although now that I think of it, didn't my installer create a new desktop shortcut? This shortcut should open ff7 and ff7music together, and also close them together, so that you never even have to worry about it.
Title: Re: FF7Music Installer
Post by: Travis on 2012-05-24 00:27:30
I got my APP notepad file opened and the underlined part is where I think my problem lies...

Where is that file? Where do I put it? The music won't play and I think that's the reason.

INFO: FF7/FF8 OpenGL driver version 0.7.9b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics 2.1.0 - Build 8.15.10.2189
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log: No errors.
INFO: fragment shader compile log: No errors.
INFO: main program link log: No errors.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
Title: Re: FF7Music Installer
Post by: Covarr on 2012-05-24 01:22:16
No, ff7input.cfg wouldn't do it.

I've received numerous reports about the remastered soundtrack not downloading properly in the latest version of my installer, so that may be the cause. Have you tried using the PSF soundtrack? If that works, then I know exactly what's wrong and how to fix it.
Title: Re: FF7Music Installer
Post by: duarian on 2012-05-24 02:50:13
Not trying to sound like an idiot..but when I open up the icon on my desktop it automatically opens up FF7 without me clicking the 'run ff7' button. That is correct?
Title: Re: FF7Music Installer
Post by: Covarr on 2012-05-24 04:17:58
The icon that the installer makes? Yeah, I put it there to open ff7music and ff7 at the same time, so you don't have to do that extra step every time.
Title: Re: FF7Music Installer
Post by: duarian on 2012-05-24 04:43:46
Very nice, my only problem is even when I open FF7 with that, my main problem is I get no picture other than the squaresoft logo (used bootleg). I just figured i'd play through the opening FMV scene and see what happened. I get too the train stop when the bombing mission song is supposed too play, and nothing. Sound effects but no music :-(

Trying too play at 1920x1080...not going so well.

I noticed above somone looked at something called APP.

Mine has this...

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 580/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file d:\square soft, inc\final fantasy vii\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
ERROR: GL_INVALID_OPERATION (a TON of these follow)
Title: Re: FF7Music Installer
Post by: Squall_1904 on 2012-05-24 08:57:00
*I hope I can post this since it's about Final Fantasy VIII but if I can't please remove this post. Thank you*
And since this topic is about music that's why I thought it's the perfect place to talk about this. Isn't it possible for someone to continue this work??
http://forums.qhimm.com/index.php?topic=8734.msg110250#msg110250
It would be awesome since, in my opinion, it's a vital thing to do on FF8. And I think this game should have a little more attention. I really hope someone can do it. Thanks.

Posts Merged
Oh and by the way the musics on Final Fantasy VII sometimes suddenly stops playing. Like for example when there's a gameover or in Junon in the elevator fmv cutscene. Why? And how can I fix it?
Title: Re: FF7Music Installer
Post by: Covarr on 2012-05-24 16:22:28
The music stops playing because of volume ramps. It's a bug in FF7Music, and I can't really fix it (remember, I just packaged it with the installer, I didn't actually make it). What you CAN do is open ff7music, and in the configuration untick "Obey Ramps". You'll lose anywhere that the volume is supposed to change and everything will play at whatever volume the song starts at, but it'll fix this.
Title: Re: FF7Music Installer
Post by: duarian on 2012-05-24 16:34:49
Covar ...any idea about my issue? :X thank you!
Title: Re: FF7Music Installer
Post by: Covarr on 2012-05-24 16:55:41
Whoops, I meant to get to that last night! I must've forgotten to hit post, sorry.

No picture is not a problem with ff7music. If you used Bootleg, you should probably ask in that thread (http://forums.qhimm.com/index.php?topic=12008.0) about it, PitBrat is more likely to be able to solve your problem. I don't use Bootleg, nor have I even so much as tested it, so I don't really know what it's doing behind the scenes and can't vouch for it. If, for example, it puts its own ff7 icon on the desktop instead of mine, it may be doing something else that's causing the no picture problems. But that's just a guess, I really have no clue.

As for starting ff7 without the icon? Yeah, there would be no music. When ff7music is installed, it disables the game's built-in music. What you can try doing is opening ff7music from the start menu, and clicking the run ff7 button in there. That's what my shortcut does on its own, but it does it as seamlessly and quietly as I could manage, so the user shouldn't even have to worry about ff7music.
Title: Re: FF7Music Installer
Post by: duarian on 2012-05-24 17:24:32
Ah yeah, the second part you did reply too. I may have edited my post after you replied. This is directly from my APP file. I am getting no music even after cloud jumps off the train and you get into battle (nor am I getting video..but I did PM pitbrat about that).

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 580/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file d:\square soft, inc\final fantasy vii\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
ERROR: GL_INVALID_OPERATION (a TON of these follow)
Title: Re: FF7Music Installer
Post by: Covarr on 2012-05-24 17:31:32
The opening music is built into the FMV, so it'll play fine even if ff7music isn't working right.

Even if you launch from ff7music you get nothing after that? If you go into ff7music's configuration, what profile is selected? If you select the "PSF" profile does it work? Try this even if that's not the profile you want to use, because it'll help me deduce what's going wrong.
Title: Re: FF7Music Installer
Post by: duarian on 2012-05-24 19:48:28
Correct. Even if I choose the PSF option I get no music. I'm at work now but will post back my results when I get home. You need the text from the APP file right?
Title: Re: FF7Music Installer
Post by: Kompass63 on 2012-05-24 20:51:01
Hi Travis, hi duarian

FF7 creates the file "ff7input.cfg" when you selects in the game menu "config".


@ duarian,
I think you've installed the wrong graphics card driver. Search on the Intel side of the right and install it.
This should be the error "ERROR: GL_INVALID_OPERATION" Remove.
In addition, I recommend that you install the  K-Lite Mega Codec Pack V7.0.0 (http://www.file-upload.net/download-4297995/K-Lite_Codec_Pack_700_Mega.exe.html).
The old version still has the option RGB24 and RGB16 (supported output colorspaces), newer versions have this  option anymore.
The message "INFO: slow output format from video codec indeo5, 6" should not occur anymore.


@ Travis and duarian,
Look at the properties of the files "ff7.exe", "ff7Music.exe" and "ff7start.exe" (or similar, Covarrs one).
In the section "Compatibility" all three files should have the same hook.
I do not need a hook there.
If the music still does not work, post the file "ff7Music.log" here.

greetings Kompass63
Title: Re: FF7Music Installer
Post by: duarian on 2012-05-24 21:04:45
I don't exactly understand what you are talking about. I am not trying to be ignorant. I use a nvidia GTX 580 with the latest WQHL driver so I don't think I installed it wrong? Not exactly sure what you mean by Intel...
Title: Re: FF7Music Installer
Post by: Kompass63 on 2012-05-24 21:10:44
Hi duarian

Sorry, I got you confused with someone  :(.

But "ERROR: GL_INVALID_OPERATION" seems to be an OpenGL issue...

Maybe try an older driver?
Title: Re: FF7Music Installer
Post by: Covarr on 2012-05-24 21:28:00
NVIDIA's latest drivers play the game just fine, and a codec pack should not affect the game if he's using Aali's driver (especially if movies such as the opening logos are one of the few things that ARE working correctly).

duarian, what version of ff7 do you have, and do you have the 1.02 patch? I think some of the mods in bootleg might not be compatible with the non-English versions.
Title: Re: FF7Music Installer
Post by: Kompass63 on 2012-05-24 21:54:07
Hi Covarr

You're right, that codec pack is not necessary, but the message "INFO: slow output format from video codec indeo5, 6" means that, despite Aalis driver uses this old codec.
And the message "ERROR: GL_INVALID_OPERATION" is an OpenGL error, or not?
And the message "INFO: Auto-detected version: FF7 1.02 US English" indicates, that he has install the 1.02 Patch.
Title: Re: FF7Music Installer
Post by: duarian on 2012-05-24 22:27:03
I did a Max install of the game. Updated it too 1.02 and used the custom driver. I go into the ff7config and get the message that it was successful and leave it at custom and click OK. Then I run the game via ff7 music.

Regular English version that came in a triangle shaped box. I let bootleg install everything including the 1.02 patch and the custom driver (it does) I might om my next install try doing the patch and the driver manually then running bootleg.
...not sure if it will make a difference or not

The videos play sound but I get no picture. As for music...yeah haha none of that sadly :-(
Title: Re: FF7Music Installer
Post by: Covarr on 2012-05-24 22:37:37
Regular English version that came in a triangle shaped box. I let bootleg install everything including the 1.02 patch and the custom driver (it does) I might om my next install try doing the patch and the driver manually then running bootleg.
...not sure if it will make a difference or not
I suspect the problem is with Bootleg. If you reinstall everything, make sure to test it before and after installing bootleg, to make sure that's not where the problem is. You may also want to install ff7music separately, and see if that works without bootleg.

Do you remember what specific mods you used in bootleg?
Title: Re: FF7Music Installer
Post by: duarian on 2012-05-24 22:39:32
I honestly don't know. There are so many of them. I literally was just replying saying that if I play the game after a fresh install with no mods it works fine (the game...didn't try it with ff7 music yet).

I'm going to try later after installing patch 1.02 and the custom driver and seeing if it still works then.

Is there a limit too what resolution the custom driver can handle?
Title: Re: FF7Music Installer
Post by: Covarr on 2012-05-24 23:10:24
There shouldn't be, except for the limits your graphics card has with any game.
Title: Re: FF7Music Installer
Post by: Kompass63 on 2012-05-24 23:21:33
Hi duarian

Start the "FF7Config.exe" with admin rights. Select "Graphic", "sound" and "MIDI" and make the tests.That should hopefully fix some registry keys.
Title: Re: FF7Music Installer
Post by: duarian on 2012-05-24 23:31:44
Ill try that later. I know I did the MIDI test and all the channels played the chocobo sound. I currently have it set too SPDIF out because I have optical running too my receiver.

I'm sure its something within bootleg...just a matter of what. Sadly pitbrat isn't as responsive as you two :-(.
Title: Re: FF7Music Installer
Post by: Kompass63 on 2012-05-24 23:50:35
Hi duarian

Quote
The videos play sound but I get no picture.
It looks as if Aali's driver does not work.
Your app.log is possibly an outdated, look in the folder of FF7Music whether there is a newer app.log.
The first line it should be "INFO: OpenGL driver version 0.7.11b FF7/FF8". If not, Aali's driver does not work.




Title: Re: FF7Music Installer
Post by: duarian on 2012-05-24 23:52:52
Ill do this after work. Thank you guys for your quick replies and help. I really appreciate it. If the issue persists ill post my ff7 music app log.

Either way...I'm not getting any music either so somethings going wrong in the bootleg install. Ill try installing ff7 music, the driver and patch manually first and seeing if it works.
Title: Re: FF7Music Installer
Post by: duarian on 2012-05-25 02:55:38
Well, bad news. I am back to square one. On a fresh install, I can get too the menu (thats all that shows up actually, no video or anything). When I click start the screen just goes black and nothing happens.

I install the 1.02 patch and the custom driver, boot it up. I hear the logo and can hear the menu options but once again get zero picture...sigh. I really don't understand what the problem is

I'm on windows 7 64 bit home. Installed the game on D:\FF7 (D is my second hard drive)
Title: Re: FF7Music Installer
Post by: Kompass63 on 2012-05-25 03:02:58
what says the current app.log?
Do you have used FF7Config with admin rights?
Title: Re: FF7Music Installer
Post by: duarian on 2012-05-25 03:03:41
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 580/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file d:\FF7\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: d:\FF7\Data\midi\midi.lgp
midiOutGetVolume returned: ffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
WM_CLOSE
END OF CREDITS!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
ERROR: GL_INVALID_OPERATION

Yes I use it with admin rights :-\
Title: Re: FF7Music Installer
Post by: duarian on 2012-05-25 03:15:15
not trying to blow up the thread...but whenever I disable EVGA precision, instead of a BLACK screen I get a WHITE screen and eventually I see the words 'unable too open file D:\FF7\ff7input.cfg'


I am at a complete loss here...because that shouldnt do anything. Everything is completely white. When it gets too the opening train sequence, I can actually see the NPC's. Barret doesn't have eyes. Other than NPC's everything is white. wow haha
Title: Re: FF7Music Installer
Post by: Kompass63 on 2012-05-25 03:26:53
I think, we shold go to  Troubleshooting, this problem is not Covarr's Installer...
Title: Re: FF7Music Installer
Post by: duarian on 2012-05-25 03:28:22
Yeah, I am already headed there. This has nothing to do with FF7music so thanks for attempting too help me guys. Very much appreciate it.
Title: Re: FF7Music Installer
Post by: Travis on 2012-05-27 23:29:46
I am not getting this popup... FF7Music isn't even working now.

"The program can't start because libg7221_decode.dll is missing from your computer. Try reinstalling the program to fix this problem."

... So... What?
Title: Re: FF7Music Installer
Post by: Covarr on 2012-05-28 02:16:45
Have you changed anything since installing ff7music? in_vgmstream, which is used to play psf files, requires that library, but it's installed alongside ff7music. I can't imagine how that file would've gone missing.

If you ever move ff7 or ff7music, it's STRONGLY advised to reinstall it. Although, moving it is kind of a bad idea anyway, since it breaks a lot of mods if it's not where you originally installed it to.
Title: Re: FF7Music Installer
Post by: Travis on 2012-05-28 23:15:44
Yea, I'll try uninstalling it. The uninstaller is junk correct?

So, I should go through the control panel to do it?
Title: Re: FF7Music Installer
Post by: Covarr on 2012-05-29 01:47:46
The uninstaller is less junk than it used to be (at worst, it leaves a few things behind such as any custom songs you've adde, but nothing huge). And using the control panel will just redirect to my uninstaller anyway, so that wouldn't help.
Title: Re: FF7Music Installer
Post by: shonday on 2012-06-02 15:47:41
Could you please put up a mirror for the installer? I've been trying to download it for two days but have been getting a 509 error from Dropbox. Thanks!
Title: Re: FF7Music Installer
Post by: Covarr on 2012-06-02 17:47:57
Uploading right now, it should be here in half an hour or so. Watch this post, I'll edit it!

OSTRe.7z is going to need to be uploaded to Rapidshare, which kinda sucks. Sorry about that, but it's too big for mediafire.

edit: sorry I took so long, having internet troubles. Here's OSTRe.7z (https://rapidshare.com/files/3555615999/OSTRe.7z) and ff7music_install_15113.exe (http://www.mediafire.com/file/4vbotfeeeac52jo/ff7music_install_15113.exe).

In the mean time, I'm going to look into why my dropbox went down (a paid account should have 200GB/day, so I must've burned a TON of traffic), and look into alternatives.
Title: Re: FF7Music Installer
Post by: shonday on 2012-06-02 20:17:05
Thanks a ton! So excited to try this out, just downloading all the mods for the first time.
Title: Re: FF7Music Installer
Post by: Falken on 2012-06-09 04:00:44
I get this when I start it:
(http://snpr.cm/MK7mKi.png)

I click "Yes" and nothing happens.
Title: Re: FF7Music Installer
Post by: kapn_krump on 2012-06-09 11:30:56
Can't download it, rapidshare wont hold my connection long enough for 300+ MB. Any chance of a torrent? Would gladly seed for months, probably years.
Title: Re: FF7Music Installer
Post by: CyberPirate on 2012-06-09 12:04:40
I have one question..

What exactly is FF7music?

also, the remastered tracks aren't working because it can't seem to download due to the files being unavailable
Title: Re: FF7Music Installer
Post by: Tekkie.X on 2012-06-09 12:10:25
It's a program that hooks into FF7 and plays a corresponding high quality MP3/OGG audio track instead of the original midi soundtrack.
Title: Re: FF7Music Installer
Post by: CyberPirate on 2012-06-09 12:12:56
Oh, I see. I always figured sounds and music was just stored in a folder and you could just replace them with a better quality recomposition or something.
Title: Re: FF7Music Installer
Post by: Covarr on 2012-06-09 19:38:42
I get this when I start it:
(http://snpr.cm/MK7mKi.png)

I click "Yes" and nothing happens.
There is no update. And thanks to a mistake on my part, even when there is it won't work. Just click no instead.
Can't download it, rapidshare wont hold my connection long enough for 300+ MB. Any chance of a torrent? Would gladly seed for months, probably years.
I'm not going to make a torrent, but I'd be glad to link it if someone else does.
Title: Re: FF7Music Installer
Post by: Reat on 2012-06-09 20:19:23
Looks like the download link is broken. Anyone know where I can get this?
Title: Re: FF7Music Installer
Post by: EQ2Alyza on 2012-06-09 20:30:54
Looks like the download link is broken. Anyone know where I can get this?


ff7music_install_15113.exe                       Covarr          Proper Music Update                     Qhimm (http://forums.qhimm.com/index.php?topic=10546.msg147211#msg147211) FILE (http://www.mediafire.com/file/4vbotfeeeac52jo/ff7music_install_15113.exe) MIRROR (http://adf.ly/1493430/ff7music-installer-15113) MIRROR (http://storage.itscovarr.com/ff7musicstuff/ff7music_install_15113.exe)

PitBrat did a huge favor making the lists. It is your Holy Grail of this website. Study it well  ;)

Final Fantasy VII
Modification, Documentation and Tool List

Table of Contents
Comprehensive Game Enhancements (http://forums.qhimm.com/index.php?topic=12503.msg173800#msg173800)
Field, Battle and World Graphic Enhancements (http://forums.qhimm.com/index.php?topic=12503.msg173801#msg173801)
Menu and Magic Graphic Enhancements (http://forums.qhimm.com/index.php?topic=12503.msg173802#msg173802)
Models and Weapons (http://forums.qhimm.com/index.php?topic=12503.msg173803#msg173803)
Cutscenes and Movies (http://forums.qhimm.com/index.php?topic=12503.msg173804#msg173804)
Sound and Music (http://forums.qhimm.com/index.php?topic=12503.msg173805#msg173805)
Gameplay Changes (http://forums.qhimm.com/index.php?topic=12503.msg173806#msg173806)
Tools, Drivers and Patches (http://forums.qhimm.com/index.php?topic=12503.msg173807#msg173807)
Documentation and Tutorials (http://forums.qhimm.com/index.php?topic=12503.msg173809#msg173809)
Title: Re: FF7Music Installer
Post by: Covarr on 2012-06-09 21:15:07
It's my fault, I forgot to edit the main post.
Title: Re: FF7Music Installer
Post by: kapn_krump on 2012-06-10 02:34:44
I'm not going to make a torrent, but I'd be glad to link it if someone else does.

Bam, got your torrent.

https://thepiratebay.se/torrent/7342761/FF7Music_Installer

Not sure if that torrent is working correctly though (Having some weird problems uploading to tpb). Just in case that doesn't work here's the direct magnet URI which should.

magnet:?xt=urn:btih:E31E181CD9112B8AD08A561C9B8D0227A6329BAA&dn=ff7music&tr=udp%3a//tracker.openbittorrent.com%3a80/announce


Sorry if it goes slow, obviously it still needs more seeders.
Title: Re: FF7Music Installer
Post by: Red46 on 2012-06-13 15:35:26
I am having some small troubles with making this work correctly.
I've installed it along with the remastered soundtrack and works properly most of the times. However, I am having some small troubles in some areas.

-During the first cloud flashback in Kalm.

When you go to Tifa's room and play the piano, the music doesn't resume after you played it.

-Junon

During the rufus welcoming march, once Mr. Dolphin shoots you up to the pole and you climb the ladder, you get the FMW showing the highwind for the first time. That kills the music that doesn't resume.

Any ways to fix that?
Title: Re: FF7Music Installer
Post by: Covarr on 2012-06-13 16:48:06
These are both bugs in ff7music. If you untick "emulate ramps" in FF7Music's settings, it will not attempt to fade out the music at all, but it means it'll play over the piano and other places where it probably shouldn't. Still, that may be an improvement.

Unfortunately, I didn't make the software, only the installer to make it easier to get set up, so I can't fix any bugs in the program itself.
Title: Re: FF7Music Installer
Post by: gothicsyn on 2012-06-13 16:58:10
The Ad supported OSTRe has been suspended due to too much traffic, had to pull it from rapidshare just thought I'd give you a heads up this could be an issue?
Title: Re: FF7Music Installer
Post by: Bosola on 2012-06-13 17:02:00
...Why don't we just distribute the package via bittorrent instead of hosting it centrally?
Title: Re: FF7Music Installer
Post by: Covarr on 2012-06-13 17:11:43
The Ad supported OSTRe has been suspended due to too much traffic, had to pull it from rapidshare just thought I'd give you a heads up this could be an issue?
I'm well aware of this.

I have a better solution than Rapidshare/Dropbox in mind, but it's waiting until after the fifteenth, when I get my next paycheck.
Title: Re: FF7Music Installer
Post by: obesebear on 2012-06-13 17:53:23
Bam, got your torrent.

https://thepiratebay.se/torrent/7342761/FF7Music_Installer (https://thepiratebay.se/torrent/7342761/FF7Music_Installer)

Not sure if that torrent is working correctly though (Having some weird problems uploading to tpb). Just in case that doesn't work here's the direct magnet URI which should.

magnet:?xt=urn:btih:E31E181CD9112B8AD08A561C9B8D0227A6329BAA&dn=ff7music&tr=udp%3a//tracker.openbittorrent.com%3a80/announce


Sorry if it goes slow, obviously it still needs more seeders.
Thx for this.  downloading and seeding
Title: Re: FF7Music Installer
Post by: ficedula on 2012-06-13 18:29:45
I'm well aware of this.

I have a better solution than Rapidshare/Dropbox in mind, but it's waiting until after the fifteenth, when I get my next paycheck.

Covarr: I have ~200GB/month of bandwidth on a webserver going spare, if that's useful.

I don't know how much bandwidth the OSTs consume over the course of a month...
Title: Re: FF7Music Installer
Post by: Covarr on 2012-06-13 19:22:37
Whoa, you haven't been around much the past few years. It's good to see ya!

Unfortunately, the OSTs consume >1TB a month (and rising, thanks to Bootleg as well as recent publicity from Kotaku). I'm going to be investing in a CDN soon; it's a fairly hefty spend, but it's also going toward some unrelated personal projects and I probably would've bought it anyway. This should eliminate bandwidth problems once and for all.
Title: Re: FF7Music Installer
Post by: sen on 2012-06-13 19:24:48
Hmm would my unused 1gb dropbox be of any help?
Title: Re: FF7Music Installer
Post by: Covarr on 2012-06-13 20:03:18
Doubtful. A dropbox free account only allows up to 10GB/day bandwidth, and the OST regularly goes over that.
Title: Re: FF7Music Installer
Post by: Falken on 2012-06-16 03:39:32
Trying really desperately to figure this out. I installed FF7Music as part of the Bootleg Configurator. I select to use the Remastered OST. I launch FF7 in windowed mode, and then when I unfocus the tab, all of the music stops (but sound effects still work).
I uninstall FF7Music and run FF7 and I get this same exact issue. Does anyone have any idea?
Title: Re: FF7Music Installer
Post by: PitBrat on 2012-06-16 04:01:45
Manually extract OSTRe.7z into the game folder inside .\FF7Music\OSTRe\
Title: Re: FF7Music Installer
Post by: Falken on 2012-06-17 02:35:38
Manually extract OSTRe.7z into the game folder inside .\FF7Music\OSTRe\
Same problem still.  :(
Title: Re: FF7Music Installer
Post by: MadRassEnuh on 2012-07-05 17:57:27
Bootleg  links PLEASSEEE!!  :cry:
Title: Re: FF7Music Installer
Post by: Isuldor on 2012-07-21 20:12:27
There is no update. And thanks to a mistake on my part, even when there is it won't work. Just click no instead.
I replaced launchFF7 with a simple batch script, so I wouldn't have to deal with the update popup on every launch. e.g.:
Code: [Select]
@echo off
start C:\ff7\FF7Music\FF7Music.exe
start C:\ff7\FF7.exe
That saved as a text file with a name like StartF77.bat, with a desktop short to it. Under properties of the shortcut, the icon can be changed to the pretty launchFF7 version.  Under Properties > Shortcut > Advanced, check to run as Administrator. That'll save you from having to click the UAC dialog twice ;)
Title: need help installing FF7 music
Post by: hazard13 on 2012-07-25 20:10:40
well i have been searching for hours and ive been looking around this web site and i could not find the right info or if it was a download thing i could not  download them because i guess they were old  but i just want to change the audio from the pc  and put in the audio from the ps1 version its not really for me its for my brother he came down on a leave from USMC and when he get out of work he get board so ive downloaded a few games and this game FF7 we play when we were little so i am trying to get this done pretty fast but i thought i should sign up so i can get some help and i am going to try and to the graphic mods on my laptop but i want to get this done first i need to know what are the update file ive seen some posts that say put dated . this is a confusing process i have got the music files that i need but the installing part im not so sure of so if anyone can help me i would be very grateful
Title: Re: FF7Music Installer
Post by: Adept on 2012-08-08 07:21:54
So i installed from the torrent - games/ff7/FF7Music. when i run ff7music.exe as admin from the folder it pops up with this in a ff7music window:
DataPath is c:\games\ff7\ficedula\
Init patches
Reading ini...
Parsing paths... -currently Custom_Music
OSTRe
FF7_PSF
c:\games\ff7\ficedula\
.\

File search paths:
   Custom_Music\
   OSTRe\
   FF7_PSF\
   c:\games\ff7\ficedula\
   .\
Files count: 0
Patch init done
------------------------------
after this nothing happens. I do have the ostre folder populated. The only way i can make something happen is by running launcherff7.exe from /ff7music as admin, it will as for update, i press no, then the game launches without sound. what am i doing wrong?
Title: Re: FF7Music Installer
Post by: Kompass63 on 2012-08-08 11:34:28
Hi Adept,

Quote
Files count: 0
This means FF7Music is not capable of any song with the MIDI's link. Probably a bug in the "ff7music.ini"
Please start ff7music.exe (for my sake with admin rights), click on "Configure" tab, then click the "Files".
Click on the small arrow in "Profiles" and find out the desired profile.
Click on "Save and Exit" and close ff7music (important).
The changes made are effective until the next start of FF7Music.exe.

(http://i48.tinypic.com/23rv669.gif)

Greetings Kompass63

EDIT:

@ Covarr

You have forgotten the \ by "Paths=" inside your FF7Music.ini

Paths=Custom_Music\;OSTRe\;FF7_PSF\
Title: Re: FF7Music Installer - missing files
Post by: TABS1975 on 2012-08-28 00:54:17
@covarr 

sorry to sound silly but where is the ini file  with the download ?   

can't find anything related to a ini file

please help me fix my problem


thanks...
Title: Re: FF7Music Installer
Post by: Covarr on 2012-08-28 00:55:30
It is installed with the installer. It should show up in the same folder as ff7music.exe, if I recall correctly.
Title: Re: FF7Music Installer
Post by: TABS1975 on 2012-08-28 00:59:51
@covarr   

no m8 no ini file in this download i think i have to download it again and re-install the ff7music.exe   

thanks ..... 



i will let you know the result ....

thanks for the reply
Title: Re: FF7Music Installer still no ini file - installed 2nd time
Post by: TABS1975 on 2012-08-28 02:28:54
@covarr

please look at my folder with your music program

tell me what i'm missing


(http://i47.tinypic.com/rbz311.jpg)

THANKS TO WHO CAN HELP ME ...
Title: Re: FF7Music Installer
Post by: Covarr on 2012-08-28 02:37:47
Hmm... is it in the ficedula folder? I thought it was supposed to be in the same folder as ff7music itself, but I may be remembering wrong.

Or it's set to hidden for some reason, and you need to tell windows to display hidden files.
Title: Re: FF7Music Installer
Post by: Kompass63 on 2012-08-28 05:15:03
Hi TABS1975

The ff7music.ini is usually found in [gamedir]\Ficedula
In rare cases, can not understand why, they are also found in
C:\Users\[Username]\AppData\Local\VirtualStore\Program Files (x86)\Square Soft, Inc\Final Fantasy VII

Greeting Kompass63
Title: Re: FF7Music Installer
Post by: shinigamixbl on 2012-08-30 02:27:18
Hi new user here, I'm currently downloading the torrent, as all other methods of getting OSTRe seem to be crazy slow. The torrent seems to be a little slow, but I'll continue seeding for the foreseeable future to help others out.

Thanks to everyone here at qhimm for helping bring FFVII back to life. I haven't played it since the PS1 days, and what you all have done with it is absolutely amazing.
Title: Re: FF7Music Installer
Post by: TABS1975 on 2012-08-30 18:42:28
@ALL ,

Hello all who gave me a reply to help with my silly -non understanding

i had the file all along - in the ficedula folder

it just said :  ff7_opengl

nothing els telling me it was the  (ini) file or (cfg)

so thanks guys for the help

 :) ;) :) ;) :D :) ;D
Title: Re: FF7Music Installer
Post by: vince on 2012-08-31 12:36:11
Hi there !
Back to the PS1's old days, I wanted to replay FF7 on my computer.
So, grab the game, install and worked perfectly.
Now, I tried to add some mods especially this one. So far so good, it works very well with both .psf and .ogg files.
But I have the Original Soundtracks in CDs ( converted into flac on my computer ), and I was wondering about using them with FF7Music.
After some playing with the configuration, it seems I can't have them play while playing the game. :(

My questions are: Is there any way to use .flac files with FF7Music ? And how about looping them ?
Title: Re: FF7Music Installer
Post by: Covarr on 2012-08-31 13:50:30
I did not include a plugin that supports flac, but this one might work (http://www.winamp.com/plugin/flac-plugin-for-winamp-2-and-winamp-5/131643).

Flac does not have any looping support of any sort. If you want your music both lossless AND looping, I would suggest converting them to something like brstm, a lossless streaming format used by the Gamecube and Wii, and the vgmstream plugin already supports, and setting up loop points manually. Doing this is a fairly arduous process, involving both Audacity (http://audacity.sourceforge.net/) (or the audio editor of your choice; goldwave works too) and Brawlbox (http://forums.kc-mm.com/index.php?topic=17547.0).

I might do this myself at some point, but it's a fairly time consuming and repetitive process, and I have much bigger fixes I need to get in here first.
Title: Re: FF7Music Installer
Post by: vince on 2012-08-31 16:25:41
Is that so ? Oh well, I think I will just go with the playstation music since remastered soundtrack ( a very great thing ) is not in my option, I mean, I just don't want to hear them and I want the very original regardless of the awesomeness of the Remastered Soundtrack.
Title: Re: FF7Music Installer
Post by: omnibahumut on 2012-09-03 16:45:25
So I bought the re-release of FFVII for the PC (with achivements and such), and installed it to a non-default location, attempting to run the EXE give me an error that FF7 isn't installed, any way to fix this?
Title: Re: FF7Music Installer
Post by: Covarr on 2012-09-03 17:32:15
This doesn't work with the re-release, only the 1998 version.
Title: Re: FF7Music Installer
Post by: omnibahumut on 2012-09-03 18:06:05
Damn, I guess I have to suffer with Shitty music, thanks anyway
Title: Re: FF7Music Installer
Post by: ManuBBXX on 2012-09-03 19:00:03
You always if you want convert the game to 98version and then patching it the way you want
Title: Re: FF7Music Installer
Post by: cirellio on 2012-09-07 03:34:51
Damn, I guess I have to suffer with sh*tty music, thanks anyway
You can also just drag n drop the ogg files into the 2012 music_ogg folder, easy as pie.
Title: Re: FF7Music Installer
Post by: thomasbradley on 2012-11-22 04:02:18
I'm having trouble with launchff7.exe, it simply isn't working. It gives me the false update notice, so I just click "no" and then nothing happens. Sometimes windows tells me that it could tell that the program didn't work properly. Can you help with this?
Title: Re: FF7Music Installer
Post by: dph on 2012-11-24 01:08:27
Hello all,
I've been reading on here a while, and have installed quite a few mods successfully.  FF7 music even used to work for me.  However I haven't played in a few months.  I ended up changing my graphics card to an Nvidia GEFORCE GT 610.  For a while I had to rig my computer for sound to come through my computer speakers instead of through the TV that I have the computer set up through.  Well tonight I hooked it back up to the TV via an HDMI cable.  I tried to play FF7 using an FF7music, but I get this error.

WM_ACTIVATEAPP

INITIALIZE DD/D3D START

DIRECT SOUND ERROR

   ERROR: No sound driver is available for use. in FILE C:\lib\src\sound\dx_snd.cpp LINE 68

I downloaded the latest version of DirectX sound drivers, and my graphics card's sound drivers are up to date, but I still get this error and cannot even play the game.  I have even tried to uninstall and reinstall FF7 music, but it still doesn't work.   

Sound works, because it's working for other games that I play.

I am running windows 7 and yes I am running as administrator.  Any help would be appreciated.
Title: Re: FF7Music Installer
Post by: Vgr on 2012-11-24 11:44:14
My bet is this: open FF7Config and go to Sound tab. Set it to the right one.
Title: Re: FF7Music Installer
Post by: dph on 2012-11-24 12:15:23
My bet is this: open FF7Config and go to Sound tab. Set it to the right one.

Thank you so much.  That got the game to play, but now I have no music.  I have sound effects but no music. 

EDIT:  Nevermind, I guess it deleted all my OSTRe music files when I did the first uninstall so I've got to redownload them.

EDIT 2:  So I redownloaded the OSTRe music files.  They play fine on my computer (outside the game) but they don't play in game.  Are they supposed to be mp3 form?  That's what I got from the download.
Title: Re: FF7Music Installer
Post by: Covarr on 2012-11-25 01:38:06
FF7Music should play OGGs just fine. If they're not playing in-game, are you sure you have ff7music open while you run ff7?
Title: Re: FF7Music Installer
Post by: dph on 2012-11-25 14:34:47
FF7Music should play OGGs just fine. If they're not playing in-game, are you sure you have ff7music open while you run ff7?

It was because I downloaded the wrong version and had the MP3's.  I got the correct ones and it plays perfectly.
Title: Re: FF7Music Installer
Post by: redheadturkey on 2013-02-20 00:43:26
Covar, I have a reseller's account on Greengeeks with five accounts left, I can let you set yourself up your own webspace with unlimited bandwidth, if you want to get yourself a domain.
Title: Re: FF7Music Installer
Post by: Covarr on 2013-02-20 05:28:37
I appreciate the offer, but the amount of transfer this got when I was hosting it on dropbox was simply massive, and hosts that claim "unlimited" always have extra stipulations in their ToS, that basically say they decide how much that really gets to be. I checked out Greengeeks, and they're no different; they'd shut this down in a heartbeat, I'm sure of it. In real world terms, a high, but definite and stated limit is almost always better than "unlimited".

That said, I do now have a VPS that offers a whopping 10TB of transfer, but I don't want to start using it until I have a new (non-broken) release to go along with it.
Title: Re: FF7Music Installer
Post by: bloodyreign1 on 2013-03-16 22:43:31
Unfortunately I am unable to get a hold of the music. The 7z download is stating denied by uploader and the torrent has no seeders.
Title: Re: FF7Music Installer
Post by: bloodyreign1 on 2013-03-16 23:10:08
Nvm somebody seeded...To whoever did thank you! I will continue to seed myself.
Title: Re: FF7Music Installer
Post by: JLOUTLAW on 2013-05-03 16:18:21
Just so ya'll know the links are not working for mediafire any more. Which is bad because I need to redownload FFVII Music but I'm not having any success. Also tried using Anxious Heart but thats not working either. Do you think you could possibly help me out with that via Team Viewer, Gsestahl?
Title: Re: FF7Music Installer
Post by: bwsrpnch on 2013-11-21 19:10:03
For some reason, the FF7Music installer isn't working for me. It just stalls at about 10% of the way through the load status bar.

It says:


Installing
   Please wait while FF7Music 1.51.13 is being installed.


FF7 is installed at: f:/games/steam/steamapps/common/FINAL FANTASY VII/

[||||||||||||--------------------------------------------------------------------------------]

Show Details (button)

Next, Back and Cancel buttons are all grayed out.




And it's frozen here. Any ideas?
Title: Re: FF7Music Installer
Post by: Covarr on 2013-11-21 19:16:38
Use an older version of the installer:

1.51.12 (http://rapidshare.com/share/BFCC4BE7C085A3AA6DF071DD475FD420) or 1.51.12m (http://www.mediafire.com/download/5x21cs2ce4z9oq5/ff7music_install_15112m.exe) (the m version doesn't have FinalFanTim's remastered soundtrack, only the playstation PSF soundtrack).

1.51.13 is incredibly broken, and I lost my source so I'm not sure I can fix it without starting from scratch.
Title: Re: FF7Music Installer
Post by: bwsrpnch on 2013-11-21 21:38:09
I appreciate those links, but they're both going .1kb/s for me. That's going to take a loooooong time.
Title: Re: FF7Music Installer
Post by: bwsrpnch on 2013-11-21 22:36:02
Alright, I managed to download the 1.12m, but same problem. It just stops installing at around 10%.
Title: Re: FF7Music Installer
Post by: Covarr on 2013-11-21 22:43:38
What does it say if you click "show details"?
Title: Re: FF7Music Installer
Post by: bwsrpnch on 2013-11-21 22:46:34
So, when I get to the "Choose installation Location" screen of the installer, Next is grayed out, despite the fact it's point to the correct folder.

So I have to manually reselect the folder through the Browse option. When I do, the installer starts, then almost immediately stops.

In the drop down, it says:

FF7 is installed at: f:/games/steam/steamapps/common/FINAL FANTASY VII\

EDIT: I figured out why it was making me browse to the folder. I had backslashes instead of forward slashes.
Title: Re: FF7Music Installer
Post by: bwsrpnch on 2013-11-21 22:49:27
One other thing, BFE has the FF7music1.5.13 in red, despite the fact I replaced the file with the 1.12m. How do I change the installer to recognize the new one?

I got all of the mods from the torrent download listed on the main Tifa's Package page.
Title: Re: FF7Music Installer
Post by: Covarr on 2013-11-21 22:54:45
You're using bootleg? It has some changes and other fancy stuff that I don't really understand; I can't help with that. You should probably be asking in either the bootleg thread (http://forums.qhimm.com/index.php?topic=12008.0) or the Tifa's bootleg thread (http://forums.qhimm.com/index.php?topic=13212.0), as I have no clue what other things may be affecting the installation.
Title: Re: FF7Music Installer
Post by: bwsrpnch on 2013-11-21 23:25:22
Alright, even with the appropriate 112 file, I'm having the same issue.

I don't have a clue what to do here.
Title: Re: FF7Music Installer
Post by: EQ2Alyza on 2013-11-22 16:34:36
Is 112 being run through Bootleg, or are you trying to install it stand-alone?

Did you take 113 out of the mods folder before running Bootleg? If not, it'll install the latest version (113).
Title: Re: FF7Music Installer
Post by: kirujin on 2013-12-22 10:28:18
Hello,

I have the same problem as bwsrpnch.
When I try to install it, it propose me this destination folder: "C:/Games/FF7\FF7Music\", the "Next" button is in grey so I change the path with "C:\Games\FF7\FF7Music" we can remark that the "/" are not in the same direction and now the "Next" button can be pressed.
Then I choose Remastered and Next.
It comes to the installation window with the status bar that block at around 10% with "FF7 is installed at: C:/Games/FF7\". As we can see the "/" are not in the same direction as the installation directory which is "C:\Games\FF7\".
Is it a problem in the compilation process of the developpers or is it a problem of mine?
I want to precise that I use Windows 8.1 may it be the reason?
Title: Re: FF7Music Installer
Post by: mugenginga on 2014-01-20 10:27:00
I have no clue what I'm doing wrong, but the music still cuts out right after the intro segment, in the bit where Avalanche is beating guards up (although the SFX are intact.  The only thing not working is the BGM).  I'm using Aali's 7.11b (which I presume is the most recent update?) and I moved the .exe and plugin.ini files into the ficedula folder like the readme in there said I should (not sure if I got the right .ini file, though), and I'm still having issues.

Possibly caused by an incompatibility with the Reunion mod collection, although if that's the case is there any way I can prevent the midi issues and still use the Reunion? DLPB said something along the lines of the most recent driver from Aali should prevent the music issues - if that's the case is it possible I've got something in the config set screwy? The only changes I've made to the config is turned full screen off (window size set to 960*720), the vsync is on, and the framelimiter is off.

This is installed with the installer in this thread, so there shouldn't be any associations with bootleg present.  I'm using the most up to date version of Windows 7.

PS - Do hope this is the right thread for this!
Title: Re: FF7Music Installer
Post by: Kaldarasha on 2014-01-20 14:51:37
Bla bla bla.  I'm using Aali's 7.11b bla bla bla ...
  :-P

Custom graphics driver for FF7/FF8 [v0.8.1b] (http://forums.qhimm.com/index.php?topic=14922.0)
Title: Re: FF7Music Installer
Post by: DLPB on 2014-01-20 15:11:23
Then download and use Anxious Heart after installing new driver.
Title: Re: FF7Music Installer
Post by: Covarr on 2014-01-20 16:05:14
I'm gonna go ahead and close this thread. With the new version of Aali's driver, people are really better off using Anxious Heart (http://forums.qhimm.com/index.php?topic=12787.0). I may return to the music end of things later with a surprise or two (something completely new, there's currently nothing quite like it), but for now there's absolutely no good reason to use this anymore.