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Final Fantasy Forums => Graphical Modding => FF7 Graphical Releases => Topic started by: WolfMan on 2014-11-06 17:07:51

Title: [FF7PC] WereXIII (2014-11-17)
Post by: WolfMan on 2014-11-06 17:07:51
UPDATE::: WereXIII is now available. He is complete. There are a few tests I'm still running.

7th Heaven Version Here (http://www.mediafire.com/download/vejvj567tmsb5l1/WereXIII.IRO)

I've decided I want to start this in a new topic. I will be maintaining updates for both Red Werewolf and WereXIII. That way there will be 2 different biped character replacements for red XIII. Admins if you could delete the posts or move them to here from Red Werewolf, i'd appreciate it.

Hello everyone. Long time no see. I just want to let everyone know, I've been hard at work with a new model. WereXIII. I have been working with Leet and Jusete. Leet is a little known modder, but let me tell you. His work is genius. Together we perfected the model of a biped Red XIII and using the previous skeleton we already created from Red Werewolf. Leet is about finished with the import. Leet has done all the import work and it has not been an easy one, let me tell you. This thing is a masterpiece. I hope you all like it. Updates coming soon on a battle release and then a field conversion. :::ENJOY:::
(http://i1207.photobucket.com/albums/bb462/bradhowlett1/Capture_zps26a02da8.png)
(http://i1207.photobucket.com/albums/bb462/bradhowlett1/Capture2_zps522300f6.png)
Title: Re: [WIP] WereXIII
Post by: D a r / < F a L L on 2014-11-06 17:12:54
Awsome model !

Cant wait too patch it over the four legged one
Title: Re: [WIP] WereXIII
Post by: WolfMan on 2014-11-06 17:29:11
Field and Battle are already done as far as animations and everything goes so it really didn't matter which direction to go but Kimera does better with battle model so we went that route first
Title: Re: [WIP] WereXIII
Post by: WolfMan on 2014-11-07 02:17:23
Got him in the game! Great job Leet!!! Now we just have to convert to field. (http://tapatalk.imageshack.com/v2/14/11/06/055f0dadc2be27fc8e92c0aec8d4487d.jpg)
(http://tapatalk.imageshack.com/v2/14/11/06/f1fd5b78092c0e5a8c2c6d14bb00da7f.jpg)(http://tapatalk.imageshack.com/v2/14/11/06/608037dfb2434e6d28c5a58343f2266e.jpg)

STOKED!!!!
Title: Re: [WIP] WereXIII
Post by: D a r / < F a L L on 2014-11-07 10:11:38
Awsome bro!
Title: Re: [WIP] WereXIII
Post by: ZL325 on 2014-11-07 13:08:09
Sorta resembles FF8's Ifrit model. Hmm.. Looks good though. ^_^
Title: [WIP] WereXIII
Post by: WolfMan on 2014-11-12 13:52:26
Here's some pics!! Field model is done. Leet, great job!! Just a few polishing touches and WereXIII will be born.
(http://tapatalk.imageshack.com/v2/14/11/12/232c984ace650d242b980cff96a2a997.jpg)
(http://tapatalk.imageshack.com/v2/14/11/12/abe61dc7c02c3e25fb8e73bcf9f364e9.jpg)
(http://tapatalk.imageshack.com/v2/14/11/12/c98916edde2956b5f8c43deebc1c5aed.jpg)
Title: Re: [WIP] WereXIII
Post by: xenokain on 2014-11-13 06:03:16
Nice to see more Red mods being made. This looks amazing  ;D
Title: Re: [WIP] WereXIII
Post by: sen on 2014-11-13 22:28:56
Now give him some blue shorts and shoes and you have Crash BandicootXIII ;)
Title: Re: [WIP] WereXIII
Post by: WolfMan on 2014-11-13 22:31:07
Lol
Title: Re: [WIP] WereXIII
Post by: LeonhartGR on 2014-11-14 00:23:52
Haha!!!
Title: Re: [WIP] WereXIII
Post by: WolfMan on 2014-11-17 16:28:21
WereXIII is now available. He is complete. There are a few tests I'm still running.

7th Heaven Version Here (http://www.mediafire.com/download/vejvj567tmsb5l1/WereXIII.IRO)
Title: Re: [WIP] WereXIII
Post by: EQ2Alyza on 2014-11-17 20:18:10
I'll add it in the next update :)
Title: Re: [WIP] WereXIII
Post by: WolfMan on 2014-11-17 20:27:55
Thanks EQ. Any way we can keep both so there are 2 options??
Title: Re: [WIP] WereXIII
Post by: EQ2Alyza on 2014-11-17 23:29:41
Oh yeah, both will be there. I'll probably just add them together into one download with a drop-down menu to choose.
Title: Re: [WIP] WereXIII
Post by: cmh175 on 2014-11-17 23:44:34
That's actually a good idea and will ultimately save storage space for everyone since both versions use the same gameplay mod files and everything with just different models.
Title: Re: [WIP] WereXIII
Post by: WolfMan on 2014-11-18 00:57:45
Great idea.
Title: Re: [REL] WereXIII
Post by: WolfMan on 2015-01-09 13:01:50
Admin, can this thread be moved to releases please.
Title: Re: [FF7PC] WereXIII (2014-11-17)
Post by: darkalex on 2015-01-09 16:53:52
is there any way to use this without 7th heaven? like lgp files?
Title: Re: [FF7PC] WereXIII (2014-11-17)
Post by: Leet on 2015-01-09 19:19:00
You can but you will need to use the custom kernels and overwrite the game files. You will need to backup everything or it will be a nightmare to remove the mod. The werexiii mod is not compatible with all mods so double check before using the direct install method.
Title: Re: [FF7PC] WereXIII (2014-11-17)
Post by: ManuBBXX on 2015-01-09 20:16:14
I'm using this mod without 7th heaven. I replaced my kernel and kernel2.bin with the hardcore mod kernel.bin contained in the archive, and all works with Reunion, hardcore mod and werewolf modd :)
I don't believe that it breaks or change anything in the game if you do that.

So great red XIII model too !!
Title: Re: [FF7PC] WereXIII (2014-11-17)
Post by: WolfMan on 2015-01-10 07:27:34
Thanks man. Happy you like it. This is my favorite of the two
Title: Re: [FF7PC] WereXIII (2014-11-17)
Post by: The Berserker on 2015-06-08 19:25:59
really love this but can you put a direct link too please thanks :)
Title: Re: [FF7PC] WereXIII (2014-11-17)
Post by: WolfMan on 2015-06-09 03:12:31
7th heaven has an extraction option which would give you every file you need
Title: Re: [FF7PC] WereXIII (2014-11-17)
Post by: The Berserker on 2015-06-09 12:13:54
thanks :)
Title: Re: [FF7PC] WereXIII (2014-11-17)
Post by: WolfMan on 2015-06-09 12:27:55
No prob. I'm happy you like it.
Title: Re: [FF7PC] WereXIII (2014-11-17)
Post by: WolfMan on 2015-06-09 13:05:00
Make sure you use the flevel for the correct gameplay mod. If you don't use a gameplay mod use vanilla. It contains 3 scenes in which custom animations were required
Title: Re: [FF7PC] WereXIII (2014-11-17)
Post by: Mirrorman95 on 2016-08-13 22:39:04
I really don't mean to necro this topic, but the link to the IRO is dead now.
Title: Re: [FF7PC] WereXIII (2014-11-17)
Post by: WolfMan on 2016-08-14 02:55:30
Hmmm. I don't know buddy. I haven't been around for a long time and I don't handle the IRO file storage. I hope the one who does will update it for you.
Title: Re: [FF7PC] WereXIII (2014-11-17)
Post by: WolfMan on 2016-08-14 02:58:17
It should be a selectable option in the 7th heaven configurater.
Title: Re: [FF7PC] WereXIII (2014-11-17)
Post by: EQ2Alyza on 2016-08-14 11:08:50
It is :)
Title: Re: [FF7PC] WereXIII (2014-11-17)
Post by: Mirrorman95 on 2016-08-14 14:19:04
I can't find WereXIII in the 7th Heaven catalog anywhere, and I'm using the catalog link from Tifa's Final Heaven tutorial, iros://Url/http$pastebin.com/raw.php?i=dDBkYkDu . Is that not the right one?
Title: Re: [FF7PC] WereXIII (2014-11-17)
Post by: WolfMan on 2017-06-27 04:21:20
Hey EQ2Alyza. Sorry it's been so long since I have posted but my 7H link seems to not be working. I am trying to let my son see how ff7 was originally made but can't get WereXIII loaded. Can you help at all?
Title: Re: [FF7PC] WereXIII (2014-11-17)
Post by: Tsunamix on 2017-06-27 13:26:04
Pretty sure it's an option in the Main Characters mod