Nice tool, but i can't change my screen to 1440x900? Some bug?
Wait a tick--does this GeDoSaTo also smooth out FFVIII's 2D backgrounds? Holy moly!
Hello, tried most of your mods and work very well, thanks for your job.
But i got a problem with this mod, i have rose and wine so i chosed the raw folder and followed everything correct but when i set correctly the resolution 3xxx on launcher...game is not on full screen, its Windowed. Tried to Force some setting but i don't know what to do, can you help me?
Are you making sure that GeDoSaTo is the first thing you open? Make sure you open GeDoSaTo and THEN the FF8 launcher. It might be having an issue with the latest version of RaW - I haven't updated to the latest version to make sure HextLaunch is working properly with it.
Also - make sure that the resolution is double whatever your monitor resolution is. If your monitor is not 1920x1080, you're going to have to manually change the settings to some multiple of your monitors resolution in the FF8_Launch2/GeDoSaTo.ini pulldown in 'edit settings'.
--Just got an idea. With HextLaunch now being the way you launch FF8 (the FF8+.exe), you should be able to use the regular config and NOT the RaW config. I'm going to test this right now.
i tried the non raw folder but problem is the same! game launch in window mode. I can paste and copy the 2 ini file you but they are default..so i don't touch anything inside!
Just saw onw thing, in you main post there is "- You will see text in the top left of the screen confirming your downsampling rate if you did everything right". well i don't get this message when i change the resolution in laucher
EDIT: i tried to launch the game from steam instead shortcut ff8+..game still in windowed mode. I tryed to disable full screen in launcher option and i got this:
http://i.imgur.com/mglGlgS.png
not full screen, but larger windowed mode and there is a message on top side
Do you have multiple high resolutions avalable or just the 3xxx? If you're not using the english version , try changing the name of FF8_EN to whatever your language .exe is in the GeDoSaTo 'config' folder! Open the User Whitelist and change it there too.
already done this, but no luck, i posted a screenshot if you look previous so everything should work i think and maybe this this downsampling 2 level make the game windowed but i don't know how to fix
EDIT: i don't know how..but i maked it work with the default launcher! but problems now is no music coz rose and wine mod! so i tried launch from ff8+ and i got this:
http://i.imgur.com/IYn7kHF.jpg
how can i remove this?
# Lines starting with "#" are ignored by GeDoSaTo and used to provide documentation
# read them before changing anything!
## NOTE 1: you might want to set most of these settings in game-specific setting files
# if a game has a profile the settings there overwrite the defaults specified here!
## NOTE 2: if you want your personal settings to persist across updates
# put them into a user config file (created with the "U" button below)
########################################################################################
# Graphics settings
# The actual rendering resolutions you want to use,
# and how many Hz you want the game to think they work at.
# format: renderResolution [width]x[height]@[hz]
renderResolution 3200x1800@60
renderResolution 3840x2160@60
renderResolution 4480x2520@60
renderResolution 5120x2880@60
renderResolution 7680x4320@60
# The resolution you want to downsample *to*.
# Should generally always be your output device pixel size and frequency.
# Writing something not supported by the display here will probably cause a crash.
# 0 = main monitor resolution
presentWidth 1920
presentHeight 1080
presentHz 60
# How many vertical traces to wait when presenting
# -1 = unchanged
# 0 = no vsync
# 1 = standard vsync
# 2 = half refresh rate (e.g. 30 on 60 Hz)
# 3 = 1/3rd refresh rate, etc.
presentInterval -1
# The type of scaling you want to use.
# bilinear: what GPUs generally do, cheap performance-wise
# bicubic: higher quality, more expensive performance-wise
# lanczos: higher quality and sharp, most expensive performance-wise
# nearest: extremely cheap, generally ugly, but useful to upsample retro games
scalingType bicubic
# Whether to maintain the aspect ratio if different ratios between input and output
# false = stretching
# true = pillar/letterboxing
maintainAspectRatio false
# Forces an anisotropic filtering level
# 0 = no override
# N = force Aniso level N on all surfaces (eg. N=16)
# NOTE: this is more "brutal" than the driver-level override, and may break the graphics
# in some games. Outside of special circumstances (e.g. FF13), you should rather use a
# driver-level override.
forceAnisoLevel 0
########################################################################################
# Compatibility Settings
# Forces the constant reporting of the downsampling resolution in all applicable
# scenarios - a small selection of games needs this to show the DS resolutions
forceAlwaysDownsamplingRes false
# Emulate exact flipping behaviour
# requires some extra performance/memory,
# but may be important for some games to work
emulateFlipBehaviour false
# Restricts interception to only system dlls
# might increase compatibility with 3rd-party injectors, but decrease stability
interceptOnlySystemDlls false
# Force disables Steam in-game overlay from getting loaded into the process
# which caused some games to crash, even if it was disabled in Steam settings
preventSteamOverlay false
# Loads Steam overlay early
loadSteamOverlayEarly true
# Loads D3D dlls early - may cause some games to recognize GeDoSaTo which wouldn't otherwise
loadD3DEarly true
# Forces the present resolution to be set, regardless of what the game requests
# usually only makes sense in conjunction with game-specific plugins
# for games with resolution limits
forcePresentRes false
# For games which use strange methods to query resolutions,
# injecting a new one might not work. In such cases, you can try replacing an
# existing resolution. E.g. "overrideWidth 800", "overrideHeight 600" to replace 800x600
# 0 = override disabled
overrideWidth 0
overrideHeight 0
# GenericDepthPlugin options
# zBufCompatibilityFlag : bypasses d3d9 Clear flags (possible values: 2/3/6/7) <-- try this first if no AO shows up
# zBufClearIndex : delays the bypass by x number of iterations <-- to fix potential flickering issues (usually 1/2/3 is fine)
zBufCompatibilityFlag 0
zBufClearIndex 0
# Override the plugin selection process to always select the given plugin
# example: pluginOverride GenericDepthPlugin
pluginOverride None
# Delays the detouring operation until the first hook call (like the old default injection)
# may fix startup crashes in some games (e.g. Alan Wake)
delayDetouring false
########################################################################################
# Windowing settings
# Hides the mouse cursor, at all times
# options: "true" (= hidden) and "false" (= unchanged)
hideMouseCursor false
# Forces borderless windowed fullscreen mode instead of fullscreen mode
# options: "true" (= force borderless windowed FS) and "false" (= unchanged)
forceBorderlessFullscreen true
# Forces "real" fullscreen (e.g. for games which only support borderless FS)
# NOTE: this can lead to alt-tab crashes, as these games may not handle focus loss correctly
forceFullscreenMode true
########################################################################################
# Image processing settings
# Note: may or may not apply depending on the plugin used
## AA
# AA toggle and quality setting
# 0 = off (best performance, worst IQ)
# 1 = low
# 2 = medium
# 3 = high
# 4 = ultra (worst performance, best IQ)
aaQuality 0
# AA type
# either "smaa" or "fxaa", depending on your preferences
aaType fxaa
## SSAO
# Determine the type of AO used
# "SAO" = Scalable Ambient Obscurance
# "HBAO" = Horizon Based Ambient Occlusion
# "VSSAO2" = Volumetric SSAO
# "MSSAO" = Martinsh SSAO inspired by ArKano22
ssaoType SAO
# Enable and set the strength of the SSAO effect
# (all 3 settings have the same performance impact!)
# 0 = off
# 1 = low
# 2 = medium
# 3 = high
ssaoStrength 3
# Set SSAO scale
# 1 = high quality (default)
# 2 = lower quality, lower impact on performance
ssaoScale 2
# Set SSAO Blur type
# gaussian = soft, cheap
# sharp = depth-dependent, more expensive
ssaoBlurType gaussian
## DOF
# Enable Depth of Field
# false = off
# true = on
enableDoF false
# Select the type of DOF effect
# basic = basic pseudo-Bokeh DoF
# bokeh = shaped circular Bokeh DoF - WARNING: high performance impact
dofType bokeh
# Bokeh Depth of Field radius
# default = 1.00
# higher = more blurry (e.g. 1.1)
# lower = less blurry (e.g. 0.9)
# note: small changes make a large difference
dofBaseRadius 1.05
## Post
# Enable Postprocessing
# false = off
# true = on
# For in-depth configuration, look in "assets/post.fx" or "assets/post_asmodean.fx"
enablePostprocessing false
# Postprocessing type
# durante = basic postprocessing adapted from SweetFX (dark, local contrast)
# asmodean = postprocessing by Asmodean (with tone mapping, softer)
# For in-depth configuration, look in "assets/post.fx" or "assets/post_asmodean.fx"
postProcessingType durante
## Bloom
# Enable HDR Bloom
# false = off
# true = on
# For in-depth configuration, look in "assets/bloom.fx"
enableBloom false
########################################################################################
# Texture settings
# Dump game textures loaded using d3dx to textures\[gamename]\dump\[hash].tga
# if you enable override at the same time, the overridden texture will be dumped
enableTextureDumping false
# Override game textures loaded using d3dx with those from
# textures\[gamename]\override\[hash].(dds|png), if available
enableTextureOverride false
# Mark textures with their hash (for texture modders)
# WARNING: extremely slow if a game loads many textures
# (if you think a game crashed, it's probably still just loading textures)
enableTextureMarking false
########################################################################################
# Mouse settings
# you may have to play around with these a bit to get mouse input working correctly
# while downsampling in some games
# Modify the mouse position reported by "GetCursorPos" when downsampling
modifyGetCursorPos false
# Modify the mouse position set by "SetCursorPos" when downsampling
modifySetCursorPos false
# Intercept the WindowProc callback of the game and adjust mouse messages when downsampling
interceptWindowProc false
# Adjust the mouse position reported in peeked Windows messages when downsampling
adjustMessagePt false
# Adjust the reported client rect when downsampling
modifyGetClientRect true
# Adjust the reported window rect when downsampling
modifyGetWindowRect true
########################################################################################
# Internal settings
# The amount of logging output for debugging purpose.
# Should be set to 0 if everything works fine for performance reasons.
logLevel 0
# Enable shader tracking
# Turn on only if you want to find a PSHash/VSHash for a game!
trackShaders false
# Number of seconds on-screen messages are displayed for
messageSeconds 10
# The maximum degree of parallelism for screenshot encoding
# N = use up to N worker threads for screenshots
# 0 = synchronous (no parallelism)
# -1 = TheOctagon mode (stores .bmp using D3DX API, very slow, use only as a workaround)
maxScreenshotParallelism 4
Yes sure! I got it working with the default launcher..but when i use the ff8+ or the hex for the add ons, always appears this Black square
Hey guys.
Loving all the work that you do on here for FFVII, but I had to sign up as I cannot get this to work at all. I'm pretty sure I've followed the instructions right 3 times now, but when I launch the game Via FF8+, I have no option to select the higher resolution I set -up in the launcher settings. I don't know where I am going wrong now.
Any help would be great appreciated.
edit: Okay, scratch that. I enabled Anti-Aliasing, and now it's giving me the options.
It should only be giving you one new resolution option (at 3840x2160) with different refresh rates. If it's giving you more, you've messed with your default GeDoSaTo.ini - make sure that is still default and if you want to change settings, change them in FF8_Launch/GeDoSaTo.ini or FF8/GeDoSaTo.ini Some people try to mess with the default file to get things to work, but I recommend going in fresh. Anti-Aliasing is already enabled if you put the FF8 and FF8Launch folders into the GeDoSaTo config folder.
Not sure if you see my post if I modified my post above.
Anyways, everything is good and running perfect with all the other mods, except my battle rendered background look like this...
(http://i60.tinypic.com/j9lbmo.png)
Any changes i've made have not effected anything else, yet I seem anything I do doesn't sort this out.
It this an issue relating to GeDoSaTo or possibly theHorizonEden mod? I did leave a message on your youtube but though I might catch a response here quicker.
Thanks
The backgrounds I posted are a work in progress - but I guess I could post it as a WIP since I now have a lot more on my plate than before....
I fixed the issue. For me, I had to revert back to FF8_Launcher and then I made a fix for all languages.
Uninstall/Reinstall my mod using the new download:
1. Delete the FF8_EN (or whatever language yours is.) folder in GeDoSaTo/config
2. Delete the FF8_Launcher (and/or FF8_Launch2) folder in GeDoSaTo/config
3. Delete the whitelist_user.txt file in GeDoSaTo/config
4. Re-download the mod and select your proper language!
5. Put all of the files in the 'config' folder into your 'GeDoSaTo/config' folder (or just merge the folders).
This should work like a beauty. If GeDoSaTo is working correctly, you will only have one higher resolution to choose from (at different refresh rates)... so if you have a bunch of different ultra high resolutions that you can pick from (4xxx - 7xxx) etc., then you have the wrong files in the wrong places.
In other words: Check the new release! Download for RaW W04 fix!
Hi McIndus, thank you for all your hard work. The issue I am having is that while using Gestado Raw Music is no longer working. The music in the opening cutscene worked and sound effects are working. But the rest isn't. So here's what I'm doing, starting up Gestado, then ff8+exe which is giving me the error "Attempting to load file by name FF8.exe...failed". Then I start up the ff8_launcher and the game. So yea, no music, not sure what I'm doing wrong. When I installed Raw 04 I put the two filed in my ff8 directory then I ran the launcher as an administrator and selected DLPB's selection.
After you select DLPB's selection, you must change the version from 2000 to 2013, because the setting gets put back to 2000 by default. Try reinstalling and go through the steps you described above - it sounds like you're on the right track.Yesterday I read through the Roses and Wine thread so it must of been something like you said. I changed the INI to point to ff8_en or whatever instead of ff8.exe. Thank you McIndus.
Helllo Mcindus. First of all id like to say awesome job on all the mods. Im just having a lot of trouble getting this one to work. I updated to RaW final version then copied config folder and merged. Launch Gedosato or w.e and then the FF+ launcher and im not getting an option for the 2x res. I get a black console box that says something failed though. Not a huge deal but this mod is a nice bow on top of all the others. Hope you can help thanks.
The rar file download has expired. Can someone provide a link to a working download. Also, many of the links for FF8 mods are expired.
The link takes me to 13tomidnight and at the top it says this domain name expired on 2/7/2016 and is pending renewal or deletion.
UP :cry:
Links are working again. Sorry about the delay, guys.
Thanks Mcindus for updating that. Much appreciated. I also have a question for you.
I'm using Tonberry 2.04.
The collisions csv. Does that go in the hasmaps file folder or directly into the Tonberry folder?
Can't wait to replay this game. Also can't wait until FFIX comes out on Steam. I check every now and then to see if it's available for purchase.
Also, is there a way to make a donation for your work?
Thanks again.
I downloaded the file and "unpacked" everything but I don't know where the .exe files are... Maybe this is a noob Q but all I have is the 1 file and it seems to already be setup as the instructions indicate I need to do... As in, when I extracted the files, once I click the language folder all three files referenced in the instructions are there ( ff8_EN, ff8 launcher, and whitelist.txt) . However I don't have anything else. Where is this GoDoSaToTool.exe and where do I put these files? Data folder? Game folder? I need a push in the right direction... I'm accustomed to using mod managers and Load orders and I've already installed Tonberry and Sweetfx so now I want to make sure they are compatible and that everything else I install is as well. Can someone walk me through the entire process of installing GoDoSaTo for an Idiot?
Hello,
I'm having the same problem as Andyus86 it would seem, except he wasn't kind enough to share his solution :|
I've gone through every single post and checked all my settings but I'm still having the same problem.
The game is launching in a small window (with a fuzzy resolution) despite having fullscreen enabled. If I disable fullscreen, the game launches at the correct resolution in a window with a black square covering the top right corner.
Changing the GeDoSaTo default settings to force fullscreen does indeed force fullscreen but at the wrong resolution. Log files aren't showing any errors. I have the latest version of this, Tonberry enhanced, RaW. I installed all these mods this week, so everything is fresh and was tested and working great - only GeDoSaTo is causing problems.
Any help would be so much appreciated - I'm so close to the perfect setup!
Thanks in advance :)
I'm actually loaded to the teeth with mods too... I guess I should do a vanilla screenshot comparison XD
Does it still do this even after setting "interceptOnlySystemDlls" to "true" in the "Edit Settings"?
Setting it to true fixed that issue, Thank you.
Although i'm still not sure if it's working correctly, i remember last time i used gedosato it used to tell you it was downsampling when u first launched the game
Now it's not doing that, it's also in windowed screen and the resolution doesn't look so great.
Edit
After changing the in game settings so that full screen is disabled
(keep aspect ratio doesn't seem to make a difference)
it launches to a windowed full screen, and the resolution looks better. I use MSI After burner overlay to monitor temps/etc for other games
with gedosato resolution set it makes the writing super small on msi afterburner overlay, which makes me think the resolution has been set right
but there is definately no confirmation of the downsampling by gedosato
quote mcindus from pg1 "You will see text in the top left of the screen confirming your downsampling rate if you did everything right"
Looking at the configs everything seems to be right, i've changed the presentwidth/height to 0 & hz to 144
theres no more errors in the logs.
Just no confirmation from Gedosato on the upper left makes me feel it's not working, plus being in full screen windowed annoys me
borderless windowed would be fine (i also edited the ini so that it forces borderless windowed but that didn't work
i also use RaW v06 i don't know if this would cause any issues seeing it doesn't use a seperate launcher anymore
oh well with all the mods everyone in this amazing community has brought out the game already looks amazing so i am happy.
Thanks for help, great community
Hey Tenaka89,
I believe I have figured out the issue. After doing more research in regards to that error message I was getting, what I did was just copy and paste the D3DCOMPILER_47.dll file that is located in the GeDoSaTo folder, and put it in the Final Fantasy VIII folder in the steamapps/common folder. I didn't get the error when I ran Launcher.exe and now I see the new resolutions in the drop down. Hopefully this works for ya!
Hey, this seems great and all (haven't tried it yet; just installed GeDoSaTo), but could you ditch the ad.fly link? I mean, sites like that are just plain dangerous to less-savvy (and even some more-savvy) internet users. I had at least three different fake download pages (one of which wanted me to enable notifications for it before it would let me "download") before I hit the proper MEGA link.
it does only work if I place the folder in C:\GeDoSaTo, otherwise the supersample resolution wont show up in the FF8 launcher.
Could you clarify this a bit for me? Do you mean that you have to put it in your \GeDoSaTo folder and merge the config folders? If so, I have that in the 'directions' on the main post and in the .txt file in the download. If you mean that you can't install GeDoSaTo anywhere other than the C: drive, then I wouldn't know a workaround for that.
I do know that a lot of problems are resolved by copying the D3DCompiler_47.dll and placing it in the steamapps/common/FINAL FANTASY VIII parent folder, so that might be something to look into.
I have to place the whole GeDoSaTo folder direct in the C: drive, ( like this C:\GeDoSaTo ) otherwise I can't change the resolution any higher then 1080p in the launcher if I place the folder else where... for example in the steam/FF8 folder on another drive.
Does this still happen if you place D3DCompiler_47.dll in your FINAL FANTASY VIII parent folder?
Then i moved the GeDoSaTo folder in C like Fendera did and that fixed it.
Little side note: on 3840x2160 i've noticed a couple of veeery little 'scratches' in the status menu (Seed reborn italian version). But don't worry Mcindus, they are litterally a couple, barely noticeable and only in that part of the menu (everything else looks normal just as in 1920x1080), so we don't need to worry about that
Little update on this: after some tests i've realized that GeDoSaTo is causing the game to crash sometimes (in various and different moments, like at the beginning of a cutscene, after saving, when a battle event triggers etc).
The message showing when crashing is 'An unknown exeption has occurred'. I've googled that a bit and it seems this could be linked to other stuff and not GeDoSaTo, but then again, i don't have this problem when playing without GeDoSaTo so i'm pretty positive this is the source of the problem, at least in my case.
Anyway, i tried some "fixes" suggested in steam forum (play offline to prevent cloud syncro, set the FF8 launcher to CPU1 afinity and 'High Priority' from the task manager). It still crashes with GeDoSaTo.
Anyone knows a fix to this? Otherways i'll have to play without GeDoSaTo. That would be a pity, but FF8 with all the mods still looks amazing :)
Hello,
I have a problem with this mod, It's easier to see the problem than to explain it:
when I launch GeDoSaToTool before start game (resolution 2560x1440):
(https://thumb.ibb.co/kEyGV6/Screen_ff8_1.jpg) (https://ibb.co/kEyGV6)
when i don't launch GeDoSaToTool before start game (same resolution as before):
(https://thumb.ibb.co/mZX4Hm/Screen_ff8_2.jpg) (https://ibb.co/mZX4Hm)
I can see the problem even during the game and I haven't touched any mod settings of the default ones.
Thank you
Marco
I seem to be having the same problem as Falkenauge123
Thanks for the advice, sadly putting D3DCompiler_47 into my FF8 folder didn't work, .NET Framework is up to date and my PC doesn't support secure boot, I'm still getting the same exact error using the installer. However, I followed ianbollinger's advice on GitHub, copied the pack folder and it works.
hey
will this program also allow me to use xsplit on the controller Mod as well
and this error popus whenever i try to install this program
I must be doing something wrong...
I can't find any way to complete this step
"3. Open your Proper Language "FF8_GDSTConfig_" folder"
There is no FF8 folder in GeDoSaTo!
Well, I am using a laptop with a GTX1070 so I can't really remove that monitor even if I am extending to a 2nd screen so I hope that is not causing problems. I do have Full Screen and keep aspect ratio on in the FF8 launcher settings, however only with fullscreen disabled in the FF8 launcher, do I even reach near-fullscreen. I can get it to go fullscreen but with a border, which is reasonable. I played with the GeDoSaTo settings and tried different kinds of false/true for fullscreen and borderless fullscreen but I can't seem to get it working still. If Bordered fullscreen is the only kind of fullscreen compatible with the mods then it is a necessary evil and totally worth it, but I figured I'd ask the community here first, since I only recently read up on this stuff. But thanks for the info, If you have other things to try to potentially fix fullscreen then it would be appreciated, if not, I still greatly appreciate the help.
Edit: judging by videos I see on YouTube using these mods, I won't be surprised if bordered fullscreen is the only working way. It's likely out of most people's control anyway, considering the game is like 20 years old and released on Windows XP and I am now on Windows 10 with hardware that is way more advanced than required.
Edit 2: It seems the game goes into fullscreen fine without GeDoSaTo enabled/running. Hmm
Edit 3: So I figured, why not just avoid using GeDoSaTo all together if it isn't needed, so I installed ReShade and some of the mods no longer work. I assume its due to some dxgi or d3d9 dll being overwritten by ReShade. Is there a simple fix to get the mods working again or do I have to reinstall and edit config files all over again? Sorry for all the questions
Edit 4: Simply running the Lunatic Pandora installer for a few seconds for the d3d9.dll to extract and replacing it over the ReShade 3.0 generated d3d9.dll fixed the mods again.
Fixed! Check the link in the main post :)
Hy,
I need help for this step please "C. Move the contents of the /pack folder (not the folder itself)". What does it mean? Where do I have to move it? Should I delete it?
Thanks for response
Hello!
I'm super happy with Mcindus Lunatic pandora pack, unfortunately though I'm having a problem getting gedosato's downsampling to work.
It "worked" the first time I launched FF8, but when I selected one of the downsampling resolutions the game started in a very small window so I had to quit and restart the launcher, and since then I've not been able to see any of the new downsampling resolutions in the settings.
Checked the gedosato Log files and found this error when I choose the downsampling resolution:
FF8launcher_en
-> ERROR 7 creating hook for Direct3DCreate9Ex, target: 6820B06C, dll: 10000000
*repeated for a few lines*
as it is now if I start ff8_launcher.exe I don't get any messages in the log, if I start FF8_en.exe I get:
===== installation directory: C:\GeDoSaTo\
WARNING: no rendering resolutions specified in ini
hkIDirect3DSwapChain9::GetPresentParameters
===== end =
Tried creating a new gedosato folder in C: from the master with the ff8 config files but nothing changes
Tried also pasting the D3DCompiler_47.dll in ff8 root.
Tried adding the Ultra_launcher to the gedosato User list and it doesn't give any messages in the log same as FF8Launcher
the only thing I'm not sure it's if I installed RaW just before it stopped working or after, could that have interfered?
I can get the gedosato diag to show while in game and it says with post effect are on but then "no undersampling"
Not sure what else to try! It's a shame because it really looks nice with the mods but knowing it could look even better gives this missing out vibes that kind of spoils it!
Thanks anyway for the work,
Cheers
Alex
1. Download GeDoSaTo = http://blog.metaclassofnil.com/?page_id=582 and INSTALL ON YOUR **OS DRIVE**!This link is not working seems the site is dead maybe? lucky enough you can use https://web.archive.org/web/20191028155424/http://blog.metaclassofnil.com/?page_id=582 do be able to download it