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Messages - Yuffie1983

Pages: [1] 2 3 ... 7
1
It'll need scaled back a bit if doing that, which might not be a terrible thing actually. Stops the game being too top-heavy when you hit Disc 3.

I like to thank you for this MOD, I was just wondering is there a ETA of 2.0 version of this MOD. Thank you you in advanced.

2
Installed 7th Heaven to use the Remako mods just the other day on my laptop computer and everything was working fine. I played through the first bombing, saved my game, and went to bed for the day. Now when I come back the keyboard controls don't seem to be working, and the only response I can get out of the game by spamming every key on my computer is managing to skip the starting animations by pressing enter.

I have the keyboard patch installed, my laptop lacks a numpad, and I have tried pressing FN in tandem with every other key. What do I do? Is there a config file I can manually edit to make things right?

Try running game converter again and say no to the keyboard part.

3
7thHeaven / Re: FF7_GameConverter_7H.exe error
« on: 2019-06-21 17:57:12 »
The one in the modding tutorial page and windows 10

Can I suggest a clean reinstall of FFVII, and use the FF VII registry cleaner to clear out the old entries, if that is not working CC Cleaner is a good tool as well too use. Then use the game converter with admin rights. Also it could be as well (as it has happened to me before you might be awaiting a windows update than caused me install issues in the past)

4
7thHeaven / Re: FF7_GameConverter_7H.exe error
« on: 2019-06-20 21:54:02 »
hello, the converter don't work:

-When I launch it, the black window appears and immediately disappears. It's the first time it's happened to me, I did not have that problem before. please help me.

What version of the converter are you using, and your operating system please.

5
7thHeaven / Re: Cannot download Spell textures mod
« on: 2019-06-13 16:36:32 »
While downloading the Spell textures mod using 7th heaven, the mod download was interrupted. Now the download always freezes. No other mod is giving me issues with downloading. Is there some kind of cache that I can delete, or even a direct link to the mod/list/post that I could use to manually download the mod? Any help would be appreciated.

Try this link it is for a newer version of the mod as well. https://drive.google.com/open?id=1_Bii5_4DPdDTOCCyl4ogm05F66aY_B4l

6
7thHeaven / Re: 7th heaven No music/Dualshock 4
« on: 2019-06-13 16:09:23 »
Well I figured out the music problem... Basically I was skipping the opening cutscene to check the mods, but whilst it skips the into it cuts the music, so you leave the into to run = no problems...

I just need to work out how to enable controller support and PS buttons...

To get a PS4 pad to work, you will need a third party piece of software called DS4 for windows. I would post the link, but I think I might not be allowed to, Google is your friend. This piece of software will basically make the PS4 act like a XBOX pad, it will also give vibration support for games that have it.

7
7thHeaven / Re: download not launching for field models
« on: 2019-06-12 20:49:55 »
Hello,

First, I would like to thank this community for the work that was/is done, can't wait to play again at an updated version of my beloved FFVII more than 20 years later.

I have a problem with downloading some of the mods presented in the catalog (in particular field models for main and non-player characters).
Clicking on the link makes a loop of "error downloading" and i have to cancel manually the download to break this error loop.

I tried :
- to relaunch the .exe , refresh catalog, reload catalog...
- to use the last subscriptions version presented on the 7th heaven page (iros://Url/http$pastebin.com/raw.php?i=dDBkYkDu)
- to search for another link of a previous subscriptions but i could not find it

If someone has any idea why i have this problem, I will be grateful to get some help.

Post the app log please.

8
I hope this is ok with DLPB, I have uploaded this MOD to my Google Drive account as a mirror, if not I be happy to take them down.

Full version

https://drive.google.com/file/d/1792a4i0DGONFDdXMBHPDPjqn_l0n3k5T/view?usp=sharing

Lite version

https://drive.google.com/file/d/1zqqFub2J0gsL5fSP1TQ7XnGHuEZ2tS3m/view?usp=sharing

9
7thHeaven / Re: FF7_GameConverter_7H.exe error
« on: 2019-06-09 20:33:56 »
If anyone runs into this red screen issue, I believe I have a workaround that so far seems to be working. I extracted the FF7_GameConverter_7H.exe and deleted a few lines within FF7_GameConverter_7H.bat.

The lines that I deleted are below. After deleting those lines the FF7_GameConverter_7H.bat seems to work, and patched the game after pointing it to FF7's install directory. I have made it to the Sector 7 train yard with all mods in the 7thHeaven catalog installed including The Reunion/Because and haven't noticed any issues. This probably isn't the best way to fix this, so it might not work for everyone.

Lines I deleted:

:: Test for Adminrights
NET SESSION >NUL 2>&1
IF ERRORLEVEL 1 (
   COLOR CF
   CLS
   ECHO Access Denied, Installation Aborted...
   ECHO Run this Program with Administrator Privileges.
   ECHO Access Denied, Installation Aborted...>>FF7_GC.log
   ECHO Run this Program with Administrator Privileges.>>FF7_GC.log
   PAUSE
   COLOR 0F
   GOTO :EOF
)

The simple answer is just right click on the EXE and go to run as admin you do not need to go into the the compatibility tab.

10
 :o :o  These are looking very beautiful, keep up the awesome work. Are you close to finishing?

11
General discussion / Possible upload please.
« on: 2019-03-01 21:07:46 »
I was wondering if it would be possible please to upload the files that have trilliti alternate fantasy, hd background mod and the hd npc and battle textures mod rolled into one please so I can just copy and paste and play please. I have tried getting it too work several times but never seems to play ball for me.

12
The regular New Threat Mod (v1.5) for Steam.

Have you tried turning on the DPI settings on the FF VII EXE, right click the exe, go to the compatibility tab go to change DPI settings and tick both boxes.

13
Here's the IRO:
http://www.mediafire.com/file/825mu1w33g83ruh/Jessie_IRO_proto.iro/file

This is Grimmy's Jessie mod, with the encounter table chunk removed. Functionally it should be identical to the one available on the catalog except it can be used with NT and any other gameplay mod that alters their encounter table in field screens.

There are some issues with the Jessie mod that I noticed but these seem to be specific to the mod itself, rather than compatibility issues (as in, they appear even when playing with no other mods enabled); text boxes are misaligned in the elevator, and the portrait looks a bit off.

You are a good man, Mr Chief and thank you very much again. ;D

14
7thHeaven / Re: Text box issues when playing FFVII
« on: 2019-02-18 22:33:36 »
I'm a pretty new user to 7th Heaven, and I wanted to try out FFVII with all the mods that make it look nice (Remako and just about everything that comes with 7th Heaven). However, while playing through the opening bombing mission, I noticed that a number of text boxes were cut off or wrapped in weird places. I tried to fix this by using the Menu Overhaul, but to no avail. I followed the steps for this correctly. I am using the latest version of 7th Heaven, and the Steam version of the game. Please help!

Have you tried to right clicking the FF VII EXE, then go to properties, go into the compatibility tab and click the change high dpi settings then in that menu tick both the top and bottom options and see if that works.

If that does not work could you please let us know what mods you are using as it could help.

15
I looked into the issue a bit more, the source of conflict with the jessie mod is that it contains a flevel chunk that enforces default encounter tables. Removing it allows NT and Jessie Mod to work together with minor issues (some text boxes get misaligned but I can prob sort that). I'll upload an adjusted version of the jessie mod iro that doesn't have the encounter chunk tomorrow.

On man, Mr Chief you did not need to go through all that trouble, but still very much appreciated thank you. :)

16
7thHeaven / Re: I Will Fix The Issues Soon(ish)
« on: 2019-02-18 16:14:45 »
Garcia's sweet seƱorita, thank you for your continual hard word and commitment.

17
The encounter isn't intended for that area, and has been loaded because the kernel isn't synched to the scene.bin. This typically happens either if 7H hasn't been installed correctly or there are mod conflicts. From the screencap, you're running the Jessie mod which is incompatible with most gameplay mods as it changes the field script + kernel.

There's been some logic put into 7H's catalog to try and stop incompatible mods from being activated together, but some of the newer ones (or NT's up-to-date stand-alone IRO) don't have these checks. As for which mods are compatible, any visual mods should be fine; field backgrounds, character models, etc. Menu Overhaul should also be OK so long as the ff7_bc.exe is used.

One final thing, make sure you're using NT's latest IRO which isn't in the catalog. It's on the front page of this thread and can be imported through the library tab. In addition to the IRO, the folder contains several .exe files that have been modified with NT-specific changes. Replace the .exe files you have in your FF7 folder directly (but keep them as backups so you can revert to the vanilla 7H .exes when needed). It's a clunky step but I found out recently that IROs can be packaged with hextedit scripts so it'll be gone in a future update.

Right thank you very much for the swift and detailed answer, yes I have been using the newest version on the the front page of this thread. So it seems it likely be the Jessie mod causing the issue, any how thank you and looking forward to 2.0.

18
So just to get something clear, this is not an official update, but a stop gap of sorts before the official release of the new version. Also is there a way I can donate for all the hard work effort gone into this, thanks.  :D :D

Just to say I am getting the same issue as Khrone, seems like it is a MS XML issue. I have tried deleting the files from the 7th Heaven workshop folder that has the settings, Library and catalogue XML files but still getting a error message in junction with the new pastebin link.

P.S can a mod remove my post below not needed and best to keep threads tidy thank you.  ;D ;D ;D

19
It's actually inside the new cataloge link now for 7th heaven to save doing all that.
I advise everyone getting it. It is official too.

http://forums.qhimm.com/index.php?topic=18616.0

Right thank you very much for this information, happy to here this and thank you for your hard work :)

20
This looks ducking brilliant  :o :o :o :o, brilliant colours, but detailing has been kept in tact and everything has a more refined look too it. Outstanding work and thanks for your efforts Opengrip, and please keep at this and keep up the great work  :D :D P.S would this be aright by you to upload this mod to google drive might be easier for people to download rather than Nexus mods.

21
That's not a bug. You've mixed together multiple installations without cleaning your registry, so now your lookup tables for the scene.bin are broken.

No sorry I assure you, I did not. Yes I did reinstall FF VII and but before I did I did run the FF VII registry cleaner tool found on this forum, and then did a clean install of FF VII and the 7th Heaven mod.

22
Hey Chief is this some sort of bug, it seems like I am fighting Tifa's martial arts instructor inside the first reactor, and getting my ass handed to me. Is this correct or is it some sort of bug.   

23
7thHeaven / No sound :(
« on: 2019-02-14 12:07:23 »
I am seem to be getting no sound from 7th Heaven, it starts up fine and plays, but there is no sound. I wondering if it is a a GPU driver issue or a problem with Direct X. Anyway's here is my APP Log data. Thank you very much for your help.

[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce RTX 2080 Ti/PCIe/SSE2 4.6.0 NVIDIA 418.91
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 32768x32768
[00000000] INFO: Original resolution 640x480, window size 3440x1440, output resolution 3440x1440, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 4096
[00000000] ERROR: failed to stat file f:\Final Fantasy VII\/shaders/Nvidia_ComplexMultiShader/ComplexMultiShader.post
[00000000] ERROR: init_postprocessing failed, postprocessing will be disabled
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: F:\Final Fantasy VII\data\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
[00001665] WM_CLOSE
[00001665] END OF CREDITS!!!
[00001665] Field Quit
[00001665] UNINITIALIZE DD

24
7thHeaven / Re: Crash on Startup
« on: 2019-02-13 23:48:34 »
Hi all

First of all, awesome job! Huge improvement to the old modding options!

Anyway, thought I'll drop in here since I think it's relevant - but there definitely seems some kind of an issue with the reunion Beacause and Menu Overhaul - I get the exact same crash on any dialogue box that appears.

Disabling it works, with all the other mods running without any issues. BUT the text is some low res 320x280 stretched pixellated thing which makes it impossible to read anything inside the ingame dialogue boxes sadly. I'm not even sure what my old modded FF7 had in terms of menu - whether it was the menu overhaul or something else - but this is what the game text looked like running my old modded FF7 (https://drive.google.com/file/d/1eGLuXze81TMBOPnLb1Hl39g2X3G0Z_uZ/view) and this is what it looks with Menu Overhaul / Beacause enabled (https://drive.google.com/open?id=1kZVFdmVUVo6BsunjssT_bMEegOMgBakV). As mentioned previously, getting to the first text box popup in game crashes it when I have Menu Overhaul / Beacause enabled.

Background resolution is the same for both, and textures and models load in the correct resolution too. Hope that all made sense - and hopefully it's related to the same issue the OP is having. Or hopefully it's simply something that I'm doing wrong.

On an unrelated note - do I need to configure every mod separately every time I start up 7th Heaven, or is there a way to save the configurations for each mod?

Cheers

7th Heaven should save your configuration, so you will not need to re configure it every time to start the game up. if you want a different configuration set one up by using the new profile tab, and just use the open profile tab to load each profile.

25
7thHeaven / Re: Game crashes while loading main menu
« on: 2019-01-09 19:34:13 »
Have you made sure you set your sound drivers settings right, that seems too be often the case for it crashing on start up.

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