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Messages - sen

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2
https://www.resetera.com/threads/non-battle-materia-interactions-in-final-fantasy-vii.112689/

"
There are some interesting uses of materia in FFVII outside of normal battles. For example, Cait Sith forces himself to come along with you, and if you check his equipment you can see he has the Manipulate materia equipped.


A more interesting example would be that during the flashback sequences, Cloud's (Zack's) Buster Sword has the Pre-Emptive materia equipped on it. This can maybe explain why Cloud was able to sneak up on Sephiroth in the Jenova room after Zack gave him the sword.

https://gfycat.com/adoredregulargarpike




Current mystery - why Sephiroth throws the Destruct materia at Cloud.

https://gfycat.com/impolitebonyizuthrush

Could it be because Jenova understands Sephiroth is starting to take over control, and she uses the last bit of control she has to give Cloud the materia to use on Safer Sephiroth (since he casts Wall at the beginning of every battle)

 ? Clearly no, but come up with something better. "

3
https://www.youtube.com/watch?v=sl0CWiHNu0U

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"PS1 Emulation can do amazing things nowadays (FFVII)

We've all seen those crazy Dolphin/Cemu screenshots running Nintendo games with great art direction even at 8K internal resolution with ridiculous image quality. Anyone who has delved into tinker with emulation has quickly ran into an issue, however: many old PS1 games look utterly awful when running on higher resolutions! Specifically, most classic Square RPGs including the Final Fantasy games have pre-rendered 2D backgrounds with 3D models on top. Running these games at a higher resolution generally results in a severe mis-match between the soft hand-drawn backgrounds and the razor sharp 3D models that don't even look very good to begin with.

Well, what if I told you that there is a much better way to render PS1 games on modern hardware? Enter RetroArch with the Bettle PSX HW Core. I've included a video I threw together quickly in order to explain a few key settings, but the gist of it is that you can now render the 3D models at whatever super high resolution you want and then downsample them back to the original PSX resolution. The results are staggering. The 3D models suddenly look just as hand-painted as the backgrounds and blend together perfectly. Also on display are the battles running at a much higher framerate than the original 15 fps due to internal chip overclocking. In FFVII (un?)fortunately results in the animations/movement also running a lot faster, making this a turbo mode of sorts. If it's your first time playing probably stay away from those settings, but for those of us who have cleared the game many times it might actually be a welcome addition, bugs and minor issues notwithstanding.

Keep in mind that Youtube compression ruins CRT filters. That particular aspects looks much better in person. Anyway, here's the video:

It goes into more detail on specific settings and shows off how the game looks if anyone is interested in trying this out for themselves. Personally, I've been enjoying these games more than ever thanks to this for a few months now and figured I would share my experience. Cheers!"


https://www.resetera.com/threads/ps1-emulation-can-do-amazing-things-nowadays-ffvii.109469/

5
Nice find

6
I know this forum been on the stance that very anti-ripped models etc since the beginning

But now that modding has slowed down, Square Enix making FF7 Remake and no longer cares about FF7 OG and doubt Square will have ninjas browsing this forum anymore to take down their ripped content etc

I think this forum should allow distributing this kinda stuff, it's already been done in other places since ages just fine might aswell allow it here too as long as people don't profit off it should be good

What do you think?

7


RPGSite Twitter https://twitter.com/RPGSite/status/931937983808266240

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Yen Press has announced they have acquired the rights to the Final Fantasy VII: On the Way to a Smile novel by Nojima Kazushige.

More info from Siliconerahttp:// http://www.siliconera.com/2017/11/20/final-fantasy-viis-short-stories-collection-will-published-west-yen-press/

" For those who don't know; a series of short stories written by Kazushige Nojima were released around the time of the Compilation of Final Fantasy VII (Advent Children and beyond) which are character-centric and focus on what happens to particular characters between the events of Final Fantasy VII and Advent Children which occurs two years after the events of the game.

The collection of stories (Case of Tifa, Barret, Yuffie, Nanaki, Lifestream Black/ White, and case of Denzel) have been translated and are available in Novel format in Japanese, French and German and as a whole is known as "On the Way to a Smile". They have never had an official release in English.

This announcement means that the novel as a whole is finally getting an official English translation, and Yen Press also announced that more Final Fantasy ancillary materials will be released to the west.

Full disclosure: I run thelifestream.net which published fan translations and audiobooks of these novellas, so we're really looking forward to seeing what comes of the new English translations. "

Copied pasted from another site.

8
A separate brilliant Polygon feature for those who haven't read it i recommend you do:

https://www.polygon.com/a/final-fantasy-7

9
Quote
An inside look at the creation and fallout of an industry defining role-playing game, as told by those who were there.
Quote
500 Years Later is an extended and enhanced print adaptation of Matt Leone’s celebrated 27,000 word history, published online by Polygon in January this year. This physical version has been extended and enhanced for print, featuring specially commissioned illustrations, 8 new standalone interviews, and a foreword by series creator Hironobu Sakaguchi.

A collaboration between Read-Only Memory and Polygon, 500 Years Later will be an exceptional book object, comprising a variety of high-end papers, special inks and high-end production techniques.

link to Kickstarter campaign → https://www.kickstarter.com/projects/darrenwall/500-years-later-an-oral-history-of-final-fantasy-v

Quote



Quote
Contents
Spanning five sections, the core narrative of 500 Years Later features key players speaking candidly and at length on the high stakes pressures, cutting edge tech and human dramas that surrounded the creation of Final Fantasy VII. The full lineup comprises:


    Shigeo Maruyama, Deputy president, Sony Computer Entertainment (BOOK EXCLUSIVE)
      Hironobu Sakaguchi, Producer and executive vice president, Square Japan; Chairman and chief executive officer, Square USA
        Motonori Sakakibara, Movie director, Square
          Tomoyuki Takechi, President and chief executive officer, Square
            Tatsuya Yoshinari, Programmer, Square Japan
              Kyoko Higo, Assistant marketing associate, Square U.S.
                Yoshihiro Maruyama, Executive vice president, Square U.S.
                  Hiroshi Kawai, Character programmer, Square Japan
                    Yoshinori Kitase, Director, Square Japan
                      Tetsuya Nomura, Character and battle visual director, Square Japan
                        Kazuyuki Hashimoto, CG supervisor, Square Japan; Chief technical officer and senior vice president, Square USA
                          Keith Boesky, President, Eidos (1997-1999)
                            Yoshitaka Amano, Image illustrator, freelance
                              Shinichiro Kajitani, Vice president, Square USA
                                Darren Smith, Project manager/manager, Nintendo of America (1993-2000)
                                  Junichi Yanagihara, Executive vice president, Square USA
                                    Shuhei Yoshida, Square account manager, Sony Computer Entertainment
                                      Jun Iwasaki, Vice president of marketing, Square U.S.
                                        George Harrison, Senior vice president, marketing and communications, Nintendo of America (1992-2007)
                                          Hiroki Chiba, Event planner, Square Japan
                                            Frank Hom, Associate producer, Eidos (1995-2001)
                                              Nobuo Uematsu, Music composer, Square Japan
                                                Alexander O. Smith, Localization specialist, Square U.S. and Japan (1998-2002)
                                                  Kazushige Nojima, Scenario writer, Square Japan
                                                    Seth Luisi, Associate producer, Sony Computer Entertainment America
                                                      David Bamberger, Senior product manager, Sony Computer Entertainment America
                                                        Elaine Di lorio, Manager of business development, Square U.S.
                                                          William Chen, Lead programmer, Square U.S. (1997-2000)
                                                            Rex Ishibashi, Vice president of business development, Electronic Arts (1997-2001)
                                                              John Riccitiello, President and chief operating officer, Electronic Arts (1998-2004)
                                                                Yoichi Wada, President and chief executive officer, Square/Square Enix (2001-2013)
                                                                  Yusuke Naora, Art director, Square Japan[/li][/list]
                                                                  [/list]


                                                                  Quote
                                                                  Final Fantasy VII was one of the most groundbreaking videogames of the ’90s. Costing over $40 million to create, the project was a significant gamble for Japanese videogame developer Square. The game went on to sell more than 11 million copies and stands as the one of the best-selling PlayStation titles, celebrated for its progressive visuals, involving story and grand scale.
                                                                  [/quote][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list]

                                                                  11
                                                                  Quote
                                                                  GAMEREVOLUTION: Would you take over the Final Fantasy VII Remake if [Square Enix] offered that one to you?

                                                                  TABATA: No.

                                                                  GR: No, you wouldn't!?

                                                                  TABATA: No I wouldn't.

                                                                  GR: Can I ask why?

                                                                  TABATA: It's something I couldn't make, myself. That's about it.

                                                                  GR: Would that be a lot of pressure?

                                                                  TABATA: Final Fantasy VII is a special game.

                                                                  GR: It's the big one.

                                                                  TABATA: It's such a special numbered game that I don't think I can remake that one. There's so many fans out there, if I were asked to satisfy all those fans, I don't think that's something I could do, 100%. If [Square Enix] asked me to make a new Final Fantasy and take it in a new direction, I'd be happy to accept that one, but if they asked me to remake Final Fantasy VII — to release as if it were a modern game, just released today -- no, I don't think that's something I can do. I think the only people who could do that are Mr. (Yoshinori) Kitase and Mr. (Tetsuya) Nomura.

                                                                  GR: And you say that even though you did such a good job with Crisis Core?

                                                                  TABATA: Well that wasn't VII itself.

                                                                  GR: A spinoff... a prequel.

                                                                  TABATA: Yeah, it wasn't the main game. Now, if they asked me to do Final Fantasy VII-2, that might be different.

                                                                  GR: Which brings us back to your new project!

                                                                  *Laughter in the room*

                                                                  TABATA: We haven't got that planned!
                                                                  The full interview will be published on GameRevolution later this month.

                                                                  http://www.gamerevolution.com/features/350287-square-enixs-hajime-tabata-turn-final-fantasy-vii-remake

                                                                  12
                                                                  Quote
                                                                  Tim Rogers and Jason Schreier take a look at Final Fantasy VII's Wall Market, with Tim Rogers providing a live translation. Join us!

                                                                  https://youtu.be/TXUPc9SkzTQ

                                                                  13
                                                                  https://kotaku.com/the-first-few-lines-of-final-fantasy-vii-are-a-little-d-1797351693

                                                                  Video: https://youtu.be/ZefYEaNUJ7w


                                                                  Quote
                                                                  I’m playing Final Fantasy VII in both English and Japanese at the same time, and noticing a bunch of tiny differences — for you. Here’s a video illustrating what nuances of the first few lines of the game couldn’t make it into the English translation.

                                                                  I lived and worked in Japan for ten years. I’ve worked as a game designer on Japanese video games, and I’ve even officially translated a Japanese role-playing game from Japanese into English all by myself (it was a lot of work . . .). So I had a real good time making this video — and there’s more to come!

                                                                  15
                                                                  http://imgur.com/a/7E4oK#0

                                                                  Download in bulk here

                                                                  Edit: Direct link since i can't properly attach the link to 'here' for bulk download:

                                                                  https://files.fm/u/zatraaza"





                                                                  here's some ff7 and ff8 backgrounds a bunch are gifs, so they have the actual animations from the game unlike the static chrono cross ones
                                                                  http://imgur.com/a/Jp9AY
                                                                  http://imgur.com/a/shRaP

                                                                  16
                                                                  Yeah like said meant to be a mix of forced awkwardness and bad VA

                                                                  19
                                                                  This is not my post but a post elsewhere thought id share it here what you think ill copy paste everything here inc title

                                                                  Quote
                                                                  So, I'm currently playing through Final Fantasy 7 (I never got past disk 1 when I was a kid) and I'm finding it really interesting...

                                                                  Basically, most of the dialogue dialogue in the game is ferning mental.

                                                                  I've just met Cid, an engineer who wants to go into space, right? I meet his girlfriend, Shera.

                                                                  Poor, poor, Shera.

                                                                  I go back to their place. Cid storms through the door.

                                                                  CID: <obscenity> Shera. What are you, blind!? We got gusts!! GET SOME TEA <obscenity>
                                                                  SHERA: I...I'm sorry."

                                                                  Cloud and the gang stand there, pretty awkwardly. "Really," he says, "don't mind us."

                                                                  After essentially telling us to sit the fern down and drink out tea, he shouts "Damn, I'm pissed!"

                                                                  Aeries asks if he's always like this. She's consumed by self-doubt. "It's my fault," she says. "I ruined his dream."

                                                                  Flashback to Cid watching his wife work away at the rocket, telling her to get her ass in gear and that she "works like a snail."

                                                                  Everything's getting prepared for the big rocket launch and Cid's ego-fuelled space exploration adventure. His wife couldn't get something finished in time. She's still working away while he's attempting to take off. Obviously, he's wondering what she's still doing down there, and tells her she's obviously going to be killed if she's in this area while the ship takes off.

                                                                  Her response is pretty much "I get how much you're into this. I'm cool about dying"

                                                                  But hey, guess who pushed the emergency engine shut down switch and aborted the mission, saving her life in the process? Good guy Cid.

                                                                  And now for some reason, he's justified in treating and talking to his wife like strawberries?

                                                                  Am I meant to like this character? Is this going to be PC for the FF7 remake? Is the vast majority of FF7 going to be suitable for a modern day audience or are they going to have to make a HUGE amount of editing to the story and text?

                                                                  20
                                                                  Pros:
                                                                  • They have centered field screens to have smaller black bars at top and bottom, instead of one big one at bottom.

                                                                  This was a HUGE Pro for me, my OCD self couldn't stand that huge ugly black bar of doom at the bottom of the screen on pc version, recently also bought the PS4 version and loved this and i agree out of all the versions without mods this would be the best

                                                                  21
                                                                  General discussion / Re: CLOUD IN SMASH BROTHERS
                                                                  « on: 2015-11-12 23:43:01 »
                                                                  Not a fan of Smash games tried to like it but meh good news for those who like it though :)

                                                                  22
                                                                  Quote
                                                                  During an interview with Jeuxvvideo, Nobuo Uematsu was asked if he would be composing the music for the Final Fantasy VII Remake and he replied back “Not at all”. Nobuo Uematsu did the arrangement for the original Final Fantasy VII that released in 1997.
                                                                  Who do you think will be composing the soundtrack for the upcoming Final Fantasy VII Remake? Leave out your thoughts in the comment section.
                                                                  http://www.novacrystallis.com/2015/11/nobuo-uematsu-wont-be-working-on-the-final-fantasy-vii-remake/

                                                                  Some people are saying just rearrange it

                                                                  23
                                                                  I am still fairly sure, from the trailer, that this will not actually a remake, but rather a sequel. So, yeah, can't beat it.
                                                                  Since when is "Remake" a sequel? I think it will be the same but they're gonna change things up

                                                                  24
                                                                  Alot of people been arguing with me saying FFVII remake will no doubt be better than the original FFVII or that it can easily beat it with no challenge.....I highly highly doubt that.

                                                                  No way will the Remake match the story, characters, music, battle system and content of the OG FFVII.

                                                                  25
                                                                  You mean Compilation right?

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