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Messages - Raziel80

Pages: [1] 2 3
1
Hit me up via message please
I tried to do it, but it gives an error: User 'Ripster' can not receive personal messages.
I think you need to have more posts, to use private messages.

2
It is possible, but difficult to do. Much easier to make a trainer. Already made a trainer for NTSC version (SCUS_941.63): http://forums.qhimm.com/index.php?topic=18696.msg262369#msg262369

Lucky Tifa-NTSC: trainer for NTSC version (SCUS_941.63)
1) Ctrl+3: 7 Hits: All "miss" icons are changed to "Hit"
2) Ctrl+4: Slightly Lucky Tifa: "miss" icons are changed to "Yeah!".
3) Ctrl+5: Lucky Tifa: All slots display "Yeah!".
Lucky Tifa (light)-NTSC.exe trainer, requires installed Cheat Engine 6.5 or later, other trainers in the Lucky Tifa-NTSC.rar are standalone.

3
As I know in the Playstation 1 version maximum level is 127.  If it will be higher for examlpe level 129, then Playstation 1 version shows level 1.
Scene files Editor can save 1 scene file at a time.
Bahamut v1.01: Added: maximum level now is 255. Download available in the topic header, first post.

4
Magic Hammer, FF7 trainer for PSX Pal English version of the game [SCES_00867], ][SCES_10867], ][SCES_20867], Version: 1.0.

Trainer works with ePSXe, exe file of the emulator must be called: ePSXe.exe or ePSXe ENG.exe.

Magic Hammer v1.0 (light) - light version, requires installed Cheat Engine 6.5 version or later.

Description: The trainer contains cheat codes. To see data of FF7 and to test the game.
Make backup save, because trainer has not been tested enough.

Hotkeys:
 press Ctrl + G, to hide Refresh buttons

How to use:
Launch ePSXe emulator, then launch trainer.
To change data, click on the value in textbox and change value with keyboard buttons, then push "Enter" button.
To refresh values, click on the empty spot outside of GroupBoxes or click on the Refresh button.
To know what cheat code does, just hover mouse on the checkbox or other item and wait for 1 second and explanation will pop up.

Tab "Equipment": Click on the Refresh button, then click on the materia, to see current AP of materia

Tab "Action Data":  the values in this tab are not always correct, it depends on what attack you are performing.

Screenshots:
Spoiler: show

















Spoiler: show









Download: Magic Hammer v1.0.rar
                   Magic Hammer v1.05.rar
                   Magic Hammer v1.06.rar

Let me know if the trainer can work on the windows 7, 8 or 10.


Thanks to all who helped to create this trainer: Dark Byte, Corroder, mgr.inz.Player and other.

5
FF7 Tools / Re: [PC] Trainer and Debug Tool - Ochu (3.4)
« on: 2019-03-15 15:56:58 »
Can you explain how did you made: the triple AP gain? And enemies Max HP x 10 in the Tweak 2 tab?

6
FF7 Gameplay Releases / [FF7PSX PAL-Eng] Lucky Tifa patch
« on: 2019-03-11 14:21:44 »
Lucky Tifa patch for PSX Pal English version of the game [SCES_00867].

Description:
Tifa never get misses patch: All "miss" icons are changed to "Hit"
Some Lucky Tifa patch: "miss" icons are changed to "Yeah!".
Lucky Tifa patch: All slots display "Yeah!".

How to use: import SCES_008.67-Lucky Tifa file or one of the others in the FF7.iso disc in place of the SCES_008.67 with CDMageBeta.

Download: Lucky Tifa patch.rar

Patch created by Mr2, by my request.

7
FF7 trainers for PSX Pal English version of the game [SCES_00867], ][SCES_10867], ][SCES_20867].
Trainers are created with Cheat Engine with "Generate generic trainer" function.

Trainer works with ePSXe, exe file of the emulator must be called: ePSXe.exe

Requirements: installed Cheat Engine 6.4 or later.

How to use:
Launch ePSXe emulator first, then launch trainer.

Lucky Tifa trainers description:
Spoiler: show
Lucky Tifa trainer: All slots in Tifa's limit display "Yeah!". Press Ctrl+T to activate.

Lucky Tifa 3 trainer:
1) Ctrl+3: Tifa never miss - means Tifa will never get "miss" in Tifa's limit. All "miss" icons are changed to "Hit"
2) Ctrl+4: Some Lucky Tifa: "miss" icons are changed to "Yeah!".
3) Ctrl+5: Lucky Tifa: All slots display "Yeah!".

Lucky Tifa 3-alt trainer: same as before, but hotkeys are: Ctrl+Alt+3, Ctrl+Alt+4, Ctrl+Alt+5.

Tifa like 1st, 2nd reel trainer:
1) Ctrl+1: like 1st reel - reels from 2 to 7 look like first reel, 4 "Yeah!" icons, 12 "Hit" icons
2) Ctrl+2: like 2nd reel - reels from 3 to 7 look like second reel, 3 "Yeah!" , 2 "miss" , 11 "Hit" icons

Tifa like 1st, 2nd reel-alt trainer: same as before, but hotkeys are: Ctrl+Alt+1, Ctrl+Alt+2

Lucky Tifa 5 trainer:
1) Ctrl+1: like 1st reel - reels from 2 to 7 look like first reel, 4 "Yeah!" icons, 12 "Hit" icons
2) Ctrl+2: like 2nd reel - reels from 3 to 7 look like second reel, 3 "Yeah!" , 2 "miss" , 11 "Hit" icons
3) Ctrl+3: Tifa never miss - means Tifa will never get "miss" in Tifa's limit. All "miss" icons are changed to "Hit"
4) Ctrl+4: Some Lucky Tifa: "miss" icons are changed to "Yeah!".
5) Ctrl+5: Lucky Tifa: All slots display "Yeah!".
6) Ctrl+0: original limit - slots display the same as it was in the game before

Lucky Tifa 5-alt trainer: same as before, but to hotkeys "Alt" button is added

Lucky Tifa-NTSC: trainer for NTSC version (SCUS_941.63)
1) Ctrl+3: 7 Hits: All "miss" icons are changed to "Hit"
2) Ctrl+4: Slightly Lucky Tifa: "miss" icons are changed to "Yeah!".
3) Ctrl+5: Lucky Tifa: All slots display "Yeah!".


Screenshots:
Spoiler: show









Download: Lucky Tifa (v1.01).rar
                   Lucky Tifa-NTSC.rar -  trainers in the archive are standalone, Lucky Tifa (light)-NTSC.exe trainer, requires installed Cheat Engine 6.5 or later


Lucky Cait Sith trainers: possibility to manipulate Cait Sith's "Slots" Limit Break.

How to use: Stop three reels with "O" - circle button (press the circle 3 times), then use: Right keyboard button - to the right reel; Left keyboard button - to the left reel. Up - next slot; Down - previous slot.

Lucky Cait Sith trainers description:
Spoiler: show
Lucky Cait Sith-AA script-Enter trainer: Press Ctrl+Shift+S to activate script. Up on the keyboard - next slot, Down on the keyboard - previous slot.

Lucky Cait Sith-always disabled Evil flag trainer: Evil flag is always disabled. Press Ctrl+E to activate.

Lucky Cait Sith-standalone: standalone trainer (for OS 32 bit) - does not require installed Cheat Engine. Ctrl+F to activate; Ctrl+E to disable Evil flag.
Push "About" button on the trainer to see the following description:


Screenshots:
Spoiler: show








Cait Sith class trainers description:
Spoiler: show
Cait Sith-1 class trainer:
1) Ctrl+1: Cait Sith-Attacker: All 16 slots in each reel are changed to Crowns, he will always perform "Toy Soldier" attack
2) Ctrl+2: Cait Sith-Healer: All slots are changed to Stars, he will always perform Mog Dance
3) Ctrl+3: Cait Sith-Summoner: All slots are changed to Bars, he will always perform "Summon" attack
4) Ctrl+4: Cait Sith-Lucky Girl status Summoner: All slots are changed to Hearts, he will always perform "Lucky Girl"
5) Ctrl+5: Cait Sith-Transformer: All slots are changed to Mogs, he will always perform "Transform"

Cait Sith-2 classes trainer:
1) Ctrl+1: Cait Sith-Attacker, Healer: 8 slots are changed to Crowns, 8 slots changed to Stars in each reel
2) Ctrl+2: Cait Sith-Attacker, Summoner: 8 slots are changed to Crowns, 8 slots are changed to Bars in each reel, etc.

Cait Sith-3 classes trainer:
1) Ctrl+1: Cait Sith-Attacker, Healer, Summoner: 5 slots are changed to Crowns, 5 slots are changed to Stars, 6 slots are changed to Bars in each reel, etc.

Cait Sith-4-5 classes trainer:
1) Ctrl+1: Cait Sith-Attacker, Healer, Summoner, Lucky Girl status summoner: 4 slots are changed to Crowns, 4 slots are changed to Stars, 4 slots are changed to Bars, 4 slots are changed to Hearts in each reel, etc.

Cait Sith-6 classes trainer: reels have all 6 icons, but the same icons follow each other.


Screenshots:
Spoiler: show











Download: Lucky Cait Sith (v1.01).rar



Control Vincent and Vincent's attacks trainers description:
Spoiler: show
control Vincent's attacks trainer: Use when Vincent is uncontrollable in the beast form. Ctrl+Shift+1: 0% chance to use second limit attack; Ctrl+Shift+2: 30% chance to use second limit attack; Ctrl+Shift+3: 100% chance to use second limit attack; Usually Vincent has 30% chance to use second limit attack. We can change these chances in the middle of a battle. Chances to use second limit attack, when he in the beast form, will remain to the next battles, until you reload your save.

Control Vincent and Vincent's attacks trainer: this trainer also gives the possibility to control Vincent when he is in the beast form or when he is uncontrollable we can change chances to use second limit attack.

control Vincent's attack-4 magic slot trainer: Requirements: Vincent must equip at least one magic materia. 4th magic slot has first limit attack, see screenshots.

control Vincent's attacks-4 and 5 magic slots trainer: Requirements: Vincent must equip at least one magic materia. 4th magic slot has first limit attack, 5th limit slot has second limit attack, see screenshots.
Warning: Vincent performs second limit attacks with wrong animation. Beast Flare performed with Laser animation; Live Wire performed with Bad Breath animation; Nightmare performed with Aqualung animation; Satan Slam performed with Magic Breath animation; After Beast Flare and Satan Slam with wrong animations, enemies will still stay on the screen even if they are already killed.

control Vincent's attacks-4 and 7 magic slots trainer: Requirements: Vincent must equip at least one magic materia. Same trainer as before, but 7th magic slot has second limit attack, see screenshots. Vincent performs second limit attacks with wrong animation.


Screenshots:
Spoiler: show











Download: Control Vincent (v1.01).rar



Other trainers:

Always run trainer: run by default.

Coin trainer: if Coin command will be chosen, 600000 will change to 10000.

small Cait Sith trainer: makes Cait Sith smaller at the beginning of the battle.

Summons speed x 3 trainer: Standalone trainer (for OS 32 bit) - does not require installed Cheat Engine. Warning: Do not launch trainer twice because it will close emulator's window with error. To work without errors: close emulator's window after trainer was closed, then launch emulator again and launch trainer again.
Speed of the Summon attacks is 3 times faster. Limit level 4 attacks will be also performed with speed x 3. To disable Summons speed x 3, close trainer.
Thanks DLPB for the idea.

Screenshots:
Spoiler: show











Sense 65535 trainer: Sense increased to 65535.

Time trainer: Requires Cheat engine 6.5 or later. Shows game time after 99 hours. This is infinite timer, that always shows game time. Because it will reset to 0 after 4294967295 seconds, which equals 1193046 hours 28 minutes 15 seconds, which equals ~136 years.





Text autoskip trainer: Requires Cheat engine 6.5 or later. Skips text automatically by pushing circle button, when text window appears. Stops text autoskip if you need to choose answer to a question in text window, it will continue text autoskip after answer. Works correctly at 75 %. Thanks to this trainer, you do not need to press circle button 5000 times.
Do not use together with Lucky Cait Sith-AA script-Enter trainer or with other AA script, because emulator can freeze - it is not allowed to use two AA scripts at the same time. If you want to use Text autoskip trainer with Lucky Cait Sith, then use Text autoskip trainer with Lucky Cait Sith-standalone trainer.

Screenshots:
Spoiler: show








Download: Other trainers (v1.02).rar

Let me know if the trainers can work on the windows 7, 8 or 10.


Thanks to all who helped to create all these trainers: Garik66, MasterGH, Xipho, AntonVit, Dino, X86Jumps and other.

8
@DLPB, Thank you

9
White Wind, FF7 trainer for PSX Pal English version of the game [SCES_00867], ][SCES_10867], ][SCES_20867], Version: 1.02.

Trainer works with ePSXe, exe file of the emulator must be called: ePSXe.exe or ePSXe ENG.exe.

White Wind v1.0 (light) - light version, requires installed Cheat Engine 6.5 version or later.

Description: The trainer contains many cheat codes. To see data of FF7 and to test the game.
Make backup save, because trainer has not been tested enough.

How to use:
Launch ePSXe emulator, then launch trainer.
To change data, click on the value in textbox and change value with keyboard buttons, then push "Enter" button.
To refresh values, click on the empty spot outside of GroupBoxes or click on the Refresh button.

Tabs that refreshes data automatically each 1 second:
Stats, Materia 1, Materia 2, Other, In-B Enemy, In-B Status, Coord.

hidden options:
  on the tab "Materia Inv" press Ctrl + H
  on the tab "Limits" press Ctrl + J
  on the tab "Cheats" press Ctrl + K

  on the tab "Materia 1" or "Materia 2"
  press Ctrl + V, to hide comboboxes

  press Ctrl + G, to hide Refresh buttons

Detailed description:
Not all data can be changed. Some values are for Read Only.
To know what cheat code does, just hover mouse on the checkbox or other item and wait for 1 second and explanation will pop up.

Tab "Limits"
To change Enemy Skills in materia: put E.Skill materia in the inventory in slot 1, then click on the empty spot outside of GroupBoxes or click on the Refresh button, and change Enemy Skills in materia.

Tab "Cheats" :
"Remove All Materia" and "Remove All Items" buttons, removes all materia or all items from inventory.

Tab "In-B Enemy" (In-Battle Enemy):
Values from AP and below are for Read Only.

Tab "In-B Status" (In-Battle Status):
To disable Cait Sith's Limit Evil flag: click on the checkbox "Evil flag enabled", after first reel is stopped. Checkbox must be Unchecked to disable Evil flag.

Tab "Coord" (Coordinates):
To track location of the Ultimate weapon: When Ultimate weapon is flying somewhere on the world map, click on the checkbox "track the location of the Ultimate weapon". Where on the World map: "H" is Highwind or Cloud, and "X" is the Ultimate weapon.
Also right click on the GroupBox "Field Coord", the same options as in the menu items will pop up. See screenshot with Coord Tab.

Screenshots:
Spoiler: show






















Spoiler: show















Download: White Wind v1.01.rar
                   White Wind v1.02.rar
                   White Wind v1.06.rar
                   White Wind v1.08.rar

Let me know if the trainer can work on the windows 7, 8 or 10.


Thanks to all who helped to create this trainer: ReWanet, MasterGH, Dark Byte, FreeER, mgr.inz.Player and other.

10
also when i save the 1st time im not able to save again without having to reload the files 1st
When you change some value and push Save button, and again change some value and push Save button, you can not save same file?
You do not need to reload files, just click on other scene file on the list in left side and return to previous scene file, and file will be readed again.
If you mean "patch all" button, then this was done intentionally.
can i  make a suggestion, can u remove or disable the decimals since ff7 doesnt use them anyways?
When you multiply value for example 55 * 1.5, 3 times you will receive in result bigger value. Example: 55*1.5=82.5; 82.5*1.5=123.7; 123.7*1.5=185.5. Without decimals we will receive in result: 55*1.5=82; 82*1.5=123; 123*1.5=184. That's why I decided to keep decimals.

11
How to export World map picture from FF7 disc? Are there any programs for this? But, I need only a picture of the world map. Maybe someone has exported world map picture with good resolution? I searched through google, but without result.

12
Is it possible to make Ochu support a FF7 PSX PAL English version?

13
FF7 Tools / Re: [FF7] Scene files Editor - Bahamut (v1.0)
« on: 2018-01-09 16:06:41 »

14
FF7 Tools / [PSX/PC] Scene files Editor - Bahamut (v1.0)
« on: 2018-01-08 15:57:28 »
Bahamut , FF7 Editor for 256 Scene files extracted from Scene.bin file, Version: 1.0.

Description: Bahamut is editor, calculator, patcher for 256 scene files (from scene1 to scene256).
Bahamut's window size (1393 x 784). This program is something similar to Hojo, Proud Clod and Enemy Manipulator. And created for MOD developers, for (faster) easier editing.

Requirements:
Microsoft .NET Framework 4.0

OS: 32-bit Windows XP sp3 (did not tested on other OS)

How to use:
1) Extract the scene.bin file from any Final Fantasy 7 ISO with CDMageBeta.
2) Use the SceneReader program to extract 256 scene files from scene.bin file. And put 256 scene files in the folder called "unpacked", which is located in the program folder. Scene files must start from scene1 to scene256.
3) Edit this 256 files with Bahamut program. Bahamut can save 1 scene file at a time.
You need to: open scene file, edit this file, then push save button, then open other scene file (or choose other scene file in the list on the left side of program).
4) Use SceneReader to make a new scene.bin archive with new edited 256 scene files.
After this, do not forget to update the Kernel.bin file with Scene.bin. Example: open Scene.bin in Proud Clod program and push "Create Scene.bin", and on question: Check scene data in Kernel.bin? push "Yes" button and push "Yes" again to correct data in kernel. Use for this: Proud Clod or Hojo.
5) Import Scene.bin file and corrected kernel.bin into your Final Fantasy VII ISO with CDMageBeta.

Bahamut (v1.0)
Features:
- can edit 256 scene files (from scene1 to scene256)
- can patch 256 scene files
- can edit other data (Enemies: HP, MP, Strength and other data) in the 256 scene files

Notes: After editing, do not forget to update the Kernel.bin file with Scene.bin. Use for this: Proud Clod or Hojo. Examples: Open Scene.bin in Proud Clod program and push "Create Scene.bin", and after question: Check scene data in Kernel.bin? push "Yes" button and push "Yes" again to correct data in kernel.
Or open Scene.bin in Hojo program and push Update kernel file.

The scene file that is currently open is displayed near the save button.


Detailed description:

Tab "Stats":
In this Tab can be edited different stats, for separate monsters, like HP, MP, Strength and other.
For example: You want  to add for monster 50% HP, then just write 1,5 in numeric field near monster's HP and for result push "=" button (In other words just multiply his HP by 1,5). Or push "show %" checkbox and insted of 1,5 write 50 in the same numeric field and for result push "=" button. Same can be done to add HP for monsters. HP can be increased and decreased in the same way, for example HP can be multiplied by from 0,1 to 10 or from 1% to 1000%.

Tab "Patch All":
Buttons "patch all" can patch all scene files (they patch scenes: from scene9 to scene245). They patch all monsters except: 3 weapons (Ruby, Diamond, Emerald weapons) and except monster's parts such as pedestals and other similar, that cannot be targeted.
On this Tab also possible to add +10 HP to every monster or +20 to Strength.
On this Tab also possible to increase Item's Drop chances or Steal chances separately. (Example: if you will double Drop chance for 1st Item. If Drop chance was 32, then 32 x 2 = (63 max) = it is 100 % chance to Drop 1st item. If monster can drop couple items, then he will drop always only 1st item).

Tab "Battle Setup":
This Tab shows how much of total Exp, AP, Gil can be gotten from monster groups and where they can be found. And chances for this monster groups (Enemy Formations) on the maps. If you want to change Enemy Formations in the game, then use for this Proud Clod. Because this Tab only shows total Exp, AP, Gil.
Explanation:
- Chance: Forced means that it is a Forced Encounter
- Chance: Forced (Optional) means that you can choose to fight or not. (Like it was with Turks, during Midgar Raid on Disc 2)
- Disabled Enc. means that this encounter is disabled on the map
- Battle Square: Set 1 means After Getting Buggy but Before Tiny Bronco
- Battle Square: Set 2 means After Getting Tiny Bronco
- Battle Square: Set 3 means After Getting Highwind

According to the Enemy Mechanics FAQ by TFergusson:
Spoiler: show
Each unique area can support up to: 6 Normal battles and 4 Special Formation battles. 
In addition, World Map areas can support a further 4 Chocobo battles.
As soon as the chance succeeds and a random battle is going to occur, the following things are considered in order:
   Unique/Chocobo Battles
   Pre-emptive Chance
   Special Formations
   Normal Battles

If the area has any Special Formation battles, you have a chance of getting them first.
All Special Formation Battles have a chance out of 64 of occurring.
The chance of not getting a Special Formation battle is equal to 64/64 minus the sum of the probabilities of all available Special Formation battles.
If neither a Special Formation nor a Chocobo Battle has been able to occur, then the normal battles are finally checked.  This is a simple chance out of 64 for each battle allowed, with a single Rnd(0..63) deciding which of the battles is chosen.
There is one exception however: if you get the *exact* same battle formation as you did last time, then the game will reroll *once* for a new Normal Battle.  If you still get the same battle, then no further rerolls are done. However, this does mean that you are less likely (in general) to get the same battle than you are to get a new battle.
BUG: Due to an error with regards to signed numbers, any Normal Battle chance that is 32/64 or greater will actually be treated as a negative number: Chance - 64. For the most part, if it was the first encounter in the list, it will cause it to have a 100% chance of being selected, providing no Special Battle was encountered.
Note that World Map encounters do not suffer from this bug.


Screenshots: Tab "Stats":
Spoiler: show



Screenshot: Tab "Patch All":
Spoiler: show

Screenshots: Tab "Battle Setup":
Spoiler: show





Download: Bahamut v1.0.rar
                  Bahamut v1.01.rar - (added max lvl 255)


Document used for 3rd Tab "Battle Setup" (for Enemy groups:): Enemy Formations

Thanks to Shogun31337, OwenGlendower and Laziz for helping me to create this program.

15
Hello. I have one question. Can you add to Proud Clod, option to open "Any file" in the files type, when the program offers to open the file? In the Wallmarket we have two options: 1) Open Kernel.bin file; 2) Open Any file; But in the Proud Clod we have only one option: open Scene.bin file. How about to add option to open "Any file" in the Proud Clod, like it was done in the Wallmarket?

16
In the wiki.qhimm: http://wiki.qhimm.com/view/FF7/Battle/Battle_scenes#Enemy_data_format
it says: Element types (8 records):
00h - Fire, 01h - Ice, 02h - Bolt, 03h - Earth, 04h - Bio, 05h - Gravity, 06h - Water,
07h - Wind, 08h - Holy, 09h - Health, 0Ah - Cut, 0Bh - Hit, 0Ch - Punch,
0Dh - Shoot,
0Eh - Scream
0Fh - HIDDEN
10h-1Fh - No Effect
20h-3Fh - Statuses (Damage done by actions that inflict these statuses will be modified)
FFh - No element.
It seems that in the application you wrote statuses: 0x10 - Death, 0x11 - Near-Death, 0x12 - Sleep, 0x13 - Poison, 0x14 - Sadness, 0x15 - Fury,
0x16 - Confusion, 0x17 - Silence, . . . , 0x1F - Regen, 0x20 - Barrier, . . .
But statuses had to be written like this: 0x20 - Death, 0x21 - Near-Death, 0x22 - Sleep, 0x23 - Poison, 0x24 - Sadness, 0x25 - Fury,
0x26 - Confusion, 0x27 - Silence, . . . , 0x2F - Regen, 0x30 - Barrier, . . .
So, they are off to the forward by 16 positions. When we see Manip status in application, then by the 16 positions in the backward direction is located Confusion status. Because instead of Manip status, right status will be Confusion, as wiki.qhimm says. Or in other words, when supposed to be Confusion status, we see in application Manip status, which is located in the forward direction by 16 positions.

17
There is one mistake in Proud Clod. In the scene 109 in Soldier:3rd Tab, Proud Clod shows in Elements and Effects:
Manipulation - Double Damage
Fire - Double Damage
But application supposed to show:
Confusion - Double Damage
Fire - Double Damage.
In the scene 150 in Palmer Tab, application shows in Elements and Effects:
Gravity - Nullify
Reflect - Double Damage
But it supposed to show:
Gravity - Nullify
Sleep - Double Damage.
Maybe something wrong with status effects in Element's comboboxes.

18
[FF7 PSX] How to keep original file size of the scene.bin after editing in Proud Clod or in other applications/programs? [FF7 PSX] How mod makers keep their scene.bin file in original size 264 kb after editing? Because after editing the scene.bin size becomes 272 kb.

19
Is it possible to create a hotkey (for example: F7) or button, to call "Enemy stats" window?

20
Hey man, great job! Can confirm it works on Win 7 64-bit.
Thank you.
Note about Namemenu.mnu file: Also, you may notice an error in the name of the character Cait Sith. This is a mistake of the game developers. I found this error in Namemenu.mnu file of PSX PAL English and NTSC versions.

21
Quicksilver , FF7 PSX Initial Data editor for Cait Sith and Vincent, Version: 1.0

Description: Quicksilver is FF7 PSX PAL English version, Initial equipment editor for Cait Sith and Vincent in the Namemenu.mnu file. Also this tool must work with FF7 PSX NTSC version, because Namemenu.mnu files must be identical in the PAL English and NTSC versions.
(Initial equipment of all characters, except Cait Sith and Vincent, can be changed with Black Chocobo or Wallmarket. Initial equipment of Cait Sith and Vincent, can be changed with Quicksilver.)

Requirements:
Microsoft .NET Framework 4.0

OS: 32-bit Windows XP sp3 (did not tested on other OS)
or Windows 7

Quicksilver (v1.0)
Features:
- can edit Initial Equipment of Cait Sith and Vincent in the Namemenu.mnu file
- can edit Initial Materia of Cait Sith and Vincent
- can edit other Initial data of Cait Sith and Vincent in the Namemenu.mnu file

Screenshots:
Spoiler: show





Quicksilver (v1.2.1)
 
Features:
- added Menu default name. Added Menu default name for all 9 characters, except Young Cloud and Sephiroth, because they does not have Menu default name. Changing the Menu default name works in the game for all 9 characters. (Note: In the Menu Name all spaces after letters, must be removed before writing new name. Changing of the Menu Name will change the Default Name in the game. Changing of the Name will not change the Default Name in the game).
- added initial data for all 11 characters (for read only). Data for Cait Sith and Vincent can be changed, because changing this data will work also in the game. And changing initial data for other 9 characters will not work in the game, because their initial data will be overwritten by kernel.bin file. (To change initial data of all characters except Cait Sith and Vincent, use Wallmarket)
- added Chocobo default name (Choco) to Young Cloud and Sephiroth, because they does not have Menu default name. Now, chocobo's Menu default name can be changed.
- added buttons to remove materia and edit materia's AP.
- added description to all equipment and materia.
Quicksilver (v1.2.2)
- fixed some minor errors
- changed default color of the program

Screenshots:
Spoiler: show












Download: Quicksilver v1.0.rar

Download: Quicksilver v1.2.1.rar
                  Quicksilver v1.2.2.rar


Thanks to Shogun31337 for helping to update this application. Thanks to Laziz who wrote big part of the application.

22
Quote
The Indicators will be 48 px now.
Thank you for answers. Maybe turned on or off spells, is barely noticeable because of the colors. FF7 uses for turned on spell: yellow color, and for turned off spell: dark color:

Black Chocobo uses for turned on spell: bright yellow color, and for turned off spell: pale yellow color:
Spoiler: show

Maybe it is just enough to change the colors? of course, if there is a very marked difference in colors.

23
I have two questions. 1) I noticed that in the Hex Editor tab it is not remembers cursor position, when you switch to another tab and then switch back. Can you fix this? 2) In version 1.9.90. When we choose which spells to enable in Enemy skill materia. It is barely visible that the spell is turned on or off.

24
Yes, to change initial equipment for other characters (except Cait Sith and Vincent) we can use Black Chocobo or WallMarket.
The NAMEMENU.MNU edits might not be nessessary if you replace their default name (in the kernel) and replace the texture used for their picture.

This means that we will need to change the original kernel file. I don't want to change original kernel.bin for now. I prefer small editor for namemenu.mnu file. Or we can open this file in Hex editor and change initial equipment of Cait Sith and Vincent manually. But it is inconvenient. And I think namemenu.mnu is the same for PSX PAL English and NTSC versions.
Thank you for answer.

25
Who can make editor, that can change initial equipment of Cait Sith and Vincent for PSX PAL english version? Editor that can change in the NAMEMENU.MNU file: initial weapon, armor, accessory, initial materia in weapon and armor, AP in initial materia for Cait Sith and Vincent on the PSX.

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