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Messages - mexico

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FF8 Tools / Re: [FF8] Enemy editor - IFRIT (0.11)
« on: 2016-07-02 23:06:21 »
Interesting, thanks. ;)

FF8 Tools / Re: [FF8] Enemy editor - IFRIT (0.11)
« on: 2016-07-02 22:56:52 »
OK, so if you replace 253 by 2, he won't skip his turn, right ? (in the case he has an ability corresponding to 2)

FF8 Tools / Re: [FF8] Enemy editor - IFRIT (0.11)
« on: 2016-07-02 22:36:51 »
So that's why some ennemies don't do anything for a long time maybe... if you replace 253 by 257 for example, does the ennemy perform Gravija or is it more complicate than that ?

No, that doesn't work, I have crashs when I do that. The way I found is patching it with Néo-Midgar, the result is that editors can't open it when it is patched. So I think it will be better to wait till you're absolutely sure you won't change it. ;) PM me when it's the case.

So Sega, you think you will modify the kernel ? I got some trouble to translate it but I finally found a way. The result is that I probably won't be able to modify it after that (couldn't open it with Wall Market). So I have to be sure that you won't modify it ^^

FF8 Tools / Re: [FF8] Enemy editor - IFRIT (0.11)
« on: 2016-06-29 22:33:35 »
OK, thanks, sometimes in hex, sometimes in decimal. I've taken a table of hex numbers, that will be easier. ^^

FF8 Tools / Re: [FF8] Enemy editor - IFRIT (0.11)
« on: 2016-06-29 21:48:27 »
Thanks, that's clear now. :D

Edit: well not totally clear in fact. ^^' In the magic list, there is no magic for 38, 39, 46, 36 and 41. So I don't understand what are these magics...

Sorry for all my stupid questions, just try to learn. ^^'

FF8 Tools / Re: [FF8] Enemy editor - IFRIT (0.11)
« on: 2016-06-29 20:19:41 »
Looking at the Blobra's abilities, I find something weird:

It has some strange abilities in his list like Everyone's grudge or Shockwave Pulsar. Do I misunderstand something or what ?

Scripting and Reverse Engineering / Re: FF8 ID item's list
« on: 2016-06-29 07:50:35 »
Oh yes, thanks! :)

Scripting and Reverse Engineering / Re: FF8 ID item's list
« on: 2016-06-29 07:38:34 »
Oh great thanks! :D Just a question: the ID of Magical lamp is 168 in Deling. And I see that it's A8 here. Why ?

Scripting and Reverse Engineering / Re: FF8 ID item's list
« on: 2016-06-28 22:03:27 »
Thanks, that's a good start. I can say for sure that the ID of Magical lamp is 168, so let's just find the others. ^^

Edit: managed to complete the list a little ^^

00 – Empty
01 – Potion
02 – Potion+
03 – Hi-Potion
04 – Hi-Potion+
05 – X-Potion
06 – Mega-Potion
07 – Phoenix Down
08 – Mega-Phoenix
09 – Elixir
0A – Megalixir
0B – Antidote
0C – Soft
0D – Eyedrops
0E – Echo Screen
0F – Holy Water
10 – Remedy
11 – Remedy+
12 – Hero-Trial
13 – Hero
14 – Holy War-Trial
15 – Holy War
16 – Shell Stone
17 – Protect Stone
18 – Aura Stone
19 – Death Stone
1A – Holy Stone
1B – Flare Stone
1C – Meteor Stone
1D – Ultima Stone
1E – Gysahl Greens
1F – Phoenix Pinion
20 – Friendship
21- Tent
22- Pet House
23- Cottage
24- G-Potion
25- G-Hi-Potion
26- G-Mega-Potion
27- G-Returner

29- Amnesia Greens

2A- HP-J Scroll
2B- Str-J Scroll
2C- Vit-J Scroll
2D- Mag-J Scroll
2E- Spr-J Scroll

37- Magic Scroll
38- GF Scroll
39- Draw Scroll
3A- Item Scroll

65- Normal Ammo
66- Shotgun Ammo

A2- Fuel

BF- Pet Pals Vol.3
CO- Pet Pals Vol.4

168- Magical lamp

I'll continue this later. ^^

Scripting and Reverse Engineering / Re: FF8 ID item's list
« on: 2016-06-28 21:38:45 »
Thanks but it's not the complete list. I'm searching the ID of all items (GF related, ammunitions, miscellaneous, magical lamp, etc...)

Scripting and Reverse Engineering / FF8 ID item's list
« on: 2016-06-28 21:05:07 »
Hi people!

I'm looking for the ID item's list of FF8, I'm pretty sure I've seen it somewhere but didn't manage to find it. Is there someone who can put it there please ?

Thanks to myst6re, I found it. Finally, that was easy. ^^

Ah, mexico, I made a mistake. Not SARALYON, but SARALYOFF. :D
There's also: 104 SARALYDISPOFF
The SARALYON is fired after passing SeeD test, so maybe...

OK... so I opened the script with Deling but I understand nothing... Where am I supposed to find the line 103 SALARYON ? Sorry, I realise now how it will be hard for me to do this mod. ^^'

Thanks Maki, I'll search and tell you if I find something.

I'm not sure if this is the right thread for this, but this thread did lead me to the pre-beta "Doomtrain" tool and there are discussions about editing weapons in here... so, my question should be simple: why does editing Squall's hit rating appear to do nothing? Even if I lower his currently modded weapon's hit rating to 0, it shows up as 0 in the junction menu, and junk shop menu, but in battle he still has a 100% success rate hitting things regardless of the enemy's evade. Other character's weapons seem to actually be impacted by changing the value, but not Squall. Why is this and how can I solve it? Sorry if this has been discussed elsewhere and my search fu was weak.

I think this is because of the gunblade. This is the player who determines the accurracy of the attack by using the trigger button.

I'm working on an adaptation of the NT mod with Néo-Midgar but it will take a while. And you'll have to wait for Sega Chief to have finish his mod. Meanwhile, my mod has been made to be compatible with Néo-Midgar

Sorry for the double post.

I have 2 other questions:

Is it possible to disable the test seed ?

How can I edit prices in shops ?

Thanks by advance ! :D

FF8 Tools / Re: [FF8] Enemy editor - IFRIT (0.11)
« on: 2016-06-23 15:44:59 »
Thanks ! Found it and delete it ! Then it works ! :D

FF8 Tools / Re: [FF8] Enemy editor - IFRIT (0.11)
« on: 2016-06-23 07:45:46 »
I have the same thing with the standard version. And I haven't open a file with the tool. It's the first time I'm using it (I've used it before, maybe 1 or 2 years ago but that was an old version very different ). I have this error when I launch the tool. I've tried to paste the battle.fs in ifrit but I have the same thing.

Edit: I've tried it with another PC, which I never used Ifrit before and it works. So it seems that Ifrit "remember" that I used it before. How can I delete this "memory" ?

FF8 Tools / Re: [FF8] Enemy editor - IFRIT (0.11)
« on: 2016-06-22 21:24:29 »
Hmmm well I have a problem with this tool. When I lauch it, I have these 2 windows:

And the tool doesn't start. I have Microsoft.NET framework 4.5.2 so I don't understand what happens, any idea ?

Oh guys, I feel stupid now... I'm french so I've modified the files in but the game is in english by default... ^^' Sorry and thanks for the help. :)

Thanks for the help but... no read-only on files. And it's not working with deling with Admin privileges. And there's only one shop.bin. So the last thing is that there's some problem with Steam. Maybe I should try with my old PC version...

Edit: I think I've reinstall the game 5 or 6 times. ^^'

Edit2: I've tried the same thing as you and the game didn't crash. After that I've go back to Deling and the shop.bin is still removed... how could it be ?...

Tested it again and the same issue... could anybody try this to see if it's just a problem with me ?

Let's try to rule certain possibilities out:

- Try starting the game without any shop.bin at all. Your Shop menus should be a huge mess now, but don't worry, this is reversible by putting the shop.bin back in (always have a default shop.bin ready just in case). If everything is still normal without shop.bin, there is definitely something wrong. If you can see the mess too, it's all good. Move modified shop.bin back to menu.fs twice in a row (preferably per drag and drop, as it saves some clicks) and start the game.

I've already tried this and nothing happenned, I mean the menu is still normal, nothing has changed

- Do you accidentally load a save with Tonberry's Familiar Ability unlocked? If so, delete it by using Amnesia Greens and check the Balamb Shop contents again. According to your changes from above, it should only offer G-Potion, with the rest being invisible until you have Familiar.

No, the save I use is without Familiar, I've deleted it with Hyne. And everything is normal.

- Don't forget to save your changes made with Translhextion before moving files back to where they belong.

Yes I've saved with Translhexation. The weirdest is when I extract the files again after I have done the changings and see that it doesn't work, the shop.bin is still modified, as if the game uses another shop.bin somewhere in the game. :(

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