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Messages - Jotaro

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26
Yeah, if her value is 50 or above then that scene has different dialogue and a more humorous aftermath in the Highwind. The chance to raise her affection is most likely there as a last-minute chance to get that version if you didn't raise it that high to get her date scene.

27
I'm guessing somebody reported this for the lack of v1.5 (or something else new for this), so it warranted a post here.
Unless you'd get notified for that, in which case I've got no clue.

28
Probably because this thread is essentially dead.
7thHeaven is the main form of modding FFVII currently (especially with it finally becoming open-source), and anything that works independently of it has its own thread.
Unless there's no "big mod loader" for the game (so pretty much any other game on here), dead links are usually because of dead mods.

29
7thHeaven / Re: Menu Overhaul: physical attack issue
« on: 2016-09-28 01:11:07 »
No, sorry, but if you have a copy of the 98 version you can use Tom's installer and apply the 1.02 patch, and then install the old Reunion, with Menu Overhaul, and then rename it to ff7_mo.exe.
I wish I could do more to help, but I've pretty much abandoned 7thHeaven until it gets cleaned up and I have a computer that can actually use postprocessing, so I didn't think of keeping a copy of that exe.
I might be able to get the executable for you, but it'll definitely take a bit.

30
7thHeaven / Re: Menu Overhaul: physical attack issue
« on: 2016-09-27 19:47:27 »
I don't know if it's specifically NT, but I know for a fact that something was wrong with the MO exe, since I had that exact same problem when I first started using 7H.

31
7thHeaven / Re: Menu Overhaul: physical attack issue
« on: 2016-09-26 23:26:45 »
Yeah, this is an issue with the Menu Overhaul exe.
Essentially, it's actually the MO exe with the NT patch, so any changes made to the exe by NT are in the MO, and it can only be fixed by making an installation of the Reunion with MO, copying that exe, and then removing Reunion and manually putting in that copied MO exe, at least until the game patcher is fixed to include the correct exe.

32
Huh. I guess it's a regional thing in America too, considering that I always say "check on" to refer both to checking the status and fixing or changing if need be, and so does everyone else I know.
But, either way, the R05 one is pretty good. I'm looking forward to it so I can use it one the PSX version (and hopefully the PC version once I have something other than this craptop)

33
7thHeaven / Re: Music Not Playing
« on: 2016-09-18 20:48:56 »
Now, I don't know how it happened, but the fact that it says
"Final Fantasy VII\/"
implies that something went wrong with putting the music in.
I don't remember if you have to do anything special other than adding the "music" folder in where the setup guide tells you, and until I'm able to use postprocessing I won't be able to test it, but check the settings, compare what you did with the Setup guide, and, if it seems you did everything right, then worst-case-scenario you'll have to just reinstall 7thHeaven and redownload the mods.

34
Thank you very, very much! It always feels weird after playing the PSX version, so it's great to have this individually!  ;D
EDIT: It was a dumb question honestly, of course it wouldn't require it.

35
I'm not super good with this, so I'd recommend cleaning out all the registry keys if you haven't already, but
...the Disc 1 .iso file...
...the base game's launcher from Steam
Steam release doesn't use .iso's
What do you mean by messing with the iso?

36
Completely unrelated / Re: Budget Laptop
« on: 2016-08-23 23:26:17 »
Honestly pretty much any laptop you could get at a store is good.
Even with graphical mods, FFVII isn't graphically intensive at all, so you don't need to spend a lot at all.

37
Do you have Postprocessing on?
Also, post your APP.log, GC.log, and profile details, please.

38
Just change the placements using an image editing software.
Tonberry looks for a specific place in the texture maps, so just replace the placement of X and O in the .png.

39
7thHeaven / Re: Menu Graphics
« on: 2016-07-20 17:23:53 »
I presume that they're getting overwritten by the upscale IROs from 7thHeaven, if you've installed those and have activated them.
If not, I have no idea.

40
7thHeaven / Re: [FF7] Update Reports and Mod Requests
« on: 2016-07-09 23:10:52 »
Really liking the whole idea behind the Sephiroth story mod, but the way the story is written is making me cringe a  bit. Is it still under development or is it in its final form already? I'd really like to go through the text and edit it so the grammar is correct and so everything makes a bit more sense, but I'm not sure how to do it or if I even can. Thanks!

By the by, I still haven't been able to get any mods working on my desktop computer. Everything runs smooth as silk on my laptop though.
As far as I remember, the creator of the Sephiroth Story mod isn't EQ2Alyza.

41
I remember, whenever I won in Chocobo Racing, the victory animation would be really fast.
Then again, it's been a while since I've been either A) far enough in the PSX version for it to be open to me (late Disc 2 and Disc 3) or B) early enough in the Steam version to have it happen at all, as my save files are all either on the 1st Continent or on the final screen you can save, with nothing left to do but grind and beat Ruby and Emerald Weapon.

42
7thHeaven / Re: Really bad fps.
« on: 2016-06-16 20:17:19 »
I believe you have to make a profile for FF7 in your NVidia config program, though I might be wrong.
That's what I remember EQ2Alyza saying though.

43
General discussion / Re: Replaying FF7
« on: 2016-05-25 21:27:46 »
For the most part, mods are made for the PC version.
As far as I'm aware, most PlayStation mods just change things like stats, item drops, and battles.
Due to the fact that they're made with PS1 limitations, there isn't much that can be done, really.

44
Really?
There's the two links in the OP, and the one torrent link in one of McIndus' posts.
I've tried all of them, and they all go to 13tomidnight.

45
Does anybody have a mirror for this?
I think this is the only mod that still uses the defunct download site, and after wiping my hard drive I really want to experience it again.
EDIT: Sorry for being an idiot.

46
7thHeaven / Re: Red box crash upon start up
« on: 2016-05-12 23:12:25 »
I'm not techy enough to know what your problem is exactly, but the fact that you're using Program Files (x86) is a red flag, so I'd try uninstalling the mods, unpatching FF7, moving it to a "C:\Games\Steam\steamapps\common\FINAL FANTASY VII\mods" path, or anything outside of a system folder, and then repatching and reinstalling the mods.
Of course, if there's a simpler way to do what I said, you should do that instead.
And, once done (with any method), post what you did and what happened so we can see what the problem is or was.

47
Graphical Modding / Re: Change Cloud's battle model
« on: 2016-05-06 21:31:52 »
The mod tool for "Bloodshot-Classic" is, as I said, the 7thHeaven mod loader.
Just follow the steps on the thread for it.

48
Completely unrelated / Re: Big thank you
« on: 2016-05-06 21:27:16 »
Absolutely

49
Graphical Modding / Re: Change Cloud's battle model
« on: 2016-05-02 21:56:42 »
I believe it's referred to as "Bloodshot-Classic" in 7thHeaven (the mod for Cloud's model).

50
7thHeaven / Re: [FF7] Update Reports and Mod Requests
« on: 2016-04-20 00:02:59 »
As far as I'm aware, 7thHeaven doesn't use keybindings.
I could be wrong, though.

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