Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - DLPB

Pages: 1 ... 375 376 [377] 378 379 ... 384
9401
I also thought about that, but I can't remember if I was able to sense that red dragon that drops the carob nut.  That has 33333.  So yeah it is possibly 32767. That would make sense.....[pun not intended]

9402
No, the game has always been made to say "Could not sense" when HP of an enemy (any enemy) goes over around 40000.  Try it with Master Tonberry (44444) or Sephiroth or Emerald Weapon.

9403
hey aali is it possible you can add an option for sense materia to sense high HP bosses?  or is there a limit to it :(?

9404
General discussion / Re: The Squall's Dead Theory
« on: 2010-06-22 16:27:51 »
I have no issue with that, I think all porn should be banned from TV, if you want porn search for it yourself online.  That is the place for it, in your own time, not forcing it on a population who pay a tv license.  I also don't like the pron industry as a whole.  Sure I have watched porn but it was all free, it was not being paid for.  I find the whole thing immoral when it is big business.

/offtopic

9405
General discussion / Re: The Squall's Dead Theory
« on: 2010-06-22 07:02:32 »
FFX had a clever plot and you are right he was a dream of the fayth.

FF8, no, Squall was not dead.  he was alive and openly questions why he is uninjured.  If he was dead, why would he live life the same as before and why would the game not make any reference to it.  Absurd idea.


Also he wasn't hit in any vital organ with the spike.  They needed him alive for the interrogation.

9406
Graphical Modding / Re: Menu Reconstruction [WIP]
« on: 2010-06-20 20:09:29 »
Oh you are right! Must be the avalanche mod making mine white...

It is.  It is also why the text looks completely uneven with the Avalanche font.

9407
Graphical Modding / Re: Menu Reconstruction [WIP]
« on: 2010-06-20 18:21:48 »
yup it did :)  That is the original font as far as I know.

9408
Excellent.

9409
Graphical Modding / Re: Menu Reconstruction [WIP]
« on: 2010-06-20 18:02:12 »
Here:



The limit colour isn't different, it is just flashing there.

Also, this is 1 of the many menu's altered.  I will be doing a  full comparison at the end.

And remember this thread covers TWO mods.  One for translation project and one for the original.

9410
Graphical Modding / Re: Menu Reconstruction [WIP]
« on: 2010-06-20 12:17:57 »
Won't be long now....as you can see I am off bed again at 5 AM.  It is time consuming and stupid.  There are multiple text values for the same window but different action too.

If you go into magic menu for example, the description text values are different for Magic, Summon and E Skill despite being in exactly the same place.

There are still  a few things I am unhappy about too, but that can be left til the end and people have looked over this.  Whatever, it is still  amassive improvement.

Oh I'm sure it's still a great improvement.
Will the removal of the useless attack / defend status effects be a part of this release, or is that still separate?

Since that is a part of the game itself that will be a separate patch (One I have perfected since last time).

As for release date, it is hard to say because new things keep being found.  I would say 2-4 days for the retranslated version and another day after that for the normal.

9411
Graphical Modding / Re: Menu Reconstruction [WIP]
« on: 2010-06-20 03:59:56 »
Won't be long now....as you can see I am off bed again at 5 AM.  It is time consuming and stupid.  There are multiple text values for the same window but different action too.

If you go into magic menu for example, the description text values are different for Magic, Summon and E Skill despite being in exactly the same place.

There are still  a few things I am unhappy about too, but that can be left til the end and people have looked over this.  Whatever, it is still  amassive improvement.

9412
Graphical Modding / Re: Menu Reconstruction [WIP]
« on: 2010-06-19 01:35:48 »
It is the other menus which are giving us most hassle.  The whole thing needed reconstructing...every single menu has large amounts of issues as you will see when I document the full before and after :)

9413
Graphical Modding / Re: Menu Reconstruction [WIP]
« on: 2010-06-18 21:40:56 »
I am sure it is possible to hack a pic in if you know how to program...sadly not my dept with this game :(

As for the above, I think that is pretty much as good as it is going to get.  We can't move that menu anywhere without breaking the animation.


9414
Graphical Modding / Re: Menu Reconstruction [WIP]
« on: 2010-06-18 13:55:25 »
The menu on the left just isn't an option like that, plus it doesn't look any better imho....

If someone wants to make a modification to the patch I make I am ok with it though :)  But left hand menu just doesn't look as good, plus it doesn't animate....It seems to me to be breaking animation and the way it was designed for the sake of it.  Still, pretty cool that you managed that Kranmer :)

Is it possible to move that box down a bit from my original so that it doesn't look so hopelessly out of place?

9415
Graphical Modding / Re: Menu Reconstruction [WIP]
« on: 2010-06-17 14:47:26 »
Having spent a lot of time now arranging and rearranging and looking at the Japanese PSX game, I can tell you that there simply is no way to make this look as good.  I am guessing that the reason it doesn't fit as well as the PSX is because of 640*480 grid as opposed to 320*240.

Whatever the reason there is always going to be an issue here with at least something.  I like to think that my attempt is pretty damn good  :-D

So here it is....pretty much done.



I may move Time box and Area box up a little so it matches the next level bar (as the PSX does)

Ok and a final revision:



What do you think?  Gemini notes that the Right menu looks ugly.  Not sure what I can do about that without breaking the animation but I guess Kranmer and I can look into it.

9416
General discussion / Re: mystery chest in kalm
« on: 2010-06-17 05:18:07 »
As far as I am aware nothing is inside it, no text has been programmed to display. 

so what your telling me is that it's a pandora's box......

It is like the lion the witch and the wardrobe.  If you ever get in, you will end up somewhere else entirely.

9417
General discussion / Re: mystery chest in kalm
« on: 2010-06-17 04:34:18 »
As far as I am aware nothing is inside it, no text has been programmed to display. 

9418
I am just thinking to my own computer games that I made..this game runs by frames.. altering the frame rate would also mess up any programming associated with it.  When I create games frame based, if there is a particular action supposed to happen every so many frames, and I then edited the frame rate, it would change that event to happen sooner or later.

I can't be sure how 7 works but if it is along the lines I fear it is, then there would be an issue.   But it just depends how it is all implemented.  I don't have the expertise in this dept.  I am sure Aali or another would know for sure exactly if this is possible and the troubles that would lie ahead.

9419
General discussion / Re: Shinra's horrible management...
« on: 2010-06-16 21:51:12 »
ahh cool!  didn't know that :P  If he does that is pretty cool!

9420
Graphical Modding / Re: Menu Reconstruction [WIP]
« on: 2010-06-16 19:53:19 »
I suggest to put the area box to the right edge of the screen

The above is an idea by someone else (and can't work inside the game) ....the area box is to the right.  See top post.  I will be amending that one too.

9421
the other thing is, wouldn't the programming need to be altered?  The AI and so forth would be based on the 15 fps inputs...?  Like for example when one alters the field to 60fps, the models all go off their set lines because they were programmed to Move forward by 12 frames, and then left by 15 for example...and when you change frame rate the models move 24 and 30 and go into walls etc.

9422
The problem with the slots seems to be that the whole screen in PC has to be at 15 fps.  I am not sure what can be done about that.  On PSX the 3d part runs at 15 but the menu (where slots are displayed also) runs at 60.

I think the only way a PC could work like this for FF7 is to have the whole battle running at 60 fps but this can't be done with PC FF7 without speeding the battle up 4X....that isn't an option.

It would take a rewrite of the game to get the battle working at 60fps if I am not mistaken...

So as regards to slots we could be buggered.  But the other menu and the credit lists should be something we can fix in part or whole.  Also it isn't just the animation which is making it more difficult in the PC as you are probably aware:

When you have 4X less frames you have to be 4X more accurate when you press the button.  Since it is frames that decide the accuracy of the input.

9423
http://www.youtube.com/watch?v=VDzDYo8OjP0

This video demonstrates the differences.

Please note that vegas has ended up counting a 30 fps time frame because I changed it in the save as menu.  It was originally edited in 60fps and if you need that version I can supply it.  Makes little difference though to the conclusion.

As you can see with the slots, the original game was animating at 60fps whereas the PC is at 15.  There are 8 frames between Cait's slot items in PSX and only 2 for PC (meaning a very rough animation).

60/15 =4  (4 times slower)

4*2 = 8 (4 times faster equals the correct number of frames between cait's slot items which is 8 )

I understand that this might be an issue that cannot be resolved for PC but I am not sure why the menus and credit screen can't be rectified.
============

The main menu seems to be animating less or this is a frame rate issue.  It is 25% faster on PC and I find that the cursor movement is far too sensitive compared to PSX because of this.

9424
Graphical Modding / Re: Menu Reconstruction [WIP]
« on: 2010-06-16 16:12:13 »
Whilst looking at the Japanese menu, I noticed that there may be an alternative which looks more or less like the old PC version but slightly better so I will get onto that and then we will see what the preference is.

The Japanese menu's are all nice and tidy as you would expect...

9425
General discussion / Re: Shinra's horrible management...
« on: 2010-06-16 16:10:17 »
 ;D  no you can steal his gil but if you don't and come back later you get a turbo ether.  Personally I always rob the fucker.

Pages: 1 ... 375 376 [377] 378 379 ... 384