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Messages - sithlord48

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Completely unrelated / Re: Yet another desktop thread!
« on: 2010-01-13 22:23:14 »
here is mine

those kodamas come and go as they please.. sometimes making noise...

Completely unrelated / Re: What software do you use?
« on: 2010-01-13 22:05:07 »
i just disable those sticky keys, :P  for windows i use Kaspersky, or anti-vir.'s free version. and always Spybot S&D to find the spyware.

Completely unrelated / Re: What software do you use?
« on: 2010-01-13 14:52:37 »
OS -> kubuntu 9.10
Browser -> firefox or konquerer
Video player -> VLC
Audio player -> amarok
Image editing -> GIMP
Photo editing -> GIMP
Image viewing -> Gwenview
Torrent client -> transmission-daemon
Video Editor -> Avi-demux
Office tools -> open office
Anti-virus? -> sterilize my keyboard/mouse.

i am at work now , so i can't really confirm that your wine dxdialog path is correct. or that ff7 doesn't work w/  wine >= 1.1.35 (i also have 1.1.36 atm, but have not played since the "upgrade"). when i get back to the house i will see what i can dig up for you, in the mean time do you have another program that uses direct sound to test with (winamp works nice in wine.... and can be set to d.sound out.) try to see if the problem is only w/ ff7 or all direct sound apps , if its with all try to reinstall directX.

be sure that you have installed both directX (9 should be more then fine) and also that you have configured wine's shound to your sound device , i have always used "FULL" for sound emulation. i started to make a set up guide for the kubuntu forum but have removed most of the good stuff (since it needs to be corrected).
i would suggest that you go grab a copy of winetricks (google it you will find it fast) and use it to install the following items
   ffdshow (use defaults and allow for all programs when asked for video and audio)
   vcrun2008 (need for some mods and tools, not the main game)
   mfc42 (unsure of this as a requirement try with out it first install if needed, please comment)

then check w/ dxdialog to be sure that you have working sound there..

please note: i also needed  certa's  32-bit color patch.(this may be no longer nesessery w/ aali's driver)

hope i have been of some help. if you get stuck just me know where your @ in the process and i will see what i can do to help, after all us penguins need to stick together.

Maybe I'll go back to Linux then and create a more universal version of WallMarket and PrC. :D I need to learn to do GUI in Linux anyway.
Qt is good for GUI programing in linux w/ the added bonus of it being cross platform... and GPL.

and i would love to be able to use wallmarket i have had no luck w/ it in wine..

you can play ff7 in wine w/ no issues...

you will need aali's driver, and ff7 music if you want decent sound... i have been running ff7 for almost a year on kubuntu. you should be sure that first you have the proper video drivers installed and working. from there is just a matter of installing and patching it all up afterwards..

you have to first run the config and set it up ... then run the FF7open.reg if you have a 64-bit windows run the FF7opengl64.reg file :), if you run the config program for ff7 afterwards you will have to re add the .reg file to your regestry.

Team Avalanche / Re: Resolution
« on: 2010-01-08 12:02:02 »
i play on my monitor @ 1680*1050 it is a 16:10 aspect.

aali, sounds good, if you don't mind i would like a copy of that code. however the Wine version might be a bit more workable on my machine :), i'll see what i can do. but i can't make any promise that it will work in the end , also i prolly would need some one to cross complie for me since i don't have a windows machine...

Aali has previously said that he could do something about ff7music, not exactly sure if it was a seperate program or tied into his driver somehow. But he is a busy person, I am sure he will get around to it when he feels like it.
i understand that he is very busy, i was wondering if i could get some further info so i could attempt to create a solution. for this issue.

as some of you may know i run this game w/ wine on a linux machine. lately ff7music is once again on the fritz. other wise ff7 works perfectly (thanks again aali for this awesome video driver). i get sound effects. but no backround music. this whole outdated ff7music thing has got to go.. i was thinking since this driver works perfectly w/ wine and there for should allow ff7 to be played on just about any platform w/ wine support. why not create a ff7music plug in for the video driver. now i know there is one that uses ff7music but its not exactly what i am proposing. this plug in would bascily do the work off ff7music thus elimiating it and enabling users to easily set there own custom songs. in the plugin's config

first off is this possilbe w/ your video driver, or does this reside more in the area of the exe. if its not possible does any one know if ff7 supports its own native music driver in a similar way that it supports the gfx driver?
if it is possible, what sort of external calls does the driver make in terms of the soundtrack. and how would i go about creating a plugin for it ?

Team Avalanche / Re: Beta Test
« on: 2009-11-22 17:31:25 »
the installer works just fine with wine on my machine :)

FF7 Tools / Re: FF7 File Reconstruction Project!!
« on: 2009-11-09 23:45:01 »
I ask the people that know me or had saw me working on this project to please express it, because i have been left behind due the number of my posts, and i think that the effort and hours that i dedicate it to this project are more valuable than a bunch of statistics numbers in my profile.

Cordially, Vegeta_Ss4

yea vegeta is good, if it was not for him i would only have half of battle.lgp done :), i would also like access.

will this project still be availble with out a windows based installer? as in i can still hand patch the needed files, i am afraid that depending on how you create this installer wine wont run it.

Team Avalanche / Re: Team Avalanche needs your help!
« on: 2009-11-01 14:59:56 »
i can help with something even if its just resizing and a place to host the for a temp time. not much of an artist but i know my way around the Gimp

FF7Voice / Re: October 23rd 2009 Casting Call
« on: 2009-10-29 20:19:04 »
i can would love to do some of the v.acting, just let me know idk i could do some extras or what ever part.
pm me or email me let me know

FF7 Tools / Re: FF7 File Reconstruction Project!!
« on: 2009-10-24 15:55:29 »
been away a little while (new job/very busy). i am back although only slowly working on the remaining pictures for battle.lgp now.. (check the sheet), might be a few more weeks before i clear enuff of the what i have to get done to get back to serious work on this project. that being said,

if someone would like to do some of the pics(look at all the red links), please pm me so they we don't dup work (pics should be saved as .png named according to file there of), i will still host the pictures just pm me when done and i will get them from you. this help would be a HUGE help towards finishing battle.lgp, just about all that remains in that part of the sheet.

@NFITC1, the sheet is still up and link on first page works just  fine.
@Halkun, i second sticky.
@all contrubutiors, thank you all for your work on the sheet, no one person could do this alone, it would take forever.

thats great.. thanks for the link

FF7 Tools / Re: FF7 File Reconstruction Project!!
« on: 2009-09-14 22:24:57 »
magic.lgp does have files as well as the battle folder (with more stuff in it...)

i have made a text file of the file in it can be viewed @

FF7 Tools / Re: FF7 File Reconstruction Project!!
« on: 2009-09-02 14:55:29 »
got all the dups and empty lines out of battle.lgp and set up all my links for the pics ,almost all texture files(files ending in ac-al up to p***) are on the server, links need to be checked and working ones need to be turned blue, but i gives me something to do @ work :)

any one know of a quicker way to get model to a png?  currently i use biturn and take snapshots of the model, with a program that allows for a section of the screen to be saved as a picture, it works good but not fast, textures are way faster cause i can just convert them to .png w/ biturn.

Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-09-02 14:07:32 »
that chocobo is looking NICE! ,

thanks for the link to beta 7 (might want to add that to the first post guys ezer to find)

i can't wait to install it when i get home :), that is if i don't spend the rest of my night working on the file reconstruction project :)
btw the beta6 had a .bat installer (i can't run it w/ wine ) so i had to manually add the items to there respective locations , is that still possible with beta7?

Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-09-01 15:13:54 »
where is the link for beta 7? i didn't see it in the list..

FF7 Tools / Re: FF7 File Reconstruction Project!!
« on: 2009-08-30 15:18:55 »
i have been attempting to fill in pc file info, if anyone has info or good links to info related to them. please post . i am currently working with biturn in battle.lgp's files.
 @Eslava i once again have a default install,to work from.

also i will be hosting pics of each model,tex,etc.(to be linked to sheets)  if any one has these pics, or would like to help gather them  (png prefered). Please pm me as this will take a while to make the files.

Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-08-30 05:48:59 »
i just got a crash on disk 2 in the battle arena
Quote from: app.log
Entering MAIN
Exiting MAIN
[BATTLE] Scene# 614
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] next battle
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] next battle
[BATTLE] Begin main battle loop
GLITCH: missing external texture: MenuArt/btlcl_07.png
ERROR: unhandled exception

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