Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - sithlord48

Pages: 1 [2] 3 4 ... 57
26
General discussion / Great Dev Interview about making FF7
« on: 2017-01-09 19:26:20 »
found this nice story on polygon .

http://www.polygon.com/a/final-fantasy-7

27
General discussion / Re: [FF7PC] Tool compilation
« on: 2017-01-09 16:17:15 »
we have all of the parts within the ff7tk and it would make it very easy to make a GUI for lgp, lzs and a few other formats. If anyone takes this up and needs help ask myst6re or I and one of us should be able to help. I just dont have time currently to work on it.

28
Weird that choosing not to have hibernate still left this file on my comp - and I never even used hibernate once.  New install. 

for this and the page file windows will ignore the gui settings, Unless done from safe mode.

30
mega all should change your attack to slash all  (attack all)  it adds all to every action.....

@traksor upload it somewhere or email it to my email address.

31
Quote from: plaguezyz89
the ps3/psp method, is it possible to do the same steps with a vita in place of the psp
I don't see why not the ps3 will allow you to copy the saves to the vita.

32
It is indeed the newest version. I don't know how do I send you  copy of the save tho ':)

I learned 2 days ago that Steamhad FF VIIin store so I bought it and played a new game from there, I'm now further ahead than my bugged save. If it can help somebody else tho I'Ll be glad to send you that save,

if you file is borked i don't care but if its a bug in BC or ff7tk i would like to fix it .. without your save i will never know.

33
I recently got FF7 8 and 9 on my vita (legit firmware, no hacks) and Blackchocobo will edit the save for 7 with zero issues, however when I save it says its unsigned. any information ive been finding on this topic is nearly 7 years old and I have yet to see any workarounds or otherwise for Vita

The only way based on my research that I can go around this issue is with a ps2 which I don't have, nor do I have a psp.

That is not a question, and you are correct in that you need to use one of the old methods. This applies to ps3 psp and psvita. There is nothing i can do untill the methods are reversed and the keys discovered . (for instance were fairly sure the ps3 method is correct but the keys used are still not known)

34
First off be sure your using the newest release of black chocobo. If you are using the newest version and are still having problems please provide me with a copy of the save file you are having problems with and i will see what i can do for you.

35
That is what we called the file reconstruction project a huge spreadsheet with all the files that make up FF7 PC and FF7 PSX identified and linked between release
below is the thread about it
http://forums.qhimm.com/index.php?topic=8874.msg114980

36
sure dan ill update the translation but ikd when it will release with a new version.

37
you don't need to use any program to copy your saves from the android version to the pc version the saves are the same.

38
i don't think you need to do much of anything other them move the saves in to the correct folder the android version is the pc version wrapped in an emulator. You can use black chocobo to do this but i think the current build is not displayed correct on mac os .

39
Gameplay Mods / Re: Flevel help
« on: 2016-12-05 16:30:31 »
if you want to start after jumping off the train you only need to set the Current Main Progress to 1. The welcome chat will have happened already you will start rigth after the first two or so dialog boxes.

40
what version are you using ? where are you saves stored?

41
Graphical Releases / Re: [FF7] Recreating scenes in 3D
« on: 2016-10-28 18:58:29 »
no love for Team Avalanches projects (in the media)  but one guy who was at 343 does a (bad) attempt at a feild and suddenly its a story...

42
But the fact it requires changes to the registry is what worries me, the guide comes with a zip file all the files I need, but the instructions on what to change, using the drivers to fix the background... Ugh ><

then no nice backgrounds for you.

43
you will not use the launcher and you don't need the square stuff after you convert it to the 98 version.

44
thats because you basicly need aali's driver to load them. you can use the game convertor to convert to the 98 version you will loose the ability to use the cloud saves... thats it

45
You're just the person I need to answer this :) I REALLY want to have New Threat on my iOS version. Is there anything else required other than to drag and drop the files in the patcher right into the folder in my phone? Are there any scripts or programs that the patcher requires that might present a problem?

.if you want mods on ios version you are going to have to manually install them . i would not expect a single installer tool would run on your phone they are not scripts or compiled installers for your phones OS. Be very careful and have backups of all your data.

46
Yeah I had a look and the bytes there seem correct too. Interestingly now I'm further on it's become 07 so you could be right that it's also tracking something else, though I have no idea what!   :-[

you can if your able build from github i have added these with a note that they are possibly used elsewhere. the items are in the fielditem list and the check for if you played piano in the flash back is currently in the test tab  . any other discoveries are welcome.. its mostly progression and the dual use varibles that are left

47
hi and thank you for that byte Can you check this data is correct on the save map if so i will add it as its now varified.
http://blackchocobo.sourceforge.net/wiki/index.php?title=Savemap#Save_Memory_Bank_D.2FE (0xEA5 is your offset)

edit::
i tried those values . they seam like they could be correct. i can't find a save of mine that played piano  and some before the flash back show that i have final heaven picked up .. i think these bits could be used for tracking at least two different things in the game. (this does happen) .

48
Gameplay Mods / Re: [FF7] Disable name change
« on: 2016-08-27 02:52:46 »
is it possible to use make that menu just quickly hit the ok button automaticly?

49
Gameplay Mods / Re: [FF7] Disable name change
« on: 2016-08-25 17:12:05 »
go look in to how cait and vincent are added .. the field may not be able to access that varible .things become really complicated in FF7 when you talk about what module can really see data from another one..
**the machine im on doesn't have makou or a way for me to build / run it quick and i lack ff7 data atm** i can look around if i get time later..

50
Gameplay Mods / Re: [FF7] Disable name change
« on: 2016-08-24 15:28:02 »
the menu itself does not make them work its the character id change that happens when their data is created . yes i said created since they are scaled to your level and do not join at a fixed level their starts are made on the fly . the rest of the data is not .

Pages: 1 [2] 3 4 ... 57