Author Topic: [WIP] Battle-scene Enhancement  (Read 116415 times)

KingMB

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Re: [WIP] Battle-scene Enhancement
« Reply #275 on: 2012-08-21 17:33:46 »
Hello, because I couldn't find a final version of the Sector 1/train-battle-field, I took this work:
I did Opaf, what do you guys think?

Original


Edit


Lemme know your thoughts

Edit: Reduced graininess

And made the trancparenca by myself. I'm not so good in editing pictures/textures.
I think you all know this screen:

this is after I insert the field-textures from you, and made the transparency, in the one that isn't finished yet by you...

and here is the texture:

I know it could be better, but like I said I'm not so good in editing pictures or textures...

(hope all can understand what I say, because my english isn't the best. I'm from Germany)
And last but not least good work at all...

Fischkopf

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Re: [WIP] Battle-scene Enhancement
« Reply #276 on: 2012-09-03 14:12:03 »
This looks awesome, please share and make it available for everybody.  :)

KingMB

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Re: [WIP] Battle-scene Enhancement
« Reply #277 on: 2012-09-18 21:18:30 »
This looks awesome, please share and make it available for everybody.  :)
if this is on my post you only need to save the texture (last pic) on you PC in the Folder [FF7-Folder]\mods\[Mod-Folder]\battle.
the [Mod-Folder] is the Folder registret in the file "ff7_opengl.cfg", on my PC it is named "avalanche", but it can some other on your PC.

here is one more time the link to that texture: stage09_t03_00.png
right click it, and use "save as" (I think its "save as", because, my language is german)

you also need some of the other textures, which was postet somewhere else in this thread, which names as "stage09_t??_??.png" or "opad*.png"
{? and * are place-holder, ? means 1 character, * means 0 or more characters}
« Last Edit: 2012-09-18 21:23:24 by KingMB »

JLOUTLAW

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Re: [WIP] Battle-scene Enhancement
« Reply #278 on: 2012-09-20 13:46:52 »
I am interested in working on some battle scenes as well. Can someone send me the battle files please? I tried google searching for them, but found nothing.

Toppanzoo

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Re: [WIP] Battle-scene Enhancement
« Reply #279 on: 2015-05-13 23:09:21 »
Now this gives me the head ache....


Hi, I am not the kind of NEAT CG Designer but tried to find out the source of this problem.
The original osaa-osau using Kimere shows the same result;



I foud that there IS two points that cause this problem;

1. Texture "0" transparent zone which resides in two places horizontally in "osac".
    The picture under the second transparent zone should be shifted by 2 pix downward.
2. Center line of rail IS shifted ; The rail is the top long horizontal line in "osac" but mirrored in game.

Here's the corrected png,


File Link;
Code: [Select]
http://www.mediafire.com/download/cyhraus4bfeg5pc/STAGE12.rar
Please shape up this if you have time. I am looking forward to your awsome work.
« Last Edit: 2015-05-13 23:11:43 by Toppanzoo »

Toppanzoo

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Re: [WIP] Battle-scene Enhancement: STAGE10
« Reply #280 on: 2015-06-22 04:13:41 »
I noticed that in STAGE10, the Shinra Logo on the floor IS NOT shown correctly , upper half of it was CUT and replaced by lower half attatched to its lower half.
I tried to correct this. and here's the result.

BEFORE;


AFTER;


All I did are;

1 Open oqaa with Kimera.
2 Make oqam half leavinng -z side along with x axis.
3 save it as oqak.
4 make mirror image of oqam which is already cut half.
5 save it as oqal.
6 make texture oqac normal with Shinra Logo using Photoshop or some other image making software,
5 save it as oqac with Image2TEX.
6 copy "mirrored" upper half of Shinra Logo to the same position of the picture STEP6.
7 save it as oqah with Image2TEX.
8 Now re-open oqaa with Kimera.
9 Click oqam and add oqak. Remove oqam(we dont need it anymore. Don't worry it will be made again in Kimera).
10 Make sure texture is displayed correctly on oqak.
11. Add oqal(mirrored oqak) to the bone of oqak added in STEP 9.
12. Add texture to oqal and save the model oqaa.
    This saving action eliminates the crash problem of Kimera in my case.
13. Re-open oqaa and click oqam (it was united from oqak and oral in step12).
14 Add texture oqah (with mirrored upper half of Sinra Logo).
15. Set Texture ID to 5 in Group 1 Texture Property of oqam with Kimera.
15 All is OK ? you can see the whole Sinra Logo displayed correctly?
16 Save oqaa. Done

Files for dowaload;
Code: [Select]
http://www.mediafire.com/download/m59obe5n522nfro/battle-STAGE10.rar