Author Topic: [WIP] Caith sith's weapons  (Read 8831 times)

Lord_james

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[WIP] Caith sith's weapons
« on: 2010-12-15 16:52:27 »
Hello world. I'm a reader of this forum and now I want to help with FF7 modding. I'm learning about modelling myself (I'm a noob...  :'( ), so I started with caith sith's weapon. This is my first model (and nine weapons):



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What's your opinion?

NFITC1

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Re: [WIP] Caith sith's weapons
« Reply #1 on: 2010-12-15 18:10:34 »
Looks nice and keeps the same proportions of diameters that the original one does too. It just doesn't look much like a megaphone either way. Looks more like a bell of some sort. Maybe make that middle diameter smaller or the outer one larger.
I'm a little curious how you managed to have an equal number of polygons AND vertices though.

halkun

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Re: [WIP] Caith sith's weapons
« Reply #2 on: 2010-12-15 20:22:05 »
You can probably get away with a polygon count a third of that. Keep in mind it doesn't take much room up on the screen.

ultima espio

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Re: [WIP] Caith sith's weapons
« Reply #3 on: 2010-12-15 20:30:34 »
1408 polys? The low res models in ff13 use half of that :P

Looks good ;D

Lord_james

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Re: [WIP] Caith sith's weapons
« Reply #4 on: 2010-12-15 22:42:12 »
Looks nice and keeps the same proportions of diameters that the original one does too. It just doesn't look much like a megaphone either way. Looks more like a bell of some sort. Maybe make that middle diameter smaller or the outer one larger.
I'm a little curious how you managed to have an equal number of polygons AND vertices though.

I don't know... "Luck of Rockie"? You are right, I edited it.

You can probably get away with a polygon count a third of that. Keep in mind it doesn't take much room up on the screen.
1408 polys? The low res models in ff13 use half of that :P
Looks good ;D

Too polys... :o  I'll change it. The problem is... I made "in" and "out" and it's true we don't need a Very very very H res model...

The next picture:



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Edit:

512 polys


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« Last Edit: 2010-12-15 23:54:40 by Lord_james »

obesebear

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Re: [WIP] Caith sith's weapons
« Reply #5 on: 2010-12-16 06:01:57 »
I like it.  And 512 is oh so much better than 1408, and it still looks just as good.

Lord_james

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« Reply #6 on: 2010-12-16 23:11:54 »
I fixed a bit the model. I use 450 polys. ;D

Now, I have a problem. Original models or official concepts? Trumpets or megaphones?:



I love megaphones. Maybe, I'll make trumpets when I finish the last models. The second model:


594 Polys (I'll fix it) - Two models and ten weapons.

What's your opinion about this model?. This weekend, I want to learn about texture and make all models (5+2 extra).

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obesebear

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Re: [WIP] Caith sith's weapons
« Reply #7 on: 2010-12-17 00:47:16 »
1 vote for concept models

Timu Sumisu

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Re: [WIP] Caith sith's weapons
« Reply #8 on: 2010-12-17 02:46:16 »
I'd go fer concepts, as to yer poly counts, I'd keep it around 100-200. this means that circles are 10-12 sides. Ingame it'll look plenty circular. Good work, and keep it up!

Nightmarish

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Re: News
« Reply #9 on: 2010-12-17 11:26:51 »

594 Polys (I'll fix it) - Two models and ten weapons.

What's your opinion about this model?. This weekend, I want to learn about texture and make all models (5+2 extra).

Can you please post a pic of this ones sideways?
It looks that the last part of the trumpet is too "open" (the part that is cut like a "star"), at least the one on the left.

Lord_james

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Re: [WIP] Caith sith's weapons
« Reply #10 on: 2010-12-17 19:48:27 »
Can you please post a pic of this ones sideways?
It looks that the last part of the trumpet is too "open" (the part that is cut like a "star"), at least the one on the left.

Good eyes! :) This "circle" use 32 edges, all the tips (Could it be? I'm not English speaker) use 5 edges so 2... I "made" it a bit open  this gap. Also, I Thought you said this, the last part was too big. I edited it (Also, now, 516 polys). You can see the difference and gaps (I "cleaned" and I'll fix it)

Left: Wrong - Right: Right

1 vote for concept models
I'd go fer concepts, as to yer poly counts, I'd keep it around 100-200. this means that circles are 10-12 sides. Ingame it'll look plenty circular. Good work, and keep it up!

Concept models 3-0 Original models.  8-) The next model is the replace of "mogu-trumpet". Are these roses? ??? What's this red thing? ???

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UPDATE:


1262...

I don't like these roses... With the basic models, I'll fix all extra polys later(Maybe, 100-300).
« Last Edit: 2010-12-18 01:23:54 by Lord_james »

Lord_james

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UPDATE
« Reply #11 on: 2010-12-18 17:23:48 »

194 Polys (Brown: Old Polys- Green New)


236 Polys


210 Polys (Orange: Original Model)


298 Polys
« Last Edit: 2010-12-18 17:26:22 by Lord_james »

Lord_james

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Update
« Reply #12 on: 2010-12-27 15:54:15 »


Finished models, with textures. When I learn how export textures to FF7, I'll make first release (I exported models somedays ago.)



This is the beta shell with 246 polys. Do you like it?

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