Author Topic: [REL] sl1982's Field Enhancement  (Read 52134 times)

sl1982

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[REL] sl1982's Field Enhancement
« on: 2011-03-10 00:56:35 »
Part 1
http://www.megaupload.com/?d=M647PMRI
Part 2
http://www.megaupload.com/?d=XK4VX73X
Part 3
http://www.megaupload.com/?d=OAWP5GCL
Part 4
http://www.megaupload.com/?d=O928Y0RY
Part 5
http://www.megaupload.com/?d=0VTMD9DA

Opening to Train on the way to subway before reactor 5

Note: Some of the scenes cause glitch errors due to palette changes. I have included the files anyways for those that wish to use them. If you want to get rid of the errors just delete the PNG that has the 15 in it. IE tin_1_15_00.png

Instructions:
1. Open ff7opengl.cfg and make a modpath (If it is set to something other then 'modpath = none' then you already have one. Use that)
2. Extract to your modpath ( /mods/[whatever your modpath is])
3. Enjoy.

Screens:

http://img97.imageshack.us/g/nrthmk.jpg/ (Note that these have been compressed some so they werent so huge)
« Last Edit: 2011-06-29 15:48:23 by sl1982 »

yarLson

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Re: sl1982's Field Enhancement
« Reply #1 on: 2011-03-10 01:34:08 »
very good work. I'll go from the final battle then. keep it up.

Kyo13

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Re: sl1982's Field Enhancement
« Reply #2 on: 2011-03-10 04:33:16 »
I've had a bad first experience on the forum but anyway like I've always said : thanks for your works ! Happy to see that some mods continue to be released ! :) Like Aali who have recently updated his OpenGL driver.

Timber

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Re: sl1982's Field Enhancement
« Reply #3 on: 2011-03-10 06:09:55 »
Just tried this, looks quite good, definite improvement over the originals.
Nice work sl :)

therage800

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Re: sl1982's Field Enhancement
« Reply #4 on: 2011-03-10 06:12:40 »
Just tried it myself. I second everything Timber said. Looks good  ;)

yarLson

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Re: sl1982's Field Enhancement
« Reply #5 on: 2011-03-10 06:45:38 »
was wondering if your having any problems with animations? the animations in the forgotten city seem to have been lost in the conversion (but not the animations of the backgrounds I did in midgar). And some of the scenes are much too bright without the layers of light fading in and out. Will I just have to wait for a new palmer to fix these?

sl1982

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Re: sl1982's Field Enhancement
« Reply #6 on: 2011-03-10 17:37:57 »
was wondering if your having any problems with animations? the animations in the forgotten city seem to have been lost in the conversion (but not the animations of the backgrounds I did in midgar). And some of the scenes are much too bright without the layers of light fading in and out. Will I just have to wait for a new palmer to fix these?

Animations are tricky things. You have to render a scene for each seperate animation. As for lighting you are best off deleting these files from your releases as the driver has no way of implementing palette changes in the pngs. If you are using 0.7.10b it will actually give you a GLITCH error involving palettes. This is your best clue that some file is not working properly.

yarLson

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Re: sl1982's Field Enhancement
« Reply #7 on: 2011-03-10 21:09:05 »
Yeah I was thinking I might have to leave the light as is. Just wanted to get your opinion on it. Thank you sir.

endlessdamage

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Re: sl1982's Field Enhancement
« Reply #8 on: 2011-03-11 00:54:51 »
Can anybody maybe post a screenshot of the improvements? I just left for vacation and will be gone for another 2 weeks, so I wont have a chance to try it out myself for a while ]=

Thank you in advance

yarLson

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Re: sl1982's Field Enhancement
« Reply #9 on: 2011-03-11 11:56:49 »
Also just curious how you are finding the names of the files so that you can follow them in order? Do you have some sort of a reference, this would be great cuz right now I am just opening files in palmer at random trying to find the right files. If there is no reference available I might just have to go go alphabetically after all because this is turning out to be quite a hassle.

Fischkopf

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Re: sl1982's Field Enhancement
« Reply #10 on: 2011-03-11 12:23:43 »
Can anybody maybe post a screenshot of the improvements? I just left for vacation and will be gone for another 2 weeks, so I wont have a chance to try it out myself for a while ]=

Thank you in advance

Screenshots would be nice indeed.

sl1982

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Re: sl1982's Field Enhancement
« Reply #11 on: 2011-03-11 14:21:21 »
Also just curious how you are finding the names of the files so that you can follow them in order? Do you have some sort of a reference, this would be great cuz right now I am just opening files in palmer at random trying to find the right files. If there is no reference available I might just have to go go alphabetically after all because this is turning out to be quite a hassle.

Turn on show missing textures in ff7opengl.cfg. Then it will log in you app.log what files it is looking for at what scene. Or you can look on the file reconstruction, there is a list of what field files are what.

yarLson

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Re: sl1982's Field Enhancement
« Reply #12 on: 2011-03-11 15:44:38 »
excellent! thanks again

Roxas

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Re: sl1982's Field Enhancement
« Reply #13 on: 2011-03-13 09:20:28 »
Gave them a go. They look great! In reviewing the screenshots you've uploaded, it always amazes me that the game cuts off a good portion of some of the larger backgrounds.

Kyo13

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Re: sl1982's Field Enhancement
« Reply #14 on: 2011-03-13 18:34:56 »
Just to make a quick feedback, now that I've tested it. The enhancement is really visible, on a 1920x1080 resolution what a change, no pixels (and there are legion on that resolution).
Really a good enhancement, good work as always ! And again thanks for sharing with everybody !

sl1982

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Re: sl1982's Field Enhancement
« Reply #15 on: 2011-03-13 18:55:45 »
Thanks! I hope to have the next 10 scenes out soon, but honestly some of these scenes are a royal pain in the ass to do.

yarLson

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Re: sl1982's Field Enhancement
« Reply #16 on: 2011-03-13 21:50:50 »
yes they are I recently stumbled upon one with over 20 layers in it.

*edit*
I just ran into a scene with 61 layers :o
« Last Edit: 2011-03-13 23:49:45 by yarLson »

BloodShot

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Re: sl1982's Field Enhancement
« Reply #17 on: 2011-03-14 00:48:47 »
Just tried this out, I am amazed  :o

I always play at 1680x1050 which is noticeably pixellated, but with these, it's super smooth. Sure, there are some things that look odd, but the overall quality of it is quite outstanding! It's almost like a re-render.

ZeroLogic

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Re: sl1982's Field Enhancement
« Reply #18 on: 2011-03-14 05:04:19 »
Quality mod, the game finally looks good fullscreen with it.

ryosaeba

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Re: sl1982's Field Enhancement
« Reply #19 on: 2011-03-15 06:18:54 »
sorry i'm pulling my hair out right now, but i have tried all i can think of but to no afail.
how do i use this mod? i have put the folder in the /mods/, and have edit the modpath, but still i can't see any changes.
can someone help me, please guide me with simple & easy step?

yarLson

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Re: sl1982's Field Enhancement
« Reply #20 on: 2011-03-15 07:02:01 »
well dont go too crazy its only a small release. but make sure you write in the config file your modpath without the mods/ in front
for example if you using the avalance patch it would be
mod_path = Avalanche

NOT

mod_path = mods/avalanche

also make sure there is no # sign in front of the command
if it looks like this
# mod_path = Avalanche
then its not gonna work. that should get you working. unless its a technical issue.

also be sure to place the folder tree inside mods/(modpath)/field/
not just in the modpath itself
« Last Edit: 2011-03-15 07:03:33 by yarLson »

Salk

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Re: sl1982's Field Enhancement
« Reply #21 on: 2011-03-16 07:02:15 »
First of all, congratulations.

Then a simple question for yarLson: are you working on the field enhancement together with Team Avalanche or independently?

I am asking because the latter choice would seem counterproductive to the goal (considering also the time needed for increasing the background resolution). I am sure working together would not only speed up the process but raise the quality bar of the production itself.

sl1982

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Re: sl1982's Field Enhancement
« Reply #22 on: 2011-03-16 08:04:46 »
Neither this project or yarLson's are a part of Team Avalanche. They do not meet the quality standards required (I should know, i came up with them). These projects are just a resize with some filters applied.

As for the reason we did not join forces? We disagree on the best method of redoing the backgrounds. But we are working on different parts of the game. I started at the beginning, he at the end. So at least people will not have to wait until one of us finishes all the scenes.

DLPB

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Re: sl1982's Field Enhancement
« Reply #23 on: 2011-03-16 22:09:36 »
I have to add in my 2 cents here which I mentioned before.  I know no bugger is gonna listen and that people have made up their minds, but imho png is just too big.  I have done some tests and in all honesty I cannot tell the difference between setting 10 jpeg (even setting 9 isnt bad, and would make around 1MB a map) in adobe and PNG aside from the fact a 400% background comes out at 4-6X the size on disk.

Is the very small quality loss really worth having 8GB of space for this entire mod?  I have to say I don't think so.  A mod of all backgrounds which stands at around 1.5-2GB with very little loss is preferable to PNG in this case.

Just putting that out there, for all you people who are doing these projects :)
« Last Edit: 2011-03-16 22:13:52 by DLPB »

sl1982

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Re: sl1982's Field Enhancement
« Reply #24 on: 2011-03-16 23:48:11 »
That would be all fine and dandy if aali's driver used something other then PNG. But it doesnt, so we dont use anything else.