Author Topic: Link "Limit gauge full" to displaying existing animation  (Read 1196 times)

Tenko Kuugen

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What I want is, once the Limit bar hits full ( there is already the aspect that the ATB bar fills much more quickly once ) it should run the victory animation once.
In example
Cloud gets hit -> get hit animation
Limit bar gets filled by the damage -> play victory animation after hit animation
Return to normal battle idle animation