Author Topic: [FFX] Skill editor - Ronso (v0.3.1.0)  (Read 17614 times)

Fayrra

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Re: [FFX] Skill editor - Ronso (v0.3.1.0)
« Reply #25 on: 2019-03-20 10:52:32 »
I have some new ideas for a more in-depth kind of editor actually (as well as have managed to figure out a working way to alter enemy data of the Steam version at load time), just not the time needed to realize it. Hopefully one day...
Oh god please yes. This is all I've ever wanted. Though more in depth skill editing is amazing too. As sad as it is, every 6 months to a year or so (without logging in) I've hopelessly checked this thread and the steam FFX-HD board just in case someone released such an editor. I shall continue to wait, forever if need be.

That being said, I'm always up for learning how to "manually" edit the enemies, if you happen to be willing to share. There are already people who know how to do that, but they tend to not be willing to share or baby the other person enough if they don't have  good enough knowledge, which is understandable. They worked hard on accruing that knowledge. They don't want someone just waltzing in after they made their mod saying "hey, cool mod, I'll play it but, can I have ALL the knowledge on how to do that? Thnkz." Plus also the sheer time it probably takes to explain and teach it all.

I'm not being spiteful, simply telling the truth! =^p Perhaps I just don't know who to ask.

Either way, thank you for making the skill editor period. I was actually just thinking the other day how lucky it is that this editor even exists (along with FFXed/Farplane) and that it works for the pc version. It works pretty well considering the "no guarantees" policy you initially posted for the pc version.

I'll admit I got ready for disappointment when I saw this thread bumped, but you actually responded! If there's anything I can do to help at all (I realize you're not actually developing it right now, but if you ever do start fully to realize it), I'll do it. My knowledge is really limited though. Like, baby-tier limited. So I'd probably only be able to do something with very specific instructions that anyone could do, but maybe no one wants to because it takes time (like testing values, maybe?). I dunno, I'd do anything (even make the program, if anyone is willing to fully teach me). I just really, really want something like this to happen, man. For seriously. Badly.

But you have a life, so like you said, hopefully someday.

Also thanks to Ansem for necro-ing! =^d <3

Husbjörn

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Re: [FFX] Skill editor - Ronso (v0.3.1.0)
« Reply #26 on: 2019-03-25 20:20:52 »
Oh god please yes. This is all I've ever wanted. Though more in depth skill editing is amazing too. As sad as it is, every 6 months to a year or so (without logging in) I've hopelessly checked this thread and the steam FFX-HD board just in case someone released such an editor. I shall continue to wait, forever if need be.
Ouf, why thank you for your keen interest! ^^`

It's mainly just about thinking outside the box with what I have in mind. That said, I'd like to put it on my resume / list of good deeds someday so I'd prefer to not give up my idea to someone else at this point in time.

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If there's anything I can do to help at all (I realize you're not actually developing it right now, but if you ever do start fully to realize it), I'll do it.
There is some pretty repetitious manual data collection that would need to be done at some point if you're truly that passionate about it.
I'd have to sit down and make sure that things check out before setting you up with that if so though, so that it doesn't turn out that it all has to be done over again further down the road because some pieces were missing.

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Either way, thank you for making the skill editor period.
You're very welcome; I'm glad to hear there are people out there who enjoy it. :)

Fayrra

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Re: [FFX] Skill editor - Ronso (v0.3.1.0)
« Reply #27 on: 2019-04-02 05:10:07 »
Ouf, why thank you for your keen interest! ^^`

It's mainly just about thinking outside the box with what I have in mind. That said, I'd like to put it on my resume / list of good deeds someday so I'd prefer to not give up my idea to someone else at this point in time.
There is some pretty repetitious manual data collection that would need to be done at some point if you're truly that passionate about it.
Completely understandable. And of course!  My only concern is simply my lack of knowledge regarding programming and all that stuff, so I wouldn't want to try to help and then mess things up, etc. But if you think it's something I could help with then I'd love to!

I'd have to sit down and make sure that things check out before setting you up with that if so though, so that it doesn't turn out that it all has to be done over again further down the road because some pieces were missing.
You're very welcome; I'm glad to hear there are people out there who enjoy it. :)

Sounds good, whenever you get to it/are ready.

I think it's mainly people who have played them game to near death/done a bunch of challenge runs who want it the most, though I could be wrong. Being able to edit and mod the game to change the enemies and skills by that point just increases the replay value. The core gameplay is really well crafted and done, so there's a lot of good stuff to work with. It's just by a certain point you end up wanting to change things, balance things this way or that to your own liking, etc.

The best case scenario of course would be to be able to edit enemy AI indepth, as well as change the properties of abilities/auto-abilities to really make some amazing, strategic gameplay scenarios/fights/balances. But that's a dream world/fantasy thing. Editing skill data and basic enemy data is still great and allows a lot of personal customization for replays.

brucy

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Re: [FFX] Skill editor - Ronso (v0.3.1.0)
« Reply #28 on: 2019-05-31 21:40:15 »
I have some new ideas for a more in-depth kind of editor actually (as well as have managed to figure out a working way to alter enemy data of the Steam version at load time), just not the time needed to realize it. Hopefully one day...

please make a permanent patchee\modding program like hades workshop that trilititi created for final fantasy 9 :D

Dark_Ansem

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Re: [FFX] Skill editor - Ronso (v0.3.1.0)
« Reply #29 on: 2019-05-31 21:46:04 »
please make a permanent patchee\modding program like hades workshop that trilititi created for final fantasy 9 :D

What's this again?

brucy

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Re: [FFX] Skill editor - Ronso (v0.3.1.0)
« Reply #30 on: 2019-06-01 11:49:30 »
trilititi created hades workshop , a program that can permanently mod the steam version of final fantasy 9 , and i asked for a program that do the same with final fantasy 10 and why not even 10-2

Dark_Ansem

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Re: [FFX] Skill editor - Ronso (v0.3.1.0)
« Reply #31 on: 2019-06-01 15:00:55 »
trilititi created hades workshop , a program that can permanently mod the steam version of final fantasy 9 , and i asked for a program that do the same with final fantasy 10 and why not even 10-2

Oh I missed that!
But is such a modification even possible?

brucy

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Re: [FFX] Skill editor - Ronso (v0.3.1.0)
« Reply #32 on: 2019-06-01 17:50:33 »
don't make me mad , just because you don't like the mere idea it doesn't mean that it can't be done , it is possible , i already said that trilititi did the exact same thing for final fantasy 9 , so yeah of course it is possible even for final fantasy 10

Dark_Ansem

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Re: [FFX] Skill editor - Ronso (v0.3.1.0)
« Reply #33 on: 2019-06-01 18:05:47 »
don't make me mad , just because you don't like the mere idea it doesn't mean that it can't be done , it is possible , i already said that trilititi did the exact same thing for final fantasy 9 , so yeah of course it is possible even for final fantasy 10

First of all, I love the idea. I won't give you the reply you deserve because of useful info.
Secondly, the fact that it was done for FF9 doesn't mean it's possible for FFX - different file structure, yes?

brucy

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Re: [FFX] Skill editor - Ronso (v0.3.1.0)
« Reply #34 on: 2019-06-01 18:07:22 »
yes different structure but clearly is possible , it was done with games that are even more complex so yeah is possible

Tirlititi

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Re: [FFX] Skill editor - Ronso (v0.3.1.0)
« Reply #35 on: 2019-06-01 19:48:10 »
The fact that it can be done doesn't mean that it would be easy. It can be way harder to do it for FFX because, indeed, of different data structures.

However, Husbjörn said that he plans to do something similar if he has time:
I have some new ideas for a more in-depth kind of editor actually (as well as have managed to figure out a working way to alter enemy data of the Steam version at load time), just not the time needed to realize it. Hopefully one day...
To me, that looks the closest you can get to a game patcher that actually uses RAM modifications (and it would be goddamn useful). It's not the same kind of tools normally.

Please, let your respect for the modder take the shape of patience :)

brucy

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Re: [FFX] Skill editor - Ronso (v0.3.1.0)
« Reply #36 on: 2019-06-01 22:41:35 »
The fact that it can be done doesn't mean that it would be easy. It can be way harder to do it for FFX because, indeed, of different data structures.

However, Husbjörn said that he plans to do something similar if he has time:To me, that looks the closest you can get to a game patcher that actually uses RAM modifications (and it would be goddamn useful). It's not the same kind of tools normally.

Please, let your respect for the modder take the shape of patience :)

i am not in hurry at all infact i really just forgot about this game , and i can imagine that it isn't easy , but my point infact was about how it is possible