Author Topic: FF8 PSX/PC/Steam Enable PocketStation features (MiniMog and ChocoBuckle)  (Read 237 times)

gledson999

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I'm modding Final fanyasy VIII on PSX/PC/Steam version adding missing unused Term in the game like "Succession of sorceress power" and Minimog and Ribbon Term (Only acquired with PocketStation)

So I want how to enable MiniMog to item Mog's Amulet and change Chocobo Fire to ChocoBuckle from item.

I used the Opcode "MENUTIPS" to enable Succession of sorceress power" and Minimog and Ribbon

What Opcode to activate flag to enable MiniMog and Change Chocobo Tech?

Done:

  • Term Succession of sorceress power added to Tutorial
  • Term MiniMog added to Tutorial
  • Term Ribbon added to Tutorial

To Do:

  • ChocoBoy sell FriendShip (Moomba summon item) only in Esthar Chocobo Forest
  • ChocoBuckle tech for Chocobo
  • Enable MiniMog
[/list]

Sebanisu

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I know where the strings are. https://drive.google.com/drive/folders/1iW_QjSCH643KxNXtMJ3yKDY7Q3CSbLtS?usp=sharing
There is also values for it in the save files. You might be able to edit a save to enable it in game. https://github.com/myst6re/hyne/blob/master/SaveData.h line#378
Doomtrain wiki has some info about them in the kernel.bin under https://github.com/alexfilth/doomtrain/wiki/Non-junctionable-GF-attacks.



gledson999

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I know where the strings are. https://drive.google.com/drive/folders/1iW_QjSCH643KxNXtMJ3yKDY7Q3CSbLtS?usp=sharing
There is also values for it in the save files. You might be able to edit a save to enable it in game. https://github.com/myst6re/hyne/blob/master/SaveData.h line#378
Doomtrain wiki has some info about them in the kernel.bin under https://github.com/alexfilth/doomtrain/wiki/Non-junctionable-GF-attacks.

Thanks buddy. Another question.

I was editing the save using Hyne save editor and discovered that file inside the save are init.out and are identically, so I can make a mod, but the chocobo World section is another file after init.out from save file.

Init.out inside save file


And Here is located the World map and Chocobo World and this are another file, so what file is this? I analyzed scene.out and kernel.bin but without success.

Sebanisu

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init.out I think is like the new game state.

I'm unsure I'm still scratching the surface. I wrote a function to search the archive files for strings or byte array to help find some stuff. Though it's slow. My first search resulted in a tim file. Which is a texture so that isn't it.

Maybe it's in the EXE somewhere. Like how the card game is in there.

gledson999

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init.out I think is like the new game state.

I'm unsure I'm still scratching the surface. I wrote a function to search the archive files for strings or byte array to help find some stuff. Though it's slow. My first search resulted in a tim file. Which is a texture so that isn't it.

Maybe it's in the EXE somewhere. Like how the card game is in there.

Interesting, about the EXE I can't confirm because I don't know about MIPS