Author Topic: [FF7PC-98/Steam] Replacement FMVs, footage from AC/CC (2017-2-18)  (Read 155766 times)

Colonel Ramsay

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« Reply #300 on: 2010-04-20 04:33:34 »
me and obesebear will be working on this soon for H.264 using super resolution technique.  This is about as good as it gets folks..)

http://break-off.co.uk/viewtopic.php?f=47&t=4119&p=64663#p64663

Example there of before and after.

I am aware some people use blur filters but I have been doing a lot of testing and realise that if you do blur sure some of it seems to be easier on the eye but you lose a lot of quality and it becomes worthless bothering to do the project.

I think this is pretty much as far as it can go, and I mean look at what we are doing here:  Upscaling 400%....from a measly 320*224.

My cousin has a saying:

You can't polish a Turd.

Well, we are trying...
« Last Edit: 2010-04-20 04:39:57 by Colonel Ramsay »

sl1982

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« Reply #301 on: 2010-04-20 04:44:33 »
You may wish to inform your cousin of this little nugget of information.

http://www.howtocleanstuff.net/strategies/how-to-polish-a-turd/

Colonel Ramsay

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« Reply #302 on: 2010-04-20 04:48:53 »
 :lol:

Timber

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« Reply #303 on: 2010-04-20 13:59:21 »
me and obesebear will be working on this soon for H.264 using super resolution technique.  This is about as good as it gets folks..)

http://break-off.co.uk/viewtopic.php?f=47&t=4119&p=64663#p64663

Example there of before and after.

I am aware some people use blur filters but I have been doing a lot of testing and realise that if you do blur sure some of it seems to be easier on the eye but you lose a lot of quality and it becomes worthless bothering to do the project.

I think this is pretty much as far as it can go, and I mean look at what we are doing here:  Upscaling 400%....from a measly 320*224.

My cousin has a saying:

You can't polish a Turd.

Well, we are trying...

Cool, looking forward to it. My eyes hurt every time I go to the Gold Saucer lol.

Colonel Ramsay

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« Reply #304 on: 2010-04-20 17:11:01 »
I am doing a lot of testing and seems super high res isnt worth it overall.  I am now using a plugin that cleans up noise and artifacts inside vegas...

Will let you know how I get on

m35

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« Reply #305 on: 2010-04-20 19:50:41 »
Quote from: Colonel Ramsay
d. PsxMC to extract FMV from PSX discs (mov and str files) to Lagarith AVI

Might I recommend using jPSXdec instead. Besides actually getting the color output correct, its saving of a YV12 AVI has some nice quality advantages in VirtualDub (which can then be encoded as Lagarith AVI).



I'm cleaning up jPSXdec for the next test release which will fix the AVI YV12 output to look as good as above.
« Last Edit: 2010-04-21 03:32:36 by m35 »

Colonel Ramsay

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« Reply #306 on: 2010-04-21 01:37:48 »
hmm so psxmc doesn't?  I thought it looked weird!  Are you the author of it?

--edit

yeah this is more like it.  You were totally right.  PSXMC does not get the colour right, I knew it looked washed out but I figured the developers had added a filter to the PC version...now I see it is because of psxmc....

Thanks for that, my friend.
« Last Edit: 2010-04-21 03:13:58 by Colonel Ramsay »

Colonel Ramsay

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« Reply #307 on: 2010-04-21 04:00:50 »
2 things...

1. it doesn't seem to detect the frame rate properly (15fps) and therefore in an editor this poses a problem.

2.  Is there anything that can be done about this pixellation effect:

https://doc-00-74-docs.googleusercontent.com/docs/secure/rb76hs62dof3nkvdingba5cedl9ltjag/ck3vnq1crc3o9pu0su2lvul2n9bfv6bu/1271721600000/00779272082797560353/*/0B1JH_wU1qqN4ODIwZTVlM2YtYTAyMi00MGI5LTlhYWYtYzJjNTI2OTVkZTZh

The mosaic kind of pattern?


m35

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« Reply #308 on: 2010-04-21 05:40:04 »
2 things...

1. it doesn't seem to detect the frame rate properly (15fps) and therefore in an editor this poses a problem.

2.  Is there anything that can be done about this pixellation effect:

https://doc-00-74-docs.googleusercontent.com/docs/secure/rb76hs62dof3nkvdingba5cedl9ltjag/ck3vnq1crc3o9pu0su2lvul2n9bfv6bu/1271721600000/00779272082797560353/*/0B1JH_wU1qqN4ODIwZTVlM2YtYTAyMi00MGI5LTlhYWYtYzJjNTI2OTVkZTZh

The mosaic kind of pattern?

1. The frame rate detection is also fixed and will be part of the next version. However, the PSX version seems to have movies with a 15000/1001 frame rate. What is the exact frame rate and audio sample rate for the PC version of FF7 movies?
2. Is that image from PsxMC? Here is what the next version of jPSXdec will output. Hopefully it's more of what you're looking for.

Colonel Ramsay

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« Reply #309 on: 2010-04-21 06:19:40 »
I think the reason for pixellation is simply that the source video is crap. So it probably isn't your issue.  

psx video is

15 fps.  If you tell it to output to that, it should be perfect.  It really is exactly 15 frames to 1 second of footage.

The sample rate of the playstation (in case of FF7 and a lot of psx vids if I recall) is 16 bit stereo 37800 Hz

PC is also 15.000 fps.
« Last Edit: 2010-04-21 06:21:34 by Colonel Ramsay »

m35

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« Reply #310 on: 2010-04-25 05:06:33 »
psx video is

15 fps.  If you tell it to output to that, it should be perfect.  It really is exactly 15 frames to 1 second of footage.

The sample rate of the playstation (in case of FF7 and a lot of psx vids if I recall) is 16 bit stereo 37800 Hz

I really wish it was exactly 15 fps, that would have saved me many hours of annoyance.

PC is also 15.000 fps.

Thanks for letting me know the PC fps. What is the PC audio rate?

So the new version of jPSXdec is available. The GUI has been removed in the newer versions (until features are more finalized). The command-line commands you will need are, first, building an index of the media on the disc.
Code: [Select]
java -jar jpsxdec.jar ff7disc1.bin -index ff7disc1.idxSince you want 15 fps, you can change it in the final AVIs, or you can edit the index file. Search for all instances of "1001/100" and replace them with "10/1".

Then make sure you have a couple gigs of space to dump all the movies in the highest quality available.
Code: [Select]
java -jar jpsxdec.jar ff7disc1.bin -index ff7disc1.idx -a video -quality high -vf avi:yuv

Colonel Ramsay

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« Reply #311 on: 2010-04-25 06:12:21 »
PC sample rate isn't really important as this is PSX and should be kept to 37800 Hz

Any case PC is 22050 Hz, 2 channels, PCM

Also I don't understand what you mean by a non 15 fps...I would have thought, given PC is also exactly 15.000 that so would PSX.  When I match it up it does run with 15 frames a second...you can't have 0.1 of a frame or anything else, it is an absolute value.
« Last Edit: 2010-04-25 06:16:01 by Colonel Ramsay »

sl1982

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« Reply #312 on: 2010-04-25 06:28:16 »
No but you can have a 0.1 of a second

Colonel Ramsay

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« Reply #313 on: 2010-04-25 11:46:44 »
Yes but if you fix the frame rate the time rate is also fixed....

Colonel Ramsay

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« Reply #314 on: 2010-05-01 00:55:56 »
m35, I exported with highest settings to yuv, and this file wouldn't load in Sony Vegas?  What about exporting to bitmap images again?  Isn't that also uncompressed and top quality?

m35

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« Reply #315 on: 2010-05-01 07:49:25 »
m35, I exported with highest settings to yuv, and this file wouldn't load in Sony Vegas?  What about exporting to bitmap images again?  Isn't that also uncompressed and top quality?
Are you serious? Sony Vegas doesn't support YV12 color space? That's very disappointing, and now I'm not sure what to suggest.

* Pretty much every good codec (e.g. h.264, xvid, etc.) ultimately wants the video data in a YUV color space. The video data from the PSX disc is already in a YUV color space so I hoped to skip the intermediate RGB step altogether.
* Additionally, I recommended using jPSXdec YUV export because jPSXdec can only perform a very mechanical YUV->RGB conversion, so the quality suffers. Skipping that step saves us from that degradation as well.
* Finally, converting the jPSXdec YUV export to RGB using another program also degrades quality because the YV12 YUV color space is smaller than the RGB color space, so color information is lost in the conversion.

If you need the best quality RGB, it's, well...not available yet. I didn't think I would have to tackle smarter YUV->RGB conversion in jPSXdec because I assumed the simple YUV export would be good enough. But now it seems there are cases where RGB is still necessary. I'll add it to the TODO list, but can't say when or if will be implemented.

The only option right now might be to use another program that can work with YV12 color space.


Note: I'm somewhat of a videophile. There's a chance no one would even notice the degradation of qualities identified above. Try them out. Maybe it will be good enough after all.
« Last Edit: 2010-05-01 07:52:22 by m35 »

Aurangzeb56

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« Reply #316 on: 2010-05-01 18:29:29 »
So,guys can anyone tell me that how can i replace the HD cut-scenes with the FFVII movies??

Colonel Ramsay

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« Reply #317 on: 2010-05-01 18:56:17 »
Note: I'm somewhat of a videophile. There's a chance no one would even notice the degradation of qualities identified above. Try them out. Maybe it will be good enough after all.

I will wait until you have implemented it :)  I want to start the conversion of these movies with the best possible quality :)

Kranmer

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« Reply #318 on: 2010-05-01 23:50:22 »
just wanted to let you know that sony vegas can play YUV format, i installed win7 evaluation onto my VirtualBox and then the trial of sony vegas and then ran jPSXdec and encoded the videos to AVI then tried to open them in sony vegas and they only opened as sound files, then i installed k-lite mega codec 590 (the latest at the time i am writing this) and then tried again and it worked. So basicly just install the right codecs and it should work (i thought vegas used its own codecs but i guess i was wrong, maybe thats only for encoding and not decoding).

Also a few of the videos are encoded at way above 15.000fps, for example the video SMK from FF7 is outputed to 18.750fps.

m35

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« Reply #319 on: 2010-05-02 01:57:31 »
just wanted to let you know that sony vegas can play YUV format, i installed win7 evaluation onto my VirtualBox and then the trial of sony vegas and then ran jPSXdec and encoded the videos to AVI then tried to open them in sony vegas and they only opened as sound files, then i installed k-lite mega codec 590 (the latest at the time i am writing this) and then tried again and it worked. So basicly just install the right codecs and it should work (i thought vegas used its own codecs but i guess i was wrong, maybe thats only for encoding and not decoding).

The videophile in me is suspicious because it's probably just converting to RGB in the background for Sony Vegas. But I could be wrong, and like I said, it may be fine for people who aren't crazy like me. ;)

Also a few of the videos are encoded at way above 15.000fps, for example the video SMK from FF7 is outputed to 18.750fps.

That is correct. There is at least one video on PSX FF7 that doesn't have the 15 (or the NTSC-like variant 15000/1001) fps rate, but is instead 18.75fps.

Colonel Ramsay

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« Reply #320 on: 2010-05-02 03:46:51 »
They are ALL 15 fps.  Even if they aren't reported as it by whatever means you are using.  Every single ff7 video is 15 fps.

They all play at 15 frames in 1 second.  The PSX was designed to play at 15 and 30.

I would prefer somehow you just tell the media file what to use or allow us to set it, because otherwie it means us having to change the header manually.

m35

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« Reply #321 on: 2010-05-02 08:01:42 »
They are ALL 15 fps.  Even if they aren't reported as it by whatever means you are using.  Every single ff7 video is 15 fps.

They all play at 15 frames in 1 second.  The PSX was designed to play at 15 and 30.

Oh really? ;)  Sorry my friend, but the last 3 years working on jPSXdec have led me to conclude otherwise. Try Tekken 3 in PSmplay for yourself if you don't believe me (20fps movies). jPSXdec just reports what is on the disc. If you have any technical information about this topic, I would certainly be interested in it.

Colonel Ramsay

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« Reply #322 on: 2010-05-02 09:37:01 »
Well I do know 1 thing.  FF7 are all 15 fps, and if your program cannot differentiate simply give us the option to manually enter it.

There is no such thing as .83 of a frame a second.

http://forum.digital-digest.com/showthread.php?t=17898
« Last Edit: 2010-05-02 09:42:13 by Colonel Ramsay »

obesebear

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« Reply #323 on: 2010-05-02 12:39:24 »
Now I know nothing of this stuff from a technical standpoint.  But I do know that the program SUPER allows for 5.994, 11.988 14.985, 23.976, and 29.97 fps.   So however it works, fractions of a fps is possible.

Colonel Ramsay

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« Reply #324 on: 2010-05-02 22:18:25 »
Ok I admit, I was wrong on this, I should know better than that as I do video edit and I know full well that NTSC is 29.97 so why I said that is anyone's guess... (still notice though that it was intended to be 30 and was reduced slightly for techincal reasons).  But I have been diverted here.,

The PC movies are all 15.000 fps as far as I can see.  And 15 fps is the correct playback rate.  I can't see any evidence that they are meant to be played at 18.93 or 14 or changing from place to place.

boogdown.avi = 15.000fps

canonht0.avi = 15.000 fps

opening.avi = 15.000 fps.

All of these movies are running at 15fps which is a standard frame rate for animation.

If you look at the standards:

Animation: 15fps
Movie 24 fps
Pal 25 FPS
NTSC: 29.97
HD: 50, 60 (or very close once again for NTSC)

None of these are whacky 18.34 or changing from place to place.  There simply is no way the creators decided to use different frame rates for these movies, and even if they did the PC itself uses 15.000 regardless and that seems to work fine.  I don't think you can get away with changing that anyway, the movies won't run properly otherwise.






« Last Edit: 2010-05-02 22:27:46 by Colonel Ramsay »