Author Topic: [PC] Field background editor - Palmer (0.8b)  (Read 136008 times)

Hellbringer616

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Re: Palmer
« Reply #175 on: 2009-07-09 04:16:20 »
EDIT: Here is my best shot at a resized image. Sorry on the green lines and tile effect (on a tile) i dunno how to remove them. Plus it's just on the image. Palmer could do a better job since it knows how to place everything properly (or will)



http://tinypic.com/r/67vdig/3 thats so you can see the image fullsized. and not scaled down.

Thats what i thought. But like i said, Runs perfect on Windows 7 x64. So i'm thinking it's a problem with the Virtualbox driver or something.

Also, trying to combine images in photoshop when you have no experience is hard haha.

« Last Edit: 2009-07-09 04:36:09 by hellbringer616 »

Borde

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Re: Palmer
« Reply #176 on: 2009-07-09 14:22:04 »
If you were to filter the backgrounds, I think exporting a single image with all layers applied to it would be more effective. This could be a problem for background aniations though.
Also there is a serious limitation on how any palletes FF7 can handle. Heach tile is palletized with a 256 colors pallete, probably shared by several other tiles. Since you can't have as many palletes as tiles, the number of colors is limited. Althought maybe this limitation could be (or has already been) removed thanks to Aali's graphics driver.

Hellbringer616

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Re: Palmer
« Reply #177 on: 2009-07-09 16:31:22 »
Just used the example same filter settings on each separate image and it's fine. Only issue i had was the green lines. the original image parts are aliased, so there are those green lines that show up when i put an image where it should be (unless photoshop didn't place em where it should be)

So like said, I'm sure Palmer will be abe to import all the image parts properly.

Aali

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Re: Palmer
« Reply #178 on: 2009-07-09 17:44:35 »
No it won't. The green areas have bled into areas that should not be green. This is why you can't simply run the backgrounds through some filter and expect it to look good.

Oh and next time put the images on a black background, all those transparent areas should be black.

Hellbringer616

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Re: Palmer
« Reply #179 on: 2009-07-09 17:46:43 »
I thought the editor would fix that too, But alright. Any idea how one could get rid of the screen when exporting an image?

TerrawindX2

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Re: Palmer
« Reply #180 on: 2009-07-09 17:48:09 »
Project "Sector Seven"

Project "Pizza""

Project "Slum"

Project "Buster"

Project "Cetra"

Project "Terra"

Project "Buster"

Project "insert ancient weapon name here"

Project "Insert Famous Artist name here"

Project "Resize"

Project "Midgar"

Project "Shinra"

Project "Shera"

Project "Costa Del Sol"

Project "Advent/Order/Crisis/Dirge"

Project "BGIRS" which stands for BackgroundImageReSize, also pronounced "Biggers". :P

Hellbringer616

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Re: Palmer
« Reply #181 on: 2009-07-09 17:49:14 »
It doesn't resize em, thats what we do, manually.

But it's got a name my friend. Palmer.

Fleet Command

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Re: Palmer
« Reply #182 on: 2009-07-09 17:53:01 »
I thought the editor would fix that too, But alright. Any idea how one could get rid of the screen when exporting an image?
Use a mask (or selection) during image processing.

Hellbringer616

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Re: Palmer
« Reply #183 on: 2009-07-09 17:56:14 »
Is that for photoshop? Or for the exporter it's self? As there is no option other then "ExportPNG" in Palmer haha.

Also, when layering everything, on top of the annoying green there, Everything looks like it's tiled on. Anyway i can make it just smooth?

Fleet Command

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Re: Palmer
« Reply #184 on: 2009-07-09 18:03:50 »
Is that for photoshop? Or for the exporter it's self?
Of course, the mask is only in Photoshop.

Also, when layering everything, on top of the annoying green there, Everything looks like it's tiled on. Anyway i can make it just smooth?
A fully-opaque mask should help you fix this issue during image processing since as early as when you import the originals into Photoshop.

Hellbringer616

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Re: Palmer
« Reply #185 on: 2009-07-10 03:44:19 »
Alright, i am not familiar with Photoshop, my friend is though. And since i am using his photoshop. Then he can help me out (hopefully anyway)

Aali

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Re: Palmer
« Reply #186 on: 2009-07-11 15:53:44 »


Import is working now, but you can't save anything yet.

BlitzNCS

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Re: Palmer
« Reply #187 on: 2009-07-11 17:02:35 »
XDDDD
epic. can you animate it too, like in the game it shows the map?

Aali

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Re: Palmer
« Reply #188 on: 2009-07-11 17:14:47 »
Those animations are just like any other field animation, sets of tiles that can be turned on/off.
Palmer exports/imports all these tiles in a bit of a clumsy fashion (it doesn't know how to group together all the tiles from one "frame" of animation and put them in the same .png when exporting) so yes, sure, you could replace the entire animation.

Hellbringer616

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Re: Palmer
« Reply #189 on: 2009-07-12 02:26:48 »
Amazing job as usual. Keep it up Aali :-D

hotdog963al

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Re: Palmer
« Reply #190 on: 2009-07-12 14:08:29 »
Tetris, oh my, I lol'd  :-D

Looking forward to this being able to save!! Good jorb

Aali

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Re: Palmer
« Reply #191 on: 2009-07-23 15:21:09 »
http://backup.ninjaloot.se/share/palmer-0.3a.zip

Import and export are both working, and you can save the field files :-)
You need version 0.7 of the OpenGL driver for imported PNGs to work.

The interface is still.. well, you know, hideous, so I better explain how it all works :-P

To edit a field file you need to do the following:

1. Open the file in palmer
2. Export PNG from the layer you want to edit (this will create a number of png files, do not rename any of the files, do not save files from different layers to the same location, if unsure put them in a clean folder)
3. Resize and/or edit the png files to your hearts content (but make sure you resize *all* of the files equally)
4. Open the same field file in palmer (if you closed it before)
5. Import PNG to the layer you exported from, if all goes well the display will update to show your new field background
6. Save the field file (once again, this will create a number of png files, different from the ones you edited), if you have another tool that can do LZS you might want to use that instead since palmer only writes a valid LZS file, it doesn't do any kind of compression
7. Put the png files from step 6 in the "textures" directory (from the OpenGL driver install)
8. Repack flevel.lgp with your new field file, LGP Tools will break the archive somewhat so don't use that. If you can, use this: http://forums.qhimm.com/index.php?topic=8641.0
9. Enjoy

ultima espio

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Re: Palmer
« Reply #192 on: 2009-07-23 15:25:02 »
First post since release :-D :-P

I'll test this out soon, and get back to you :-D

Fleet Command

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Re: Palmer
« Reply #193 on: 2009-07-23 17:00:02 »
AT LAST! It's here!  :-o :) Let's download and try it out...

Hellbringer616

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Re: Palmer
« Reply #194 on: 2009-07-23 18:40:45 »
Was gonna make a background, But i dunno command line and you said LGP tools will mess with it. Guess i just wait. Although now that this is finished. I think new backgrounds will be popping up like crazy!

Awesome work Aali :-D

Aali

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Re: Palmer
« Reply #195 on: 2009-07-23 19:58:00 »
Well, LGP Tools will not mess up the actual field files, so you can still try it. What it will do is make some eye textures inaccessible (so they appear black or transparent in game)

seifertemp

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Re: Palmer
« Reply #196 on: 2009-07-23 21:19:08 »
http://i247.photobucket.com/albums/gg129/SeiferAlmasy2008/problem.png

Bare in mind I am no pro at this editing lark with Palmer and may have made mistakes.

My observations:

1.  It will take ages to do all backgrounds in this manner.

2.  I suspected that because we must edit different png files,i ncreasing the size is OK, but if we use any filters like fractals resize or sharpening or anything, it goes all wrong when the files have to line up.  I am assuming that is what has happened in the above example

3.  Is there any problem using Highwind for LGP?  I did... ?

Aali

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Re: Palmer
« Reply #197 on: 2009-07-23 21:39:16 »
Yes, like I've been trying to tell you all along, applying a simple filter will not work.

Not sure if Highwind has the same problem as LGP Tools, but it probably does. However, if you only replace files, you won't have a problem. Even LGP Tools can handle that, sort of. (In advanced editing mode you can make it work, but it's a bit of a hack)

seifertemp

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Re: Palmer
« Reply #198 on: 2009-07-23 21:49:19 »
The problem with leaving them all as it is, is they look terrible.  Blurred....and not enhanced.

Is there really absolutely no way to get round this?  It is simple to resize but the final outcome is not going to be "better"

Timu Sumisu

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Re: Palmer
« Reply #199 on: 2009-07-23 21:51:58 »
please dont tell me i have to start whipping up some homebrewed prerendered backgrounds T.T