Author Topic: Midgar Remake  (Read 138720 times)

LeonhartGR

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Re: Midgar Remake
« Reply #375 on: 2014-03-06 12:06:21 »
I'm always impressed by "Midgar during daylight" images!!! :)

SpooX

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Re: Midgar Remake
« Reply #376 on: 2014-03-06 13:47:31 »
Oh my oh my...
That's why it looks so familiar  :)
Wonder which app you use for modeling, we could do some exchanging...

So far from my mobile it looks good at first glance
 8)

KnifeTheSky77

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Re: Midgar Remake
« Reply #377 on: 2014-03-06 14:25:00 »
Gorgeous  :D
The first few field scenes look pretty much finished?

Killerx20

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Re: Midgar Remake
« Reply #378 on: 2014-03-06 22:37:24 »
Oh my oh my...
That's why it looks so familiar  :)
Wonder which app you use for modeling, we could do some exchanging...

So far from my mobile it looks good at first glance
 8)
I use an old quake III mapping program called GTKRadiant to model in, then import the model into 3ds max and touch it up a bit and to render with. Your train station models are far better then mine, you got it down to spec, I modeled mine by eye.

Mayo Master

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Re: Midgar Remake
« Reply #379 on: 2014-03-07 02:02:01 »
You might have brought the thread back from the dead, but it's a hell of a comeback  :o Kudos for all the work done here.  :)
I'm also surprised by your modelling method, but it does work really nicely. I wonder if SpooX and you could work on a merger of your Midgar models, it would be worth a try.
By the way, I was also impressed about all the job done on the scenes of the Shinra building. Can I sort-of-make official that you're handling these scenes?