Author Topic: Project Bombing Mission Gallery  (Read 43455 times)

anaho

  • Crazy poster
  • *
  • Posts: 131
  • Karma: 8
  • King Of Slowdown
    • View Profile
Re: Project Bombing Mission Gallery
« Reply #75 on: 2012-01-25 14:48:30 »
No of course it is not out . This scene is only like 10% done so far, maybe even less. Final scene will just be an image as the game does not have a video in that scene. This is just proof of concept so to say.

Tsunamix

  • Freak
  • *
  • Posts: 712
  • Karma: 10
  • Check out my work - https://goo.gl/m4NFlm
    • View Profile
    • The home of Tsunamods
Re: Project Bombing Mission Gallery
« Reply #76 on: 2012-01-25 15:22:11 »
Ah ok, just thought you could save the scenes they post and try them. My bad lol

anaho

  • Crazy poster
  • *
  • Posts: 131
  • Karma: 8
  • King Of Slowdown
    • View Profile
Re: Project Bombing Mission Gallery
« Reply #77 on: 2012-01-25 15:51:18 »
You can try them of course. It is just not finished yet. This has been done to one of my WIPs before: http://www.youtube.com/watch?v=dYuwFf6iAsE

Here is the image: http://imageshack.us/photo/my-images/214/0001awo.png/

Please ask someone else how to do it exactly. I really dont know. I just create things.
« Last Edit: 2012-01-25 16:37:37 by anaho »

Tsunamix

  • Freak
  • *
  • Posts: 712
  • Karma: 10
  • Check out my work - https://goo.gl/m4NFlm
    • View Profile
    • The home of Tsunamods
Re: Project Bombing Mission Gallery
« Reply #78 on: 2012-01-25 15:55:58 »
Oh thats cool then, gunna sound stupid here lol I litterally noticed 2 says ago that modding it was possible and now 'as you do' im hooked again from the excitment
« Last Edit: 2012-01-25 17:26:47 by shadow1918 »

Tsunamix

  • Freak
  • *
  • Posts: 712
  • Karma: 10
  • Check out my work - https://goo.gl/m4NFlm
    • View Profile
    • The home of Tsunamods
Re: Project Bombing Mission Gallery
« Reply #79 on: 2012-01-25 17:29:16 »
How are you guys getting the back scene images? i reckon i found them in the Flevel but there all TEX files or just . . files, How are you getting to use them, Please help soon-ish cuz im dieng to learn this and earn a spot in the team LOL  :)

anaho

  • Crazy poster
  • *
  • Posts: 131
  • Karma: 8
  • King Of Slowdown
    • View Profile
Re: Project Bombing Mission Gallery
« Reply #80 on: 2012-01-25 18:17:54 »
I don´t want to sound unfriendly but this is a gallery. Please ask it somewhere appropriate.

Tsunamix

  • Freak
  • *
  • Posts: 712
  • Karma: 10
  • Check out my work - https://goo.gl/m4NFlm
    • View Profile
    • The home of Tsunamods
Re: Project Bombing Mission Gallery
« Reply #81 on: 2012-01-25 18:30:06 »
fair enough cheers

SpooX

  • ah nothing really...
  • Moderator
  • Insane poster
  • *
  • Posts: 351
  • Karma: 25
  • Used to be errr...
    • View Profile
Re: Project Bombing Mission Gallery
« Reply #82 on: 2012-01-25 18:56:56 »
Sorry guys......

http://www.youtube.com/watch?v=OuGuueOHIRA&feature=youtu.be

Anaho, you are aware of....



...and when you turn the camera you have SMKIN1 :)


just asking....
 8)

anaho

  • Crazy poster
  • *
  • Posts: 131
  • Karma: 8
  • King Of Slowdown
    • View Profile
Re: Project Bombing Mission Gallery
« Reply #83 on: 2012-01-25 19:13:41 »
I am aware of that but you know that I dont have the correct camera values. Chances are that the modell will not match only in size when viewed at another angle. I didnt try it though.

SpooX

  • ah nothing really...
  • Moderator
  • Insane poster
  • *
  • Posts: 351
  • Karma: 25
  • Used to be errr...
    • View Profile
Re: Project Bombing Mission Gallery
« Reply #84 on: 2012-01-25 19:42:11 »


current setup:

Camera NMKIN1: pos:[5056.133,-1003.658,4510.261]
Camera SMKIN1: pos:[-2458.205,5119.068,2236.561]

and no, the walkmeshes or not located at the origin.

blender script (never mind the cam-lens)
NMKIN1
Code: [Select]
# -------------------------------------------------------------------
# NMKIN_1 walkmesh (and cam) Blender Python script generated by SpooX
# -------------------------------------------------------------------
import bpy
import math
import mathutils

def createMesh(name, verts, edges, faces):
    me = bpy.data.meshes.new(name+'Mesh')
    ob = bpy.data.objects.new(name, me)
    ob.show_name = True
    bpy.context.scene.objects.link(ob)
    me.from_pydata(verts, edges, faces)
    me.update(calc_edges=True)
    return ob

def putCam():
    # Create a camera and get the shape name.
    data = bpy.data.cameras.new('NMKIN_1Cam')
    vcam = bpy.data.objects.new('NMKIN_1Cam', data)
    vcam.location = (5056.133,4510.261,-1003.658)
    vcam.rotation_euler = (0.0, 0.0, 0.0)
    dx = 5055.429 - 5056.133
    dy = 4509.716 - 4510.261
    dz = -1003.203 - -1003.658
    xRad = (3.14159/2.) + math.atan2(dz, math.sqrt(dy**2 + dx**2))
    zRad = math.atan2(dy, dx) - (3.14159256 / 2.)
    vcam.rotation_euler = mathutils.Euler((xRad, 0, zRad), 'XYZ')
    vcam.scale = (1.0, 1.0, 1.0)
    data.lens = 143.394
    data.draw_size = 100
    bpy.context.scene.objects.link(vcam)

def run():
    verts1 = (
    (-221.0,-272.0,3803.0),
    (142.0,-272.0,3658.0),
    (-205.0,-272.0,3660.0),
    (153.0,-272.0,3808.0),
    (-1065.0,-273.0,2610.0),
    (-940.0,-273.0,2585.0),
    (-1059.0,-273.0,2421.0),
    (216.0,-272.0,3590.0),
    (-530.0,-410.0,1217.0),
    (-863.0,-412.0,1215.0),
    (-530.0,-410.0,1404.0),
    (427.0,-272.0,3484.0),
    (428.0,-272.0,3543.0),
    (-174.0,-272.0,2817.0),
    (-498.0,-272.0,3027.0),
    (-418.0,-272.0,3093.0),
    (-959.0,-273.0,2470.0),
    (-532.0,-412.0,1100.0),
    (-864.0,-412.0,1100.0),
    (-893.0,-279.0,2474.0),
    (-928.0,-273.0,3058.0),
    (-530.0,-412.0,899.0),
    (-858.0,-412.0,897.0),
    (-831.0,-411.0,1600.0),
    (-575.0,-410.0,1560.0),
    (-831.0,-410.0,1560.0),
    (-575.0,-410.0,1600.0),
    (-831.0,-411.0,1727.0),
    (-575.0,-411.0,1727.0),
    (-831.0,-278.0,1856.0),
    (-575.0,-278.0,1856.0),
    (-573.0,-274.0,1983.0),
    (153.0,-272.0,3867.0),
    (-831.0,-278.0,1983.0),
    (-573.0,-274.0,2023.0),
    (-831.0,-274.0,2023.0),
    (-894.0,-274.0,2021.0),
    (-1491.0,-273.0,3837.0),
    (-914.0,-273.0,3141.0),
    (-1257.0,-273.0,3281.0),
    (-1644.0,-273.0,3281.0),
    (-535.0,-274.0,2023.0),
    (-652.0,-279.0,2672.0),
    (-534.0,-274.0,2695.0),
    (-972.0,-273.0,2328.0),
    (-1434.0,-273.0,2332.0),
    (-652.0,-279.0,2699.0),
    (-887.0,-279.0,2587.0),
    (-884.0,-279.0,2670.0),
    (-1292.0,-273.0,3058.0),
    (-1969.0,-273.0,3152.0),
    (-1597.0,-273.0,3167.0),
    (-1598.0,-273.0,3060.0),
    (-1775.0,-273.0,2428.0),
    (-1777.0,-273.0,3059.0),
    (-1685.0,-273.0,2228.0),
    (-1438.0,-273.0,2230.0),
    (-1851.0,-273.0,2390.0),
    (-1853.0,-273.0,2428.0),
    (-1303.0,-273.0,3137.0),
    (-1973.0,-273.0,4246.0),
    (-1797.0,-273.0,4422.0),
    (-1649.0,-273.0,4422.0),
    (-1827.0,-273.0,4452.0),
    (-2011.0,-273.0,4258.0),
    (-1617.0,-273.0,4452.0),
    (-1379.0,-273.0,4450.0),
    (-1567.0,-273.0,4486.0),
    (-1417.0,-273.0,4507.0),
    (-1169.0,-273.0,4396.0),
    (-903.0,-272.0,4202.0),
    (-910.0,-272.0,3369.0),
    (-910.0,-272.0,3287.0),
    (-1568.0,-271.0,4559.0),
    (-1420.0,-271.0,4559.0),
    (-1568.0,-271.0,4664.0),
    (-1415.0,-271.0,4665.0),
    (-533.0,-272.0,3287.0),
    (-533.0,-272.0,3369.0),
    (-205.0,-272.0,3372.0),
    (-204.0,-272.0,3309.0),
    (-184.0,-272.0,3246.0),
    (-531.0,-272.0,3063.0),
    (-161.0,-272.0,2828.0),
    (-143.0,-272.0,3248.0),
    (-22.0,-272.0,3248.0),
    (-141.0,-272.0,3304.0),
    (-24.0,-272.0,3306.0),
    (15.0,-272.0,3168.0),
    (15.0,-272.0,3246.0),
    (132.0,-272.0,2777.0),
    (62.0,-272.0,3166.0),
    (120.0,-272.0,3243.0),
    (95.0,-272.0,3257.0),
    (60.0,-272.0,3295.0),
    (97.0,-272.0,3299.0),
    (427.0,-272.0,3142.0),
    (159.0,-272.0,3257.0),
    (148.0,-272.0,2730.0),
    (428.0,-272.0,3054.0),
    (167.0,-272.0,3403.0),
    (217.0,-272.0,3548.0),
    (142.0,-272.0,3529.0),
    (-27.0,-272.0,3476.0),
    (-207.0,-272.0,3478.0),
    (-529.0,-272.0,3484.0),
    (-365.0,-272.0,3635.0),
    (-863.0,-410.0,1404.0),
    (-864.0,-410.0,1560.0),
    (-530.0,-410.0,1560.0))

    faces1 = (
    (0,1,2),
    (3,1,0),
    (4,5,6),
    (3,7,1),
    (8,9,10),
    (7,3,11),
    (3,12,11),
    (13,14,15),
    (6,5,16),
    (17,18,9),
    (5,19,16),
    (20,5,4),
    (21,18,17),
    (21,22,18),
    (23,24,25),
    (23,26,24),
    (27,26,23),
    (27,28,26),
    (29,28,27),
    (29,30,28),
    (31,30,29),
    (32,12,3),
    (29,33,31),
    (33,34,31),
    (35,34,33),
    (35,19,34),
    (36,19,35),
    (37,38,39),
    (40,37,39),
    (34,19,41),
    (42,41,19),
    (41,42,43),
    (6,16,44),
    (45,6,44),
    (43,42,46),
    (47,42,19),
    (47,48,42),
    (47,19,5),
    (45,4,6),
    (45,49,4),
    (49,20,4),
    (40,50,37),
    (51,50,40),
    (52,49,45),
    (53,52,45),
    (53,54,52),
    (55,53,45),
    (56,55,45),
    (55,57,53),
    (53,57,58),
    (49,52,59),
    (59,52,51),
    (40,59,51),
    (40,39,59),
    (50,60,37),
    (37,60,61),
    (62,37,61),
    (63,61,60),
    (64,63,60),
    (62,65,37),
    (37,65,66),
    (66,65,67),
    (66,67,68),
    (66,69,37),
    (69,70,37),
    (70,71,37),
    (71,72,37),
    (37,72,38),
    (39,38,59),
    (73,68,67),
    (73,74,68),
    (75,74,73),
    (75,76,74),
    (71,77,72),
    (77,71,78),
    (78,79,77),
    (77,79,80),
    (81,77,80),
    (81,15,77),
    (15,82,77),
    (14,82,15),
    (83,15,81),
    (83,13,15),
    (84,83,81),
    (84,85,83),
    (86,85,84),
    (86,87,85),
    (85,88,83),
    (89,88,85),
    (88,90,83),
    (91,90,88),
    (91,92,90),
    (93,92,91),
    (94,93,91),
    (94,95,93),
    (92,96,90),
    (97,96,92),
    (97,11,96),
    (8,17,9),
    (98,90,96),
    (99,98,96),
    (100,11,97),
    (100,101,11),
    (101,7,11),
    (102,101,100),
    (103,102,100),
    (79,103,100),
    (79,104,103),
    (105,79,78),
    (105,104,79),
    (106,104,105),
    (106,2,104),
    (0,2,106),
    (24,107,25),
    (107,108,25),
    (10,107,24),
    (109,10,24),
    (10,9,107))

    ob1 = createMesh('NMKIN_1WalkMesh',  verts1, [], faces1)
    putCam()
    return
if __name__ == "__main__":
    run()

SMKIN1 script:
Code: [Select]
# -------------------------------------------------------------------
# SMKIN_1 walkmesh (and cam) Blender Python script generated by SpooX
# -------------------------------------------------------------------
import bpy
import math
import mathutils

def createMesh(name, verts, edges, faces):
    me = bpy.data.meshes.new(name+'Mesh')
    ob = bpy.data.objects.new(name, me)
    ob.show_name = True
    bpy.context.scene.objects.link(ob)
    me.from_pydata(verts, edges, faces)
    me.update(calc_edges=True)
    return ob

def putCam():
    # Create a camera and get the shape name.
    data = bpy.data.cameras.new('SMKIN_1Cam')
    vcam = bpy.data.objects.new('SMKIN_1Cam', data)
    vcam.location = (-2458.205,2236.561,5119.068)
    vcam.rotation_euler = (0.0, 0.0, 0.0)
    dx = -2457.866 - -2458.205
    dy = 2235.799 - 2236.561
    dz = 5118.516 - 5119.068
    xRad = (3.14159/2.) + math.atan2(dz, math.sqrt(dy**2 + dx**2))
    zRad = math.atan2(dy, dx) - (3.14159256 / 2.)
    vcam.rotation_euler = mathutils.Euler((xRad, 0, zRad), 'XYZ')
    vcam.scale = (1.0, 1.0, 1.0)
    data.lens = 143.394
    data.draw_size = 100
    bpy.context.scene.objects.link(vcam)

def run():
    verts1 = (
    (-1291.0,-277.0,3021.0),
    (-1654.0,-277.0,3208.0),
    (-1291.0,-277.0,3209.0),
    (-1652.0,-277.0,3021.0),
    (-1784.0,-277.0,2403.0),
    (-1784.0,-277.0,3021.0),
    (-1860.0,-277.0,2365.0),
    (-1860.0,-277.0,2408.0),
    (-1676.0,-277.0,2292.0),
    (-1681.0,-277.0,2190.0),
    (-1626.0,-277.0,2378.0),
    (-1636.0,-277.0,2292.0),
    (-967.0,-277.0,2340.0),
    (-1137.0,-277.0,2340.0),
    (-1141.0,-277.0,2378.0),
    (-966.0,-277.0,2540.0),
    (-853.0,-277.0,2434.0),
    (-967.0,-277.0,2434.0),
    (-966.0,-277.0,2626.0),
    (-935.0,-277.0,2828.0),
    (-935.0,-277.0,2626.0),
    (-967.0,-277.0,2830.0),
    (-512.0,-433.0,915.0),
    (-875.0,-433.0,1156.0),
    (-512.0,-433.0,1156.0),
    (-875.0,-433.0,915.0),
    (-967.0,-277.0,2898.0),
    (-934.0,-277.0,3021.0),
    (-934.0,-277.0,2899.0),
    (-853.0,-277.0,2540.0),
    (-1275.0,-277.0,2698.0),
    (-557.0,-277.0,2307.0),
    (-534.0,-277.0,2540.0),
    (-534.0,-277.0,2310.0),
    (-556.0,-277.0,2218.0),
    (-802.0,-277.0,2037.0),
    (-563.0,-277.0,2037.0),
    (-853.0,-277.0,2037.0),
    (-802.0,-264.0,1995.0),
    (-563.0,-264.0,1995.0),
    (-802.0,-264.0,1845.0),
    (-563.0,-264.0,1845.0),
    (-537.0,-277.0,2036.0),
    (-537.0,-277.0,2217.0),
    (-537.0,-277.0,1995.0),
    (-786.0,-433.0,1513.0),
    (-541.0,-433.0,1513.0),
    (-512.0,-433.0,1513.0),
    (-875.0,-433.0,1513.0),
    (-541.0,-433.0,1624.0),
    (-783.0,-433.0,1624.0),
    (-244.0,-274.0,3874.0),
    (182.0,-274.0,3874.0),
    (117.0,-274.0,3808.0),
    (-1347.0,-277.0,4415.0),
    (-1984.0,-277.0,3208.0),
    (-1985.0,-277.0,4235.0),
    (273.0,-274.0,2959.0),
    (339.0,-274.0,3106.0),
    (394.0,-274.0,3061.0),
    (-1396.0,-277.0,4783.0),
    (-1575.0,-277.0,4470.0),
    (-1574.0,-277.0,4783.0),
    (-506.0,-274.0,3073.0),
    (-270.0,-274.0,3091.0),
    (-290.0,-274.0,2776.0),
    (146.0,-274.0,3089.0),
    (130.0,-274.0,2778.0),
    (-1345.0,-273.0,3775.0),
    (-929.0,-273.0,3388.0),
    (-507.0,-273.0,3314.0),
    (347.0,-274.0,3337.0),
    (-272.0,-273.0,3235.0),
    (-507.0,-273.0,3388.0),
    (-914.0,-273.0,3314.0),
    (394.0,-274.0,3474.0),
    (393.0,-274.0,3336.0),
    (-984.0,-277.0,4049.0),
    (-984.0,-277.0,4141.0),
    (396.0,-274.0,3176.0),
    (347.0,-274.0,3265.0),
    (396.0,-274.0,3265.0),
    (346.0,-274.0,3169.0),
    (-928.0,-277.0,4049.0),
    (-929.0,-277.0,4207.0),
    (-928.0,-277.0,4141.0),
    (-508.0,-274.0,3536.0),
    (148.0,-274.0,3231.0),
    (-1395.0,-277.0,4470.0),
    (-1628.0,-277.0,4416.0),
    (-1787.0,-277.0,4416.0),
    (-1139.0,-277.0,4415.0),
    (-913.0,-277.0,3208.0))

    faces1 = (
    (0,1,2),
    (1,0,3),
    (4,5,3),
    (4,6,7),
    (6,8,9),
    (8,10,11),
    (6,10,8),
    (10,6,4),
    (12,13,14),
    (15,16,17),
    (3,10,4),
    (18,19,20),
    (19,18,21),
    (22,23,24),
    (23,22,25),
    (26,27,28),
    (0,27,26),
    (16,15,29),
    (14,17,12),
    (30,14,10),
    (3,30,10),
    (30,3,0),
    (26,30,0),
    (30,26,21),
    (18,30,21),
    (18,15,30),
    (14,15,17),
    (15,14,30),
    (31,29,32),
    (29,31,16),
    (31,32,33),
    (16,31,34),
    (35,16,34),
    (36,35,34),
    (16,35,37),
    (38,36,39),
    (36,38,35),
    (40,38,39),
    (41,40,39),
    (42,34,43),
    (34,42,36),
    (36,42,44),
    (39,36,44),
    (24,45,46),
    (45,24,23),
    (24,46,47),
    (45,23,48),
    (49,45,50),
    (45,49,46),
    (41,50,40),
    (50,41,49),
    (51,52,53),
    (54,55,56),
    (57,58,59),
    (60,61,62),
    (63,64,65),
    (66,65,64),
    (65,66,67),
    (54,68,55),
    (68,54,69),
    (70,64,63),
    (71,72,73),
    (66,57,67),
    (64,70,72),
    (73,72,70),
    (74,68,69),
    (68,74,2),
    (1,68,2),
    (71,75,76),
    (77,69,54),
    (78,77,54),
    (79,80,81),
    (80,79,82),
    (69,77,83),
    (84,78,54),
    (78,84,85),
    (70,69,73),
    (51,73,86),
    (53,73,51),
    (71,53,75),
    (53,71,73),
    (87,72,71),
    (80,87,71),
    (69,70,74),
    (58,66,82),
    (82,66,87),
    (61,88,89),
    (89,88,54),
    (89,56,90),
    (54,56,89),
    (84,54,91),
    (68,1,55),
    (2,74,92),
    (61,60,88),
    (58,57,66),
    (80,82,87))

    ob1 = createMesh('SMKIN_1WalkMesh',  verts1, [], faces1)
    putCam()
    return
if __name__ == "__main__":
    run()
8-)

you could also send me the script to export the whole scene from max to blender

anaho

  • Crazy poster
  • *
  • Posts: 131
  • Karma: 8
  • King Of Slowdown
    • View Profile
Re: Project Bombing Mission Gallery
« Reply #85 on: 2012-01-25 20:42:53 »
I can send you the script but it is buggy (or Blender 2.52 is).
First of all it only works with Blender 2.52. Than I got strange geometrical problems from objects that were exported and the camera seemed unreliable. I only use it to get the camera values in Blender and thats it.
So there would practically be no point in exporting the model.

BTW did you read my (late) reply in my request-for-an-exporter-thread?
« Last Edit: 2012-01-25 20:45:33 by anaho »

SpooX

  • ah nothing really...
  • Moderator
  • Insane poster
  • *
  • Posts: 351
  • Karma: 25
  • Used to be errr...
    • View Profile
Re: Project Bombing Mission Gallery
« Reply #86 on: 2012-01-25 22:41:27 »
I only use it to get the camera values in Blender and thats it.
So there would practically be no point in exporting the model.

we can always export to lwo object.... that should work....

However back to ontopic since this is supposed to be a gallery....


small update on the 'unfinished' plate...
 8-)

another update

 8-)

2012-02-17 added mako, and Cranes



 8-)
« Last Edit: 2012-02-17 21:39:42 by SpooX »

SpooX

  • ah nothing really...
  • Moderator
  • Insane poster
  • *
  • Posts: 351
  • Karma: 25
  • Used to be errr...
    • View Profile
Project Bombing Mission Gallery - Back on Topic
« Reply #87 on: 2012-08-03 23:24:52 »
Started on texturing...


enjoy.
 8)

Timber

  • Insane poster
  • *
  • Posts: 362
  • Karma: 0
    • View Profile
Re: Project Bombing Mission Gallery
« Reply #88 on: 2012-08-04 01:49:53 »
Looks fantastic as always SpooX!

BloodShot

  • Freak
  • *
  • Posts: 691
  • Karma: 28
    • View Profile
Re: Project Bombing Mission Gallery
« Reply #89 on: 2012-08-04 02:53:16 »
I can't wait to see that finished and in game. As it is now it looks gorgeous. How will you do the general lighting of the entire area? Colored lights to make it look like the one in FF7, or texturework?

KnifeTheSky77

  • Freak
  • *
  • Posts: 528
  • Karma: 19
  • Somnambulistic Paraphile
    • View Profile
Re: Project Bombing Mission Gallery
« Reply #90 on: 2012-08-04 05:54:22 »
That looks awesome as usual SpooX

I have a question for you guys regarding this project

Would it be unreasonable to take the latest WIP's of all the content that has been made thus far
and make an installer for a beta test. I feel like I have been thoroughly teased by
all of these pictures for the last two years and do not even have access to what has been already finished.
I would even go so far as to offer to take the source data, convert it to ff7 format and put it in the game myself.

SpooX

  • ah nothing really...
  • Moderator
  • Insane poster
  • *
  • Posts: 351
  • Karma: 25
  • Used to be errr...
    • View Profile
Re: Project Bombing Mission Gallery
« Reply #91 on: 2012-08-04 22:26:51 »
I can't wait to see that finished and in game. As it is now it looks gorgeous. How will you do the general lighting of the entire area? Colored lights to make it look like the one in FF7, or texturework?
errr lights....?

you mean something like this?



 8-)

BloodShot

  • Freak
  • *
  • Posts: 691
  • Karma: 28
    • View Profile
Re: Project Bombing Mission Gallery
« Reply #92 on: 2012-08-05 06:27:26 »
Yeah, pretty much, as I recall that scene had very heavy yellow lighting (at least it looks like the lighting).

Looks damn nice.

LeonhartGR

  • No life
  • *
  • Posts: 2348
  • Karma: 31
  • ~Whatever...~ Finally married to my "Rinoa"!
    • View Profile
    • LeonhartGR Productions
Re: Project Bombing Mission Gallery
« Reply #93 on: 2012-08-05 10:26:19 »
Photorealistic :P :P

Tempus

  • Cool newbie
  • *
  • Posts: 56
  • Karma: 1
  • This guy are sick.
    • View Profile
    • Deviant Art
Re: Project Bombing Mission Gallery
« Reply #94 on: 2012-08-07 07:30:49 »
Nice work, SpooX. I love those reactor interiors :D

Guilkwe

  • Fast newbie
  • *
  • Posts: 31
  • Karma: 0
  • Brasil Fãns FFVII!!!
    • View Profile
Re: Project Bombing Mission Gallery
« Reply #95 on: 2012-12-29 02:22:24 »
The project has been finalized?

Tsunamix

  • Freak
  • *
  • Posts: 712
  • Karma: 10
  • Check out my work - https://goo.gl/m4NFlm
    • View Profile
    • The home of Tsunamods
Re: Project Bombing Mission Gallery
« Reply #96 on: 2013-07-05 01:02:48 »
Any way i can test the scenes at all? can i get a programme to import them into my game and also find out the name of the scenes?

Kaldarasha

  • No life
  • *
  • Posts: 2210
  • Karma: 133
  • Prince of Model Editing
    • View Profile
Re: Project Bombing Mission Gallery
« Reply #97 on: 2013-07-05 02:36:57 »
I guess that's the problem now. Everybody is working hard on new backgrounds, but nobody has made a proof of concept. FacePalmer should be able to port them to the game in theory.

ZL325

  • Crazy poster
  • *
  • Posts: 127
  • Karma: 5
    • View Profile
Re: Project Bombing Mission Gallery
« Reply #98 on: 2013-07-05 10:04:00 »
I guess that's the problem now. Everybody is working hard on new backgrounds, but nobody has made a proof of concept. FacePalmer should be able to port them to the game in theory.

They are able to be ported into the game, SL shows that here in his test...


Photo is from the original post: http://forums.qhimm.com/index.php?topic=9688.200

sl1982

  • Administrator
  • No life
  • *
  • Posts: 3610
  • Karma: 32
  • GUI Master :P
    • View Profile
Re: Project Bombing Mission Gallery
« Reply #99 on: 2013-07-08 00:15:19 »
I guess that's the problem now. Everybody is working hard on new backgrounds, but nobody has made a proof of concept. FacePalmer should be able to port them to the game in theory.

Getting them in the game is not that tricky, but to do it right with the different layers will require a lot of rendering individual parts for masks.