Yeah, that's what I was saying, I think that's what they want too. They want the game to look like it did on the psx, but still have it run smoother because of the increased FPS.
This fix, if it can be applied would allow the game to work like that, even above 60fps, in fact, as fast as your machine can run it, and still look as expected.
I know I get hitches, etc, using the Remix patch(like when a character hits their limit.) so this should be able to smooth that stuff out.
The problem, lies in the implementation(which is why I said it might be stupid.), I have no clue what Squares code looks like, so it may just not work with the way they coded the game. The next problem is you need some very smart FFVII hackers to help you figure out where stuff is being called, and to help inject the new code. (There are quite a few of these folks around here btw.)
But on the plus side, you wouldn't need to edit a bunch of game files, and it wouldn't be locked to 60fps, it could actually run way faster, etc,.
(I wonder if the minigame fix does something similar?)