Author Topic: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.93)  (Read 125810 times)

DLPB

  • No life
  • *
  • Posts: 8845
  • Karma: 253
  • My love is as sharp as a needle in your eye.
    • View Profile
Re: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.93)
« Reply #325 on: 2016-11-29 14:44:11 »
OK i've compared it frame by frame and I think i've missed something :P  The new model files make the battles go the correct speed again (when I disable pause for the model movement) - but it's still moving once every 4 frames. The camera is correct and moving each frame.

I'll check!

edit.

All is fine.  Testing.
« Last Edit: 2016-11-29 15:09:36 by DLPB »

obesebear

  • Administrator
  • No life
  • *
  • Posts: 3211
  • Karma: 109
    • View Profile
Re: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.93)
« Reply #326 on: 2016-11-29 16:09:59 »
There's also the guy in shinra mansion that swings on a chain and the robot that Reno makes attack you at the submarine dock that has long arms.

Also not sure about limit breaks

DLPB

  • No life
  • *
  • Posts: 8845
  • Karma: 253
  • My love is as sharp as a needle in your eye.
    • View Profile
Re: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.93)
« Reply #327 on: 2016-11-29 16:36:33 »
Enemies seem fine. Haven't tested Guillofelgho or Carry Armour - but will do so later. 

Flickering summons I can fix - so long as your interpolation for them is at 4x like the battle.lgp files.

Camera will need further modification by NFITC1, because there are 2 functions, not just 1. One deals with the victory camera as well - which is currently too fast.  All in all though, it does seem to be very doable. It's a little pesky that so many parts rely on other parts.  So you fix one thing, and another thing then goes out. But the pause method can help with the biggest issue - the magic.

NFITC1

  • No life
  • *
  • Posts: 2765
  • Karma: 61
  • I just don't know what went wrong.
    • View Profile
    • WM/PrC Blog
Re: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.93)
« Reply #328 on: 2016-11-29 20:37:11 »
Yes, the victory dance does seem to fade out too early. That's not a camera script thing, but I can probably fix that just by increasing some number.

DLPB

  • No life
  • *
  • Posts: 8845
  • Karma: 253
  • My love is as sharp as a needle in your eye.
    • View Profile
Re: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.93)
« Reply #329 on: 2016-11-29 21:09:36 »
I fixed the fade out. Should look ok
.  I think fix is on file I gave you? When o day victory cam I mean it pans 4x speed around the chars.

NFITC1

  • No life
  • *
  • Posts: 2765
  • Karma: 61
  • I just don't know what went wrong.
    • View Profile
    • WM/PrC Blog
Re: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.93)
« Reply #330 on: 2016-11-29 22:37:39 »
Those camera fixes I sent you should solve that.

DLPB

  • No life
  • *
  • Posts: 8845
  • Karma: 253
  • My love is as sharp as a needle in your eye.
    • View Profile
Re: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.93)
« Reply #331 on: 2016-11-29 22:47:42 »
Those camera fixes I sent you should solve that.

Nah - it may be that the other function deals with it.  But I may have overlooked something.  I'll get latest files sorted and send you it uptodate. File 1: The limiter fix File 2: 60fps with pause File 3: Further modification that includes your cam fix and interpolated 3d stuff (pause limiting is removed from camera and 3d movement). This also led to flickering summons with pause method... but I've been able to get past that... I think!

Edit.

OK Summons looking good now magic.lgp is updated. And the victory camera is also looking good now too.   Not sure what has changed.  Surely magic.lgp didnt fix that?
« Last Edit: 2016-11-29 22:58:52 by DLPB »

youknowiknow778

  • Cool newbie
  • *
  • Posts: 51
  • Karma: 0
    • View Profile
Re: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.93)
« Reply #332 on: 2016-12-08 18:15:38 »
Hello all,

Its awesome you guys are still working on this and 60fps battle is amazing! I've got it working properly with normal 1998 ff7.exe but it doesn't seem to work when I use 7H to launch the HextLauncher I have all 7h iros working but no longer 60 fps battles. The 60 fps option in the animations iro doesn't seem to be working either. Is there any way to get the 7H IROs and the 60 fps mod working together? I can post my load order but won't do it unless asked because its a lot of text.

Thanks guys

Edit - I always use the hext launcher to launch the ff7.exe but switch the setting to ff7_bc.exe when using 7H just to clarify

Edit2-Sorry its been a while since I've been on these forums. I see DLPB reunion that includes this I'm going to give that a try
« Last Edit: 2016-12-08 18:29:45 by youknowiknow778 »

DLPB

  • No life
  • *
  • Posts: 8845
  • Karma: 253
  • My love is as sharp as a needle in your eye.
    • View Profile
Re: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.93)
« Reply #333 on: 2016-12-08 18:31:54 »
It doesn't include this project. Reunion currently has a 60fps mod but it's not interpolation.  NFITC1 and I are trying to fix my version up to work as a hybrid with this one.  It's going quite well aside from the odd problem. It won't be ready for a while.

Update:

Working
  • 2D effects, and some other parts, are limited using the pause var (DLPB).
  • 3D elements are interpolated (Obesebear).
  • Camera is working at 4x the smoothness (NFITC1)
  • Menu is correct speed (DLPB. Tifa reel fix by Dziugo).
  • Death animation is correct speed and 4x smoother (DLPB. One of them by NFITC1).
  • Damage numbers' display is fixed (NFITC1).
  • Delay between action and damage display is fixed (NFITC1)
  • Intro timer, Fade in/out, and eye opener are fixed (DLPB).
  • Silence/Sleep texture speed corrected (DLPB).
  • Tifa Limit Break game crash is fixed (DLPB).
Problems
  • Bahamut Zero has a serious issue at the beginning of the sequence. Flickering. I am not sure I can fix it. NFITC1 is looking at it. I have also altered Dziugo to see if he wants to help.
  • Phoenix summon has brief flickering on one part.
  • Hades fire effect flickers (not sure if this is part of the original summon).
  • One of the victory camera transitions is broken (one for NFITC1 to look at).
  • Death Sentence skull, Chocobuckle, and Death (the model with scythe) animate too quickly.
  • Knights of Round knights do not animate their attacks. Does not require interpolation (extra interpolation actually slows the animation down by 4x).
  • Possibly limited to Steam, but I have seen the battle begin with a black screen that is impossible to remove. I can't replicate it, so let's hope it was a one off :P.
  • Slight stutter in some areas. Rufus escaping on the helicopter springs to mind.
  • Scorpion guard enemy damage delay with scorpion tail attack.

« Last Edit: 2017-01-16 03:55:45 by DLPB »

obesebear

  • Administrator
  • No life
  • *
  • Posts: 3211
  • Karma: 109
    • View Profile
Re: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.93)
« Reply #334 on: 2016-12-15 16:04:59 »
Did you fix the death scythe or do I need to

DLPB

  • No life
  • *
  • Posts: 8845
  • Karma: 253
  • My love is as sharp as a needle in your eye.
    • View Profile
Re: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.93)
« Reply #335 on: 2016-12-15 17:06:03 »
Did you fix the death scythe or do I need to

your dept.  I dunno where to begin.  I just crossed it off to save me time :P