Check the first post for animation files download.
Extract your battle.lgp using ULGP (you can extract them wherever)
Once that's done copy all the files I uploaded into your newly extracted folder and make sure to overwrite
Boot up Kimera. OPEN MODEL, and pick anything ending in **aa.
In the lower left corner you'll see "battle animation". At the very bottom you'll see < and >, these let you cycle through the frames of the current animation selected in "battle animation".
0 is the idle animation for every enemy. These should all be silky smooth, meaning once you reach the very end of the animation, the difference between that frame and frame 0 should be very, very slight.
As for the rest of the animations, I need people to go through every animation frame of every model by holding the > at the bottom of kimera and make sure they aren't doing anything weird (for example: when enemies do tail whips or flips the model usually collides with itself, anything that should rotate like a wheel usually just stutters back and forth)
Please make sure to document EVERY problem you find in the same manner that I did on the first post (HRAA animation 5 frame 37 for example). If you're good enough with kimera, feel free to fix it on your own. But if you do decide to fix it, please make sure to send me that model's **da file and don't forget to hit SAVE MODEL.
I've already done AAAA through BNAA, but you're more than welcome to check behind me.