You should probably change your name then.

Anyways it is the opening and closing battle camera pans. They run at the proper speed but get cut short.
I noticed that when I was showing off that tech demo. There might still be a duration counter that I'm missing. The battle timer begins so far into the initial camera motion. If there is a trigger for that it'll have to be moved down in each script. Try changing the battle mode to 'wait' and see if that makes a difference. I've long thought that the command for making the battle timer wait rests in the animation, but it might be in the cam scripts.
In reference to
a prior post of mine, it could be DA, DB, DC, or F1 of the position cam or DB or DC of the focus cam codes. I should extract all the init cam scripts and see if I can find some commonality that they all share. They're all in the exe if someone wants to beat me to it.
Update:
It looks like E6 is also used to create increments in both the position and focus scripts. That won't affect all the scripts, but it would affect some.