You should probably change your name then.
Anyways it is the opening and closing battle camera pans. They run at the proper speed but get cut short.
I noticed that when I was showing off that tech demo. There might still be a duration counter that I'm missing. The battle timer begins so far into the initial camera motion. If there is a trigger for that it'll have to be moved down in each script. Try changing the battle mode to 'wait' and see if that makes a difference. I've long thought that the command for making the battle timer wait rests in the animation, but it might be in the cam scripts.
In reference to a prior post of mine
, it could be DA, DB, DC, or F1 of the position cam or DB or DC of the focus cam codes. I should extract all the init cam scripts and see if I can find some commonality that they all share. They're all in the exe if someone wants to beat me to it.
It looks like E6 is also used to create increments in both the position and focus scripts. That won't affect all the scripts, but it would affect some.