Author Topic: [FF7PC-98] FF7Music Installer (1.51.13)(Discontinued, use Anxious Heart)  (Read 279936 times)

fortbcx

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Re: FF7Music Installer
« Reply #400 on: 2012-04-12 01:02:43 »
File search paths:
   Custom_Music\
   OSTRe\
   FF7_PSF\
   C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
   .\
Files count: 95
Patch init done
----------------------------------------------
FTH: (848): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***

FTH: (3216): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***

WM_ACTIVATEAPP

INITIALIZE DD/D3D START

MIDI set volume trans: 127->0; step=60

MIDI stop

CSA6
CSR7
MIDI stop

CSA6
CSR7
reading midi file: KITA.mid

KITA.mid

Midi file matched! KITA
CSA6
CSR7
File counterpart 21 - The Great Northern Cave.ogg
Resolved to 21 - The Great Northern Cave.ogg
MIDI stop

CSA6
CSR7
END UNINITIALIZE DD

WM_ACTIVATEAPP


Sorry I forgot to add this. 

räddy

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Re: FF7Music Installer
« Reply #401 on: 2012-04-23 05:52:03 »
i cant get the music to play here been trying everything... though the sound effects do work in battle and menu but no music... would be very helpful if someone could help with this one.

here's what the ff7music log says:

Init patches
Reading ini...
Parsing paths... -currently C:\ff7
C:\Program Files\Square Soft, Inc\Final Fantasy VII\ficedula\
.\

File search paths:
   C:\ff7\
   C:\Program Files\Square Soft, Inc\Final Fantasy VII\ficedula\
   .\
Files count: 95
Patch init done
----------------------------------------------
FTH: (7128): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***

FTH: (8088): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***

WM_ACTIVATEAPP

INITIALIZE DD/D3D START

reading midi file: PRE.mid

PRE.mid

Midi file matched! PRE
CSA6
CSR7
File counterpart 01 - Prelude.ogg
Resolved to 01 - Prelude.ogg
MIDI set volume trans: 127->0; step=60

MIDI stop

reading midi file: MAKORO.mid

MAKORO.mid

Midi file matched! MAKORO
CSA6
CSR7
File counterpart 03 - Makou Reactor.ogg
Resolved to 03 - Makou Reactor.ogg
reading midi file: BAT.mid

BAT.mid

Midi file matched! BAT
CSA6
CSR7
File counterpart 10 - Fighting.ogg
Resolved to 10 - Fighting.ogg
reading midi file: FAN2.mid

FAN2.mid

Midi file matched! FAN2
CSA6
CSR7
File counterpart 11 - Fanfare.ogg
Resolved to 11 - Fanfare.ogg
MIDI stop

reading midi file: MAKORO.mid

MAKORO.mid

Midi file matched! MAKORO
CSA6
CSR7
File counterpart 03 - Makou Reactor.ogg
Resolved to 03 - Makou Reactor.ogg
MIDI set volume trans: 127->0; step=144

MIDI stop

MIDI set volume trans: 0->127; step=1

reading midi file: SINRA.mid

SINRA.mid

Midi file matched! SINRA
CSA6
CSR7
File counterpart 09 - Shinra Company.ogg
Resolved to 09 - Shinra Company.ogg
MIDI set volume trans: 127->0; step=64

MIDI stop

MIDI set volume trans: 0->127; step=1

reading midi file: CHU.mid

CHU.mid

Midi file matched! CHU
CSA6
CSR7
File counterpart 20 - Still More Fighting.ogg
Resolved to 20 - Still More Fighting.ogg
MIDI stop

reading midi file: ASERI.mid

ASERI.mid

Midi file matched! ASERI
CSA6
CSR7
File counterpart 07 - Hurry!.ogg
Resolved to 07 - Hurry!.ogg
MIDI stop

MIDI set volume trans: 127->0; step=72

MIDI stop

MIDI set volume trans: 0->127; step=3

MIDI stop

reading midi file: EARISLO.mid

EARISLO.mid

Midi file matched! EARISLO
CSA6
CSR7
File counterpart 12 - Flowers Blooming in the Church.ogg
Resolved to 12 - Flowers Blooming in the Church.ogg
MIDI stop

reading midi file: RHYTHM.mid

RHYTHM.mid

Midi file matched! RHYTHM
CSA6
CSR7
File counterpart 13 - Turk's Theme.ogg
Resolved to 13 - Turk's Theme.ogg
MIDI stop

MIDI set volume trans: 127->0; step=32

reading midi file: ASERI.mid

ASERI.mid

Midi file matched! ASERI
CSA6
CSR7
File counterpart 07 - Hurry!.ogg
Resolved to 07 - Hurry!.ogg
MIDI set volume trans: 0->127; step=1

reading midi file: EARISLO.mid

EARISLO.mid

Midi file matched! EARISLO
CSA6
CSR7
File counterpart 12 - Flowers Blooming in the Church.ogg
Resolved to 12 - Flowers Blooming in the Church.ogg
reading midi file: DOKUBO.mid

DOKUBO.mid

Midi file matched! DOKUBO
CSA6
CSR7
File counterpart 14 - Underneath the Rotting Pizza.ogg
Resolved to 14 - Underneath the Rotting Pizza.ogg
reading midi file: TENDER.mid

TENDER.mid

Midi file matched! TENDER
CSA6
CSR7
File counterpart 23 - Holding My Thoughts In My Heart.ogg
Resolved to 23 - Holding My Thoughts In My Heart.ogg
reading midi file: DOKUBO.mid

DOKUBO.mid

Midi file matched! DOKUBO
CSA6
CSR7
File counterpart 14 - Underneath the Rotting Pizza.ogg
Resolved to 14 - Underneath the Rotting Pizza.ogg
reading midi file: EARISLO.mid

EARISLO.mid

Midi file matched! EARISLO
CSA6
CSR7
File counterpart 12 - Flowers Blooming in the Church.ogg
Resolved to 12 - Flowers Blooming in the Church.ogg
reading midi file: DOKUBO.mid

DOKUBO.mid

Midi file matched! DOKUBO
CSA6
CSR7
File counterpart 14 - Underneath the Rotting Pizza.ogg
Resolved to 14 - Underneath the Rotting Pizza.ogg
MIDI stop

END UNINITIALIZE DD

WM_ACTIVATEAPP



vashtriguner

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Re: FF7Music Installer
« Reply #402 on: 2012-04-23 08:29:58 »
fortbcx and räddy make sure you have OSTRE file in your ff7 music

The Skillster

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Re: FF7Music Installer
« Reply #403 on: 2012-05-06 12:52:15 »
Anyone know why I can only get FF7Music (installed with the installer) to actually play anything if I run FF7 from the FF7music.exe Play FF7 button?
I have Aali's custom driver installed OK and configured to find the FF7Music plugin. If I run FF7.exe I get no music.

Covarr

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Re: FF7Music Installer
« Reply #404 on: 2012-05-06 21:22:31 »
Because FF7Music needs to be open in order to work. The plugin just redirects the music calls to ff7music, but the program does the actual song playing.

The Skillster

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Re: FF7Music Installer
« Reply #405 on: 2012-05-09 10:14:22 »
Because FF7Music needs to be open in order to work. The plugin just redirects the music calls to ff7music, but the program does the actual song playing.

Hi am I doing it correctly to open FF7music first and run FF7 from there, or should I have it open separately and then start up FF7?

Covarr

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Re: FF7Music Installer
« Reply #406 on: 2012-05-09 21:44:31 »
Either way will work. All that the button in ff7music does is open ff7 like normal. The main reason to use it is so that you don't forget to launch ff7.

Although now that I think of it, didn't my installer create a new desktop shortcut? This shortcut should open ff7 and ff7music together, and also close them together, so that you never even have to worry about it.

Travis

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Re: FF7Music Installer
« Reply #407 on: 2012-05-24 00:27:30 »
I got my APP notepad file opened and the underlined part is where I think my problem lies...

Where is that file? Where do I put it? The music won't play and I think that's the reason.

INFO: FF7/FF8 OpenGL driver version 0.7.9b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics 2.1.0 - Build 8.15.10.2189
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log: No errors.
INFO: fragment shader compile log: No errors.
INFO: main program link log: No errors.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152

Covarr

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Re: FF7Music Installer
« Reply #408 on: 2012-05-24 01:22:16 »
No, ff7input.cfg wouldn't do it.

I've received numerous reports about the remastered soundtrack not downloading properly in the latest version of my installer, so that may be the cause. Have you tried using the PSF soundtrack? If that works, then I know exactly what's wrong and how to fix it.

duarian

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Re: FF7Music Installer
« Reply #409 on: 2012-05-24 02:50:13 »
Not trying to sound like an idiot..but when I open up the icon on my desktop it automatically opens up FF7 without me clicking the 'run ff7' button. That is correct?

Covarr

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Re: FF7Music Installer
« Reply #410 on: 2012-05-24 04:17:58 »
The icon that the installer makes? Yeah, I put it there to open ff7music and ff7 at the same time, so you don't have to do that extra step every time.

duarian

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Re: FF7Music Installer
« Reply #411 on: 2012-05-24 04:43:46 »
Very nice, my only problem is even when I open FF7 with that, my main problem is I get no picture other than the squaresoft logo (used bootleg). I just figured i'd play through the opening FMV scene and see what happened. I get too the train stop when the bombing mission song is supposed too play, and nothing. Sound effects but no music :-(

Trying too play at 1920x1080...not going so well.

I noticed above somone looked at something called APP.

Mine has this...

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 580/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file d:\square soft, inc\final fantasy vii\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
ERROR: GL_INVALID_OPERATION (a TON of these follow)
« Last Edit: 2012-05-24 04:59:49 by duarian »

Squall_1904

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Re: FF7Music Installer
« Reply #412 on: 2012-05-24 08:57:00 »
*I hope I can post this since it's about Final Fantasy VIII but if I can't please remove this post. Thank you*
And since this topic is about music that's why I thought it's the perfect place to talk about this. Isn't it possible for someone to continue this work??
http://forums.qhimm.com/index.php?topic=8734.msg110250#msg110250
It would be awesome since, in my opinion, it's a vital thing to do on FF8. And I think this game should have a little more attention. I really hope someone can do it. Thanks.

Posts Merged
Oh and by the way the musics on Final Fantasy VII sometimes suddenly stops playing. Like for example when there's a gameover or in Junon in the elevator fmv cutscene. Why? And how can I fix it?
« Last Edit: 2012-05-24 16:06:53 by Covarr »

Covarr

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Re: FF7Music Installer
« Reply #413 on: 2012-05-24 16:22:28 »
The music stops playing because of volume ramps. It's a bug in FF7Music, and I can't really fix it (remember, I just packaged it with the installer, I didn't actually make it). What you CAN do is open ff7music, and in the configuration untick "Obey Ramps". You'll lose anywhere that the volume is supposed to change and everything will play at whatever volume the song starts at, but it'll fix this.

duarian

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Re: FF7Music Installer
« Reply #414 on: 2012-05-24 16:34:49 »
Covar ...any idea about my issue? :X thank you!

Covarr

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Re: FF7Music Installer
« Reply #415 on: 2012-05-24 16:55:41 »
Whoops, I meant to get to that last night! I must've forgotten to hit post, sorry.

No picture is not a problem with ff7music. If you used Bootleg, you should probably ask in that thread about it, PitBrat is more likely to be able to solve your problem. I don't use Bootleg, nor have I even so much as tested it, so I don't really know what it's doing behind the scenes and can't vouch for it. If, for example, it puts its own ff7 icon on the desktop instead of mine, it may be doing something else that's causing the no picture problems. But that's just a guess, I really have no clue.

As for starting ff7 without the icon? Yeah, there would be no music. When ff7music is installed, it disables the game's built-in music. What you can try doing is opening ff7music from the start menu, and clicking the run ff7 button in there. That's what my shortcut does on its own, but it does it as seamlessly and quietly as I could manage, so the user shouldn't even have to worry about ff7music.

duarian

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Re: FF7Music Installer
« Reply #416 on: 2012-05-24 17:24:32 »
Ah yeah, the second part you did reply too. I may have edited my post after you replied. This is directly from my APP file. I am getting no music even after cloud jumps off the train and you get into battle (nor am I getting video..but I did PM pitbrat about that).

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 580/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file d:\square soft, inc\final fantasy vii\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
ERROR: GL_INVALID_OPERATION (a TON of these follow)
« Last Edit: 2012-05-24 17:26:10 by duarian »

Covarr

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Re: FF7Music Installer
« Reply #417 on: 2012-05-24 17:31:32 »
The opening music is built into the FMV, so it'll play fine even if ff7music isn't working right.

Even if you launch from ff7music you get nothing after that? If you go into ff7music's configuration, what profile is selected? If you select the "PSF" profile does it work? Try this even if that's not the profile you want to use, because it'll help me deduce what's going wrong.

duarian

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Re: FF7Music Installer
« Reply #418 on: 2012-05-24 19:48:28 »
Correct. Even if I choose the PSF option I get no music. I'm at work now but will post back my results when I get home. You need the text from the APP file right?

Kompass63

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Re: FF7Music Installer
« Reply #419 on: 2012-05-24 20:51:01 »
Hi Travis, hi duarian

FF7 creates the file "ff7input.cfg" when you selects in the game menu "config".


@ duarian,
I think you've installed the wrong graphics card driver. Search on the Intel side of the right and install it.
This should be the error "ERROR: GL_INVALID_OPERATION" Remove.
In addition, I recommend that you install the  K-Lite Mega Codec Pack V7.0.0.
The old version still has the option RGB24 and RGB16 (supported output colorspaces), newer versions have this  option anymore.
The message "INFO: slow output format from video codec indeo5, 6" should not occur anymore.


@ Travis and duarian,
Look at the properties of the files "ff7.exe", "ff7Music.exe" and "ff7start.exe" (or similar, Covarrs one).
In the section "Compatibility" all three files should have the same hook.
I do not need a hook there.
If the music still does not work, post the file "ff7Music.log" here.

greetings Kompass63

duarian

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Re: FF7Music Installer
« Reply #420 on: 2012-05-24 21:04:45 »
I don't exactly understand what you are talking about. I am not trying to be ignorant. I use a nvidia GTX 580 with the latest WQHL driver so I don't think I installed it wrong? Not exactly sure what you mean by Intel...

Kompass63

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Re: FF7Music Installer
« Reply #421 on: 2012-05-24 21:10:44 »
Hi duarian

Sorry, I got you confused with someone  :(.

But "ERROR: GL_INVALID_OPERATION" seems to be an OpenGL issue...

Maybe try an older driver?
« Last Edit: 2012-05-24 21:16:52 by Kompass63 »

Covarr

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Re: FF7Music Installer
« Reply #422 on: 2012-05-24 21:28:00 »
NVIDIA's latest drivers play the game just fine, and a codec pack should not affect the game if he's using Aali's driver (especially if movies such as the opening logos are one of the few things that ARE working correctly).

duarian, what version of ff7 do you have, and do you have the 1.02 patch? I think some of the mods in bootleg might not be compatible with the non-English versions.

Kompass63

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Re: FF7Music Installer
« Reply #423 on: 2012-05-24 21:54:07 »
Hi Covarr

You're right, that codec pack is not necessary, but the message "INFO: slow output format from video codec indeo5, 6" means that, despite Aalis driver uses this old codec.
And the message "ERROR: GL_INVALID_OPERATION" is an OpenGL error, or not?
And the message "INFO: Auto-detected version: FF7 1.02 US English" indicates, that he has install the 1.02 Patch.
« Last Edit: 2012-05-24 22:03:34 by Kompass63 »

duarian

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Re: FF7Music Installer
« Reply #424 on: 2012-05-24 22:27:03 »
I did a Max install of the game. Updated it too 1.02 and used the custom driver. I go into the ff7config and get the message that it was successful and leave it at custom and click OK. Then I run the game via ff7 music.

Regular English version that came in a triangle shaped box. I let bootleg install everything including the 1.02 patch and the custom driver (it does) I might om my next install try doing the patch and the driver manually then running bootleg.
...not sure if it will make a difference or not

The videos play sound but I get no picture. As for music...yeah haha none of that sadly :-(
« Last Edit: 2012-05-24 22:29:04 by duarian »