Project forums > Team Avalanche
*OFFICIAL* Battle Scene Reconstruction
sl1982:
The only problem i see with this is we are holding people back from having some great content while the most difficult stuff is being done.
Hellbringer616:
Packs may be a good idea. Though i think packs after the bombing mission project is over. You guys are already so close. It'd be a great easer :D
willis936:
As much as the sections model is a good idea if people are motivated to do one specific task and it's working towards the same ends and at a fast pace, why not?
Marc:
If I can shed some light from my experiences with ff7voice, coordinating a large group of people to meet set deadlines is a difficult feat. Doing it by scene could slow down the release of some finished content by years for that fact. However, seeing a finished end result also is very motivating. Although texture artists can be replaced mid-way where voice actors cannot.
I would suggest to finish the bombing mission to have an idea of the finished product but releasing work in packs.
Redoing the background might take years. Why delay the rest of TA waiting for that part to be finished ?
pyrozen:
i agree with everyone the pack release structure, and i have been slowly moving in this direction. I know SL feels the same way, since he expressed it to me on some PMs a few days ago, and i really feel it will help us move forward much more quickly with larger leaps in content in smaller time frames.
My main reason for thinking this was not the bombing mission per say, but rather the backgrounds. The background reconstruction is by far the most difficult hurdle to over come. It requires huge amounts of time and talent, much more so than any other part of the game(minus the opengl driver coding and app development). A lot of stuff in the bombing mission is completed but is being held back by the backgrounds. I agree that a full-on-demo is a good idea, but it only seeks to enhance a small portion of the game and it takes a long time to put together. Model packs, world map packs, battle packs, and GUI packs can be produced much more quickly, and updates and fixes can be implemented much faster as well. Of course some packs can be consolidated into single installers.
Anyway, i wholly embrace a "pack" release structure versus an episodic structure.
now what battle scenes do you guys want to re-texture? ;-)
lee
*edit*
An example of how these separate installer would be much better is to simply look at the past. The last full release TA patch came out.... last year. Since then all of the TA members have produced a large amount of content in various areas, but it is very difficult to compile it all into one place. The WMRP has been worked on extensively, but waiting for a release(not throwing any one under the bus). A separate installer allows me to make new releases once i feel the new content warrants it, rather than waiting for other areas to move forward. The opposite holds true as well, if the WMRP is not moving forward, they are still free to release their content.
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