Author Topic: [PC] Save editor - Memoria (0.6.3.1)  (Read 307156 times)

faospark

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Re: [PC] Save editor - Memoria (0.6.3.1)
« Reply #300 on: 2020-08-17 01:26:50 »
@ichusike... you have to use the old version .

Ichisuke

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Re: [PC] Save editor - Memoria (0.6.3.1)
« Reply #301 on: 2020-08-18 20:06:07 »
Okay thanks! But I solved it by downloading a save file of disc 3. Anyway now I know it.

faospark

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Re: [PC] Save editor - Memoria (0.6.3.1)
« Reply #302 on: 2020-08-24 10:08:02 »
Just a couple of suggestions for the next update. maybe instead of setting the cards to max 255 per stat.. maybe set it to 220to 230 instead. each wins makes the cards stronger but it seems that getting passed what is supposed to be the real in game max stat of a card if it reaches the value of 255 would reset to 0. at least it will allow you to have that space to play the cards with a modified value.

gjoerulv

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Re: [PC] Save editor - Memoria (0.6.3.1)
« Reply #303 on: 2020-08-24 12:04:13 »
Yes, I've noticed that. Not sure how the game updates the values etc, but iirc it didn't do this on the psx.

Artemis21

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Re: [PC] Save editor - Memoria (0.6.3.1)
« Reply #304 on: 2020-08-24 12:22:44 »
Hi,
is it possible (or planned) to convert to Switch save from PSX/PC?
I could help with save files if needed, I see switch save is plain json, while steam is different. I know there's a Switch save editor for FF9 (https://github.com/turtle-insect/FF9/tree/master/FF9) maybe they can work together?

chinz

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Re: [PC] Save editor - Memoria (0.6.3.1)
« Reply #305 on: 2020-10-17 21:20:52 »
Hi All,
To the people asking in this thread for a save converter between pc and switch. I wrote a tool to do that. I don't know if i have fixed all the bugs yet so keep your saves backed up. Please submit and issue on github if you find any issues.
Here is a link to the project:
https://github.com/EuanFH/ff9SaveLib

gjoerulv

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Re: [PC] Save editor - Memoria (0.6.3.1)
« Reply #306 on: 2020-12-09 11:13:24 »
.

After several years I finally decided to make an option to set cards to their MAX levels (based on quoted post) instead of simply setting them to 255. Not released yet; looking to do some import/export features updates too.

Still unable to reproduce the naming bug people are reporting. Not sure what to make of it.

Sairenji

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Re: [FF9] Save editor - Memoria (0.6.3.1)
« Reply #307 on: 2020-12-12 12:43:13 »
I've been using this on a steam save, shortly after the theatre ship crashes. The first time I made changes, everything saved fine and dandy, I however was stupid and forgot I was still going to be changing gear around.

This of course reset my stats on Zidane, and of course means it will happen as I adjust gear in game with other characters.

So, I tried editing stats/gear again on the same steam save, but nothing sticks but the level and experience. Has anyone had this same experience, and a fix?

There's a workaround for that though i'm still in the middle of testing it. I did the test at Evil Forest. Using Memoria & equipping Zidane with the best stat raising gear according to KADFC max stat guide. I reset his level everytime he reach level 3 or 4(I save each time before level reset).

To my surprise the stats that you gain through gear stays even after you reset your level. I thought it was a fluke at first but it's not. Leveling up & changing gear would make the game recalculate stats, right? I did both & de equip everything except dagger but extra stats stays.

Currently, i'm testing magic stone growth. It seems even after level reset, at least partial of magic stone increase you gain would still intact. Not confirmed, but i assume you could reach 99 magic stone using level reset method. The in game cheat is much faster though. Just activates it, you get 99 magic stone & it stays even if you reset level(You'll definitely want to reset because that in-game cheat sucks for stats.You'll only get base level 99 stats, no extra.)
« Last Edit: 2020-12-12 12:47:05 by Sairenji »

darksweet

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Re: [PC] Save editor - Memoria (0.6.3.1)
« Reply #308 on: 2020-12-18 06:07:49 »
Can this work with FFIX HD + save wizard advance mode save? thanks for the answer...

NeTw0rK

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Re: [PC] Save editor - Memoria (0.6.3.1)
« Reply #309 on: 2021-01-16 16:08:37 »
Hello! Is it possible to convert .mcr save file (psx ps1) to .dat file (steam ver)?

gjoerulv

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Re: [PC] Save editor - Memoria (0.6.3.1)
« Reply #310 on: 2021-01-17 18:30:35 »
A 100% conversion can't be made until the entire psx save is mapped. As far as I know it, isn't.
It would be fairly easy to make certain sections, let's say character data, transferable though.

faospark

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Re: [PC] Save editor - Memoria (0.6.3.1)
« Reply #311 on: 2021-02-15 13:11:09 »
any updates man and will there you eventually release this on githhub ?

PB4UGo2Bed

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Re: [PC] Save editor - Memoria (0.6.3.1)
« Reply #312 on: 2021-02-18 04:43:01 »
Just curious, but is there any way to edit saves for the Windows Store/Xbox saves? Did a deep dive but found nothing besides steam editors as far as PC goes.

Not at all knowledgeable on coding but was curious if thats an aspect youre interested in

edit: Regardless thanks for the work on this. Used this and Hyne for FF8 years ago for multiple consoles and was amazed its still being supported
« Last Edit: 2021-02-18 04:54:42 by PB4UGo2Bed »

gjoerulv

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Re: [PC] Save editor - Memoria (0.6.3.1)
« Reply #313 on: 2021-02-22 02:07:37 »
Oh 9 is out on Xbox lol. Don't think I knew that.
I suspect that one would be similar to the steam format.
Perhaps it's possible to save on cloud and download it to the steam version? Then it should be easy to use memoria.

Anyway I would need an example of a save file to know. I'll see if I can find one.

@faospark putting it on github seems like a good idea. There aren't many unreleased updates though, only the card thing I mentioned earlier.