Author Topic: Why Square should reintroduce the world map  (Read 1904 times)

ABHA

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Re: Why Square should reintroduce the world map
« Reply #25 on: 2011-03-17 02:51:47 »
yeah 4 was good because they kept to the story and most of the dialogue was unchanged, 3 was also well done on the ds. The environments were true to the originals. This however was much easier because they are on a graphical level of about the n64 if not a bit better. If they were to make a 7 remake for the ps3 they would have to include voice over, reanimation, remodeling, re-script, redone battle format, redone field and world map environments and everything from scratch. This leaves a lot of room open to cut corners or leave out certain details. Some areas of the game might be entirely changed and the world might could just be omitted entirely.

It would be great if they did it but I don't think it would ever happen, and I think the real reason is because they know how many people would be pissed if they didn't make it perfect and they don't really want to put the time and effort into making it perfect when they could just as easily charge the same $60 for a new game that keeps pushing the copy and paste dialogue and lack luster game play as we find in XIII. I like the idea of a remake just as much as the next guy but its the quality of the project that concerns me. Now if they remade seven with the same graphical quality as the 4 remake then it would probably come out very well but it would also probably be for a portable device and that kinda annoys me. Yeah its cool any everything to take your games with you, but IMO its more of a gimmick than anything really.

I think it will be done eventually, whether by the fans (I mean just look at the amazing things Team Avalanche are accomplishing), a future company, or Square Enix themselves. However, unless they are making it the most secretive gaming project ever and are already 90% complete with the game and plan on surprising everyone with the finished product. Then I think it won't happen for a very very long time. Probably not until the current tech is long obsolete. Which in truth is completely fine by me. I think the best way to play a FF7 remake would be in a virtual reality simulator anyhow :p
« Last Edit: 2011-03-17 03:01:32 by yarLson »

Jenova's Witness

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Re: Why Square should reintroduce the world map
« Reply #26 on: 2011-03-22 18:11:13 »
Agree with TC on all points.  The world map is the purest distillation of the game's soul; a video game is as much a work of art as a book or a film, and everything they can do a video game can too.  However, each medium does one thing better than others.
Books can take you inside a person's mind, and show you what a person thinks - things that plays and films can only suggest.  Internal conflict is literature's métier.
Plays are auditory, and as such they display the parts of our lives defined by auditory input and output - communication and social conflict.  A good play doesn't even need a stage.  Why do you think radio plays were so popular before television?
Film, the primary medium of the last three quarters of a century, is primarily visual.  It best explores external conflicts and physical violence, as opposed to social violence or internal emotional conflict.

There are so many types of games that any game can be more like a book, a play, or a film, at least in terms of conflict, though most games most resemble film.  But the primary attraction of games - and the only thing they alone can offer - is to give the player the choice to experience the story as he wants to.  This freedom is what the world map represents.  As world maps became 3D and free-roaming, this sense of freedom expanded, and found it's most eloquent incarnation in the Final Fantasies of the Playstation One era.  It is no coincidence that elimination of the world map coincided with an increase in the linearality of JRPGs.

World maps are not without problems.  You cannot realistically represent the same world map from a player character and a vehicle point of view, which is why there should be different perspectives and (forgot the word) ratios for player characters and various vehicles.

The player character world map should be either a very small character roaming an truly enormous world map if you want to realistically represent the distances between places.  That's if you want the bird's eye view.  A less often seen POV is a slightly modified 3rd person or over the shoulder (with complete camera controls so you can look up and around as you move), with representations of forests and mountains towering over you, along with mists and clouds and flocks of birds and such.  This is much more immersive, the former, though it can be easier to get lost if poorly implemented.  For some, however, getting lost is part of the fun.  ;  )

Mounts or ground vehicles should have a similiar POV.  Sea-based vehicles still another, and submersibles another.  But my greatest annoyance is airborne vehicle POV in games like FF7... You lose so much of the charm of the world when your vehicle is the size of a town, and when it takes you 30 seconds to circumnavigate the globe.   I don't know how to fix it without defeating the purpose of the airborne vehicle (ease and speed of movement), but it's still better than no world map.

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Re: Why Square should reintroduce the world map
« Reply #27 on: 2011-03-22 20:00:40 »
@yarlson
Yes a virtual reality FFVII would be both the greatest thing ever created and the worst thing ever created.  It would be so fantastic that we would all live in FFVII for the remainder of our lives.  If it was moddable, then we would purchase any life-extension drugs available in the future and live in VII forever...you wouldn't even have to be Cloud and friends - if you started the game as a random NPC at level 1, you could still go out into Gaia and level up and earn gil and beat Cloud to the chase.  A completely free-roaming virtual reality where the events of FFVII are taking place in real time would be unbeatable.  Unless they made it an MMORPG...which you know Squareenix would discuss.