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The Reunion

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fladimir_hokage:
very cool...but spanish fonts is release for next version??
Ç é á etc?

Timber:

--- Quote from: DLPB on 2011-04-07 08:10:25 ---I was thinking about it, although I would not make the Summon menu 2 rows.  There are so few of them that I'd leave it at 1, make enemy skill 1 and make magic 2.  Space and small is preferred to huge windows.

--- End quote ---

Well yeah leaving summon at 1 row I can understand, but please please please please don't start reducing e.skill and magic etc.
Really need to pick function over fashion when it comes to UI navigation.

Kemlin:
Seconding that opinion. I would not use the overhaul, good as it is, if functionality was crippled as such.

DLPB:
FF9 and other games worked well with reduced lengths.  3 rows for magic is too much...  2 for enemy skill is also pretty much too much.  Summon and item have been 1 row to begin with )and (have you seen how many items there are in 1 row????)

Also, look at the progress report.  None of the menus have been done yet, so obviously nothing has been centred yet.

The way I see it is this :

Magic 2 rows
E.Skill 1 row
Summon 1 row
Item 2 rows (or possibly 1, it depends on length....I will have to look into this)

Obesebear:
Very curious to see how you implement these row changes without affecting convenience.  Best of luck

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