Author Topic: The Reunion  (Read 130755 times)

BloodShot

  • Freak
  • *
  • Posts: 633
    • View Profile
Re: [WIP] Menu Overhaul Project
« Reply #50 on: 2011-04-11 20:07:56 »
Having alignment issues:

http://i1004.photobucket.com/albums/af166/ae2011/screenshot.png

Try turning off the break_9999limit in the driver config.

ae2011

  • Fast newbie
  • *
  • Posts: 26
    • View Profile
Re: [WIP] Menu Overhaul Project
« Reply #51 on: 2011-04-11 20:22:53 »
Wow that worked perfectly, thanks!  ;D another issue i have is when selecting the save data file, the cursor isn't aligned properly when i move to other files

ABHA

  • Freak
  • *
  • Posts: 512
  • Liberal: a power worshipper without power.
    • View Profile
Re: [WIP] Menu Overhaul Project
« Reply #52 on: 2011-04-11 20:25:14 »
6.  Stop asking me why things are not lined up properly without first looking at the progress report.  Is the menu in question said to be done?  if so, then report an issue, if not, don't.  The amount of times I am seeing "Why isn't X lined up with X"  and the progress report is at 25%.  Come on guys stop being bone idle.  I go to the trouble of documenting every byte and flea for a reason.
dude at least read the posts from the author!

DLPB

  • No life
  • *
  • Posts: 3999
  • Oh, Albion remains.
    • View Profile
Re: [WIP] Menu Overhaul Project
« Reply #53 on: 2011-04-11 21:58:53 »
At least that issue was related to something different, but I think people are generally lazy that they can't look about.
« Last Edit: 2011-04-11 22:00:31 by DLPB »

Vgr

  • No life
  • *
  • Posts: 1536
  • Making noise since 2011
    • View Profile
Re: [WIP] Menu Overhaul Project
« Reply #54 on: 2011-04-12 00:03:53 »
Well, I won't use it until the final release, which could be never XD

DLPB

  • No life
  • *
  • Posts: 3999
  • Oh, Albion remains.
    • View Profile
Re: [WIP] Menu Overhaul Project
« Reply #55 on: 2011-04-12 00:14:20 »
very unlikely, never :)  8)

ABHA

  • Freak
  • *
  • Posts: 512
  • Liberal: a power worshipper without power.
    • View Profile
Re: [WIP] Menu Overhaul Project
« Reply #56 on: 2011-04-12 01:30:18 »
Based on the quality of Dan and Kranmer's previous work, i'd say that their will be a final release. Don't be so negative all the time  :P

DLPB

  • No life
  • *
  • Posts: 3999
  • Oh, Albion remains.
    • View Profile
Re: [WIP] Menu Overhaul Project
« Reply #57 on: 2011-04-13 07:51:37 »
This is the latest.  If you look at the progress report, you will see that the only things not done in battle are the action and help bar.  I am still not made up on the colour of MP / HP but other than that it is good to go.  Soon time to work on normal menu.

http://rocketronnie.net/121.rar

I am also gonna do a ff9 interface at the end, as I like its style.  Suits more to this imho, but both will be a choice.  Priority is getting whole project done first.

I have also corrected the NEW GAME / Continue screen.

And yes, I know transparency is not turned off after battle.  I will sort that soon.

« Last Edit: 2011-04-13 18:52:19 by DLPB »

AlbusJC

  • Crazy poster
  • *
  • Posts: 113
    • View Profile
Re: [WIP] Menu Overhaul Project
« Reply #58 on: 2011-04-13 23:41:59 »
First, thank you very much for your work DLPB. It's great. I'm trying to add Spanish letters to this game with your project but I have a problem with them. (á, é, í, ó, ú, Á, É, Í, Ó, Ú, ñ, ¿)
Here are the files that I modified so far.
http://img16.imageshack.us/f/usfontal00.png/
http://img35.imageshack.us/f/usfontbl00.png/
Here's the result...  :cry:
http://img38.imageshack.us/f/ejemploi.jpg/
Is there any way to fix it? Excuse me if it is the wrong place to ask this. In that case I will erase this post. Thanks in advance.

Vgr

  • No life
  • *
  • Posts: 1536
  • Making noise since 2011
    • View Profile
Re: [WIP] Menu Overhaul Project
« Reply #59 on: 2011-04-13 23:43:54 »
I think this is not compatible with non-English versions... At least it wasn't for my French version, the reason why I took an English one instead :P

ABHA

  • Freak
  • *
  • Posts: 512
  • Liberal: a power worshipper without power.
    • View Profile
Re: [WIP] Menu Overhaul Project
« Reply #60 on: 2011-04-13 23:45:55 »
I am fairly certain you'd have to align the letters yourself by modifying the exe with a hex editor in order to get them perfect. Good luck :D

DLPB

  • No life
  • *
  • Posts: 3999
  • Oh, Albion remains.
    • View Profile
Re: [WIP] Menu Overhaul Project
« Reply #61 on: 2011-04-14 00:06:39 »
yes you need to find the table, as I explained before.  Window.bin holds the table, but to test out you have to edit memory at run time.  Then save those changes in a file in window.bin.

offset 0099ddaf, that area in memory.

It is not as simple as just adding a letter to the font.  And no, I am not helping with it unfortunately.  I have too much to do.  Kranmer may help if you ask him but he may be too busy as well.  I have nothing to do with the non english game from now on :)
« Last Edit: 2011-04-14 00:17:20 by DLPB »

fladimir_hokage

  • Fast newbie
  • *
  • Posts: 17
    • View Profile
Re: [WIP] Menu Overhaul Project
« Reply #62 on: 2011-04-14 02:23:30 »
yeah lets spanish fonts

AlbusJC

  • Crazy poster
  • *
  • Posts: 113
    • View Profile
Re: [WIP] Menu Overhaul Project
« Reply #63 on: 2011-04-14 15:19:33 »
thanks but I afraid than I never used a hex editor so I have not idea about that. Thanks anyway. Good job with this proyect  ;)

DLPB

  • No life
  • *
  • Posts: 3999
  • Oh, Albion remains.
    • View Profile
Re: [WIP] Menu Overhaul Project
« Reply #64 on: 2011-04-14 15:36:44 »
If you get the font sorted, Kranmer may edit it for you.  You never know :)  If not I am sure someone here may...

I might do it but you'd be waiting a looong time.

AlbusJC

  • Crazy poster
  • *
  • Posts: 113
    • View Profile
Re: [WIP] Menu Overhaul Project
« Reply #65 on: 2011-04-14 17:54:38 »
I think is better to wait until the project is finished for add others languages (if you like). You are busy now, I understand this. So you don't worry about this, I have no hurry :) thanks again!

DLPB

  • No life
  • *
  • Posts: 3999
  • Oh, Albion remains.
    • View Profile
Re: [WIP] Menu Overhaul Project
« Reply #66 on: 2011-04-17 05:55:21 »
I am working flat out on this but it is going to take considerable time and effort.  This time I also have to redo all the menu windows too...

As you can see below (and extra magics in the menu but you will see that in the beta release)

http://i247.photobucket.com/albums/gg129/SeiferAlmasy2008/newmenulayout.png

It is a nightmare.  I reckon if I work flat out I might have it done by end of May.  I dunno :P
« Last Edit: 2011-04-17 06:07:42 by DLPB »

DLPB

  • No life
  • *
  • Posts: 3999
  • Oh, Albion remains.
    • View Profile
Re: [WIP] Menu Overhaul Project
« Reply #67 on: 2011-04-17 20:58:57 »
latest beta.  Work begun on normal menus.  yes it is a mess.  It will take time.  Battle is also not finished.

http://rocketronnie.net/137.rar

edit.  And to give you some idea of the torture I am under.  It has taken 2-3 hours to manually edit ITEM menu.  So much messing about and value finding.

« Last Edit: 2011-04-18 05:16:15 by DLPB »

Troy1991

  • Fast newbie
  • *
  • Posts: 6
    • View Profile
Re: [WIP] Menu Overhaul Project
« Reply #68 on: 2011-04-18 21:20:21 »
It looks amazing. Everyone working on the menu should be proud. I am working on getting that beautiful menu in game. Sadly I guess I am going have to sit this one out. Just cant get it working )= I disabled the cache. pasted the graphics into mods/modpaths/menu. pasted windows.bin into kernal folder. And have break limit turned off. And pasted the 121.exe to the game folder. It pops up in game. just hp and limit bars overlap. And the battle command box is still blue on bottom left side of the screen.  So I made a dumb mistake just not sure where at. Any help would be greatly appreciated.

DLPB

  • No life
  • *
  • Posts: 3999
  • Oh, Albion remains.
    • View Profile
Re: [WIP] Menu Overhaul Project
« Reply #69 on: 2011-04-18 22:16:41 »
137 is out right above as well.  Make sure your modpath is also correct in ff7_opengl

Troy1991

  • Fast newbie
  • *
  • Posts: 6
    • View Profile
Re: [WIP] Menu Overhaul Project
« Reply #70 on: 2011-04-19 02:15:31 »
I got it working. Its a massive improvement. I got a question though. How do you use felix graphics?

ABHA

  • Freak
  • *
  • Posts: 512
  • Liberal: a power worshipper without power.
    • View Profile
Re: [WIP] Menu Overhaul Project
« Reply #71 on: 2011-04-19 02:33:43 »
I got it working. Its a massive improvement. I got a question though. How do you use felix graphics?

it's very simple really. You just have to wait patiently for them to be released, or perhaps felix would be kind enough to send you his work were you to ask him

DLPB

  • No life
  • *
  • Posts: 3999
  • Oh, Albion remains.
    • View Profile
Re: [WIP] Menu Overhaul Project
« Reply #72 on: 2011-04-19 02:53:27 »
Better off waiting really for the installer that is to follow the completion of this project.  Remember, this is a BETA and is nowhere near finished.

This is 149.  Item menu is complete.   Have a check.

http://rocketronnie.net/149.rar

DarkFang

  • Pirate
  • Freak
  • *
  • Posts: 733
  • Ponies! <3
    • View Profile
Re: [WIP] Menu Overhaul Project
« Reply #73 on: 2011-04-19 19:38:24 »
Better off waiting really for the installer that is to follow the completion of this project.  Remember, this is a BETA and is nowhere near finished.

This is 149.  Item menu is complete.   Have a check.

http://rocketronnie.net/149.rar
Nice work! It looks fantastic.

Armorvil

  • Freak
  • *
  • Posts: 622
  • Working on : FFVII Total Grudge
    • View Profile
Re: [WIP] Menu Overhaul Project
« Reply #74 on: 2011-04-20 19:27:43 »
Awesome.

On a side note, I just started playing FFIV The Complete Collection on PSP, and I really like the fact that you see the character's portrait in the battle menu, when his command menu appears. Just wondering if such a thing would be possible in FFVII.
« Last Edit: 2011-04-20 19:34:47 by Armorvil »