THE REUNION is in progress
THE REUNIONThe Reunion consists of 6 mods for Final Fantasy VII. These mods are:
1. BEACAUSE (FINAL FANTASY VII RETRANSLATION PROJECT)2. MENU OVERHAUL PROJECT3. WEAPON (DIFFICULTY MOD)4. ISCAR (REMOVE CAIT SITH)5. MODEL OVERHAUL6. MEMORY PATCHESDonate HEREIn progress:
DLPB & Kranmer's Menu and Battle Interface Overhaul Project Read the Readme and FAQ at the bottom of this post. ALWAYS SEND ME YOUR APP LOG WHEN POSTING A PROBLEM. If you are using a pirated game, don't bother asking for help.M05c: Click here
This has been designed for use in the English game (the font set supports foreign languages though). Do not use this installer on a normal foreign ff7.exe. It will not work.
This mod is for 1998 version only. Our hex documentation also comes with the installer.
History:
When I began the retranslation project I quickly realised that certain things needed to be altered on the menu to accommodate the new size of the items etc. The magic ran into the red arrows (indicating All is applied). I had no idea back then of hex editing or coding or assembly or anything. Kranmer did and showed me the ropes, editing the red arrows to a new area. Within only a few hours I understood enough to hex edit the game based on the values Kranmer documented. We decided that Kranmer would locate all the values and code a few that were missing, and I would design and hex edit. It quickly became a full project intended to correct the thousands of alignment issues that exist... I can't quite believe they got away with releasing this game as it was.
After a while it became necessary for me to learn a degree of assembly, so that I could correct a few of the problems. Aali also helped and even coded right alignment of character names in battle. We finished 004 of the menu reconstruction and turned full effort to the battle menu which Kranmer had already started on his own months beforehand. With new knowledge it was possible to redesign the battle interface.
Unfortunately, after finishing the normal menu, I became dissatisfied with the results due to the dorky old font and sought to create a new font. After this was done, it became apparent that multiple things would then need changing yet again. The normal menu has now been redesigned from scratch, and so has the battle interface.
All of this started because of the red arrows in the magic menu.
This is now the official thread for the new project, starting with release M001. It is the successor of the Menu Reconstruction project and merges with the Re-translation project.
Key features include:
- Completely redesigned battle interface in FF IX or FF X style.
- Thousands of menu alignment issues fixed
- Less textures needed
- Options for some graphics and fixes (like Covarr borders and Felix's tweaks)
- Options for some additional cheats
- Option for break 9999 limit
- New and totally different font
- Time limit cap of 99 hr 59 min 59 sec is now set to 999 hr 59 min 59 sec
- Animated barrier graphics
- Mini-game and script fixes
- More Items in menus
- Re-Translation Project
- New font from ground up, including foreign character support.
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Before posting please check that your question has not already been answered.FAQ:
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Q. It isn't even installing?
A. Make sure you have administrator privilleges (right click- "run as admin" in later versions of Windows) and also make sure that YOUR ANTIVIRUS SOFTWARE IS TURNED OFF. The antivirus issue should be less of an issue since M05b but better to take precautions.
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Q. The graphics look really messed up, especially in battle
A. Make sure you are using latest Custom Driver by Aali. Make sure you installed this project last and did not install Team Avalanche Menu Overhaul. Make sure your modpath in ff7_opengl.cfg reads "modpath=DK". Make sure that you have cleared Cache folder in the modpath, and try "Compress Textures = no" in ff7_opengl.cfg.
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Q. The graphics are not updating when I change things in DK
A. Make sure cache folder is cleared and that your modpath is set correctly.
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Q. Do I need to install Team Avalanche Menu Overhaul?
A. No. This installer comes with much of their work and uses a different modpath.
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Q. My other lovely updates like that World Map overhaul by FeliX are no longer working.
A. Move the DK files and folders into your OLD modpath and change ff7_opengl.cfg back to the correct older modpath.
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Q. This mod seems to be incompatible with one of my mods.
A. Post detailed explanation on this thread.
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Q. This mod seems to crash my game.
A.
Make sure that this problem is exclusive to this mod. Then make sure you have the latest graphic drivers and Aalis latest driver. Make sure that DEP is disabled or an exception made to ff7.exe. If the game still crashes, post app log here and explanation. If you get the same error when not using this mod do NOT post a bug report here as it clearly has NOTHING to do with this project!
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Q. The touphScript log mentions incorrect number of entries?
A. You did not use a clean flevel originally. If this is your second install of Menu Overhaul, place a clean flevel in BACKUP-dlpb and run installer again.
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Q. Graphics look rubbish... the font looks bad.
A. Set fancy_transparency = on, in ff7_opengl.cfg
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Q. The game borders look broken... choppy!
A. You have set your config properly when using fullscreen.
You must set it to your screen resolution e.g.
window_size_x = 1024
window_size_y = 768
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Q. What isn't compatible with this mod?
A. Team Avalanche Menu Overhaul (main TA package is cool to use), Remix patcher, non 1.02 exe, other break 9999HP patchers (including Aali's driver version). Everything else is.
Things NOT TO DO (The 8 deadly sins):1.
Do NOT install Team Avalanche menu overhaul or associated menu files. This mod will not support it. If you have done, please reinstall our Menu Overhaul Project again.
2.
Do NOT install ANY mod which changes the layout of the menu.
3.
Do NOT install any break 9999HP patchers. I have now taken into account the main patch and there should be no further issues. Do NOT use aali's driver option for 9999 patch either. Use the one that comes with this installer.
4.
Do NOT install this if you are using the older Menu Reconstruction 004. Uninstall that first with the old installer, or use a fresh 1.02 FF7.exe
5.
Do NOT install anything from the Remix installer.. at all! It has caused numerous problems and is grossly out of date. If you have, and uninstalling it does not work, use a FRESH 1.02 FF7.exe.
6.
Do NOT try to install Re-translation project with Aerith revival mod.
7.
Do NOT install this mod on a non English version of FF7.exe.
8.
Do NOT leave a bug report without first testing this project on a fresh 1.02 FF7.exe to verify the problem is specific to the Menu Overhaul Project.
Please note that I will ignore any posts which do not include whether you have tested that the bug exists only when this mod is installed on its own.
Credits:DLPB: Hex editing/Design/Coding/Font/Invincibility/3-D Battler fix/
Snowboard fix/Coaster fix/Installer
Graphics- Placement on textures of nearly all graphics (Including cutting and modifications).
Font (usfont_a and usfont_b types)
Font (btl_win_d types)
Font , Stars and Limit bar (btl_win_b types). I did anything not listed under Team Avalanche.
btl_win_c_l_04.png
New Death and target (btl_win_c_l_07.png)
btl_win_c_h_01.png, btl_win_c_l_01.png (I modified the item/weapon graphics to-
be smaller and properly centred. TA created the graphics.)
Credit screen names (cr\name types)
Magic/yubi_00.png, cursor for Enemy Skill Roulette is taken from TA.
Game over screen (disc\e_over types)
500 years later (after_1_00.png)
Kranmer: Hex locating and documentation/No random battles/
Save anywhere/Installer
Sl1982 / Team Avalanche:Graphics- coloa_00.png, colob_00.png
btl_win_a_l_11.png
btl_win_b_l_11.png
btl_win_b_l_12.png
Red arrows (btl_win_c_l_07.png).
btl_win_c_h_01.png, btl_win_c_l_01.png
btl_win_a_l_07.png. DLPB modified the x.
Slot and hands (btl_win_b_l_01.png)
Slot, Weapon and item graphic (btl_win_a_l_01.png)
Character Avatars
flevel/hand_1_01.png
flevel/hand_1_09.png
world/midlmap_00.png
world/midlmap2_00.png
world/radar_00.png
FeliX Leonhart:Graphics- Tweaked Font colour (using DLPB usfont_a and usfont_b types)
Tweaked Font colour (using DLPB btl_win_d types)
New materia and slot graphics, and tweaked font colour (btl_win_b types)
Barrier icons (btl_win_a_l_07.png)
Credits background (opback types)
FF7 logo text (ff7logo_a_00.png, ff7logo_b_00.png, ff7logo_c_00.png)
Dziugo: 9999 Break HP Limit/Default Run/Gypt/Lucky Cait/Lucky Tifa/
No dialogue boxes and lots of help he has given me with
code to complete the Menu Overhaul Project!
Luksy: touphScript/minigame fixes/script fixes
Aali: Right alignment code/Disable mouse and coding consultant
BloodShot: Transparent Avatars (using TA scans)
Romeo: Default Materia graphic (btl_win_b types)
Grimmy: Coloured menu icons (using TA graphics)
Philman: Coloured FF9 battle interface (using DLPB graphics)
Shademp: Clock minigame fix/script consultant
Kruci: Default Run (original code which Dziugo modified)
~eldi13: FF7 logo (ff7logo_*)
Renders Graphiques.fr: Squaresoft logo (ff7logo_c_00.png, ff7logo_d_00.png)
NCS: Buster Sword background (buster_00.png)
DLPB and Covarr: Borders (btl_win_c_h_00.png, btl_win_c_l_00.png)