Menu Overhaul by DLPB and Kranmer
The Menu Overhaul is an extensive mod that updates the font, menu and battle interface of Final Fantasy VII (1998 English version only). There are additional options allowed from the Reunion installer.Key Features
StatusFurther updates are currently being made to the menu and battle interface. When these are complete, this project will be finalised and the Reunion will be released.Information
- Completely redesigned battle interface in FF9 style.
- Thousands of menu alignment issues fixed.
- Team Avalanche/sl1982 updates.
- New font from ground up, including foreign character support.
- Less textures needed.
- Options for some graphics and fixes.
- Option for break 9999 limit (From Dziugo).
- Time limit cap of 99 hr 59 min 59 sec is now set to 999 hr 59 min 59 sec.
- Animated barrier graphics.
- More Items in menus.
When I began work on Beacause, I realised that certain things needed to be altered on the menu to accommodate the new name lengths; for example, magic names ran into the red arrow graphic (that indicate All is applied). I had no idea how to hex edit, or how to assemble, or anything. Kranmer did and showed me the ropes, editing the red arrow positions. Within only a few hours I understood enough to hex edit the game based on the values Kranmer documented. We decided that Kranmer would locate the values and code a few that were missing, and I would design and hex edit. It quickly became a full project intended to correct the thousands of alignment issues that exist in the original release. I can't quite believe they got away with releasing the game as it was.
After a while it became necessary for me to learn a degree of assembly, so that I could correct a few additional problems. We finished version 004 of the Menu Reconstruction (the predecessor of this mod) and turned full attention to the Battle Interface Reconstruction, which Kranmer had already started as a separate project.
Unfortunately, after both were completed, I became dissatisfied with the results (due to the dorky old font), and so I had to create a new font. After this was finished, it became apparent that multiple things would then need changing yet again. The normal menu has now been redesigned from scratch, and so has the battle interface. This became the Menu Overhaul, and it all started because we had to change the position of the red arrow graphic on the menu.
If you don't want to use the new font, and need alignments fixing for the original game graphics, use our older project Menu Reconstruction Here
. Please note, this installer is no longer supported and I will not help in any way with it.FAQ:Q. The graphics look really messed up, especially in battle
A. Make sure you are using latest Custom Driver by Aali. Make sure you installed this project last and did not install Team Avalanche Menu Overhaul. Make sure your modpath in ff7_opengl.cfg reads "modpath=DK". Make sure that you have cleared Cache folder in the modpath, and try "Compress Textures = no" in ff7_opengl.cfg.
Q. The graphics are not updating when I change things in DK
A. Make sure cache folder is cleared and that your modpath is set correctly.
Q. Do I need to install Team Avalanche Menu Overhaul?
A. No. The Reunion installer comes with much of their work and uses a different modpath.
Q. My other lovely updates like that World Map overhaul by FeliX are no longer working.
A. Move the DK files and folders into your OLD modpath and change ff7_opengl.cfg back to the correct older modpath.
Q. This mod seems to be incompatible with one of my mods.
A. Post detailed explanation on this thread.
Q. The touphScript log mentions incorrect number of entries?
A. You did not use a clean flevel originally. If this is your second install of Menu Overhaul, place a clean flevel in BACKUP-dlpb and run installer again.
Q. Graphics look rubbish... the font looks bad.
A. Set fancy_transparency = on, in ff7_opengl.cfg
Q. The game borders look broken... choppy!
A. You have to set your config properly when using fullscreen.
You must set it to your screen resolution e.g.
window_size_x = 1024
window_size_y = 768
Q. What isn't compatible with this mod?
A. Team Avalanche Menu Overhaul (main TA package is cool to use), Remix patcher, other break 9999HP patchers (including Aali's driver version). Everything else is.
1. Do not install Team Avalanche menu overhaul or associated menu files. This mod will not support it. If you have done, please reinstall our Menu Overhaul Project again.
2. Do not install ANY mod which changes the layout of the menu.
3. Do not install any break 9999HP patchers. Do NOT use aali's driver option for 9999 patch either. Use the one that comes with this installer.CreditsDLPB:
Placement on textures of nearly all graphics
Font (usfont_a and usfont_b types)
Font (btl_win_d types)
Font ,stars and limit bar (btl_win_b types).
New Death/tweaked target (btl_win_c_l_07.png)
(Modified graphics to be smaller and properly centred)
Credits (cr\name types)
Game Over (disc\e_over types)
500 years later (after_1_00.png
Magic/yubi_00.png (taken from TA graphics)Kranmer:
Hex locating and documentationSl1982 / Team Avalanche:
Target and red arrows (btl_win_c_l_07.png).
(DLPB modified the target)
Slot and hands (btl_win_b_l_01.png)
Slot, Weapon and item graphic (btl_win_a_l_01.png)
Tweaked Font colour (using DLPB usfont types)
Tweaked Font colour (using DLPB btl_win_d types)
Graphics (btl_win_b types)
Barrier graphics (btl_win_a_l_07.png)
Credits background (opback types)
FF7 logo text (ff7logo_a_00.png, ff7logo_b_00.png,
Break 9999 HP Limit
Fixes to some code
Transparent avatars (using TA scans)Grimmy:
Coloured menu icons (using TA graphics)~eldi13:
FF7 logo (ff7logo_*)Renders Graphiques.fr:
Squaresoft logo (ff7logo_c_00.png, ff7logo_d_00.png)NCS:
Buster Sword background (buster_00.png)DLPB/Covarr:
Borders (btl_win_c_h_00.png, btl_win_c_l_00.png)