Author Topic: The Reunion  (Read 131043 times)

TinySarabia

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Re: [REL] Menu Overhaul Project
« Reply #400 on: 2011-07-23 15:31:03 »
Just downloading it. Thanks for the help everyone..  :-D

robolink

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Re: [REL] Menu Overhaul Project
« Reply #401 on: 2011-07-23 16:41:02 »
I am having a bigger issue now. Seems all but the inner color of the bars in battle are fully transparent now lol. I will attempt to test some things before posting a screenshot.


EDIT> Ok so I cleared the cache and it fixed the issue. Atleast I didnt have to re-install FF7.

M003 HAS REPAIRED THE GRAPHICAL ANOMALY WITH THE FFX INTERFACE.

thank you.
« Last Edit: 2011-07-23 16:46:40 by robolink »

PitBrat

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Re: [REL] Menu Overhaul Project
« Reply #402 on: 2011-07-23 21:18:43 »
I notice a little something.
If you hit ctrl+q during the opening credits, the quit dialogue that pops up is all black with no words.
Ctrl+q seems to work fine anywhere else.  It just happens during the opening credits.

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DLPB

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Re: [REL] Menu Overhaul Project
« Reply #403 on: 2011-07-23 22:40:45 »
Not my concern or error... not my patch:)

DLPB

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Re: [REL] Menu Overhaul Project
« Reply #404 on: 2011-07-24 00:20:42 »
Can I also remind people that having an anti virus running when installing may have severe issues.  Please disable always.

Kemlin

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Re: [REL] Menu Overhaul Project
« Reply #405 on: 2011-07-24 00:55:37 »
Quote
And yes it is possible to change the colour... same as you can always do.

<_<

I just couldn't be >entirely< sure. Thank you.

zoostation

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Re: [REL] Menu Overhaul Project
« Reply #406 on: 2011-07-24 01:32:56 »
I'm still having the same problem I did with M002 -- When any dialogue box is about to appear in the field, I get the "Oops! Something very bad happened" error and the game dies.

I did a fresh installation, in this order:
FF7 duh
FF7 Remix 2.5.1
Aali's driver 0.7.11b
Menu Overhaul M003

For what it's worth, I'm running Windows 7 64-bit on a Macbook Pro.

I've uploaded a zip containing my exe, app log, opengl config, and crash.dmp. Please see if you can find a source to this problem.
http://www.mediafire.com/?7jy9jr9xh1807lf

Template

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Re: [REL] Menu Overhaul Project
« Reply #407 on: 2011-07-24 05:06:54 »
inb4 dont use remix 

This is a technical forum.  Save your "Ph1rst!" and "OP is a fag!@@!!" for the other sites you frequent. Thanks.
« Last Edit: 2011-07-26 03:10:17 by Obesebear »

robolink

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Re: [REL] Menu Overhaul Project
« Reply #408 on: 2011-07-24 05:08:24 »
^ Yeah. Dont use the remix. As well as making sure you have the .02 patch.

PS- Hey DLPB could we get a comparison of the differences between the "original menu overhaul graphics" and Felix's "tweaked" ones?

I have tried both and it must be very subtle because I cannot tell. I need screens to assure that there is no bug present.

Everything else is running smoothly ^^.

Also personal opinions everybody, do you believe it would mess anything up to use the "save anywhere" code? I believe it could be very useful for me but I am afraid itll put me in a bad situation lol. Any comments?
« Last Edit: 2011-07-24 05:27:51 by robolink »

BloodShot

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Re: [REL] Menu Overhaul Project
« Reply #409 on: 2011-07-24 05:38:02 »
Amazing. I'm using the MOP from now on because of M003. Making the menu black kind of reminds me of that remake video someone did on youtube with the cool menu.

I love classic, but this freshens the game up a bit, since you go through the menus a lot, It'll be something to look at. Plus seeing the whole battle is just nice.

KyubiNemesis

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Re: [REL] Menu Overhaul Project
« Reply #410 on: 2011-07-24 08:49:36 »
robo I started a new game and use the save anywhere code. So far so good with no issues  :)

DLPB

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Re: [REL] Menu Overhaul Project
« Reply #411 on: 2011-07-24 13:19:01 »

FF7 Remix 2.5.1


I specifically said before that you must test without ANYTHING else being installed....  clearly remix has done something...

If someone wants to upload a few screenies I would appreciate it, especially of difference with Felix graphics.  (at moment there is 1 problem there, see the installation note known issues).

Quote
but I am afraid itll put me in a bad situation lol.

You can easily test and then reinstall the project after if there is.

edit

Note all those using felix graphics.  Please add these 2 files

rocketronnie.net/menu.rar

to the mods/DK/menu folder.  It will correct the "always white text" issue.
« Last Edit: 2011-07-24 13:50:56 by DLPB »

BloodShot

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Re: [REL] Menu Overhaul Project
« Reply #412 on: 2011-07-24 18:19:20 »
Thanks, that was getting a bit annoying in the shinra building, at first I thought all floors were unlocked at the start  :D

robolink

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Re: [REL] Menu Overhaul Project
« Reply #413 on: 2011-07-24 18:49:43 »
Thanks for the feedback.

zoostation

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Re: [REL] Menu Overhaul Project
« Reply #414 on: 2011-07-24 21:19:23 »
I specifically said before that you must test without ANYTHING else being installed....  clearly remix has done something...

My bad. (total noob).

Now to learn how to install the missing remix goodies (PRP models, and... wait, I guess that's it) without using remix.

DLPB

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Re: [REL] Menu Overhaul Project
« Reply #415 on: 2011-07-24 21:46:53 »
indeed :)

robolink

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Re: [REL] Menu Overhaul Project
« Reply #416 on: 2011-07-25 02:15:19 »
Haha Okay so. I was having the damn'est time figuring out the differences between Felix's graphics and the original so I figured there was a bug. I was right, I restored ff7 to the original settings via the backup option then clicked on the FF7Config again to assure its set to use the custom driver. Then cleared the cache once more. After that I installed M003 once more with the original graphics and took a look at the materia...Huuuge difference, so yes I am very happy to get this working lol. Anyhow back to the game.

DLPB

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Re: [REL] Menu Overhaul Project
« Reply #417 on: 2011-07-25 02:23:09 »
The cache would have been the only issue.  In fact I am thinking about deleting that cache folder in next installer to stop these issues. I may give an option to do it for those who know what it is :)

robolink

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Re: [REL] Menu Overhaul Project
« Reply #418 on: 2011-07-25 03:30:21 »
Oddly enough I tried just the cache at first. Actually I attempted restoring from backup as well. Even unpatching FF7.exe but that all failed to remove the bug of only showing Felix's graphics. That and I was having the same scrolling text alignment issue that was present in M002.

Thus I used my own personal backup of all the system files and then re-installed the M003 mod. That cleared out all the issues. I am really not sure what happened to cause such an odd thing but its gone now. Basically "try it on a clean installation" or "try re-installing FF7" would fix it for anyone in the future with the issue. That and clearing cache.

zoostation

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Re: [REL] Menu Overhaul Project
« Reply #419 on: 2011-07-26 17:20:19 »
In the menu, "Arrange"-ing my materia puts them in a different order now (Red, Purple, Green, Blue, Yellow) than it used to (Green, Blue, Yellow, Purple, Red). Is this a result of MOP, or should I look over everything else I've added (mostly in battle.lgp and char.lgp, so I don't see how they'd affect the menu).

Also, when naming chocobos, the text I input appears several spaces to the right of the underscores provided to indicate the character limit. I haven't checked yet to see if this is true of other character naming events.
« Last Edit: 2011-07-26 20:02:00 by zoostation »

kicker

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Re: [REL] Menu Overhaul Project
« Reply #420 on: 2011-07-26 18:09:55 »
Hi. i have installed your mod. It works really nice but at the "new game. continue" screen it says ERROR"texture could not be compressed". After that when i load my save another error appears which says ERROR"invalid color type". I have checked Felix's option. I am not quite sure if this error is due to the usfont_a_I_00 problem (which i didn't quite understand how we fix it) or because i didn't replace  the rocketronnie.net and menu.rar files (which i don't know where i can find). Any ideas? if a problem like this has occur ed before I'll take a look at all the previous posts again. I installed the game with my antivirus disabled. Furthermore i enabled the Tifa limit break mod.

DLPB

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Re: [REL] Menu Overhaul Project
« Reply #421 on: 2011-07-26 18:31:08 »
The answer to your second question is in the readme and on first post.  The compress texture problem is not a menu overhaul issue.  I suggest you turn compress texture option off in the ff7_opengl.cfg file.

In the menu, "Arrange"-ing my materia puts them in a differentorder now (Red, Purple, Green, Blue, Yellow) than it used to (Green, Blue, Yellow, Purple, Red). Is this a result of MOP, or should I look over everything else I've added (mostly in battle.lgp and char.lgp, so I don't see how they'd affect the menu).

Also, when naming chocobos, the text I input appears several spaces to the right of the underscores provided to indicate the character limit. I haven't checked yet to see if this is true of other character naming events.

I assumed chocobo menu would be same as name menu, so yes this could be my issue. I will have to check.  As for the order, I have noticed it... and I haven't a clue how it happened.  I will look into it.
« Last Edit: 2011-07-26 18:32:44 by DLPB »

kicker

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Re: [REL] Menu Overhaul Project
« Reply #422 on: 2011-07-26 18:38:48 »
thnx for the advice. i'll look into it and if i find anythin' else i'll let u know :)
« Last Edit: 2011-07-26 18:44:24 by kicker »

DarkFang

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Re: [REL] Menu Overhaul Project
« Reply #423 on: 2011-07-27 10:03:47 »
Is it just me, or does installing this do absolutely nothing?

-Ric-

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Re: [REL] Menu Overhaul Project
« Reply #424 on: 2011-07-27 10:05:53 »
Is it just me, or does installing this do absolutely nothing?

just u lol

try deleting cache folder and then running the game or just disable the cache option on Aali's Driver config file