Author Topic: The Reunion  (Read 130713 times)

garruz666

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Re: [REL] Menu Overhaul Project
« Reply #950 on: 2011-12-15 01:48:41 »
i am building engeener, i speak 4 languages, i know mathematics, phisics and more ciencies, more of spanish history than you, and all the spanish kings too.

but if there isnt an exe file i cant do something. so please. is it so hard to tell where can i find the exe?? it is all what i need, an exe file who does all for me. easy, for dummies like me.

is it so hard??

Covarrfetch'd

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Re: [REL] Menu Overhaul Project
« Reply #951 on: 2011-12-15 01:51:33 »

garruz666

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Re: [REL] Menu Overhaul Project
« Reply #952 on: 2011-12-15 01:54:26 »
yes yes, thanks a lot. tomorrow i will install it. thinhs arent hard when someone helps u, someone like u. thanks a lot.

DLPB

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Re: [REL] Menu Overhaul Project
« Reply #953 on: 2011-12-15 02:21:02 »
Well that wasn't especially difficult if you read the first post.  In fact it is the first link.   I didn't have a clue what you meant.
« Last Edit: 2011-12-15 02:23:34 by DLPB »

VonZippa

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Re: [REL] Menu Overhaul Project
« Reply #954 on: 2011-12-15 23:25:23 »
You might already know about them, but I've run across a couple of issues with the mod that I wanted to let you know about:

First, in the part of the game where you first meet Aeris and are prompted by her to wait, fight, run, etc, the cursor isn't lined up with those options, and when those options are displayed it acts a bit funny, as each option will show up one line at a time, and you have to press 'OK' after each one to show them all.

Second, I've noticed that when you save a game, just after picking the save slot and confirming the dialog box that asks "Are you sure you want to save" another red/pink-ish colored box comes up after that says "Saved."  In the un-modded game, that "Saved" dialog only lasts for a split second, and you can 'Cancel' out of it and resume playing or quit or whatever.  But with the mod, that red/pink-ish "Saved" box stays there for around 3 seconds regardless of pressing 'Cancel' and you just have to wait for it to go away before you can back out of the menu and continue playing, etc.  It's not really a big deal, but I was just wondering if that was done deliberately for some reason, or is it just some kind of side effect from some of the modifications made to the save screen for some reason?

DLPB

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Re: [REL] Menu Overhaul Project
« Reply #955 on: 2011-12-16 02:06:51 »
the delay is correct.  As for other complaint sorted in M005,

I am too drunk to comprehend

robertxtm

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Re: [REL] Menu Overhaul Project
« Reply #956 on: 2011-12-16 17:35:11 »
the Q&A portion is kinda confusing on how to install this mod. Is there an easy way like a step by step procedure? correct me if im wrong...

1. install ff7
2. install patch 1.02
3. install  aali's custrom driver
4. install the  Menu Overhaul Project (M004d)

i've done that procedure and the only problem is everything is still the same except that the entire game screen is small like 640x480 even though I edit the width and height on ff7_opengl.cfg to 1360x768 (my native res). The last time, it worked. although there are other patched and mod that are installed so i have to uninstall and delete the mods and install it again hence this problem.

VonZippa

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Re: [REL] Menu Overhaul Project
« Reply #957 on: 2011-12-16 18:27:46 »
the Q&A portion is kinda confusing on how to install this mod. Is there an easy way like a step by step procedure? correct me if im wrong...

1. install ff7
2. install patch 1.02
3. install  aali's custrom driver
4. install the  Menu Overhaul Project (M004d)

i've done that procedure and the only problem is everything is still the same except that the entire game screen is small like 640x480 even though I edit the width and height on ff7_opengl.cfg to 1360x768 (my native res). The last time, it worked. although there are other patched and mod that are installed so i have to uninstall and delete the mods and install it again hence this problem.

Between steps 3 and 4, did you run FF7Config and select the custom driver in the 'Renderer' pull-down from the 'Graphics tab'?

DLPB

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Re: [REL] Menu Overhaul Project
« Reply #958 on: 2011-12-16 19:41:16 »
Vonzippa, I am sober now.  The delay is correct because I increased the time it appears same with ALL those types of boxes.  Reason for that is the Limit break manuals can not be read in the original PC.  Like "d-d-d-damn my head hurts" < barrett.  They are all linked.

The cursor issue is a problem with touphscript and will be fixed in M005.  As will world map dialogue which is broken.

ProtoX

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Re: [REL] Menu Overhaul Project
« Reply #959 on: 2011-12-16 21:17:14 »
might i suggest making an option to keep the original text but make it unfiltered. many people on youtube told me that they wanted to keep the oringal text but not filtered.

DLPB

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Re: [REL] Menu Overhaul Project
« Reply #960 on: 2011-12-16 21:33:38 »
not filtered?  The original text is there if you do not use retranslation?

ProtoX

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Re: [REL] Menu Overhaul Project
« Reply #961 on: 2011-12-16 21:37:51 »
not filtered?  The original text is there if you do not use retranslation?
i'm refering to the cencered curse words in the orignal text that are filtered

DLPB

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Re: [REL] Menu Overhaul Project
« Reply #962 on: 2011-12-16 22:06:07 »
I have not censored anything...  The text is unaltered.  The PC team who ported may have done it.

ProtoX

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Re: [REL] Menu Overhaul Project
« Reply #963 on: 2011-12-16 22:15:23 »
The PC team who ported may have done it.
Well can you do so for the people who want it uncenserd. For example when Barret talks to Cloud on the train heading back to Sector 7 about how the people below midgar cant see the sky.

DLPB

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Re: [REL] Menu Overhaul Project
« Reply #964 on: 2011-12-16 23:45:31 »
I don't care for the original crap translation and that has nothing to do with a menu project :)  so no sadly...

VonZippa

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Re: [REL] Menu Overhaul Project
« Reply #965 on: 2011-12-17 03:34:37 »
Vonzippa, I am sober now.  The delay is correct because I increased the time it appears same with ALL those types of boxes.  Reason for that is the Limit break manuals can not be read in the original PC.  Like "d-d-d-damn my head hurts" < barrett.  They are all linked.

The cursor issue is a problem with touphscript and will be fixed in M005.  As will world map dialogue which is broken.

Ah, I see.

Is it a trivial thing to change?  I'm not asking that it be changed in the mod, but can you tell me what the offset address is in the exe that controls that delay?  I can see the value of having those messages stay longer for the limit break messages, but once I know what they say and have read them once, then it's not really needed, and honestly the delay is driving me crazy every time I save.  If it's a trivial change then I can do it myself in a hex editor if you can tell me the offset(s).

DLPB

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Re: [REL] Menu Overhaul Project
« Reply #966 on: 2011-12-17 03:52:13 »
I am surprised that would annoy you given it happens so rarely... but the offset is :

006C49A9 memory/002c3da9 exe, where 30 = 1 second, 60= 2 seconds.  Set it to 30 and you will be cool . (I use 70).

VonZippa

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Re: [REL] Menu Overhaul Project
« Reply #967 on: 2011-12-17 04:28:21 »
I am surprised that would annoy you given it happens so rarely... but the offset is :

006C49A9 memory/002c3da9 exe, where 30 = 1 second, 60= 2 seconds.  Set it to 30 and you will be cool . (I use 70).

Yeah, I'm kind of OCD about saving, so it's not as rare as you might think.  I made the change and it's working great now, so thanks a lot for the offset.  I'm looking forward to M005.

robertxtm

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Re: [REL] Menu Overhaul Project
« Reply #968 on: 2011-12-17 22:56:43 »
Between steps 3 and 4, did you run FF7Config and select the custom driver in the 'Renderer' pull-down from the 'Graphics tab'?

I did run ff7 config. I'll check it again.

DLPB

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Re: [REL] Menu Overhaul Project
« Reply #969 on: 2012-01-09 13:32:30 »
I haven't abandoned this :P  I know a lot of you are waiting for the new font that has foreign chars.  It is just taking me time to run through FF7 up to where the translation is at, and to make corrections to localisation. 

Won't be too long.

gugutz

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Re: [REL] Menu Overhaul Project
« Reply #970 on: 2012-01-09 14:51:58 »
Does anyone know how can i isolate individual mods on this pack?
I want to have the battle interface mods and a few others, like gypt.

Each folder on the DK folder is considered an individual mod? Or are they dependant of other files in the main structure?

DLPB

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Re: [REL] Menu Overhaul Project
« Reply #971 on: 2012-01-09 14:54:08 »
It requires the need to alter ff7.exe and add in extra graphic files. Separating it isn't a good idea or even likely.  It already comes with options.

philman

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Re: [REL] Menu Overhaul Project
« Reply #972 on: 2012-01-11 19:29:47 »
Hey DLPB,you think you can add the bike minigame framelimiter like a option for m005?I don't know why all minigames work in the right fps with graphics driver 0.7.11 but the bike minigame runs too fast,and you've applied some code of dziugo like a option for menu overhaul,so i think you could make this like a option too.

DLPB

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Re: [REL] Menu Overhaul Project
« Reply #973 on: 2012-01-11 20:07:13 »
The bike minigame fix would have to come from aali..  If it isn't there already...  He deals with those fixes.

samGD021

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Re: [REL] Menu Overhaul Project
« Reply #974 on: 2012-01-16 02:31:03 »
I need help.

I tried to install M004d but no luck,
I have followed every step of installing Aali's but when i double click on M004 it always says I haven't installed aalis properly,
even though I installed it many times, it just wont work

I'm soooo depressed because I have been watching YouTube and saw how awesome M004 could do to FF7 and it just makes me sad how I cant get it to work, please help me


Here are some photos of what it looks like after I install M004
http://imageshack.us/photo/my-images/20/70442836.jpg/
http://imageshack.us/photo/my-images/594/56755436.jpg/

As u can see, the FFX theme just  out of place, and the fonts are like squeezed together,  I don't know what I did wrong

Edit: I went ahead and cleaned up that smiley spam and disastrous spelling/punctuation, which I presume was just a typo. It must've been, since I'm sure you read the rules and know better. This isn't a text message, it's not gonna cost extra to type things all the way out. ~Covarr
« Last Edit: 2012-01-16 03:12:50 by Covarr »