Author Topic: The Reunion  (Read 130492 times)

DriveMeCrazy

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Re: [REL] Menu Overhaul Project
« Reply #1150 on: 2012-04-23 17:12:33 »
read the FAQ at the start and the readme on the license page.  Then make sure you are using original files from the CD.

well im not sure if i am using the original files or the pirated filles..
but, the other mod i selected like battle menu work fine in my game

DLPB

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Re: [REL] Menu Overhaul Project
« Reply #1151 on: 2012-04-23 17:17:16 »
well im not sure if i am using the original files or the pirated filles..
but, the other mod i selected like battle menu work fine in my game

Well then you see, you need to understand:

1.  Pirated game is illegal.
2.  Pirated game is not supported here
3.  Pirated game may not work as intended with my mod or with aalis driver.

I will add this to the first thing of my post.  I thought it was common sense, but it seems sense is not at all common.


DriveMeCrazy

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Re: [REL] Menu Overhaul Project
« Reply #1152 on: 2012-04-23 17:29:51 »
Well then you see, you need to understand:

1.  Pirated game is illegal.
2.  Pirated game is not supported here
3.  Pirated game may not work as intended with my mod or with aalis driver.

I will add this to the first thing of my post.  I thought it was common sense, but it seems sense is not at all common.

well.. okay
thanks for your information..
at least now i know that pirated version cant run the mod..
by the way how to know the difference between original and pirated? how to see if my game is original or pirated?
because i dont know.. i simply buy it without asking the seller

DLPB

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Re: [REL] Menu Overhaul Project
« Reply #1153 on: 2012-04-23 17:31:18 »
Look if you got the real copy then it will have installed properly, then you have to install aalis driver.  Then install this mod...

And you have to make sure the files like ff7.exe are the originals.  If you are unsure, start over.  Install ff7 and aalis driver again.

DriveMeCrazy

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Re: [REL] Menu Overhaul Project
« Reply #1154 on: 2012-04-23 17:53:30 »
Look if you got the real copy then it will have installed properly, then you have to install aalis driver.  Then install this mod...

And you have to make sure the files like ff7.exe are the originals.  If you are unsure, start over.  Install ff7 and aalis driver again.

i have installed aali's driver and it works fine.. so i assume i have the real copy..
so back to my first question about save anywhere mod..
is it possible that i already have activated it.. but to save, i must press some key? like when i change my battle screen, i press ctrl+f5-f8..

sorry.. but im newbie in this kind of thing..

KyubiNemesis

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Re: [REL] Menu Overhaul Project
« Reply #1155 on: 2012-04-23 19:51:57 »
i have installed aali's driver and it works fine.. so i assume i have the real copy..
so back to my first question about save anywhere mod..
is it possible that i already have activated it.. but to save, i must press some key? like when i change my battle screen, i press ctrl+f5-f8..

sorry.. but im newbie in this kind of thing..

If you have MOP installed correctly then Save Anywhere should just work. Did you disable any ant-virus software before installing MOP? Read Me's are your friend!

DLPB

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Re: [REL] Menu Overhaul Project
« Reply #1156 on: 2012-05-03 10:58:02 »
Hopefully the new idea that Luksy has helped sort will fix the DEP issue, by making the area our code is at executable.  Changed the header of exe to turn that area into the correct data type.  According to Aali.. should work fine.
« Last Edit: 2012-05-03 12:06:12 by DLPB »

KyubiNemesis

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Re: [REL] Menu Overhaul Project
« Reply #1157 on: 2012-05-04 23:24:56 »
Hey DL, just installed the newest version. I noticed my menu opens up with a slight delay, as opposed to right away like it used to. It's not really a big deal, I was just wondering if it was supposed to do that? Thanks.
« Last Edit: 2012-05-04 23:31:08 by KyubiNemesis »

DLPB

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Re: [REL] Menu Overhaul Project
« Reply #1158 on: 2012-05-05 03:14:08 »
I have noticed that too but it seems to go away after the first time, so might just be that it is loading the green font.  Does it do it after the first time?

KyubiNemesis

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Re: [REL] Menu Overhaul Project
« Reply #1159 on: 2012-05-05 03:17:11 »
Yes it does. I thought that it might stop after playing awhile too, but it didn't.

DLPB

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Re: [REL] Menu Overhaul Project
« Reply #1160 on: 2012-05-05 08:05:05 »
It might be we are talking about 2 different things.  If you mean the menu is SLOWER than it used to be and smoother.. that is intended since that is how it was intended to be as it is on PSX  (and it does open roughly same speed as original PC overall).  See the readme for changes made, it is listed there.

If you mean that it stutters as it is opening and isn't smooth, then there is an issue.
« Last Edit: 2012-05-05 08:48:53 by DLPB »

KyubiNemesis

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Re: [REL] Menu Overhaul Project
« Reply #1161 on: 2012-05-05 09:14:49 »
Ok see I thought that it was intended. When I opened it up I thought to myself  "this is more accurate to the PSX version" I just came on here to make sure. And while I did kind of like how quick the menu used to open, anything more accurate to the original is always good!

DLPB

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Re: [REL] Menu Overhaul Project
« Reply #1162 on: 2012-05-05 12:37:26 »
Ah but see that is an illusion.  The PC one still opens as fast as it did because now there is less "black fade" at the start... and more smooth opening ;)  Dziugo helped with those values!

Also the menu can be opened again before it closes which is kinda bonus.

KyubiNemesis

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Re: [REL] Menu Overhaul Project
« Reply #1163 on: 2012-05-06 00:18:52 »
Haha, that's awesome. Hey I wanted to ask because I forget, should I have compress textures on or off?

DLPB

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Re: [REL] Menu Overhaul Project
« Reply #1164 on: 2012-05-06 07:16:28 »
I place it off... there is definitely a hit on quality with font when it is on.  Have a look at it and see what you think.

KyubiNemesis

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Re: [REL] Menu Overhaul Project
« Reply #1165 on: 2012-05-06 07:21:16 »
Just checked. I honestly can't tell a very big difference. Mine was set to off, i'll keep it off. Thanks for the input!

DLPB

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Re: [REL] Menu Overhaul Project
« Reply #1166 on: 2012-05-06 07:23:37 »
Menu Overhaul might have set it to off  8)

JokerKazucchi

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Re: [REL] Menu Overhaul Project
« Reply #1167 on: 2012-05-07 19:08:59 »
umm..I have a small problem...not sure if it is because of this, or it has a problem with the Custom driver, but the textures on the map got weird, and everything is placed wrongly

for example in the sector 7 slums, that Beginner's Hall or what is it is messed up.. :/ and I dunno what I need to do to solve this

it looks like this:

hyrod

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Re: [REL] Menu Overhaul Project
« Reply #1168 on: 2012-05-13 03:23:21 »
I just installed the Menu Overhaul, all i get is a black screen.

What i did was;

Installed FF7;
Installed 1.02;
Installed Aali video driver;
Installed Unified Model Installer;(Game starts up alright up to this point)

After installing Menu overhaul,
When i try to start the game all it gives me is a black screen,
Aali's video driver gave me this error;
"could not find a compatible version of FF7, make sure you have the 1.02 Patch installed!"

Did i do anything wrong there?

Corigne

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Re: [REL] Menu Overhaul Project
« Reply #1169 on: 2012-05-13 08:09:19 »
Can you post your opengl config file for Aali's custom driver? I have a hunch that the problem might be a conflict between settings chosen in the menu overhaul and the Aali config file.  Just a hunch.

hyrod

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Re: [REL] Menu Overhaul Project
« Reply #1170 on: 2012-05-13 10:45:51 »
This is the config file;

Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1600
window_size_y = 900
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = DK

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no


disable_popup = on

Squall_1904

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Re: [REL] Menu Overhaul Project
« Reply #1171 on: 2012-05-20 08:48:02 »
How can I use this mod to change the menu while still mantaining the original ff7 battle menu?

Posts Merged

I have only this issue left before I can FINALLY finish modding my FF7 as much as I wanted. :D
(still going to check better about summon models sometime later though)

Posts only four and a half minutes apart? Use the edit button, as per our rules. ~Covarr
« Last Edit: 2012-05-20 13:46:23 by Covarr »

DLPB

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Re: [REL] Menu Overhaul Project
« Reply #1172 on: 2012-05-20 17:04:04 »
You cannot use the original battle menu with this mod.

Squall_1904

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Re: [REL] Menu Overhaul Project
« Reply #1173 on: 2012-05-20 17:43:39 »
I'm sorry bro but look at this example: http://www.youtube.com/watch?v=TTK0Pdrm0ao
The letters and numbers are perfectly aliased and the materia colors on the menu is changed while he is still preserving the original battle menu.

DLPB

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Re: [REL] Menu Overhaul Project
« Reply #1174 on: 2012-05-20 17:45:48 »
That's because bro... that is not my project.  That is Team Avalanche's overhaul.