Author Topic: Field Scene Screens (non bombing mission) Gallery  (Read 109739 times)

Nightmarish

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Re: Field Scene Screens (non bombing mission) Gallery
« Reply #275 on: 2012-10-15 09:58:38 »
I also believe it would be better to split cities/places among "our" modelers.
It's a good way to optimize "our" resources and also I believe is somewhat inspiring for them to have freedom to work completly redo a place without having to mix their works with different styles.

Mayo Master

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Re: Field Scene Screens (non bombing mission) Gallery
« Reply #276 on: 2012-10-16 01:21:39 »
Just something I realize only now: ulpian and I have uploaded our images in the wrong repo (the WIP repo instead of the "Final version" one). Do we have to upload them again or can you transfer them from one repo to the other?

sl1982

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Re: Field Scene Screens (non bombing mission) Gallery
« Reply #277 on: 2012-10-16 01:37:45 »
They can be moved.

SpooX

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Re: Field Scene Screens (non bombing mission) Gallery
« Reply #278 on: 2012-12-14 19:10:59 »
I had these still lingering around my hdd (and on several backups  ::))


and some details...



enjoy.
 8-)

Mirrorman95

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Re: Field Scene Screens (non bombing mission) Gallery
« Reply #279 on: 2012-12-24 23:17:39 »
Where are all of the 3D files used to make these renders?

Hellbringer616

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Re: Field Scene Screens (non bombing mission) Gallery
« Reply #280 on: 2012-12-26 13:36:20 »
Either on their hard drives or uploaded to the TA SVN repository. Either way they aren't available to the public

Knil

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Re: Field Scene Screens (non bombing mission) Gallery
« Reply #281 on: 2013-01-01 08:55:32 »
Is there anyone here who could help me get started on getting the BG from the flevel.lpg? I want to start modeling scenes but I want to do it right so areas that are animated also get in. I understand the LGP tools but I'm lost as to actually grab the image. I noticed using palmer that it has bug, is there a way around this with modeling the scene?

Mayo Master

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Re: Field Scene Screens (non bombing mission) Gallery
« Reply #282 on: 2013-01-01 15:40:22 »
From the tasklist thread...
Quote
Please also check out the File Reconstruction Sheet which has all the images and file names, among the .lgp files, under field lgp. [/font]
You can get the background images from there.

Knil

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Re: Field Scene Screens (non bombing mission) Gallery
« Reply #283 on: 2013-01-01 19:12:55 »
From the tasklist thread...You can get the background images from there.

I didn't see the LGP files tab below when I looked at it last night... Found it, ty

Mayo Master

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Re: Field Scene Screens (non bombing mission) Gallery
« Reply #284 on: 2013-01-01 19:53:53 »
By the way, for my curiosity, what scenes are you interested in?

anaho

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sl1982

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Re: Field Scene Screens (non bombing mission) Gallery
« Reply #286 on: 2013-01-05 16:39:14 »
Nice work

Tollen

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Re: Field Scene Screens (non bombing mission) Gallery
« Reply #287 on: 2013-01-08 16:02:24 »
hi guys iv got some free time on my hand and not much to do so, i was think of doing some more Scenes i was just wondering if you wanted any in particular done.

Timu Sumisu

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Re: Field Scene Screens (non bombing mission) Gallery
« Reply #288 on: 2013-01-08 19:47:03 »
Texture up n do the lighting on those scenes you started?

Tollen

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Re: Field Scene Screens (non bombing mission) Gallery
« Reply #289 on: 2013-01-14 06:13:10 »
ready to start textures on this one, just some details to add on the small box but cant tell what it is from the picture.

sbwy1 by Tollen86, on Flickr


sbwy4_11 by Tollen86, on Flickr

LeonhartGR

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Re: Field Scene Screens (non bombing mission) Gallery
« Reply #290 on: 2013-01-14 08:50:23 »
Really nice!

Mayo Master

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Re: Field Scene Screens (non bombing mission) Gallery
« Reply #291 on: 2013-01-14 20:19:09 »
Nice work Tollen! Looking forward to seeing it textured.

Concerning the box, I think it could be a power socket, or a fuse box. It would make sense to find either in a utility tunnel. By the way, perhaps you may want to extrude the air duct (i.e. make a rectangular conduit perpendicular to the tunnel, outwards).

Tollen

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Re: Field Scene Screens (non bombing mission) Gallery
« Reply #292 on: 2013-01-15 03:17:38 »
thanks mayo i was thinking it had to be some sort of power socket.
and a quick updata on the texture side.

sbwy1_render2 by Tollen86, on Flickr

Mayo Master

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Re: Field Scene Screens (non bombing mission) Gallery
« Reply #293 on: 2013-01-15 16:52:38 »
A few quick remarks:
- Maybe you'll want to make the yellow and black stripes more narrow.
- It seems to me that the metal plates were painted in blue. The rust shows where the paint has flaked off. So, perhaps it would be better to replace your grayish metallic color by a blueish paint color matching the original picture.
- Before going further into texturing, perhaps it's best you take care of your lights. You can evaluate the light intensity/colors based on the rgb values of the yellow and black stripes on your rendered images. I think it is simpler to have the lighting more or less set before doing most of the texturing, mostly when it comes to adjust texture colors. At least that how it works for me, maybe someone more experienced can give you better advice and recommendations.

J. Cochran

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Re: Field Scene Screens (non bombing mission) Gallery
« Reply #294 on: 2013-05-06 23:07:05 »
I think the issue with your original simulation is that it was too straight. If clothes is filthy enough (which it probably is, in the slums), it'll keep way more shape than if it's clean. Sometimes, the stiffness can be stronger than gravity, and so manual tweaking might give that effect better than a realistic clothing simulation.

Also, I like option four, but you might wanna try and make the TV's light fade out more gradually; it seems just a bit too sharp, not soft enough.

I think you are right, his issue is quite straight..
« Last Edit: 2013-05-07 02:35:15 by J. Cochran »