Author Topic: [PSX/PC] Save Editor - Black Chocobo (v1.10.0)  (Read 684409 times)

Vegeta_Ss4

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.9.91)
« Reply #1350 on: 2019-08-24 14:07:44 »
WHOA!! Vegeta

Maybe is time to add ff7tk kernel support?

Zara9

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.9.91)
« Reply #1351 on: 2019-12-04 21:44:42 »
Hey

I would like to request to add in the key items for fort Condor please on this editor

thnaks

sithlord48

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.9.91)
« Reply #1352 on: 2019-12-07 22:36:25 »
Hey

I would like to request to add in the key items for fort Condor please on this editor

thnaks
Oh good catch, Looks like i missed that one, Also missing the Underwater Huge Materia.
        - thanks

The Latest build has that fixed now.  https://github.com/sithlord48/blackchocobo/releases/tag/continuous
« Last Edit: 2019-12-08 05:15:36 by sithlord48 »

sithlord48

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.9.91)
« Reply #1353 on: 2020-01-19 02:34:53 »
BC Updates
PSV Signing and Exporting now works without the need for user supplied keysI didn't crack the format i was pointed to code that this and was able to use it to get it working in ff7tk. VMP maybe soon ;)

PSV EXPORT NOTES
 The files names are really important when you export so be sure you are saving with Valid Region Info
  You can not export a psv currently with out having first opened a file region info is important with these as its inside the header. This has an easy fix at least.
 Please see this https://github.com/sithlord48/ff7tk/issues/51 for correct names to use when saving PSV files

Where do i get it?
Use the continuous release.



Raziel80

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.9.91)
« Reply #1354 on: 2020-01-23 17:31:55 »
When I try to launch Black Chocobo (v1.9.91) it displays error: An entry point to the CancelIoEx procedure was not found.
When I try to launch Black Chocobo (continuous release) it displays error: Black_Chocobo.exe is not a win32 application.
Black Chocobo (v1.9.90) works on Win XP. Can you do support for Win XP (32 bit) ?

sithlord48

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.9.91)
« Reply #1355 on: 2020-01-24 00:15:51 »
Doesn't seam since i use C++17 now. And the image with Qt5.11.3 (what 1.9.90 used) does not seam to support it.

Also I have enabled VMP (PsP and PsVita) export / save. I no longer have a PSP or Vita to test with so if someone could test this for me and get back to me about it . Use the Continuous Build to always have the most update date version.
« Last Edit: 2020-01-24 00:42:36 by sithlord48 »

sithlord48

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.10.0)
« Reply #1356 on: 2020-02-08 14:34:09 »
1.10.0 has been released:
newest features: 
  • Light and Dark color Scheme options
  • Filename suggestions for exports
  • Improved Settings Dialog
  • Dynamic Language Switching
  • Finalized PS3 format support (psv)
  • Finalized Psp format support (vmp)
  • Support Switch Saves
  • Support Popular single save fomats (psx, ps1, msx mcb pda mcs)
  • More location for location Viewer
  • Default to non native dialog.

Silicium

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.10.0)
« Reply #1357 on: 2020-02-09 19:30:18 »
Hi!
Thank you for your work, sithlord48.

I use the Nintendo Switch version of the savegame but I face some issues. It seems like the byte offsets are different (maybe it is region related, I use the EU/German version) because I get shown different levels for the first character and artefacts of the texts in the savegame loading screen after modding.

I tried the new 1.10.0 with official Switch support

It seems like the Bytesize of the original savegame is: 65.109 Bytes
For the modified one it was bigger (Unfortunatelly I cannot see the original size)

Thank you for your support

:-)
« Last Edit: 2020-02-09 19:44:26 by Silicium »

DLPB

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.10.0)
« Reply #1358 on: 2020-02-09 23:29:10 »
Nice! :)

sithlord48

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.10.0)
« Reply #1359 on: 2020-02-10 11:20:39 »
Hi!
Thank you for your work, sithlord48.

I use the Nintendo Switch version of the savegame but I face some issues. It seems like the byte offsets are different (maybe it is region related, I use the EU/German version) because I get shown different levels for the first character and artefacts of the texts in the savegame loading screen after modding.

I tried the new 1.10.0 with official Switch support

It seems like the Bytesize of the original savegame is: 65.109 Bytes
For the modified one it was bigger (Unfortunatelly I cannot see the original size)

Thank you for your support

:-)
Use checksum to extract your saves. Switch saves are the same as a PC save and there is no region difference. If you continue to have issues please provide a link to your unedited save file.
« Last Edit: 2020-02-10 11:27:51 by sithlord48 »

pating

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.10.0)
« Reply #1360 on: 2020-02-19 12:31:36 »
why do I have this whenever I open the file?

https://imgur.com/I3ODTGi

Thank you

sithlord48

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.10.0)
« Reply #1361 on: 2020-02-19 20:00:40 »
What version of windows are you running? I think you need windows 7+ (64-bit).
Try the newer version 1.10.0.

pating

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.10.0)
« Reply #1362 on: 2020-02-19 20:33:12 »
Windows 7 Ultimate 32-bit OS

already tested the newer version 1.10.0 I already showed in the link from https://imgur.com/I3ODTGi
« Last Edit: 2020-02-19 20:44:58 by pating »

sithlord48

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.10.0)
« Reply #1363 on: 2020-02-20 14:57:40 »
Windows 7 Ultimate 32-bit OS

already tested the newer version 1.10.0 I already showed in the link from https://imgur.com/I3ODTGi
I have updated the build to build a 32 bit . (still fails on XP :( )
@Pating please try this release and let me know if it runs for you now.
https://github.com/sithlord48/blackchocobo/releases/download/v1.10.0/Black_Chocobo-1.10.0-win32.zip
« Last Edit: 2020-02-20 15:43:11 by sithlord48 »

pating

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.10.0)
« Reply #1364 on: 2020-02-21 11:23:54 »
thank you very much

it runs :)

sithlord48

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.10.0)
« Reply #1365 on: 2020-02-21 12:46:15 »
thank you very much

it runs :)
Good to know. I'll Keep the building the 32bit version.

Yemer

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.10.0)
« Reply #1366 on: 2020-03-08 05:25:10 »
I'm trying to update the Sector 7 - Sum Progress field in the game progress tab to "The Pate is Falling" but it always goes to "Initial Settings". Is this a glitch? Can this field be set?

sithlord48

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.10.0)
« Reply #1367 on: 2020-03-10 04:53:39 »
I'm trying to update the Sector 7 - Sum Progress field in the game progress tab to "The Pate is Falling" but it always goes to "Initial Settings". Is this a glitch? Can this field be set?
Yes and I have fixed the error. Please try the newest Continuous build. It should write it correctly now. I may have not fixed the display code.

steven

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.10.0)
« Reply #1368 on: 2020-03-11 19:09:37 »
This is nice, now if there was a way to use this with the PS4 version as well, it would be awesome.

zeldagirl

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.10.0)
« Reply #1369 on: 2020-03-13 14:04:09 »
Links don't work for me, hmm