Author Topic: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions  (Read 129499 times)

Prince Lex

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #350 on: 2012-01-25 17:09:30 »
Is there a way to implement widescreen? Similar to an emulator's "extra geom" function. I imagine this would be much easier to do here than in an emulator. The stretched aspect ratio can sometimes look off, and I honestly don't know anyone who still has a 4:3 monitor.

Tekkie.X

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #351 on: 2012-01-25 17:28:34 »
I honestly don't know anyone who still has a 4:3 monitor.

I do, but only because I haven't actually bought a new one to replace it yet after buying a new PC last month.

DLPB

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #352 on: 2012-01-25 17:29:29 »
I have a 5:4, it's class.  8)

Prince Lex

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #353 on: 2012-01-25 19:07:59 »
I do, but only because I haven't actually bought a new one to replace it yet after buying a new PC last month.

I envy your ability to play FF7 in it's native aspect ratio without horrific black bars at the side >_>

sunz

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #354 on: 2012-01-25 19:22:34 »
What do you mean by widescreen? my screen 1024x768 and when i play ff7 it fills up the whole screen but in field there is a black gap at the bottom not at the sides like you said but dissapears at battle?

Prince Lex

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #355 on: 2012-01-25 19:26:35 »
You'r not actually playing the game in widescreen, you're stretching the game to fit your screen. If you're playing the game the way it's supposed to be played (you change "aspect ratio" to "yes" or tick it and write cfg) then you'd have black bars at the side.

I'm asking if there's a way to play the game in it's native aspect ratio and remove the bars. It's been done on many different emulation platforms and old PC games, but I don't know how or I'd do it myself.

EDIT: Here is an example of what I'm talking about. The game was built to play in 4:3 but in this emulator the extra geometry is added.

The only areas this would negatively affect in FF7 is the menu and possibly the battles, but with the new interface it would look absolutely fine even if the interface is not exactly in the corners. And who actually cares if the menu has black bars at the side?
« Last Edit: 2012-01-25 19:30:23 by Prince Lex »

Covarr

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #356 on: 2012-01-25 20:14:35 »
You'r not actually playing the game in widescreen, you're stretching the game to fit your screen. If you're playing the game the way it's supposed to be played (you change "aspect ratio" to "yes" or tick it and write cfg) then you'd have black bars at the side.
He said his screen is 1024x768. This is a 4:3 screen, so it'll display the correct aspect ratio anyway.

What do you mean by widescreen? my screen 1024x768 and when i play ff7 it fills up the whole screen but in field there is a black gap at the bottom not at the sides like you said but dissapears at battle?
The black gap at the bottom is an issue with the game itself. It might be correctable, with a lot of effort, but there is currently no setting to fix it.

I imagine this would be much easier to do here than in an emulator.
Not really. An emulator just has to change a few viewport settings. It's a very hacky solution, and often leads to garbage data on the sides, nasty pop-in because the game isn't expecting to display that area, etc.

Thanks to the magic of 2D backgrounds made up of tiles , doing the same thing in FF7 would be much more complicated (at least, that's the impression I've gotten as to why it hasn't been done yet, Aali will no doubt correct me if I'm wrong). But Aali is aware of this already, and has expressed interest in the idea in the IRC channel. But having an idea is almost always faster and easier than actually implementing it  :wink:

Swayless

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #357 on: 2012-01-27 13:49:15 »
Maybe its just me, in on my Android phone, and i can't get the download link to work.  The load bar gets an 8th of the way and just stops.  Can someone check the link for me please?

Edit: link is broken, won't download on my brothers laptop or his phone
« Last Edit: 2012-01-27 18:26:42 by Swayless »

Aali

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #358 on: 2012-01-29 16:27:41 »
Thats not really helping me.

Swayless

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #359 on: 2012-01-29 18:02:38 »
It sure helped me?

Prince Lex

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #360 on: 2012-01-29 21:27:40 »
UGerstl, that was a good, decent thing to do. I'm sure everyone looking for access will appreciate you posting that, thank you for taking the time and effort to do so.

DLPB

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #361 on: 2012-01-29 21:32:53 »
UGerstl, that was a good, decent thing to do. I'm sure everyone looking for access will appreciate you posting that, thank you for taking the time and effort to do so.

Thats not really helping me.

Yeah everyone who needs access.   ::)  I agree with Lex :)  Well done.
« Last Edit: 2012-01-29 21:37:24 by DLPB »

UGerstl

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #362 on: 2012-01-29 22:00:38 »
Thanks a lot for the positive feedback.

I am happy when i can help.  :)

Telémaco

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #363 on: 2012-01-30 02:11:14 »
A real shame...  playing FF8 PC version on modern machines (video cards!!) is a pain in the ass.  :'(  Now I got this crash...

I report this, and with screencaptures, in the scene when it occurs (the first capture is a little before of the crash; it occurs exactly, when they faint and the screen goes black, and start the music). What can I do?  = S By the moment, I will try to continue without using the Aali's driver (until reaching a safe place in game).


Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English (Nvidia)
INFO: NVIDIA Corporation GeForce Go 6150/PCI/SSE2/3DNOW! 2.1.2
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 800x600, output resolution 800x600, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
MATRIX INITIALIZE
INITIALIZING SOUND...
  initializing direct sound
  EAXDirectSoundCreate
  creating primary buffer
  initializing audio data
  OK
  initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Emulado]
GUID={0x1fe96268,0x29eb,0x49f6,0x8b,0xf,0x31,0x62,0x2c,0x97,0xe1,0x70}
PORT 1: Microsoft GS Wavetable Synth [Emulado]
GUID={0xaf44efc7,0x8ebf,0x47ff,0xbc,0x2c,0xee,0xe2,0x1b,0x28,0x91,0x5c}
PORT 2: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
    Microsoft Synthesizer
  Port1 supports XG data
BinkClose
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
Playing Segment
midi_play successful
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=74, volume=100)
Can't open file: \ff8\data\eng\field\mapdata\te\testbl6\testbl6.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=4, volume=127)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
ERROR: unhandled exception

The crash.dmp file generated is needed, right? I ask because its weight (100 MB).
« Last Edit: 2012-01-30 02:17:29 by Telémaco »

DLPB

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #364 on: 2012-01-30 02:16:51 »
upload it after zipping/compressing it.

Telémaco

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #365 on: 2012-01-30 02:20:54 »
upload it after zipping/compressing it.

And where I can upload that? To Megaupload? xDD  ; )

Seriously, what upload/downloading service? I am not sure but, aren't they now starting to apply all kinds of restrictions? I am not so well informed in that respect.
« Last Edit: 2012-01-30 02:22:38 by Telémaco »

DLPB

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #366 on: 2012-01-30 02:23:17 »
get dropbox or google :)

Telémaco

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #367 on: 2012-01-30 02:51:40 »
get dropbox or google :)

= S ??    ^^ "

Whatever, I got it. The file is needed for a complete report. I'll upload that file anyway I can and post a link.

PS: Phew... at least I could continue my game...  ^^"  I just erased some Aali's driver files temporarily, played with all that uggly black boxes until I reached a save point. And later, restored the previously erased files.

LAST-MINUTE EDITION:

Here: http://www.mediafire.com/?1199kbayh5b6568

Hope it can be downloaded. And wow... never saw before a file with 100 MB becoming in an 8 MB file just compressing with WinRAR. xD
« Last Edit: 2012-01-30 03:01:11 by Telémaco »

Xslayer

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #368 on: 2012-01-30 17:33:20 »
Ok so I have downloaded and installed the mod but my screen is completely white? I can see cloud and thats about it. Any ideas why?

Turns out it was my shaders (found advice from a few pages back)
« Last Edit: 2012-01-30 21:45:37 by Xslayer »

Telémaco

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #369 on: 2012-02-01 15:22:58 »
I have to notify something, Aali, DLPB and everyone else involved in this.

The crash happens again when the characters wake up from the sleep and get out from the train (when Laguna, Kiros and Ward's first appearance is just over). And again, in the exact moment when the screen starts to go in black (scene changing).

Judge it for yourself.
« Last Edit: 2012-02-01 15:25:12 by Telémaco »

Matryoshka

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #370 on: 2012-02-04 16:55:56 »
hello, for FF7 I am experiencing crashes after battles and at random parts(probably due to Alt+Tabbing). It's making it really hard for me to advance in the game, I'm using the most recent version of Aali and I've updated my video codec. What to do?

APP LOG:

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. MOBILITY RADEON X600 SE x86/SSE2 2.0.5337 WinXP Release
INFO: OpenGL 2.0 support detected
INFO: PBO not supported
INFO: Found swap_control extension
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 44, vert uniform 4096, frag uniform 4096
INFO: vertex shader compile log:
ERROR: 0:1: '' :  Version number not supported by GL2
ERROR: 1 compilation errors.  No code generated.


INFO: fragment shader compile log:
ERROR: 0:1: '' :  Version number not supported by GL2
ERROR: 1 compilation errors.  No code generated.


INFO: main program link log:
 Link failed. All shader objects have not been successfully compiled.
ERROR: failed to load shaders, reverting to fixed function
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: AWE SOUNDFONT MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\awe.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
ERROR: couldn't open movie file: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.533333, frames: 218
INFO: slow output format from video codec h264; 0
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 2
reading midi file: OB.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
MIDI play: 2
song is already playing...
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 313
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 2, time: 4
MIDI set volume trans: 127->127; step=4
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
Field Quit
Entering MAIN
MIDI play: 2
song is already playing...
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 311
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 2, time: 4
MIDI set volume trans: 127->127; step=4
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
fade music volume: 60->0, step=127
set music volume: 60
set music volume trans: 60->0, step=127
MIDI fade volume: 60->0, step=127
MIDI set volume: 60
100% of 60 = 60
MIDI set volume trans: 60->0; step=127
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\northmk.avi; h264/aac 1280x896, 15.000000 FPS, duration: 13.133333, frames: 197
INFO: slow output format from video codec h264; 0
MIDI stop - OK
MIDI stop - OK
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
MIDI stop - OK
MIDI stop - OK
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\mk8.avi; h264/null 1280x896, 15.000000 FPS, duration: 3.533333, frames: 53
INFO: slow output format from video codec h264; 0
ERROR: failed to find file char/l_hand.RSD (LGP) (path: )
ERROR: offset error: l_hand.RSD
ERROR: could not open file l_hand.RSD
MIDI play: 9
reading midi file: KURAI.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 9
song is already playing...
MIDI play: 9
song is already playing...
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 328
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 9, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
100% of 15 = 15
MIDI play: 9
reading midi file: KURAI.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
100% of 127 = 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 329
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 9, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
100% of 15 = 15
MIDI play: 9
reading midi file: KURAI.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
100% of 127 = 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 330
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 9, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
100% of 15 = 15
MIDI play: 9
reading midi file: KURAI.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
100% of 127 = 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\ontrain.avi; h264/aac 1280x896, 15.000000 FPS, duration: 12.866667, frames: 193
INFO: slow output format from video codec h264; 0
set music volume trans: 127->0, step=90
MIDI set volume trans: 127->0; step=90
MIDI stop - OK
MIDI stop - OK
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 0
MIDI set volume: 0
100% of 0 = 0
MIDI stop - OK
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
MIDI play: 33
reading midi file: TM.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
MIDI play: 33
song is already playing...
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\mainplr.avi; h264/aac 1280x896, 15.000000 FPS, duration: 13.066667, frames: 196
INFO: slow output format from video codec h264; 0
MIDI play: 33
song is already playing...
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 392
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.


and CONFIG:

Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1024
window_size_y = 768
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = avalanche

# check your driver settings if this option doesn't seem to work
enable_vsync = no

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = off

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no
« Last Edit: 2012-02-04 17:03:56 by Matryoshka »

Hellbringer616

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #371 on: 2012-02-04 17:35:30 »
Try updating to the latest Aali's driver (0.7.11b) It might not be .10, But i remember that happening in one of his driver releases.

If that doesn't work, don't alt tab, see how it plays.

Matryoshka

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #372 on: 2012-02-04 19:01:22 »
The game still crashes after battles even without Alt+tabbing, so I doubt the Alt+tab is the main cause of the problem. Where do I get the real .11 release? apparently the config says I am using .10 now, though my app.log points to a .11. So confused.

yavarel

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #373 on: 2012-02-04 22:01:57 »
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes


turn it off

Matryoshka

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #374 on: 2012-02-05 08:14:11 »
turned off shaders, the crashes after battles seem to have stopped, but it crashes again every time after that first childhood scene with tifa.

CONFIG:

Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1024
window_size_y = 768
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = avalanche

# check your driver settings if this option doesn't seem to work
enable_vsync = no

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = off

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no


APP.LOG

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. MOBILITY RADEON X600 SE x86/SSE2 2.0.5337 WinXP Release
INFO: PBO not supported
INFO: Found swap_control extension
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: AWE SOUNDFONT MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\awe.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
ERROR: couldn't open movie file: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.533333, frames: 218
INFO: slow output format from video codec h264; 0
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
MIDI play: 95
reading midi file: PRE.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 2
reading midi file: OB.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
MIDI play: 2
song is already playing...
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 313
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 2, time: 4
MIDI set volume trans: 127->127; step=4
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
Field Quit
Entering MAIN
MIDI play: 2
song is already playing...
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 311
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 2, time: 4
MIDI set volume trans: 127->127; step=4
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
fade music volume: 60->0, step=127
set music volume: 60
set music volume trans: 60->0, step=127
MIDI fade volume: 60->0, step=127
MIDI set volume: 60
100% of 60 = 60
MIDI set volume trans: 60->0; step=127
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\northmk.avi; h264/aac 1280x896, 15.000000 FPS, duration: 13.133333, frames: 197
INFO: slow output format from video codec h264; 0
MIDI stop - OK
MIDI stop - OK
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
MIDI stop - OK
MIDI stop - OK
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\mk8.avi; h264/null 1280x896, 15.000000 FPS, duration: 3.533333, frames: 53
INFO: slow output format from video codec h264; 0
ERROR: failed to find file char/l_hand.RSD (LGP) (path: )
ERROR: offset error: l_hand.RSD
ERROR: could not open file l_hand.RSD
MIDI play: 9
reading midi file: KURAI.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 9
song is already playing...
MIDI play: 9
song is already playing...
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 328
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 9, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
100% of 15 = 15
MIDI play: 9
reading midi file: KURAI.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
100% of 127 = 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 329
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 9, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
100% of 15 = 15
MIDI play: 9
reading midi file: KURAI.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
100% of 127 = 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 330
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 9, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
100% of 15 = 15
MIDI play: 9
reading midi file: KURAI.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
100% of 127 = 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\ontrain.avi; h264/aac 1280x896, 15.000000 FPS, duration: 12.866667, frames: 193
INFO: slow output format from video codec h264; 0
set music volume trans: 127->0, step=90
MIDI set volume trans: 127->0; step=90
MIDI stop - OK
MIDI stop - OK
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 0
MIDI set volume: 0
100% of 0 = 0
MIDI stop - OK
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
MIDI play: 33
reading midi file: TM.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
MIDI play: 33
song is already playing...
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\mainplr.avi; h264/aac 1280x896, 15.000000 FPS, duration: 13.066667, frames: 196
INFO: slow output format from video codec h264; 0
MIDI play: 33
song is already playing...
MIDI play: 33
song is already playing...
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 33
song is already playing...
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 33
song is already playing...
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
MIDI play: 57
reading midi file: YADO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 33
reading midi file: TM.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 34
reading midi file: TIFA.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 34
song is already playing...