Author Topic: What do I rename OPAC and OPAD to put them in the mod\battle folder?  (Read 2714 times)

jeffdamann

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Im trying to stick my battle floors for OPAC, OPAD, OSAF, and pjaf, in the game and need to know what to name them to get them to work inside the mod folder.

Thanks

Also, Where do I find the upload armorvil put up for borderless battle window files?
Also I need the link to darkfangs avatars
« Last Edit: 2011-08-07 06:58:37 by jeffdamann »

DarkFang

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http://forums.qhimm.com/index.php?topic=9950.0

I don't like how a few of them turned out. I'll probably redo them.

FeliX Leonhart

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Im trying to stick my battle floors for OPAC, OPAD, OSAF, and pjaf, in the game and need to know what to name them to get them to work inside the mod folder.

1)In ff7_opengl.cfg change show_missing_textures = yes
2)Play to the needed battle scene
3)In APP.LOG an entry like "INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/battle/STAGE03_T01_00.png, failed"
4)mods/none/battle/ - path you need to create
5)Then you copy there your textures and rename it acoording to APP.LOG (STAGE03_T00_00.png,STAGE03_T01_00.png etc.)

PitBrat

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Looking in Zangan, I see that:
    OPAC and OPAD are Sector 1 Train
    OSAF is Reactor 1 Entrance
    PJAF is Sector 8

Now where is the save game for each section?

-PitBrat

Vgr

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Wow, you are lazy as hell PitBrat...

obesebear

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Wow, you are lazy as hell PitBrat...
You do realize he is the author of the Bootleg Edit right?

Vgr

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Yes I do, but I mean... You launch a new game and here you go...

PitBrat

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Vgr, thanks, that was oddly helpful.

Looks good:
osaf = stage12_t03_00.png
opac = stage09_t00_00.png
opad = stage09_t01_00.png

Just a guess:
opaf = stage09_t03_00.png
oqac = stage10_t00_00.png
pjac = stage29_t00_00.png
pjaf = stage29_t03_00.png
« Last Edit: 2011-08-10 02:40:38 by PitBrat »