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[REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)

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Omzy:

--- Quote from: BloodShot on 2012-07-17 22:17:17 ---I'm curious, since we are basically filtering these backgrounds and upscaling them, couldn't we also physically edit the bgs with photoshop or something to add in more detail?
--- End quote ---


--- Quote from: PitBrat on 2012-07-17 22:23:23 ---We need a tool that can create a scene image for editing and then break it back down into tiles.
--- End quote ---

That is exactly what the FacePalmer script does. It spits out a scene that can be edited by hand to add detail. You can also edit the filters in the script to do other things instead of simply resizing. I designed it in such a way that you can literally plug-in your photoshop filters into the beginning of the script or modify the variables used by the fractal algorithm just by changing a number. It sounds kind of complicated, but its really not when you look at it. All the complicated stuff is in the meat of the script, figuring out how to separate the foreground and the background and work in all the animations and lighting--you don't need to even worry about those things.

There are, of course, special cases (24 that I edited by hand). Those need to be done from scratch, using Aali's Palmer to get the original exported scenes to edit.


deathnetworks:
Has anyone managed to get these repacked into lgp for use on the re-release yet?

Rumbah:
I just downloaded the fix files with jdownloader and noticed that it it decompressed the files automatically and deleted the rar files. So my question to avoid redownloading is: Are there any files double in the fixes or are they just replacing files in the main download? That's because I don't know the order they were decompressed.

The fixes decompressed to 449 files with about 411 mb. Is that ok?

CloudXIII:
So i downloaded the pack and set the Location in OpenGL to-  facepalmer/

SO heres this:


# ff7_opengl-0.7.8b config file

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = FacePalmer/


# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
#music_plugin = plugins/ff7music.fgp

# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag

# YUV fast path shader
yuv_source = shaders/yuv.frag

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1152
window_size_y = 864
preserve_aspect = yes
fullscreen = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = off

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
# this option should be used for testing only, performance will take a hit
direct_mode = off

# show every failed attempt at loading a .png texture
# this option is for modders only, it's useful to find out which texture to replace and which palettes it needs
show_missing_textures = no

# Disable Error Notifications
disable_popup = on
===============================================================================

And this.......


and when i load the game, it just doesnt look any different. maybe im missing something???

ANY help would be appreciated

Kompass63:
Hi CloudXIII

First off, it is a newer OpenGL driver here.
Also read this report . The two files main.frag and main.vert I've packed into this archive.


Secondly, at the end of the option belongs to the path towards no /.
mod_path = FacePalmer

Thirdly, because the wrong data structure?
In "[game folder]\mods\FacePalmer\field" must be more than 600 subfolders with pictures.

Greetings Kompass63

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