I have big plans for the Berserker in this mod. When it is all said and done, the Berserker might be a little overpowered, but every party slot is so valuable and adding a Berserker to your party really limits you as a group. The SOLIDER/Knight has some elemental skills and a few support spells, but he can also attack very well; the Black Mage can't do much of anything except for cause magical damage; the White Mage is gonna have a lot of trouble trying to cause significant damage and so on. So there are the more versatile classes like the Ninja, Dragoon, Time Mage, and Blue Mage, and the Pure Classes like Black Mage, Summoner, Berserker. The Knight, White Mage, and Samurai (kind of like a Monk), lie somewhere between the versatile and pre classes.
The Blue Mage is basically a Mage with White, Black, and Time magic, a moderate ability to physically attack, and some excellent support abilities. However, the Blue Mage is king of none of these abilities. The Dragoon has a healthy Mdef, a decent Pdef, and fairly average stats all around, combined with access to a healing spell, a drain spell, and a mdef/def boosting spell, and a moderately powerful summon, the Dragoon is another jack-of-all-trades, but master of none. The Ninja offers unmatched Speed and Luck, but with modest Str and Mag, and virtually no Vit to speak of, they have many useful skills and promote a more technical style of play. The Time Mage will be spending most of his time inflicting positive and negative statuses, but will also be able to deal some damage, and he will do so with a higher Dex than any other mage.
The Black Mage is designed for pure magical assault. 98% offensive magic, with the ability to use Drain and Hp Absorb. The Black Mage is armed with the highest Mag stat in this mod. The Summoner's Mag comes in at a close second. Although the summons are generally more powerful than Black Magic, they require more MP and can only be cast a limited number of times. Each of these classes are practically incapable of fending off physical attacks. The Bersker on the other hand, is gifted with the highest Str of all the classes. Combined with the Berserker's unique selection of equipment and accessories, he is a formidable unit indeed, but don't expect to do anything with him besides cause physical damage to enemies.
The Knight or SOLDIER, has the second highest Str in the mod, but also has a few tricks up his sleeve in the area of elemental abilitieshigh physical defense, and access to a select few supplemental spells. The Samurai (is basically a Monk), combines status inflictions with physical attacks to damage and humiliate the enemy. The Samurai's stats are slightly more balanced than the Knight's, Berserker's, and Ninja's. The White Mage is primarily a healer off course, but with the barriers, drain, death, and possibly Alexander or Phoenix, it can produce effects other than healing.. The White Mage also has Holy Ray and Holy Flash, both of which are among the very few Holy Damage inflicting spells in the game.