Or, you know, it's just a handful of students putting something together in UDK for a Uni/College project.
I don't think this was meant to be any sort of demo for a larger project. just read the index page:
The idea is to show its 2D world in 3D in a short demo, trying to keep it as accurate and respectul as possible to the original.
I hope you enjoy it as much as I enjoyed creating it.
Interesting to say the least, but the members are obviously new to this type of thing. While the game world looks 'ok', someone coming from extensive experience in creating levels for FPS(such as me) can see red flags everywhere. Simple architecture, places where textures should have been used instead of world brushes, and the lack of any type of trash or randomness that makes an environmental look like people actually use it, the depot looks like a clean room! And the battle system is certainly not functional, just a scripted sequence to make it 'appear' to be a battle(epic fail)
But overall its not bad for a school project. It trumps alot of things I have seen in the past. And what the hell was that Zack reference about?
? and the unnatural attraction to the wooden crates?