** Updated file:http://www.filefactory.com/file/c0f7f1f/n/Zack_package.7z
***New file contains working field model (basic one, wont work for kid flashbacks and such.) and battle model: need help fixing white texture background trouble described below (near bottom).
Alright so I've been going back over how to use the communities tools. Reading the tutorials I can find. Etc. Trying to figure out how much I can do for my Zack project I have been promising for.... 5+years aroundabout XP
Basically this mod is to replace cloud in game with Zack. Still figuring out the story on that but I do have my ideas.
Anyways started from scratch tonight and decided to get the base field model out of the way. So I go play with highwind and kimera.
Now in Kimera, I took zack's head .P file and substituted it in place of cloud's head. Then used image2tex to fix the eyebrows. And managed to decently get it.
Other things I'm up to on the project
Just got grimmy's help in figuring out how to change the FMVs. Going to see if I can edit all 14 (0_0) movies cloud appears in. Yes I did count c_scene3.avi in that (just clouds arm. Handing black materia over to sephiroth). And the Jairo (tiny bronco) movies. Anyways I'm going to test the process with my teaser trailer from youtube
and see if it works in game.
going to try to script it so it makes sense. The only other character changer I've played was the old sephiroth mod. While it was cool to play sephiroth, story wise it didn't make sense. This I will try to make the mod match up with the story so while it is a new experience, it will be close to what it would have been if the zack mod was part of the original game in terms of the world role rules and such. For example. If you remember that hojo said cloud was a failed sephiroth clone. Well what if hojo was trying to make a clone of sephiroth like the clones of genesis in crisis core. However samples got mixed up and he became zack instead. Hence why he is a failed sephiroth clone.
Along with the script I might have to change out some of the main party if I get to it.
As for starting off small, my first planned demo of the project will be the first reactor. Pretty much after the explosion, all you'll have is a field model and battle model zack until I get the project updated. Certain scenes will be messed up (flashbacks and scenes using other models of cloud, ex. him using sword at ancient city).
For the project I'll mainly concentrate on
After I finish the initial demo, I'll most likely take comments and suggestions on how I should update the project.
Anyways if members can help answer any questions that pop up, I'd be grateful. Current questions are
-Current opinions on how I should update the project? Get such and such out of the way first, update it by game area, etc.?
And yes, progress on this will be slow but there will be actual releases. Not like my past promises. Mainly I'll be working on it during breaks (learning my programming at home and then going to work. Breaks consist of hours between teaching myself programming and an hour or two after work).
-Just finished doing the battle model. Zacks field head on battle model. Yes I fixed the colors. However texture spots still white, even after I tried to fix it through the ol pcreator method. Eyes and mouth still show over white spots though just like in kimera pic below.
- about to dive into changing menu portraits and default names. Don't know how so will be researching. If anyone wants to point out the process, thank you for any help.
-last upload of the night unless I find a way to fix the battle model.