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SOLVED: Adding modified Kernel.BIN to PSX Version of FFVII

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lolkuro:
After messing around with WallMarket for a while, and not feeling a desire to install FF7 for PC, I wanted to modify my PSX version I have downloaded.
Before I get screams of "pirate!" directed at me, I do in fact own the original PSX copy, and have for years.

I tried using an ISO editor and directly replace the Kernel.BIN file in all three "Discs" but loading the game only nets a black screen in ePSXe.

What exactly am I doing wrong and how do I properly replace Kernel.bin so that it actually works?

DLPB:
This is precisely why most people have abandoned the psx altogether, because it is far more work than it is worth.  I have not looked into this but I assume it is because the disc contents are read by their physical place on the disc and not filename.

Bosola:
You need to reimport your file using something like the CDMage beta. Most ISO editors try and create a PC-CDROM filesystem, which the PSX won't read.


--- Quote --- This is precisely why most people have abandoned the psx altogether, because it is far more work than it is worth.
--- End quote ---

It's not *that* hard - and you get a *far* larger audience in return. For me, the small player base of the PC release meant I could never commit much time to modding it.

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