Author Topic: SOLVED: ARMs FF7 Damage Break PSX.rar  (Read 4185 times)

thao1211

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SOLVED: ARMs FF7 Damage Break PSX.rar
« on: 2012-02-16 16:09:42 »
sorry if it in the wrong tropic but since megaupload is down and i was wondering if u have a ARMs FF7 Damage Break PSX can u upload it somewhere so i can get it for my usa ff7
thank
« Last Edit: 2012-05-13 18:57:24 by Bosola »

UGerstl

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Re: ARMs FF7 Damage Break PSX.rar
« Reply #1 on: 2012-02-16 17:41:43 »
Hi thao1211,

i searched Qhimm and the Internet for ARMs FF7 Damage Break PSX.rar
but i had no luck.

It is possible that these users have this file:

   dziugo          Last Active: 02/08/2012, 11:33:01
   paladin181   Last Active: 01/19/2012, 03:33:13

Send a PM to them and wait for their response.

I found a special version of FF7 via Google, which has this mod included.
To write it here is against the rules, so you have to search it by yourself.


@Administrators: I hope my hint is not against the rules.
« Last Edit: 2012-02-16 17:55:18 by UGerstl »

thao1211

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Re: ARMs FF7 Damage Break PSX.rar
« Reply #2 on: 2012-02-16 20:11:19 »
thank i have it but have to reboot my pc and megaupload it gone
but i just use the battle.x and the other file from someone else and put it in my and it work too.

Bosola

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Re: ARMs FF7 Damage Break PSX.rar
« Reply #3 on: 2012-02-16 22:09:14 »
SymphoniC released a version for PAL, too, at http://forums.qhimm.com/index.php?topic=12183.0

Of course, this wouldn't be necessary if someone just documented the ASM to change. Our projects shouldn't be dependent on non-open works that are only hosted on fragile and unreliable third parties like MegaUpload or MediaFire. Piecemeal attempts to mirror and privately circulate don't cut it either. It's amateurish.

Something similar goes for modding tools without redistribution licenses, too.

thao1211

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Re: ARMs FF7 Damage Break PSX.rar
« Reply #4 on: 2012-02-17 17:00:48 »
thank but i need it for the us version but problem sovle

Bosola

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Re: ARMs FF7 Damage Break PSX.rar
« Reply #5 on: 2012-02-18 15:19:02 »
thank but i need it for the us version but problem sovle

Care to tell us how?

Also, via PM:

Quote from: UGerstl
Hi Bosola,do you think about a special file server or backup system ?

No! That's not what I'm talking about at all!

I'm saying the whole idea of mirroring binaries and patches is flawed, because we shouldn't be relying on undocumented work in the first place. How does a patch with arbitrary binary changes tell us how to alter an algorithm in a different release? How does it help us when we want to do something slightly different? It's no assistance at all. No, we shouldn't be collecting a patchwork of diffs and patches - we should be documenting the assembler and the functionality it delineates.

What you have to understand is that making the PC game more 'playable' was never the real goal of the Qhimm project. A happy consequence, and one we're willing to make the most of, but never our first priority. No, our real objective is to reverse-engineer the PC and PSX builds of FFVII and (to a lesser degree) FFVIII, (one) consequence being an open-source implementation of the FF7 engine, Q-Gears. Just mirroring binary packages doesn't help us with any of that.

Don't get me wrong. I think it's good that people are creating easy-to-install mod packages and fancy custom models and all that. But it should never be our real focus, and certainly not something we should dedicate server resources to.

Besides, you're forgetting something. Most of these projects aren't released with explicit redistribution licenses. Many *are* subject to copyright, even if they're freeware that only exists to act on someone else's works (i.e. Squaresoft's). Even if it *were* more expedient to host gigabytes of binaries than open documentation (note - it isn't), that's no guarantee that we'd have the right to in the first place.
« Last Edit: 2012-02-18 15:21:49 by Bosola »

thao1211

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Re: ARMs FF7 Damage Break PSX.rar
« Reply #6 on: 2012-02-18 17:26:59 »
i just took the batini.x and battle.x from my earlier project that has the damage break and replace over the new one.

UGerstl

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Re: ARMs FF7 Damage Break PSX.rar
« Reply #7 on: 2012-02-18 20:01:25 »
@Bosola: Thanks for your explanation.

@thao1211: Can you upload your batini.x and battle.x, so it is possible
                     to remake a version of ARMs FF7 Damage Break PSX ?
                     (reverse-engineer)



I have uploaded the original and the modified version of batini.x and battle.x:
   ARMs FF7 Damage Break PSX
« Last Edit: 2012-02-18 22:13:39 by UGerstl »