Author Topic: [FF8PC-Steam] GeDoSaTo Downsampling + SweetFX Config  (Read 3919 times)

Mcindus

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GeDoSaTo Downsampling Config v1.1 by MCINDUS
NEW RELEASE!
These files enable the use of GeDoSaTo, SweetFX, (and even Tonberry!) in conjunction with FF8
This is for the STEAM version only

If you are using the Music Mod Roses and Wine (RaW), you must update to W04 to use this mod!

Features:
- Downsampling for beautiful textures (3840x2160 by default)
- Set Anti-Aliasing type and quality
- The ability to use Tonberry in conjunction with SweetFX!
- Enable SweetFX Postprocessing effects
- Use Asmodean's Shader Suite

Unlock all resolutions -- Enjoy downsampling!

Side-by-side comparison:
(Look at the edges of objects to get a real idea of what the downsampling and AA are accomplishing)


GeDoSaTo also enables the use of Tonberry and SweetFX plugins simultaneously!
No longer any need to disable the STEAM overlay when using GeDoSaTo, this configuration will do it for you.

Thanks to Peter Durante for GeDoSaTo

Special thanks to Kaldarasha and KyubiNemesis for giving me the inspiration to figure this out

______________________________________

Download Link:
FF8 GeDoSaTo Config v1.1 by MCINDUS


If you enjoy this mod and any of my many others for FF8, please... DONATE HERE!
______________________________________

Instructions:

1. Install GeDoSaTo HERE
2. Unpack FF8_GeDoSaTo_v1.1.rar wherever you like
3. Open the "FF8_GeDoSaTo" folder for your launguage (FF8_GeDoSato is for English)
4. Drag the 'config' folder to your new GeDoSaTo parent folder and merge the folders together. (Mine is C:/GeDoSaTo) This will place FF8_xx and FF8_Launcher folders as well as 'whitelist_user.txt' into your GeDoSaTo config.
5. Open GeDoSaToTool.exe as Administrator
6. Open FF8 and go to "Settings" in the Launcher to select your new resolution (3840x2160 by default)

*If you're using RaW (W04), open the FF8+.exe to run the launcher properly. (Do this every time you exit the game - make sure you close out of the Launcher completely first)

- You will see text in the top left of the screen confirming your downsampling rate if you did everything right

- To configure your own settings, click 'Edit Settings' and choose the 'FF8_EN/GeDoSaTo.ini' from the pulldown menu.

- Choose your downsampling resolution by removing the "#" mark from the resolution you would like to use.

______________________________________
Settings by default are:

Downsampling Resolution = 3840x2160; bicubic
Anti-Aliasing = FXAA; High
Postprocessing = On; asmodean
______________________________________

To enable SweetFX and/or change Asmodean options:

Click "edit postprocessing" and choose your SweetFX settings for 'durante' -OR-
Go to GeDoSaTo/assets/post.fx for the 'durante' SweetFX options (open in notepad, etc.)

Click "edit alt. postproc." and choose your settings for 'asmodean' -OR-
Go to GeDoSaTo/assets/post_asmodean.fx for the 'asmodean' Postprocessing options

If you figure out how to enable AO or DoF, let us know! THANKS!

Happy Modding!
As always, leave comments and questions below
-MCINDUS-
« Last Edit: 2015-03-26 20:18:13 by Mcindus »

KyubiNemesis

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Re: [FF8PC-Steam] GeDoSaTo Resolution Config by MCINDUS
« Reply #1 on: 2015-03-07 20:41:46 »
Running the game with this just adds a nice touch to all the beautiful mods you guys keep crankin out. And thanks for the mention, that's really cool!

savage-xp

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Re: [FF8PC-Steam] GeDoSaTo Resolution Config by MCINDUS
« Reply #2 on: 2015-03-09 17:44:22 »
Nice tool, but i can't change my screen to 1440x900? Some bug?

Mcindus

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Re: [FF8PC-Steam] GeDoSaTo Resolution Config by MCINDUS
« Reply #3 on: 2015-03-09 18:55:51 »
Nice tool, but i can't change my screen to 1440x900? Some bug?

Where are you trying to change it? You can just edit the main GeDoSaTo.ini file for FF8_EN by clicking 'edit settings' and selecting 'FF8_Launcher/GeDoSaTo.ini' (or 'FF8_Launch2/GeDoSaTo.ini' if you use RaW.)  Right now, its set at 2x 1920x1080 (3840x2160).  Add 2880x1800 (double your resolution) to the list like this:

# Graphics settings

# The actual rendering resolutions you want to use,
# and how many Hz you want the game to think they work at.
# REMOVE THE # SYMBOL BEFORE THE RESOLUTION YOU WISH TO USE
# SELECT ONLY ONE RESOLUTION
# format: renderResolution [width]x[height]@[hz]
clearRenderResolutions
renderResolution 2880x1800@60         <----- add this line with NO "#"(*put your real refresh rate if not 60hz)
#renderResolution 3200x1800@60
#renderResolution 3840x2160@60       <----- add "#" to this line to disable it
#renderResolution 4480x2520@60
#renderResolution 5120x2880@60
#renderResolution 7680x4320@60

Make sure you click 'save' and then close the window, but leave GeDoSaToTool.exe open.

Open the FF8 launcher now, and you should be able to select the new 2x resolution (2880x1800).

You MUST pick a multiple of your monitor's resolution!

=============

Another workaround:
You can also copy/paste this section just below the resolutions in FF8_Launcher/GeDoSaTo.ini (or FF8_Launch2/GeDoSaTo.ini for RaW users) like so:

# The resolution you want to downsample *to*.
# Should generally always be your output device pixel size and frequency.
# Writing something not supported by the display here will probably cause a crash.
# 0 = main monitor resolution
presentWidth 0
presentHeight 0
presentHz 60

**Just changing this in GeDoSaTo.ini's main settings won't apply due to the override needed for the resolutions, so make sure you add it to your FF8 Launcher settings ini file instead!

If this STILL doesn't work, try changing the 0's to your actual resolution (as well as Hz).

Let me know if this helped!
« Last Edit: 2015-03-26 20:19:29 by Mcindus »

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Re: [FF8PC-Steam] GeDoSaTo Resolution Config by MCINDUS
« Reply #4 on: 2015-03-09 23:14:46 »
I managed to work, just installed in other directory

I love FFVIII in maximum quality. So in the settings i manage to put the pink area completed aliased, but now i can't.



How i can disable that square in upper right corner?

rotschleim

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Re: [FF8PC-Steam] GeDoSaTo Resolution Config by MCINDUS
« Reply #5 on: 2015-03-14 18:42:27 »
Wait a tick--does this GeDoSaTo also smooth out FFVIII's 2D backgrounds? Holy moly!

Mcindus

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Re: [FF8PC-Steam] GeDoSaTo Resolution Config by MCINDUS
« Reply #6 on: 2015-03-14 21:08:45 »
Wait a tick--does this GeDoSaTo also smooth out FFVIII's 2D backgrounds? Holy moly!

I'm actually loaded to the teeth with mods too... I guess I should do a vanilla screenshot comparison XD

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Re: [FF8PC-Steam] GeDoSaTo Resolution Config by MCINDUS
« Reply #7 on: 2015-03-17 18:26:24 »
I've actually tried this out before and it worked well. Downside for me is that my game lags at certain points once set at 1080p. Examples being in the final battle and using Rinoa's Wishing Star limit. Setting the resolution higher slows those scenes to a crawl. Still not sure why that happens. It's really a shame because I like this.

Mcindus

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Re: [FF8PC-Steam] GeDoSaTo Resolution Config by MCINDUS
« Reply #8 on: 2015-03-17 21:36:26 »
Hm... well, using a few tweaks, I seem to be able to broadcast on Steam just fine using GeDoSaTo and Tonberry!  I haven't had the chance to try this while getting an achievement, but it works!  The one downside is that you can't pull up the overlay using Shift+Tab or the game crashes.  I set my Steam Settings to not display any messages in the Overlay when I get chats or when I take a screenshot, but I can take screenshots to boot!

Let me know if you want to test this!

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Re: [FF8PC-Steam] GeDoSaTo Resolution Config by MCINDUS
« Reply #9 on: 2015-03-19 02:15:59 »
Hello, tried most of your mods and work very well, thanks for your job.
But i got a problem with this mod, i have rose and wine so i chosed the raw folder and followed everything correct but when i set correctly the resolution 3xxx on launcher...game is not on full screen, its Windowed.  Tried to Force some setting but i don't know what to do, can you help me?
« Last Edit: 2015-03-19 02:20:25 by Andyus86 »

Mcindus

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Re: [FF8PC-Steam] GeDoSaTo Resolution Config by MCINDUS
« Reply #10 on: 2015-03-19 17:41:44 »
Hello, tried most of your mods and work very well, thanks for your job.
But i got a problem with this mod, i have rose and wine so i chosed the raw folder and followed everything correct but when i set correctly the resolution 3xxx on launcher...game is not on full screen, its Windowed.  Tried to Force some setting but i don't know what to do, can you help me?

Are you making sure that GeDoSaTo is the first thing you open?  Make sure you open GeDoSaTo and THEN the FF8 launcher.  It might be having an issue with the latest version of RaW - I haven't updated to the latest version to make sure HextLaunch is working properly with it. 

Also - make sure that the resolution is double whatever your monitor resolution is.  If your monitor is not 1920x1080, you're going to have to manually change the settings to some multiple of your monitors resolution in the FF8_Launch2/GeDoSaTo.ini pulldown in 'edit settings'.

--Just got an idea.  With HextLaunch now being the way you launch FF8 (the FF8+.exe), you should be able to use the regular config and NOT the RaW config. I'm going to test this right now.
« Last Edit: 2015-03-19 18:58:02 by Mcindus »

Andyus86

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Re: [FF8PC-Steam] GeDoSaTo Resolution Config by MCINDUS
« Reply #11 on: 2015-03-19 21:37:27 »
Are you making sure that GeDoSaTo is the first thing you open?  Make sure you open GeDoSaTo and THEN the FF8 launcher.  It might be having an issue with the latest version of RaW - I haven't updated to the latest version to make sure HextLaunch is working properly with it. 

Also - make sure that the resolution is double whatever your monitor resolution is.  If your monitor is not 1920x1080, you're going to have to manually change the settings to some multiple of your monitors resolution in the FF8_Launch2/GeDoSaTo.ini pulldown in 'edit settings'.

--Just got an idea.  With HextLaunch now being the way you launch FF8 (the FF8+.exe), you should be able to use the regular config and NOT the RaW config. I'm going to test this right now.

thanks for answer, yes i lauch 1st gedosato and i can set the double resolution(main res is 1920x1080). I tried also the normal config but no luck...game launch in windowed mode! i tried also to disable full screen in launch option and game still launch in widowed but with window more "larger". I don't know what to do

Mcindus

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Re: [FF8PC-Steam] GeDoSaTo Resolution Config by MCINDUS
« Reply #12 on: 2015-03-20 01:51:19 »
Can you do me a favor and switch to the NON-RaW version and give it a try?  Let me know what happens.  If you still have the same problem, message me your FF8_EN/GeDoSaTo.ini and your FF8_Launcher/GeDoSaTo.ini so I can look through them.

Andyus86

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Re: [FF8PC-Steam] GeDoSaTo Resolution Config by MCINDUS
« Reply #13 on: 2015-03-20 10:26:07 »
i tried the non raw folder but problem is the same! game launch in window mode. I can paste and copy the 2 ini file you but they are default..so i don't touch anything inside!
Just saw onw thing, in you main post there is "- You will see text in the top left of the screen confirming your downsampling rate if you did everything right". well i don't get this message when i change the resolution in laucher

EDIT: i tried to launch the game from steam instead shortcut ff8+..game still in windowed mode. I tryed to disable full screen in launcher option and i got this:

http://i.imgur.com/mglGlgS.png

not full screen, but larger windowed mode and there is a message on top side
« Last Edit: 2015-03-20 10:33:39 by Andyus86 »

Mcindus

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Re: [FF8PC-Steam] GeDoSaTo Resolution Config by MCINDUS
« Reply #14 on: 2015-03-20 11:26:37 »
i tried the non raw folder but problem is the same! game launch in window mode. I can paste and copy the 2 ini file you but they are default..so i don't touch anything inside!
Just saw onw thing, in you main post there is "- You will see text in the top left of the screen confirming your downsampling rate if you did everything right". well i don't get this message when i change the resolution in laucher

EDIT: i tried to launch the game from steam instead shortcut ff8+..game still in windowed mode. I tryed to disable full screen in launcher option and i got this:

http://i.imgur.com/mglGlgS.png

not full screen, but larger windowed mode and there is a message on top side

Do you have multiple high resolutions avalable or just the 3xxx?  If you're not using the english version , try changing the name of FF8_EN to whatever your language .exe is in the GeDoSaTo 'config' folder!  Open the User Whitelist and change it there too.
« Last Edit: 2015-03-20 11:29:15 by Mcindus »

Andyus86

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Re: [FF8PC-Steam] GeDoSaTo Resolution Config by MCINDUS
« Reply #15 on: 2015-03-20 13:49:08 »
Do you have multiple high resolutions avalable or just the 3xxx?  If you're not using the english version , try changing the name of FF8_EN to whatever your language .exe is in the GeDoSaTo 'config' folder!  Open the User Whitelist and change it there too.

already done this, but no luck, i posted a screenshot if you look previous so everything should work i think and maybe this this downsampling 2 level make the game windowed but i don't know how to fix

EDIT: i don't know how..but i maked it work with the default launcher! but problems now is no music coz rose and wine mod! so i tried launch from ff8+ and i got this:

http://i.imgur.com/IYn7kHF.jpg

how can i remove this?
« Last Edit: 2015-03-20 14:13:19 by Andyus86 »

Mcindus

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Re: [FF8PC-Steam] GeDoSaTo Resolution Config by MCINDUS
« Reply #16 on: 2015-03-20 18:57:57 »
already done this, but no luck, i posted a screenshot if you look previous so everything should work i think and maybe this this downsampling 2 level make the game windowed but i don't know how to fix

EDIT: i don't know how..but i maked it work with the default launcher! but problems now is no music coz rose and wine mod! so i tried launch from ff8+ and i got this:

http://i.imgur.com/IYn7kHF.jpg

how can i remove this?

Can you PM me your default GeDoSaTo.ini file?  not the FF8_EN/GeDoSaTo.ini file, just the normal GeDoSaTo main one.  There might be some conflicting setting at this point.  If you can't PM yet, you can also put it in a [ code ] [ / code ] (leave out the spaces) section so it wont flood the post if you post it here.

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Re: [FF8PC-Steam] GeDoSaTo Resolution Config by MCINDUS
« Reply #17 on: 2015-03-20 21:05:27 »
Code: [Select]
# Lines starting with "#" are ignored by GeDoSaTo and used to provide documentation
# read them before changing anything!

## NOTE 1: you might want to set most of these settings in game-specific setting files
# if a game has a profile the settings there overwrite the defaults specified here!

## NOTE 2: if you want your personal settings to persist across updates
# put them into a user config file (created with the "U" button below)

########################################################################################
# Graphics settings

# The actual rendering resolutions you want to use,
# and how many Hz you want the game to think they work at.
# format: renderResolution [width]x[height]@[hz]
renderResolution 3200x1800@60
renderResolution 3840x2160@60
renderResolution 4480x2520@60
renderResolution 5120x2880@60
renderResolution 7680x4320@60

# The resolution you want to downsample *to*.
# Should generally always be your output device pixel size and frequency.
# Writing something not supported by the display here will probably cause a crash.
# 0 = main monitor resolution
presentWidth 1920
presentHeight 1080
presentHz 60

# How many vertical traces to wait when presenting
# -1 = unchanged
#  0 = no vsync
#  1 = standard vsync
#  2 = half refresh rate (e.g. 30 on 60 Hz)
#  3 = 1/3rd refresh rate, etc.
presentInterval -1

# The type of scaling you want to use.
# bilinear: what GPUs generally do, cheap performance-wise
# bicubic: higher quality, more expensive performance-wise
# lanczos: higher quality and sharp, most expensive performance-wise
# nearest: extremely cheap, generally ugly, but useful to upsample retro games
scalingType bicubic

# Whether to maintain the aspect ratio if different ratios between input and output
# false = stretching
#  true = pillar/letterboxing
maintainAspectRatio false

# Forces an anisotropic filtering level
#  0 = no override
#  N = force Aniso level N on all surfaces (eg. N=16)
# NOTE: this is more "brutal" than the driver-level override, and may break the graphics
#   in some games. Outside of special circumstances (e.g. FF13), you should rather use a
#   driver-level override.
forceAnisoLevel 0

########################################################################################
# Compatibility Settings

# Forces the constant reporting of the downsampling resolution in all applicable
# scenarios - a small selection of games needs this to show the DS resolutions
forceAlwaysDownsamplingRes false

# Emulate exact flipping behaviour
# requires some extra performance/memory,
# but may be important for some games to work
emulateFlipBehaviour false

# Restricts interception to only system dlls
# might increase compatibility with 3rd-party injectors, but decrease stability
interceptOnlySystemDlls false

# Force disables Steam in-game overlay from getting loaded into the process
# which caused some games to crash, even if it was disabled in Steam settings
preventSteamOverlay false

# Loads Steam overlay early
loadSteamOverlayEarly true

# Loads D3D dlls early - may cause some games to recognize GeDoSaTo which wouldn't otherwise
loadD3DEarly true

# Forces the present resolution to be set, regardless of what the game requests
# usually only makes sense in conjunction with game-specific plugins
# for games with resolution limits
forcePresentRes false

# For games which use strange methods to query resolutions,
# injecting a new one might not work. In such cases, you can try replacing an
# existing resolution. E.g. "overrideWidth 800", "overrideHeight 600" to replace 800x600
# 0 = override disabled
overrideWidth 0
overrideHeight 0

# GenericDepthPlugin options
# zBufCompatibilityFlag : bypasses d3d9 Clear flags (possible values: 2/3/6/7) <-- try this first if no AO shows up
# zBufClearIndex        : delays the bypass by x number of iterations <-- to fix potential flickering issues (usually 1/2/3 is fine)
zBufCompatibilityFlag 0
zBufClearIndex 0

# Override the plugin selection process to always select the given plugin
# example: pluginOverride GenericDepthPlugin
pluginOverride None

# Delays the detouring operation until the first hook call (like the old default injection)
# may fix startup crashes in some games (e.g. Alan Wake)
delayDetouring false

########################################################################################
# Windowing settings

# Hides the mouse cursor, at all times
# options: "true" (= hidden) and "false" (= unchanged)
hideMouseCursor false

# Forces borderless windowed fullscreen mode instead of fullscreen mode
# options: "true" (= force borderless windowed FS) and "false" (= unchanged)
forceBorderlessFullscreen true

# Forces "real" fullscreen (e.g. for games which only support borderless FS)
# NOTE: this can lead to alt-tab crashes, as these games may not handle focus loss correctly
forceFullscreenMode true

########################################################################################
# Image processing settings
# Note: may or may not apply depending on the plugin used

## AA

# AA toggle and quality setting
# 0 = off (best performance, worst IQ)
# 1 = low
# 2 = medium
# 3 = high
# 4 = ultra (worst performance, best IQ)
aaQuality 0

# AA type
# either "smaa" or "fxaa", depending on your preferences
aaType fxaa

## SSAO

# Determine the type of AO used
# "SAO" = Scalable Ambient Obscurance
# "HBAO" = Horizon Based Ambient Occlusion
# "VSSAO2" = Volumetric SSAO
# "MSSAO" = Martinsh SSAO inspired by ArKano22
ssaoType SAO

# Enable and set the strength of the SSAO effect
# (all 3 settings have the same performance impact!)
# 0 = off
# 1 = low
# 2 = medium
# 3 = high
ssaoStrength 3

# Set SSAO scale
# 1 = high quality (default)
# 2 = lower quality, lower impact on performance
ssaoScale 2

# Set SSAO Blur type
# gaussian = soft, cheap
# sharp = depth-dependent, more expensive
ssaoBlurType gaussian

## DOF

# Enable Depth of Field
# false = off
# true = on
enableDoF false

# Select the type of DOF effect
# basic = basic pseudo-Bokeh DoF
# bokeh = shaped circular Bokeh DoF - WARNING: high performance impact
dofType bokeh

# Bokeh Depth of Field radius
# default = 1.00
# higher = more blurry (e.g. 1.1)
# lower = less blurry (e.g. 0.9)
# note: small changes make a large difference
dofBaseRadius 1.05

## Post

# Enable Postprocessing
# false = off
# true = on
# For in-depth configuration, look in "assets/post.fx" or "assets/post_asmodean.fx"
enablePostprocessing false

# Postprocessing type
# durante = basic postprocessing adapted from SweetFX (dark, local contrast)
# asmodean = postprocessing by Asmodean (with tone mapping, softer)
# For in-depth configuration, look in "assets/post.fx" or "assets/post_asmodean.fx"
postProcessingType durante

## Bloom

# Enable HDR Bloom
# false = off
# true = on
# For in-depth configuration, look in "assets/bloom.fx"
enableBloom false

########################################################################################
# Texture settings

# Dump game textures loaded using d3dx to textures\[gamename]\dump\[hash].tga
# if you enable override at the same time, the overridden texture will be dumped
enableTextureDumping false

# Override game textures loaded using d3dx with those from
# textures\[gamename]\override\[hash].(dds|png), if available
enableTextureOverride false

# Mark textures with their hash (for texture modders)
# WARNING: extremely slow if a game loads many textures
# (if you think a game crashed, it's probably still just loading textures)
enableTextureMarking false

########################################################################################
# Mouse settings
# you may have to play around with these a bit to get mouse input working correctly
# while downsampling in some games

# Modify the mouse position reported by "GetCursorPos" when downsampling
modifyGetCursorPos false

# Modify the mouse position set by "SetCursorPos" when downsampling
modifySetCursorPos false

# Intercept the WindowProc callback of the game and adjust mouse messages when downsampling
interceptWindowProc false

# Adjust the mouse position reported in peeked Windows messages when downsampling
adjustMessagePt false

# Adjust the reported client rect when downsampling
modifyGetClientRect true

# Adjust the reported window rect when downsampling
modifyGetWindowRect true

########################################################################################
# Internal settings

# The amount of logging output for debugging purpose.
# Should be set to 0 if everything works fine for performance reasons.
logLevel 0

# Enable shader tracking
# Turn on only if you want to find a PSHash/VSHash for a game!
trackShaders false

# Number of seconds on-screen messages are displayed for
messageSeconds 10

# The maximum degree of parallelism for screenshot encoding
#  N = use up to N worker threads for screenshots
#  0 = synchronous (no parallelism)
# -1 = TheOctagon mode (stores .bmp using D3DX API, very slow, use only as a workaround)
maxScreenshotParallelism 4

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Re: [FF8PC-Steam] GeDoSaTo Resolution Config by MCINDUS
« Reply #18 on: 2015-03-20 23:40:14 »
Have you tried setting presentWidth and presentHeight to 0?

Andyus86

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Re: [FF8PC-Steam] GeDoSaTo Resolution Config by MCINDUS
« Reply #19 on: 2015-03-21 00:16:13 »
Yes sure! I got it working with the default launcher..but when i use the ff8+ or the hex for the add ons, always appears this Black square

Mcindus

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Re: [FF8PC-Steam] GeDoSaTo Resolution Config by MCINDUS
« Reply #20 on: 2015-03-21 19:13:11 »
Yes sure! I got it working with the default launcher..but when i use the ff8+ or the hex for the add ons, always appears this Black square

I fixed the issue.  For me, I had to revert back to FF8_Launcher and then I made a fix for all languages.

Uninstall/Reinstall my mod using the new download:
1.  Delete the FF8_EN (or whatever language yours is.) folder in GeDoSaTo/config
2.  Delete the FF8_Launcher (and/or FF8_Launch2) folder in GeDoSaTo/config
3.  Delete the whitelist_user.txt file in GeDoSaTo/config
4.  Re-download the mod and select your proper language!
5.  Put all of the files in the 'config' folder into your 'GeDoSaTo/config' folder (or just merge the folders).

This should work like a beauty.  If GeDoSaTo is working correctly, you will only have one higher resolution to choose from (at different refresh rates)... so if you have a bunch of different ultra high resolutions that you can pick from (4xxx - 7xxx) etc., then you have the wrong files in the wrong places.

In other words:  Check the new release!  Download for RaW W04 fix!
« Last Edit: 2015-03-21 19:21:21 by Mcindus »

Makavelii

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Re: [FF8PC-Steam] GeDoSaTo Downsampling + SweetFX Config
« Reply #21 on: 2015-03-26 17:15:32 »
Hi, new poster here. c:
I've managed to make most of the mods on this forum work without problems, but after working on this particular one for over a day now, I turn to you good folks for some help. At first I couldn't choose the resolution I placed into the FF8_Launcher config (3840x2400) but after updating RaW to it's latest version that's no longer an issue. My problem now is that when I try to play with the custom res the game launches in a small window with a larger black box over it (when I don't use FF8+.exe to launch, it's the same but without the overlying black box). When switching it from full screen to windowed in the launcher's options, the windowed mode gets much larger but still not ideal to play on. The tool definitely improves the gameplay on my native resolution (1920x1200) thanks to the SweetFX, but not being able to get the downsampling aspect of it to work is a bummer.

Edit: Downsamples correctly when I use the default 3840x2160 instead of the 3840x2400 I added, though I have to change my moniter's res to 1920x1080.
« Last Edit: 2015-03-27 18:29:11 by Makavelii »

Andyus86

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Re: [FF8PC-Steam] GeDoSaTo Downsampling + SweetFX Config
« Reply #22 on: 2015-03-26 22:07:40 »
@mcindus
I downloaded your new config and at begin i got the same Black square with the ff8+ shortcut but after i edited some setting on gedosato and now everything works very well..thanks =)

DarkMatta

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Re: [FF8PC-Steam] GeDoSaTo Downsampling + SweetFX Config
« Reply #23 on: 2015-04-07 14:30:30 »
Hey guys.

Loving all the work that you do on here for FFVII, but I had to sign up as I cannot get this to work at all. I'm pretty sure I've followed the instructions right 3 times now, but when I launch the game Via FF8+, I have no option to select the higher resolution I set -up in the launcher settings. I don't know where I am going wrong now.

Any help would be great appreciated.

edit: Okay, scratch that. I enabled Anti-Aliasing, and now it's giving me the options.
« Last Edit: 2015-04-07 14:36:54 by DarkMatta »

Mcindus

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Re: [FF8PC-Steam] GeDoSaTo Downsampling + SweetFX Config
« Reply #24 on: 2015-04-07 17:27:11 »
Hey guys.

Loving all the work that you do on here for FFVII, but I had to sign up as I cannot get this to work at all. I'm pretty sure I've followed the instructions right 3 times now, but when I launch the game Via FF8+, I have no option to select the higher resolution I set -up in the launcher settings. I don't know where I am going wrong now.

Any help would be great appreciated.

edit: Okay, scratch that. I enabled Anti-Aliasing, and now it's giving me the options.

It should only be giving you one new resolution option (at 3840x2160) with different refresh rates.  If it's giving you more, you've messed with your default GeDoSaTo.ini - make sure that is still default and if you want to change settings, change them in FF8_Launch/GeDoSaTo.ini or FF8/GeDoSaTo.ini  Some people try to mess with the default file to get things to work, but I recommend going in fresh.  Anti-Aliasing is already enabled if you put the FF8 and FF8Launch folders into the GeDoSaTo config folder.