Author Topic: [Full Release] Barret Model AC Style VS Original Style Final Version  (Read 11581 times)

freshness82

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@whitERaven If Barret is all white except his for weapon, that means for whatever reason, the texture file for his body is not applying properly.

Whether the .TEX file for his body is just plain missing from your battleLGP for some reason, or maybe corrupted, is hard to tell. One thing you can try,
is opening the model in Kimera from just the files you downloaded. There should be a folder for battle, and one for field (or it might be labeled char)
if I remember correctly with this download. If the model opens fine with no errors and is also not white, then presumbaly it should work perfectly
in game if copied and compiled correctly in the battle and/or char LGP files. Just make sure the right files are going into the right LGP, i.e. battle into battle.lgp,
and char(or field) into char.lgp.

The only other issue I can think of is the software you are using to extract/compile might be causing issues during the process. I've been using Highwind
since I started modding without any issues so far, though just about everyone will warn you off that particular program since apparently it is very buggy. Instead, you should be
using lgp/unlgp as PitBrat advised.

Hopefully that helps solve the problems you are having.

whitERaven

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Thanks, I actually found out what was causing the error, the problem was connected to NPOT textures, the tex file for the body of this barret model is an NPOT texture and for some reason my netbook doesn't support this, so what I did was resize the texture to 1024x1024 or 512x512

Kenshin Himura

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Thanks, I actually found out what was causing the error, the problem was connected to NPOT textures, the tex file for the body of this barret model is an NPOT texture and for some reason my netbook doesn't support this, so what I did was resize the texture to 1024x1024 or 512x512
Does it work ???

whitERaven

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Does it work ???

Yup it works, just extract the TEX file convert it BMP using imgtex program then with any Image manipulator program change the size of the Image to 1024x1024 or 512x512 whichever in the nearest to current size, then apply texture again using kimera it should work. I used this model as basis to my own version of barret..

Note: this fix will only work if you are having problems regarding NPOT texture